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Games db 21 dec 2011

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  • 1. BEST GamesLatest update: 21 Dec 2011"IX" ExerciseSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,Time Killing,TrainingNumber of players: 5 - 999Duration: 5 min.Materials: overhead projector or blackboardDraw the symbol "IX" on the blackboard. Ask the group to make a 6 (six) out of the symbol with the use of onlyone line. The correct answer is SIX. Discuss: How many interpreted the IX to be the Roman numeral for 9?What is the impact of our assumptions about the nature of a problem? What lessons forproblemsolving and creativity can we draw from this exercise?4-Goal SoccerSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 8 - 28Duration: 30 min.Materials: A soccer ball, line markings (or cones), 4 soccer goalsPlayers are divided into 4 teams. Each team is responsible for defending one goal. Game starts with the startkick off the team which is selected by tossing a coin. Team members are not allowed to touch the ball with theupper part of their body. The objective is to score the most goals.VARIATIONS:• Allow handling of the ball• Use more than one ball• Use one or more frisbees, foam balls, foxtails, etc.• Use a combination of frisbees, balls, foxtails, etc.5 centsSubmitter: Can CengizCategory: Afterparty,Around the table,Beach,Bus,Farewell Party,Indoor,Meeting,MotivationWeekend,Outdoor,Party,Reflex,Time Killing,Training,Wake Up,WalkNumber of players: 2 - 6Duration: 5 min.Materials: a 5 centsYou need a person to tell the game. The teller will take a 5 cents coin (smaller the better) and press it on his/herforehead for 15 seconds. Then s/he leaves the money there and slaps his/her back of head several times andthe coin will drop. This is what to be told.
  • 2. The players will be waiting for the same. But this time the teller or others will press the coin on players foreheadfor 15 secs. and take the coin. Unfortunately, the player will not be able to feel it. Then s/he starts slapping andyou count.This is a joke more than a game. Not a pleasent one but after the ices are broken in between, that could befunny.7-11-DoublesSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Welcome PartyNumber of players: 3 - 10Duration: 30 min.Materials: Beer/Liquor, DiceOne person rolls the dice, if that person rolls a 7-11-or doubles then he picks someone to drink. Whoever hepicks then must take the glass (being sure not to touch it with his hand) and fill it up 1/4 of the way. The objectof the game is to chug that glass before the person rolling the dice rolls another 7-11-double.The person rolling the dice CANNOT touch the dice until the other person touches the glass with his hand. If theroller touches the dice before the drinker touches his glass then the roller must drink. If the drinker does notfinish the glass before the roller rolls a 7-11-doubles then the process is repeated again until he beats the roller.If he beats the roller the dice are then passed to the next person and the game starts over again.Remember that you must roll a 7-11-double to pick someone to drink. Sloppy dice makes the roller drink a fullglass.<b>Remarks</b>: A good suggestion is to place a maximum on the number of drinks that are taken... as asafety precaution.A Little InconvenienceSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Physical Activity,Reflex,WaterNumber of players: 8 - 24Duration: 60 min.Materials: 1 soccer ball; 2 innertubes; 1 waterball; 2 water basketball hoops; blindfolds; string.Divide the players into four teams, and set up a rotation so that each team takes part in each of the followingactivities:1. Sensitivity walk,2. Obstacle course in water, using innertubes.3. dodgeball, and4. water basketball.Each activity is performed with a specific handicap:1) When a team goes on the sensitivity hike, all participants are blindfolded. They simply go on a short hike, andexperience it without sight.2) In a short obstacle course in shallow water (through an innertube, crawl on the bottom then through a secondinnertube) players must not use their arms.3) In the game of dodgeball in shallow water, each players ankles are tied together. One player in the center of
  • 3. the circle tries to hit another player with the soccer ball.4) In a game of water basketball, players may not speak.Following ten minute rotations of each event, the groupcan discuss the sensations experienced by being temporarily handicapped. We can soon learn it is not whatyou cannot do-it is what you can do !a ram sam samSubmitter: Frank BlanningCategory: Beach,Indoor,LBG Weekend,Motivation Weekend,Outdoor,Party,Physical Activity,Songs,TimeKilling,Wake Up,Welcome PartyNumber of players: 5 - 100Duration: 5 min.Materials: noneHere is what Wikipedia has to say about this game: http://en.wikipedia.org/wiki/A_Ram_Sam_SamBut the way we play it is:You make a circule and sing:A ram sam sam, a ram sam samA guli guli guli guli ram sam samA ram sam sam, a ram sam samA guli guli guli guli ram sam samA ra-sam, a ra-samA guli guli guli guli ram sam samA ra-sam, a ra-sa,A guli guli guli guli ram sam samat ram sam sam you slap both legs 2 times (sam1-sam2)at guli guli you put one hand over your head one under and rub your fingers together, like the "money" handgestureand at ra-sam you pretend to slap your legs, but eventually you raise them in the air.the second time, instead of doing the movements on your self, you do them on your right or left, and thensecond right or left.Accentuate the PositiveSubmitter: Anna TravessetCategory: Beach,Creative,Indoor,LBG Weekend,Meeting,Outdoor,Teambuilding,Thinking,TrainingNumber of players: 2 - 999Duration: 10 min.To break down self-imposed barriers that dont allow people to "like themselves", this is a good exercise. Youwill be surprised to see how difficult it actually is, though. Team up the participants in groups of two in order tomake them share some personal qualities with each other. In this exercise, each person provides his/herpartner with the response to one, two or all three of the following suggested dimensions:1.Two physical attributes I like in myself2.Two personality qualities I like in myself
  • 4. 3.One talent or skill I like in myself Stress, that each comment must be a positive one. No negative commentsare allowed. (It may take some gentle nudging on your part to get them started). Discuss afterwards in thegroup how many of them who, on hearing the task, smiled slightly, looked at the partner, and said "You go first".Why is this? Was it difficult to start on? How do you feel about it now? Was there something you didnt writedown? Do you recognize yourself in doing that?AlcoholmeterSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Training,Welcome PartyNumber of players: 2 - 12Duration: 20 min.Materials: A large piece of thick paper, a felt-tip-penGive a felt-tip-pen to each of the players. Put "a scale" with the grades 20o, 30o, 40o etc behind them. Thescale is drawn on the large piece of thick paper. The object is to mark the grades on the scale. To do it theparticipants must bend down and pass their arms between the legs. Of course, the participants want to seemsober. Thats why they try to reach the least number.All thoseSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 12Duration: 10 min.Materials: ChairsThe players sit in a circle and one player stands in the middle. The player in the middle calls out something like"All those wearing blue socks". Everyone who is wearing blue socks must get up off their chair and changeplaces with another player. The player in the middle tries to sit on one of the seats before the others fill it. It theymanage to sit on the seat the player who is left without a seat takes their turn in the middle.Animal - Country - CitySubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Reflex,Thinking,Time Killing,TrainingNumber of players: 5 - 10Duration: 30 min.Materials: papers/pens for eachAll get a piece of paper and suggest one or two topics, which everyone writes down. Now, someone chooses aletter, e.g. by saying the alphabet inside and ask another one to say stop. Now the letter is said aloud. The taskis to write down a word for each topic, beginning with the chosen letter. As soon as the first is finished he/shesays ?stop? and points are calculated as follows: ?10 points for each word, you have written down.?15 points ifyou are the only one with a word to a particular topic.?5 points if one or more have the same word.Approx. 10different topics will be sufficient.ExampleLetter -BAnimalCountryCityColourFruit WordsbearBelgiumBostonbrownbananaPoints105101015
  • 5. &#64979; More than one person wrote the word Belgium, nobody else wrote anything for the topic ?Fruit?.Apple of DiscordSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,LBG Weekend,Physical Activity,Welcome PartyNumber of players: 10 - 20Duration: 10 min.Materials: An apple to each coupleEach pair holds an apple between their foreheads. The leader gives the commands: "Three steps to the left!","Three steps to the right!", "Squat!", "Jump!" etc. The pairs fulfil them. If the apple drops, the pair is out.Artists VirtuouseSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 8 - 50Duration: 20 min.Materials: Ski stick, felt-tip pen, sheet of paperTie a felt-tip-pen to a ski stick. The task is to draw something or to write a text. The player who fulfils the taskthe fastest and the most accurate gets the prize.HINT: Do not put the stick on the shoulder!As Little Feet as PossibleSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Physical Activity,Teambuilding,Welcome PartyNumber of players: 20 - 40Duration: 10 min.Group the people into 4 groups of five people or more. Each group has to get to the end of the line (around 10meters distance) using as little legs as possible (hands, or body on the floor cannot be used). The group thatmanages the best is the winner. Keep on playing until each group can do better or at least the same as othergroups. If nothing more can be done 2 groups can be joined together and now we have only 2 groups and thegame can start all over again!HINTTry to divide people into groups of more or less equal strengths (same number of girls and boys).AttitudesSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Meeting,Outdoor,Teambuilding,Thinking,Training
  • 6. Number of players: 4 - 8Duration: 15 min.Divide into groups. Give each group a sentence, which expresses an attitude regarding everyday&#64979;life.E.g. ?I wouldnt have thought that about you?, ?Are you coming home already??, ?What a surprise!?, ?Whyhavent you done it yet??, ?Where were you??.The task is for each group to create and dramatise twosituations, in which the sentence gets different emotional meaning.Evaluate with the groups what the intonationwould mean in connection to work assignments.Hints:Ensure you have a good game leader, who can make it legal to act stupidAutographSubmitter: Pablo de la ConcepcionCategory: Creative,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 10 - 20Duration: 20 min.Materials: Sheet of paper and felt-tip pen per each personAll the participants are given the sheets of paper and felt-tip-pens. They must sign their names, draw (veryquickly) an imp (put a finger-tip / lipstick / shoe-sole print on the sheet of paper) to leave their ?autograph" on it.Then all the sheets are gathered together. Two of the players are "the detectives". Their task is to guess whoseautographs these are ("the detectives" must give their variants at once). "The detective" who guesses thegreatest number of the autographs wins.Bad PaintersSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,Meeting,PartyNumber of players: 5 - 50Duration: 15 min.Materials: Brush, boxing gloves, paperThe players must draw any picture with the brush, having the boxing-gloves on their hands.Bag A MateSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 6 - 30Duration: 30 min.Materials: Paper bagsAt some time during the party, separate the men and women. Put the men in one room, and the women inanother. Put a large paper bag over each persons head, and send both sexes back into one room. There is notalking allowed, and each person must "feel around" to find his/her mate. There are no real winners or losers(unless you really grab the wrong mate). Note: When placing bags on the heads of your guests, you have the
  • 7. option to provide eyeholes or not.Ball Toss/ Group JuggleSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Welcome PartyNumber of players: 12 - 30Duration: 45 min.Materials: 3 Tennis ballsHave 3 tennis balls handy. Get the group in a circle.Facilitator tosses 1 ball to someone in the group whose name they know saying their name and then the otherpersons name (e.g. Sandy to John). John (person who receives the ball) tosses ball to someone whose namehe knows (e.g. John to Phil). Phil tosses to someone whose name he knows and so on, saying both names allthe way around the circle. The ball is tossed to each person one time only until everyone in the circle gets it andall names have been said.THEN, facilitator starts again and tosses the balls to the same person (Sandy to John to Phil, etc.) only this timewith 2 balls in succession (not at the same time) saying both names, both times. Balls get tossed to the samepeople they were originally tossed to; first one ball, then the next, all the way around the circle stopping whenthey get back to the facilitator.THEN, facilitator starts again only with all three balls this time. Saying names each time, all three balls gettossed, in succession, in the same order until they get back to the facilitator.By the time there are three balls going, it gets pretty chaotic and fun. By now all names have been said so manytimes everyone should have a pretty good idea of whos who and they are pretty warmed up and ready to go. If(I should say, when) someone drops a ball, simply give them a chance to chase it down and just pick up whereyou left off--no need to start again.Hints:In the group, there should be some people who know each other before the gameBanana FeedingSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 10 - 10Duration: 15 min.Materials: 5 BananasThe guys will blindfold the girl who is holding a long banana in her hand. When the music starts, she is requiredto turn a couple of rounds. Once music stops, the girl will stop and attempt to feed the banana to the guy, whowill be squatting like a monkey. The one with the banana in his mouth wins.Baseball
  • 8. Submitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 2 - 10Duration: 120 min.Materials: Beer, different sized, glasses, coinsFirst align all the glasses in a line starting with the shot glass in front and the larger glasses lined up behind it inascending order (smallest to largest) each glass should then be filled with beer. The different sized glassesrepresent baseball hits (shot glass is a single, behind that a double, then a triple and finally a home run). Thisgame can be played with as few as two people. The participants are divided into teams hopefully of equal sizeand skill.The game goes like this: each team has three chances (outs) to bounce a quarter into one of the filled glassesfrom a certain distance away from the first glass (shot glass). This distance can vary but the typical distance isless than a meter. If a coin goes in a glass, the opposing team must drink that glass and all the glasses below it.All glasses must be finished and are immediately replaced and refilled before the next batter throws his/hercoin. People on each team need to establish a batting order and stick to it when shooting their coins. Ifsomeone misses a glass that counts as one out. If someone gets one in then the inning continues. When threepeople have missed in an inning its time for the other team to bat. This goes on for nine innings. Scoring issimple, runs are driven in by team-mates forcing them in with numerous hits. (i.e.. a single followed by a triplescores the single and leaves a man on third for the next batter. A double after a single would put runners on firstand third, etc. A home run clears the bases and scores the hitters run.) When the game has finished nineinnings the runs are tallied and the losing team has to drink all the cups one more time.Remarks: Baseball is not such a popular game in all countries. It may be a good idea to choose another gamethan explaining baseball rules to everybody. Also, this game tends to be quite lengthy and remember to cleanthose coins before pitching!Beer RouletteSubmitter: Roberto SpellucciCategory: Around the table,Beach,Drinking,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Welcome PartyNumber of players: 2 - 6Duration: 20 min.Materials: 6 beersOne person takes a six pack of beer out of the room and shakes one of the cans vigorously. That person thenbrings out the cans and places them in a bag. Everyone picks one beer from the bag. Everyone opens theirbeer at the same time while holding it directly under their nose. If your beer explodes then you are "dead" andyou have to sit out the next round. Everyone drinks their opened beers and then the next round proceeds withthe remaining survivors. The last one to be "alive"wins.BeerPongSubmitter: Marco Oreste MiglioriCategory: Around the table,Drinking,Farewell Party,Get2know,Indoor,Killing,LBG Weekend,MotivationWeekend,Outdoor,Party,Reflex,Teambuilding,Welcome PartyNumber of players: 4 - 32
  • 9. Duration: 20 min.Materials: big plastic cups or whatever, two ping pong balls, beerForm different teams and organize the game like a championship or whatever you want, each team is formedby two guys. A game is played by two team so you can manage the team such that you can play many gamesat the same time avoiding to bother the rest of the people. Each team has a set of ten big cups, fill these cupswith beer (or whatever) till one quarter then set up the cups like a triangle, first line 5 cups, next line 3 cups, next2 and 1 cups on the last line. Put one triangle on one side of the table and the other on the opposite side. Ateam has to stay behind the biggest line of its triangle, behind the edge of the table (you need a quite big table).Then give them two ping pong balls so each team can try to throw its balls into the cups of the opposing teamtwo time one for each player. Every time one player hits one among the owner of the cups has to drink the beeralternatively. If a team gets two cups in the same round it gets a free round and the others miss their ownround. Take care that every player when throws doesnt cross with his elbow the edge of the table, if he crossesthe edge he misses his turn. Go on till one team hits all the cups of the others. During a game each team canask only two time to rank the opposing teams cups forming whatever shape.Being BlindfoldedSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,LBG Weekend,Party,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 20 min.Materials: Mittens for the girlsWith the thick mittens on the hands try to identify the person which is in front of you. The girls try to identify theboys. The boys try to identify the girls. Its permitted to touch the whole person.Belly Dance CompetitionSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 5 - 10Duration: 15 min.Take guys, especially with big bellies, to participate, complete with garlands, scarves and headgear. Their shirtswill be rolled-up and tied to expose their tummies. The most "voluptuous" and "fairest of them all" wins.BESTopolySubmitter: Christoforos BoutsiasCategory: Around the table,BKT,Indoor,LBG Weekend,MotivationWeekend,Outdoor,Teambuilding,Thinking,TrainingNumber of players: 3 - 12Duration: 120 min.Materials: http://private.best.eu.org/archive/doc/h2ff5r9BESTopoly is a BEST Knowledge Transfer (BKT) game. When playing BESTopoly new members learnthoroughly the current structure and functioning of BEST. Playing the game, they go through the membership
  • 10. process while undertaking the organising of diverse projects in co-operation with International Teams andCommittees.This way, they get to learn almost everything about BEST!Big ChiefSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 30 min.Materials: AlcoholThe first player says: "Big Chief, I take the first drink of the night!". The person takes 1 drink/sip. Then, theplayer must put his index fingers, starting with the right hand, on the table one at a time and, while keeping thefingers on the table, pound each foot on the floor 1 time. Then this person must stand up once then sit down.Keep in mind that all extremities have to be on the table/floor while standing until seated. If they mess up theyhave to take a drink for messing up and then start from the beginning.Next person says "Big Chief I take the second drink of the night. Take two sips now you do it with two fingersand two stomps of the feet: it would go right hand, right hand; left hand, left hand; right foot, right foot, left foot,left foot, stand up twice, sit down. If they mess up then they take a drink and start over.Next "Big Chief I take the third drink of the night" and they continue by repeating the movements except thistime in threes.You should ?reset? the game when somebody makes a mistake, and start with a random player (chosen withcards, dice or whatever).Big KnotsSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Outdoor,Teambuilding,Thinking,TrainingNumber of players: 6 - 12Duration: 10 min.Stand in a circle shoulder to shoulder to form the knot. Place your hands in the centre. Now everybody grab acouple of hands. If you ever want to get out of this, make sure that no one holds both hands with the sameperson. You can switch around to get the knot tied right. Now the task is to untangle the knot again. There aretwo ways to do this: The Activist way: dive under, over and through the team&#64979;mates, hoping theyllcome up with the solution. And the Analysts: who will try to survey the situation before instructing each playerprecisely where to move and in what order. Now resolve it!Big MessSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Teambuilding,TrainingNumber of players: 15 - 25Duration: 15 min.One person is appointed bungler and goes out of the room. While the bungler is gone the others make a circle,
  • 11. holding hands, and walks under and over each other, until they are a mess. Note: Do not let go of the hands!!The bungler now has to untangle the mess.Bite the bagSubmitter: Roberto SpellucciCategory: Beach,Drinking,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Physical Activity,TimeKilling,Welcome PartyNumber of players: 3 - 10Duration: 15 min.Materials: 1 paper bag, beerA paper bag is placed on the floor open. Everyone takes turns bending down and biting the bag-- the catch isthat your feet are the only thing allowed to touch the floor. After each person is done the bag is cut about 1 inch.For every level the people that pass must drink. If you fail to bite the bag you have to shotgun a beer.Black and RedSubmitter: Anna TravessetNumber of players: 8 - 16Duration: 30 min.Materials: 4 red and 4 black cards, 4 envelopesBeforehand you have to put one red and one black card in each envelope. Divide people into 4 groups, drawthe table below on the blackboard and explain the rules. The aim of the game is to get as many points aspossible. Each group must put one and only one card into the envelope. Do not tell them about the differentrounds before you start - just tell them as you go along. After each round, you write the points to the blackboardfor each group. Each round must only take 5 minutes - no matter if the groups send a delegate or not.BBBB1111BBBR-1-1-1+3BBRR-2-2+2+2BRRR-3+1+1+1RRRR0000These are the possible incidents. B stands for BLACK card R stands for RED card. The numbers stand for thenumber of point(s) that is/are given to the groups in each incident. That means that if 2 groups are putting theRED card in the envelope and the other two puts a BLACK card, the two REDs will each get +2 and the twoBLACKs will each get -2 points.1st roundNo comments2nd roundEach group can send a delegate to talk with the other groups3rd roundDouble points, no delegates4th roundDouble points + sending delegates5th round3 times points, no delegatesTell the points for each group - discuss for a short while. Then show them how many points they could havegot:1111111122222222
  • 12. 333336 Points in all if they had trusted and cooperated with each other. Discuss shortly.Black-MurderSubmitter: Anna TravessetCategory: Indoor,Killing,LBG Weekend,Thinking,TrainingNumber of players: 20 - 60Duration: 70 min.Materials: a room which can be completely dark. Absolutely no light allowed. One note for each person (e.g. adeck of cards).On two of the notes you write "detective", on one note you write "murderer". Everyone draws a note - only thetwo detectives steps forward and are sent outside the door after they have heard the rules of the game. Light isput out and everyone is walking around in the complete darkness. Now the murderer strikes!! By making a lightstranglehold around the neck of someone the murder kills his/her victim. The victim screams (as loud aspossible). As soon as the detectives hear the scream they are allowed to open the door and turn on the light.Everyone, except the murderer and of course the victim, who is dead and therefore, cannot say anything musttell the truth and help the detectives finding the guilty. The murderer is allowed to lie as much as he/shepleases. After a short interrogation the detectives must point out a suspect by saying: ?We accuse you of themurder?. The accused must then confess if he/she actually was the murderer. If the detectives have accusedthe wrong person, the accused and the victim are out of the game, light is put out and you play again until thedetectives succeed.Blanket VolleyballSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 16 - 220Duration: 30 min.Materials: Volleyball (or a similar one), Volleyball net, Two blankets (or traps) in 2,5 x 2,5 [m] sizePlayers are divided into groups of 8-10. Team members grab the edges of the blanket and lift the blanket towaist height. The ball is placed in the middle of the blanket. The team then attempts to catapult the ball over tothe other side of the net using the blanket. The ball shouldn?t touch the ground and players cannot touch theball with hands.VARIATIONS:The game can be played in two ways: Competitive and co-operative. In competitive game the objective is toscore 10 points first. In co-operative game the objective is to get the ball over the net as many consecutivetimes as possible without the ball touching the ground.? Use two balls at once? Allow players to move after they catch the ball? Use a tennis net or eliminate the net completely? Have teams count the number of times they can toss the ball up in the air and catch it without dropping it.Highest score wins.
  • 13. Blind hits blindSubmitter: Gonzalo Marcos AbadCategory: Beach,Indoor,Killing,LBG Weekend,Meeting,Motivation Weekend,Outdoor,Physical Activity,TimeKillingNumber of players: 2 - 3Duration: 7 min.Materials: -a blind fold-newspapersthe game takes place in a secure place (plain, no obstacles...)the participants will be blindfolded, and some will make them spin so they get disoriented. Then, someone willspread by the game field as many rolled newspapers as players.the objective for the blindfolded will be firstly to look (ironically) for one of the rolled papers, and then, onceshe/he grabs one, will use it as a weapon to hit the other blindfolded participants.it can be done in a spacious room, outsides, in the middle of a circle of people... Probably theyll start crawling(better if the weapons are on the floor), and then theyll get up and hit the ground trying to reach the others.Noone wins, but everyone laughsBlind Mans Buff of the TubsSubmitter: Anna TravessetNumber of players: 4 - 5Duration: 10 min.Materials: plastic tubes or bowls (The bowl should not be too high to accidentally ?climb?). 4-5 scarfsThe blindfolded volunteers have to walk a short distance one by one, covered with obstacles (1 or 2 bowls filledwith water) as quickly as possible.Variation: Place some other obstacles: chairs, tables, shoes. First lead the volunteers with open eyes throughthe distance. Then blindfold them outside the room. While you are blindfolding them, someone else removes allthe obstacles. Now you bring them in, and ask them to walk the distance, remembering what obstacle is whereand to avoid touching even one.Bluff - ClubSubmitter: Pablo de la ConcepcionCategory: Around the table,Creative,Farewell Party,Get2know,Indoor,Party,Thinking,Time KillingNumber of players: 5 - 10Duration: 45 min.Materials: Hat and coin
  • 14. All the players tell theirs stories in turn. (Before telling their stories the player puts a coin under the hat (all therest players shouldn?t see if he/she puts it or not. Heads mean that the story is true, tails - that the story isfabricated)). As the tale-teller finishes his/her the story all the players express their opinion in turn: true orfabricated. After that the leader lifts the hat and all the players see - whether they were right or not. The playerwho is right gets a point. The player who is mistaken loses a point. The tale-tellers take their turns around thecircle. As every player has told their stories, the players count the points.Hints:It is much better to have a separated leader for the game to keep the player enjoy the game away fromcontrolling and trying to count the pointsBoxheadSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Physical Activity,TimeKilling,Welcome PartyNumber of players: 2 - 10Duration: 30 min.Materials: 2 dices, 1 empty beer box, 1 shot glass, lots of beer, penalty drinkPlayers sit around a table and roll the dice in turn.Total On Dice:2 = Double odds, see below3 = Person to the left of roller drinks4 = Nothing happens5 = Roll one dice again, thats the number of drinks for everyone6 = Make up a rule7 = Thumbs up on the table, last one in drinks8 = Penalty shot. Roll one dice, thats how much the shot glass is filled9 = Person to the right of roller drinks10 = Bathroom break (until you roll a 10 you dont leave the table)11 = BOXHEAD (see below)12 = BOXHEADSpecial Rules- Double evens: Roller drinks- Double odds: Everybody drinks- BOXHEAD: If you roll an 11 or 12 you must wear the beer box on your head until either you roll another 11 or12 (in which case it is taken off) or until someone else rolls an 11 or 12 (in which case give it to the roller)- Dice off table: If you roll one or both dice off the table, take the dice that fell off, and roll them again. This isthe number of full shots that you must drink, e.g., you roll both dice off table. You roll again and get a total of 12.Prepare to die. You must drink 12 full shots of the evil hard stuff.When you are a BOXHEAD, you must drink whenever someone else drinks (excluding penalty shot).Oracle BOXHEAD: This is played in the same way as normal BOXHEAD except that before you roll the diceyou look upwards and ask the Great BOXHEAD Deity a yes-or-no question. If the roll comes out in your favour,
  • 15. then the answer is what you want it to be. If the roll does not come out in your favour, then the answer is notwhat you want it to be. If the roll is neutral, then the Great BOXHEAD Deity is undecided.You can also ask question regarding numbers. For example, "Oh Great Deity, how many times will I have sexthis year?" Hope you do not roll a two.Bread WinnersSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Physical Activity,Reflex,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 5 min.Materials: Stools, peas, bowlsScatter some peas on the stool. Put a bowl near it. The players task is to sit on the stool so as to move thepeas into the bowl (dont use the hands!) The player who manages to do it is the winner.The instructor counts the number of the peas in the bowl of each player.Bug-TestSubmitter: Natalia RozyckaNumber of players: 1 - 2Duration: 10 min.Materials: nothingtestingBuilderSubmitter: Evelyn NapetschnigCategory: Creative,IndoorNumber of players: 8 - 50Duration: 15 min.Materials: Lots of 0,33L cansIn 1 minute time you are to build the highest possible tower, using 0,33 L cans. After the leaders signal theconstruction is stopped. If the tower goes to ruin and you have some more time, just begin from the verybeginning. The number of points got by the players depends on the number of cans in the tower.BurglarSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,PartyNumber of players: 8 - 50Duration: 20 min.Materials: Different keys, padlock
  • 16. The players are given a bunch of different keys and a padlock. The object is to fit the key and to unlock thepadlock as fast as possibleBuzzSubmitter: Roberto SpellucciCategory: Around the table,Beach,Drinking,Farewell Party,Indoor,LBGWeekend,Outdoor,Party,Reflex,Teambuilding,Time Killing,Welcome PartyNumber of players: 3 - 15Duration: 10 min.Materials: DrinksSit everyone around in a circle. Choose one person to start. They start by saying the number 1. The person totheir left or right (it doesnt matter) says then says 2 and so on. When someone is about to say either 7, 11, amultiple of 7 or 11, or a number containing 7, they must say Buzz (Ex. 1, 2, 3, 4, 5, 6, Buzz, 8, 9, 10, Buzz).As soon as someone says Buzz you switch directions. So if you were going to the right you switch to the left. Ifanyone messes up, everyone drinks. This is supposed to be a quick moving game so if someone thinks for toolong, it counts as messing up.Its really fun and easy to learn!!BuzzSubmitter: Sandra EspinosaCategory: Around the table,Beach,Bus,Indoor,LBG Weekend,Outdoor,Party,Reflex,ThinkingNumber of players: 6 - 15Duration: 12 min.The players sit in a large circle. One players starts the count by saying "1" and the next player along says "2"and so on around the circle. Any number with a 3 in it or divisible by 3 must be replaced with the word "Buzz".When someone gets it wrong play starts again from 1.You can also have a league system whereby the player closest to the leaders right hand side is in the topposition. Anyone that makes a mistake gets up and goes to the back of the queue while everyone else shufflesround to fill the gap.By Word of MouthSubmitter: Evelyn NapetschnigCategory: Creative,Farewell Party,Get2know,Indoor,Kissing,LBG Weekend,Party,Sexy,Teambuilding,WelcomePartyNumber of players: 10 - 20Duration: 5 min.Materials: paperSitting at the holiday table the both sides of the guests (they are divided into 2 teams) have an opportunity totransmit the congratulation or a piece of good news to the person whose birthday it is by word of mouth. Tobegin with hang a congratulation card, a photo or a letter on the stick or a pencil. The task of the guests is to
  • 17. pass this "piece of news" with the help of lips (without touching it with the hands). The team which transmits thepiece of news "by word of mouth" the first wins.Came AlongSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Physical ActivityNumber of players: 9 - 12Duration: 10 min.All the players stand in a circle with their right arm stretched out. One player stands outside and runs around thecircle grabbing the arm of one of the other players. This player must now follow the first player round and so itcontinues until there are about 6 running around. Then the first runner calls out Home and they all dash to getin the circle. The player who is last in is now the runner.Camel Riding DemoSubmitter: Radu EpureCategory: Farewell Party,Indoor,LBG Weekend,Meeting,Outdoor,Party,Welcome PartyNumber of players: 1 - 5Duration: 20 min.Materials: A mock-up camelInvite one participant to ride the mock-up camel. He will need to act-out riding a Male camel, a Female camel, acrazy camel and a drunken camel. The rider also needs to produce his own "Sound effects" of each differentcamel. An appreciation gift to be givenCandle RelaysSubmitter: Pablo ZurroCategory: Around the table,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,TimeKilling,Training,Wake UpNumber of players: 16 - 40Duration: 10 min.Materials: Candle, matches (lighter), whistleDivide people in groups of 8-10. On the whistle blow, the first player on each team must light their candle andcomplete the course with their candle lit before handing off to the next team-mate. Players must move throughthe course with their candle lit. If candle extinguishes, they must re-light their candle and continue. The firstteam to have all team players through the course and seated behind the starting line wins.HINTS: It can be played in every venue.VARIATIONS:• Have players return to the starting line to re-light their candle.• Have players return to the starting line to re-light their candle• Have players move through an obstacle course.
  • 18. • Run race on a track , similar to a track relay race.• Have players seated on scooters• Play in the swimming pool- players must keep their feet off the• bottom of the pool.CapsSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Reflex,Time Killing,WelcomePartyNumber of players: 2 - 8Duration: 20 min.Materials: BeerThe players sit in a circle. Each player places an open beer in front of him or her and a cap upside down on thebeer. The players take turns throwing a cap at someone elses beer.If you knock their cap off, they take a drink.If you knock it off twice in a row, you make up a rule and a consequence for breaking the rule.If you knock it off three times, the person has to chug the beer. You keep going until you miss and it is the nextpersons turn. You are not allowed to adjust your cap on the beer.If you touch it you must drink.If you knock your own cap off, you must finish your beer.Capture the flagSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Physical ActivityNumber of players: 10 - 20Duration: 30 min.Materials: 2 handmade flags on staffs 2 long; 2 different coloured sets of arm orheadbands made of crepepaper.Divide the group into two teams. Identify each by a set of arm or headbands.Set up a jail area (3-4 squareyards) and a separate hiding spot for each flag. Jails are set up at opposite ends of a 5-20 acre area.The objectof the game is to penetrate the other teams area and capture their flag. A flag is captured after it has beenreturned to the captors jail area.Prisoners are taken by having their arm or headbands removed by anopponent. Prisoners are taken to the jail of their captors; then they wait there quietly until they arereleased.Prisoners can only be released when a member of their team (with arm or headband intact) runsthrough the jail in which they are being held captive. After their release, prisoners are given free escort back toa central spot near their end of the area. Here, they are issued a new arm or headband.The game continuesuntil a flag is captured, or time is up.Hints:Supervision at the jails and new arm or headband area is important. Encourage teams to plan elaboratestrategies of defence and offence.Variations:Try playing the game with three or four teams, each with its own jail area andhiding spot for their flag.
  • 19. Card gameSubmitter: Roberto SpellucciCategory: Around the table,Creative,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,WelcomePartyNumber of players: 5 - 10Duration: 60 min.Materials: 1 deck of cards, 1 empty glass in the centre of the table, drinksA very entertaining game ? you?ll get drunk before you get bored for sure.All Aces, Kings, Tens, Jokers, Queens, Nines and Threes are removed from the deck. They are shuffled, andrandomly strewn through the middle of the table, face down.Whoever chooses to go first, picks a card from the table, and reveals it to the entire group. According to whichcard it is, an activity is performed. The card drawn is placed aside, not to be drawn again. Moving in clockwisedirection, after the activity is done, the next person picks a card and so forth.The Rules for Each Card Are:- QUEENS: The table engages in the alphabet game. This means that the person who picks the queen choosesa topic, and begins with an "A"-word pertaining to the subject, next person is "B" and so on. Continue untilsomeone falters, takes too much time, or cant think of one, in which case, they drink.- JACKS: Jacks are "socials", everybody toasts, and everybody drinks! (doesnt have to be the whole drink, justa swallow).- TENS: Tens are the Thumb Master: when you pull this card, you keep it with you. At any point in the game,that person can put their thumb on the table - the last person to catch on, drinks. (the person who draws thecard gets to use this card once).- NINES: Nines are the question cards. The person who draws the card immediately looks at someone andasks them a question. That person then turns to someone else and asks them a question, and so on. The firstperson to answer a question, laugh, or ask a question to the person who just asked them, drinks!- ACES: Aces are the "rules" card. The person who draws an ace, gets to make any rule they want. (i.e., everytime Jason says "Yeah, whatever", Julie has to drink.) This can get fun, if you build on them for each ace drawn- you can get people doing crazy dances, and others having to drink whenever someone else does - this is thebest part.- KINGS: When a King is drawn, it is kept out on the table, face up. The person who draws the card has to poursome of their drink into an empty glass (as little or as much as they want). The person who pulls the fourth King,has to slam the glass in the middle of the table. This works best if everyones drinking the same thing, but iftheyre not nice, you could be drinking some interesting combinations.Variations: try different rules for the word game (the queen). For instance, the first person can start with anyletter, and the other persons must think of words beginning with the last letter of the last word. Or the firstperson starts with any word ? let?s say a ?P? word, and then all the others must continue with ?P?-words.
  • 20. CarsSubmitter: Roberto SpellucciCategory: Drinking,LBG Weekend,Outdoor,Time KillingNumber of players: 2 - 20Duration: 40 min.Materials: DrinksEach person picks a car colour. Every time your colour passes you get to drink. Here are the amounts for eachtype of vehicle: 1 drink for a car, 2 drinks for a van, 3 drinks for a truck, and 4 drinks for anything bigger than atruck.One of those rare drinking games were you must win to drink!Be careful when playing it, in most countries it is against the law to drink in public!Cat and mouseSubmitter: Anna TravessetCategory: Creative,Farewell Party,Get2know,LBG Weekend,Meeting,Outdoor,Party,PhysicalActivity,Reflex,Teambuilding,Thinking,Time Killing,Training,Wake Up,Welcome PartyNumber of players: 11 - 31Duration: 30 min.The even number of people plus facilitator who stays aside .One of the participants is the cat, one acts as amouse. Of course the goal of the game isfor cat to catch the mouse. But all the people are involved in the play.We make themstand in the rows with equal number of persons (e.g. 5 rows of 6 people). They have theirarmsstretched aside. In that way they create something like ?corridors? (see the drawing):---o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o---The mouse is running away from the cat in the created ?corridors?, while the cat ischasing her. When thefacilitator clasp his hands, all the people standing make the 90degrees turn to the right creating now also?corridors? but in other direction, throughwhich again the mouse is trying to escape the cat:1 1 1 1 1 1o o o o o o1 1 1 1 1 11 1 1 1 1 1o o o o o o1 1 1 1 1 11 1 1 1 1 1o o o o o o1 1 1 1 1 11 1 1 1 1 1
  • 21. Cat and MouseSubmitter: Sandra EspinosaCategory: Beach,Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Thinking,Wake UpNumber of players: 6 - 14Duration: 10 min.The players form a circle (or a lattice) by holding hands. One player is the mouse, the other the cat. The mousemust try to evade the cat. The players attempt to help the mouse by raising their arms to let him pass, andlowering them to keep the cat out. The cat must attempt to catch the mouse by touching him. Neither the cat normouse may cross any lower arms, only raised ones. Play continues until a set time limit, or until the mouse iscaught. A new cat and mouse are then designated and play starts again.Catch the StickSubmitter: Sandra EspinosaCategory: Indoor,Killing,Kissing,LBG Weekend,Meeting,Outdoor,Physical ActivityNumber of players: 8 - 15Duration: 15 min.Materials: Stave (or broomstick)The players form a large circle facing inwards. Each player is given a number. One player stands in the centrekeeping the stick upright by resting the palm of his hand on the top. The player in the centre calls out a numberand removes his hand. The player whose number is called tries to catch the stick before it hits the ground. Ifthat player manages to catch it they take their place in the centre otherwise the original player stays in thecentre.Hints: The stick should only be balanced upright and hot held. They must just remove their hand and not pushthe stick in any way.CaterpillarSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Training,Wake UpNumber of players: 5 - 15Duration: 5 min.Stand in a line closely together and sit down with your legs out the sides (that is: sit with your legs spread out tothe sides and the next person as close to your lap as he/she can get). You must sit CLOSE!! Now put your leftleg across the left leg of the person sitting in front of you, and your right leg across his/her right leg. Armsshould be to the sides. Now the caterpillar starts rocking from one side to the other. The game leader sets therhythm. It is very important that everyone keep the rhythm. When the sideways rocking is forceful enough thecaterpillar turns completely over and is now standing. Try walking slowly forwards &#64979; still keeping thesame rhythm.Centre catch
  • 22. Submitter: Sandra EspinosaCategory: LBG Weekend,Outdoor,Physical ActivityNumber of players: 5 - 9Duration: 8 min.Materials: One ballThe players stand in a large circle. One player stands in the middle of the circle. The ball is passed between theplayers in the circle (by passing and throwing). If the person in the middle touches the ball then he takes hisplace in the circle and a different player goes into the middle (normally the one who had just passed the ball).Century clubSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 3 - 100Duration: 30 min.Materials: Beer, shot glasses, 1 watchIts really pretty simple and doesn’t require much skill, just a high tolerance.The objective is to drink a shot of beer every minute till you reach 100 shots/minutes without being sick.Basically, play begins with each player filling up their shot glass with beer and simultaneously drinking it. Everyminute thereafter another shot of beer is to be taken.The players are allowed to do anything, i.e. leaving the room, visiting the toilet throwing up etc. On the onecondition that they down their shot at the end of the minute.ChainSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,Meeting,PartyNumber of players: 8 - 50Duration: 15 min.Materials: Lot of paperIn a fixed time the player must make a chain of the paper clips. The player whose chain is the longest wins thegame.Chain StorySubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Thinking,Time KillingNumber of players: 5 - 25Duration: 20 min.The leader gives a theme and a place. He/she points to somebody who starts. At any point he points onsomebody else who has to continue, if wanted people have to quit. The game continues until they get stuck orrepeat the last word
  • 23. Chained StatuesSubmitter: Anna TravessetCategory: Beach,Creative,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Training,Welcome PartyNumber of players: 5 - 20Duration: 10 min.One person takes a statue position in the centre. Another comes up and moves an arm, leg, hand, or etc. Theleader may say "freeze" at any point, and everyone stay exactly where she is. Continue until the whole group isupChair DodgeSubmitter: Sandra EspinosaCategory: Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 5 - 10Duration: 15 min.Materials: Some ChairsThe players form a circle and hold hands. A chair is placed in the middle of the circle. The idea of the game is toforce the other players to hit the chair. If any player hits the chair they are out... If the circle breaks both playersat the break are out of the game. The last player left is the winner.Hints: Take care not to let the game get out of hand. No twisting of other players arms is allowedVariation: Place chairs outside the circle as well as one inside.ChandeliersSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 2 - 10Duration: 30 min.Materials: Beer, different sized glasses, 1 coinA large glass is filled with beer and put in the centre of the table. The smaller glasses are also filled with beer,arranged around the centre glass in a circle, and in front of the respected player. The player in possession ofthe quarter shoots. If the quarter lands in one of the small glasses, the player whose glass it lands in has todrink the beer in his/her glass and fill the glass back up with beer. If the quarter lands in the large centre glass,every player has to chug the beer in his/her small glass. The player who is last to set his/her glass down has todrink the beer in the large centre glass.The quarter is passed to the next player when the previous player fails to put the quarter in a glass.Warning: If the centre glass is not hit much, the beer becomes warm, and this adds to the fun, especially late inthe game.
  • 24. China - TourSubmitter: Anna TravessetCategory: Around the table,Beach,Creative,Indoor,LBG Weekend,Outdoor,Party,Thinking,TimeKilling,Training,WalkNumber of players: 5 - 25Duration: 15 min.Everyone is sitting in a circle. A tour leader starts the game by thinking out some sort of system that the othersmust guess. The system can be movements/gestures, spelling/letters, same kind etc. Example: the tour leaderstarts by saying: ?To go to China Ill bring a dog?. If the system is sitting on your hands while youre saying thecode&#64979;word &#64979; then what he/she is saying doesnt matter &#64979; the gestures are the cue.The system could also be that you have to mention a 4&#64979;legged creature. The others must guess this byeach trying ?to go to China ?? each turn. The tour leader says after each suggestion yes or no. Everyone keepsguessing, no matter if they have already solved the puzzle.Choose A Pair!Submitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Outdoor,Party,Welcome PartyNumber of players: 20 - 100Duration: 40 min.The youth or the girl is blindfolded and led to the centre of the room (hall). He/she is a leader. Any player takesa little bell and passes by him/her with it. The leaders task is to choose a partner for dance at random. If theleader (girl) chooses a girl, the latter becomes the leader. If the leader (girl) chooses a youth, they both make apair for a dance. The fillet is given to the other person, chosen with the help of the reckoning. This gamecontinues until there are 10-12 pairs. After that the master of ceremonies announces the pair dance.Chopstick Handling Skill ContestSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical ActivityNumber of players: 4 - 6Duration: 20 min.Materials: over-sized chopsticks, bowl, titbitsEach participant is given over-sized chopsticks and attempt to lift "difficult" titbits from one bowl to another. Thefastest and with the most number of titbits collected winsCircle CricketSubmitter: Sandra EspinosaCategory: LBG Weekend,Outdoor,Physical ActivityNumber of players: 10 - 20Duration: 15 min.Materials: One BallThe players form two teams. One team stands in a large circle and the other team stands in a line. When the
  • 25. game starts the team in the circle pass the ball to each other around the circle. The other team have to run, oneplayer at a time relay style, between two fixed markers. Each run is noted. Once the ball has been passedaround the circle a set amount of times (depends on the number of players) then play stops The two teamsswap round and repeat. The team with the highest score wins.Circle FootballSubmitter: Sandra EspinosaCategory: Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 5 - 8Duration: 12 min.Materials: Bean bagThe players form a circle and hold hands. A bean bag is placed in themiddle of the circle. The idea of the game is to force the bean bag outside the circle. The two players that thebag passes between or under are out of the game. Players are allowed to pull a player over the bean bag or tokick it. If the circle breaks both players at the break are out of the game. The last player left is the winner.Clap and CatchSubmitter: Sandra EspinosaCategory: Beach,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Reflex,TrainingNumber of players: 5 - 10Duration: 15 min.Materials: BallThe players stand in a large circle and the leader stands in the middle. The leader throws the ball to a playerwho must clap before they catch it. If they fail to clap or do not catch the ball they must lose a life and stand onone leg. When they lose another life they must kneel down, and then a further life lost causes them to sit out.ClappersSubmitter: Sandra EspinosaCategory: Around the table,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 20Duration: 10 min.The players sit in a circle. One player starts by clapping and then the person on their left must clap and so on allthe way round the circle. The idea of the game is to see how fast you can send the clap around the circle. Oncethis is mastered try reversing the clap each time it reaches a certain player or sending more than one claparound.Coat of Arms
  • 26. Submitter: Anna TravessetCategory: Around the table,Creative,Get2know,Indoor,LBG Weekend,Meeting,Teambuilding,Thinking,TrainingNumber of players: 4 - 14Duration: 15 min.Materials: paper, pencils, scissors, felt pens or chalkShow examples of heraldry and coats of arms, discuss symbolism. Design your own coat of arms: suggestionsare only optional, it is best if people invent their own. (The suggestions are also just ideas; people invent theirown symbols). Afterwards share and discuss.Conveyor BeltSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Time Killing,Training,Wake UpNumber of players: 12 - 30Duration: 10 min.Everyone except 2 or 3 game leaders stands in a line closely together and sit down with their legs out the sides.You must sit CLOSE!! Everyone puts up their arms into the air and lean forwards. The game leaders lift theperson in front of the row and place her lying down backwards on the lifted arms. The people sitting holding herleans backwards and slowly move her down the line. The game leaders can start lifting the next quickly.CopycatSubmitter: Sandra EspinosaCategory: Around the table,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Time Killing,TrainingNumber of players: 5 - 20Duration: 10 min.The players sit in a large circle. One player starts the game by doing something to the person on their right. Thismust be done without any laughter, giggling or smiling. They then pass the action on to the next player and soon. Anyone who giggles, laughs or smiles is out.Count the FsSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,Time Killing,TrainingNumber of players: 5 - 999Duration: 5 min.Materials: overhead with the exercise or copies on paper for each.Pass out face&#64979;down copies of the sentence to each in the group. Tell them that they simply have tocount how many times the letter "f" appears in the sentence. Allow only a minute. Ask: Who has 4 "f&#64979;s. How about 5? Does anyone have 6? (About 50% will see only 3.Discuss: Why couldnt all of usinitially see all Fs? (sounds like a “v” sometime). Have you observed situations where only the "important"things get attention? Who decides whats important? How can we persuade people to pay more attention todetail? Is it always important?The sentence:FEATURE FILMS ARE THE RESULTOF YEARS OF SCIENTIFICSTUDYCOMBINED WITH THEEXPERIENCE OF YEARS
  • 27. Crazy MachinesSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,TrainingNumber of players: 7 - 9Duration: 120 min.Materials: some thin rope/thread for each group, thick tape, sticks, rubber bands of different kinds, scissors,paper, pencilsLet each group make/create a usable machine for a simple task. It can be a can/beer opener, washing machineetc. Use your imagination.Crossed WiresSubmitter: Anna TravessetCategory: Around the table,Indoor,LBG Weekend,Meeting,Thinking,TrainingNumber of players: 2 - 999Duration: 5 min.The game leader instructs as follows; ?With your right hand grab your left ear. Now with your left hand grabyour nose? When each has hold of his ear and nose, the game leader calls: ?Change?. The difficultyencountered in reversing the hands is always amusing and serves to break the formality.Daiquiri RaceSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical ActivityNumber of players: 6 - 12Duration: 20 min.Blindfold the men and line them up on one side of the room. Place the women on the opposite side of the roomwith a frozen daiquiri. The object of the game is for the women to take a spoonful of the frozen drink, carry thespoon by the handle in their teeth, and feed the drink to their partner. This game has to be done without usingany hands, and the first couple to finish their drink wins!This game is also a lot of fun with ice cream instead of daiquiris.Dance CompetitionSubmitter: Radu EpureCategory: Creative,Farewell Party,Indoor,LBG Weekend,Meeting,Party,Physical ActivityNumber of players: 4 - 6Duration: 30 min.Five couples, paired at random, are invited to perform 3 types of dances. The coordinator with help from aprofessional dancer will first give a quick demonstration of these dances. The winner shall be judged based onthe loudest applause from the audience, after which they will be asked to perform a repeat of the winningdance. Best Dance Award to be given to the winner and consolation prizes to the rest.
  • 28. Deadly sins partySubmitter: Guido FuscoNumber of players: 10 - 30Duration: 75 min.Materials: Alcohol, glasses,dice (normal one and one with sexy positions), lighter, imbuto, spay cream (ornutella), all that your fantasy can find outThe framework is the Hell and all the participants are dressed as devils and demons.In order to reach the most deeply dark part of his soul and reach the possibility to make his secret wishes real,all the demons have to commit each of 7 deadly sins;Every sin is related to a shot that the participant can drink only if he/she has committed the related sin.During the game (after the 4th sin) each participant has to write down 2 secret wishes (possible to make realduring the night) and put them in the PANDORA BOXOnce you have committed all 7 Sins you can step up to the next level: you pick up a piece of paper from thePANDORA BOX and try to make real the wish written on it.7 SINS:1.Greed: you are so greedy that you don?t want to share your drink with someone else; so you have to drink itas fast as you can with a BUFFALO.2.Sloth: you are so lazy that you can?t drink by yourself, so you get ?imbuted? by an organizer3.Pride: you always think to be better than me, so I challenge you in a drinking competition (organizer withwater and participant with vodka) in order to find out who is the BEST drinker; at most 3 shots of vodka4.Wrath: the anger makes you mad enough to push out the fire from your mouth?.let?s enjoy the Cointreau(almost every BESTie knows how it works)!5.Envy: boys envy girls way to make blowjobs, so they have to simulate that kind of job by drinking a shotwithout using hands; otherwise girls are jealous each other, so they are in competition and they have tosimulate an orgasm (to be approved by the organizers committee) and then simulate a blowjob drinking a shot(they can use hands in order to integrate blowjob with handjob)6.Gluttony: you are badly seeking good tastes, so you must lick spray cream (or nutella) from a part of the bodyof your victim. You can choose the victim and a dice will choose the part of the body that you have to lick7.Lust: you have to choose your favourite sex position (if you want we can roll the dice) and simulate it with achosen partner also simulating the orgasm and passing your drink to the partner mouth by mouth.DimesSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 2 - 6Duration: 15 min.Materials: 11 dimes, drinks (beer suggested)Every person gets a chance to deal. What you do is shake the coins up in your hands and stack them. Dealercalls head or tails and removes the top coin. If the coin underneath is the right one the player drinks one or twomouth full (decided on before the game starts). Dealer goes through the stack with each player then passes thecoins to the next player to deal.Must combine with the variations, or else it will be too simple.
  • 29. Variations- Thumb master: The player declares themselves thumb master. When they put their thumb on the table, otherplayers must put the correct thumb on the table. The last player to do so does a 2 finger fine and then becomesthumb master. (Also foot, tongue, head master)- Jive master: the player declares themselves jive master. When they stand up and jive, the other players mustdo the same. The last one up does a 2 finger fine and becomes the jive master. (Also air-guitar master, Hawaii,5-0 master etc)- Toilet chairman: the player becomes the toilet chairman. Players wishing to go to toilet must ask the chairman,who puts it to a vote. Players vote with a thumbs up or down. If the vote is no, the player cannot ask again for 5minutes.- No using numbers- No pointing- Left handed drinkingDiscoverSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,PartyNumber of players: 10 - 50Duration: 20 min.Materials: Balloons, felt-tip pensAt first the players are asked to "discover" a new planet, i.e. to blow up the balloon as soon as possible, andthen "to inhabit" this planet with the inhabitants, i.e. to draw on balloon with the felt-tip-pen as many little menas possible. The player who has the greatest number of men on the balloon - is the winner.Do You Like Girls, Boys?Submitter: Evelyn NapetschnigCategory: Afterparty,Get2know,Indoor,Killing,LBG Weekend,Welcome PartyNumber of players: 10 - 20Duration: 3 min.The leader and 5-15 girls make a line. At a distance of 1 meter behind them there are some boys.At the command all of them run. While running the leader asks: Do you like girls, boys? The boys mustaltogether answer "No". The leader asks the question for several times and all the times the boys answer - "No".At last the leader says: "Well, why do you run after girls, if you dont like them?"DominoesSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 40 - 60Duration: 60 min.Materials: CardboardAs the players (youths and girls) enter the hall, they are given dominoes cut out of cardboard. They pin it to their
  • 30. clothes. There are 2 complete sets of these cards (28 pieces in each set). The cards of one set are given to thegirls, the cards of the other set are given to the youths. Before the dance begins the players at the leaderssignal make pairs according to the principle of dominoes.C.f. the youth with the card 5-2 may ask to a dance a girl with the card 2-6; 2-4; 2-3; 2-0 or 5-6; 5-4; 5-3; 5-1; 5-0. Sometimes the leader may announce the change of the partners. (In this case the leader gives advancenotice to the guests about his/her intentions while they are dancing). Then all the pairs change, make the pairsaccording to the same principle.If there are more than 56 persons at the party you may take 2, 4, 6, 8?more numbers of the complete sets.DramaSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Teambuilding,Thinking,TrainingNumber of players: 15 - 25Duration: 60 min.Drama always creates a very special atmosphere. Once youve been acting and doing really stupid things infront of other people, people tend to start talking about all kinds of different things. It always requiresenthusiasms and skills of the game leader. It can be very difficult at times to make people doing silly things. Thegame leader should be able to dramatise the setting by voice and intonation. E.g. " It is winter. Its late. Twopeople -perhaps children- are walking along a long, cold, lonesome road. It starts to snow. The snowflakes aresilently falling from the sky…”It you plan on doing some drama, plan ahead!! Have the materials you need athand, have some very well structured, defined games, and some more open&#64979;ended on hand. Choosefrom intuition &#64979; what do they need &#64979; and what do they want (those two things dont have to bethe same thing). In all games, though, there should be room for adapting and creativity. Dont spoil the game bydiscussing it in detail afterwards. Allocate time for small talk after&#64979;wards.It can be a good idea toprovide make&#64979;up, dress, etc. This makes it easier for shy people to become somebody else. Or youcan use tape, washable colours for sheets, scissors, tape, egg&#64979;containers etc. If people are very shy,use a defined game, and ask some of the following questions (not all) to get going: - Who are the persons/theproblem? Age, sex, family role, statue, rich/poor, respected/despised, lots of friends/alone, education,occupation…- What do they look like? Dress, make&#64979;up, stature, attitude, walk, gestures.- What do theysound like? Voice, language, shouting, crying. - What do they like/dislike, hope/fear, values. - Where are thepeople &#64979; where are they going?- How is that place, why are they in that situation? - What do they want:the intentions of the persons/things/animals.Almost anything can be used. Make the groups create situationsand play&#64979;act the following topics e.g.:Words put together: ammunition+food, stomach+lamp,poison+onion Theme: The spring&#64979;dress, Love forever, Bad luck, Winter, hope Lines: "hey, stop that!","Ours is the victory!", "Ive got a plan!" Meetings between: child+bear, secretary+boss,postman+traineesSituations: in a restaurant, fair, elderly people in the city, on a moon trip with Russian andAmerican scientists, a traffic accident in Paris &#64979; you dont speak French. Legends/history: well-knownstories or facts &#64979; perhaps with a different ending?What would have happened if... Germany had wonthe 2º World War? We were living in an Age of Ice, The Incas had discovered Europe, The Greek Gods,Odysseus, The ugly duckling…Songs: House of New Orleans, Hair, Roll me overdraw a Cow
  • 31. Submitter: Evelyn NapetschnigCategory: Around the table,Indoor,LBG Weekend,Party,Welcome PartyNumber of players: 5 - 50Duration: 20 min.Materials: Stuff to blindhold, pen to draw, sheet of paperThe players must draw a cow being blindfolded. At first they draw the eyes, then drop the hand and make apause, then draw the snout, drop the hand, make a pause and draw the horns etc.Dress a LadySubmitter: Evelyn NapetschnigCategory: Creative,Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 5 min.Materials: RibbonsEach lady holds a ball of ribbon in her right hand. The gentlemen take a tip of the ribbon with the teeth and windit round their ladies (not using their hands). The gentlemen who is the first in "dressing" the lady or whose"dress" is the best is the winner.Drug DealerSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 5 - 20Duration: 30 min.Materials: Deck of cards, drinksGet as many cards as there are players. There should be one ace and one king mixed with the cards. Mix upcards and distribute one to each player. Players look only at their card. The player with the ace is the drugdealer and the person with the king is the cop. The drug dealer must wink at the other players. Any player whosees the wink must then say "The deal has been made." It is up to the cop to determine who the dealer is. Foreach wrong guess, the cop must drink for 5 seconds. Players may bluff and pretend they saw the wink even ifthey havent. This is fun with large groups of people because it is harder for the cop to guess. However, if thecop sees the wink, the dealer must drink for 5 seconds.EagleSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,TrainingNumber of players: 4 - 10Duration: 15 min.How far can the eagle fly and still land safely? Let one person lay down and be the eagle. Find 3 helpers: 2 tohold "the eagles" arm and 1 or 2 to hold the legs. The tempo must be easy and quiet. Both start and landingmust be slow and careful. Take care to land the eagle before the eagle gets exhausted and the wings folds up.
  • 32. Variation:Let 2 persons make a Siamese eagle with extra carriers.Egg ThrowSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 12 - 20Duration: 15 min.Materials: Eggs, sacks to covr the cloths of players.Divide the players into groups, but the number of players in each group should be even. On each side of theground half of the participants of each team are placed with a distance of two meters between the two parts ofone team. Each half-part-team must stand very close, stomach towards back, in a row. The first participants ineach row throw an egg to the opposite row. The goal is to keep the egg whole. If the egg breaks the game isover. When you have thrown you move to the last place in the row. By this the distance between the two rowsincreases. When you have thrown you move to the last place in the row. By this the distance between the tworows increases.HINTS: A dirty gameElectric circuitSubmitter: Sandra EspinosaCategory: Around the table,Beach,Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Time Killing,WelcomePartyNumber of players: 8 - 20Duration: 8 min.The players stand in a large circle. One player leaves the room. One of the players in the circle is chosen to bethe generator. Three or four other players around the circle are chosen to be electrical goods (toaster, radioetc). All the players hold hands and the player returns from outside and stands in the middle. The generatorstarts passing the current round the circuit by squeezing the hand of the player on their right. When the currentpasses through one of the electrical items they make the noise of that item. The current goes round the circuituntil it reaches the generator who then passes it back the other way. The player in the middle must guess whothe generator is.Empty Glass, Full GlassSubmitter: Alexandre Roman ChicoCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,MotivationWeekend,Outdoor,Party,Time KillingNumber of players: 5 - 20Duration: 15 min.Materials: 6 or 12 shot glasses1 or 2 diceDrinksDepending on the number of people participating, you can either use 6 shot glasses and 1 die or 12 shot
  • 33. glasses and 2 dice.Each glass is numbered from 1 to 6/12. Each player throws the dice in turn. If the total number corresponds toan empty glass, the player fills it and gives the dice to the next player. If its full, the player drinks it and playsagain.The funny part starts when most of the glasses are full and the player only gets full glasses.Endless DanceSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 15 - 101Duration: 30 min.Materials: A stickAll the players are dancing in pairs. The leader is in the centre. He/she holds a stick in his/her hands. Theleader throws the stick and all the dancers change their partners. The leader tries to take up somebodys place.The player who has no pair is a leader. He/she takes the stick and does the same as the previous leader.English ConsequencesSubmitter: Natalia RozyckaCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,MotivationWeekend,Party,Thinking,Training,Welcome PartyNumber of players: 3 - 20Duration: 20 min.This works best if you have studied English and forgotten it!Each person needs a long piece of paper. At the top write a short sentence in your language. Pass the paperround the circle. The next person translates the sentence into English and folds the paper so that only theEnglish shows. The next player translates the sentence back into your national language and folds the paper soonly the last one h shows .. and so on.The final result is a real laugh!ESP IcebreakerSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Meeting,Party,Thinking,Time Killing,Training,Wake UpNumber of players: 5 - 999Duration: 5 min.Ask for a volunteer to assist you. Explain that you are going to foretell the results of an arithmetic exercise bythe virtue of ESP, Extra Sensory Perception. Position yourself any place where you cannot see what the personis going to write.1.Ask the volunteer to write on the blackboard any 3-digit number (the number must not be a mirror image, e.g.323).2.Then tell the person to reverse the number and subtract the lower number from the higher chosen number(e.g. 821-128= 693)3.Add reverse of the new number (693+396=1089)
  • 34. 4.As the volunteer completes the calculation, hold up a prepared card on which you have previously written thenumber 1089. On occasion, the initial subtraction will yield a 2-digit number. In such a case, simply direct thevolunteer to add a zero in front (eg.99 to 099).Estonian in the cupboardSubmitter: Teele KundlaCategory: Drinking,Farewell Party,Indoor,Killing,LBG Weekend,Meeting,Motivation Weekend,Party,PhysicalActivity,Teambuilding,Training,Wake Up,Welcome PartyNumber of players: 1 - 5Duration: 60 min.Materials: vodka; beerStage 1: Five Estonians drink 10 bottles of vodka. One of them gets chosen to hide himself to the cupboard.The others have to guess, who is in the cupboard. They can all discuss.Stage 2: Three Estonians drink 3 bottles of vodka and 9 bottles of strong beer. One of them hides in thecupboard, the others continue drinking. By the end of the day they guess what happened during the day andwhy one of them is in the cupboard. They can all discuss.Stage 3: Two Estonians drink 5 bottles of vodka. One of them hides in the cupboard. The other one has toguess who is in the cupboard. Discussing is allowed.Stage 4: Two Estonians drink 4 bottles of vodka and 4 bottles of strong beer. One of them hides in thecupboard. The other one has to guess where is the cupboard. Discussing is allowed only with yourself.Stage 5 (its advised to consult your doctor before playing this): One Estonian drinks 2 bottles of vodka andthen has to guess if hes in the cupboard or not. Its the hardest option, because there isnt anyone to discusswith.Evening DressSubmitter: Evelyn NapetschnigCategory: Afterparty,Creative,Farewell Party,Indoor,LBG Weekend,SexyNumber of players: 8 - 16Duration: 20 min.Materials: Newspapers, pins and scissorsThe instructor asks the group to divide in couples. He/she suggests their making the evening dress, using onlynewspapers, pins and scissors. The winner is chosen by the spectators.Excuse Me!Submitter: Radu EpureCategory: Farewell Party,Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 14 - 30Duration: 20 min.Materials: Cardboard
  • 35. Gentlemen ask ladies to a dance. 2-3 gentlemen are given special cards with the phrase "Excuse me!" writtenon them. With this card the gentleman may come to any of the pairs, give it to the gentleman and begin todance with his lady?FamiliesSubmitter: Pablo ZurroCategory: Beach,Creative,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Thinking,TimeKilling,Training,WalkNumber of players: 20 - 40Duration: 30 min.Materials: Blindfolds for each player. A wide venue (a football field)People are divided into groups of 5-6 and are called a family. Each team should find themselves a family name,easy to remember and recognize. Then the eyes ae covered and everybody?s asked to be silent for a while.The fascilitator seperates the players in the field. The objective of the game is to gather all the family membersas soon as possible. The team that gathers first wins. During the game players can just shout their family name.HINTS: Forest is not a suitable venue for this game.VARIATIONS: Players may be asked to oretend a specific animal speciesFear in a HatSubmitter: Helena BelienNumber of players: 2 - 30Duration: 20 min.Materials: paper and pen for every player, hat or box or shoe or smt you can put pieces of paper in*Set an appropriate tone, e.g., settled, attentive, caring and serious.*The tone could be set by introducing the topic of fear and explaining how it is normal and natural at thisstage of program that people are experiencing all sorts of anxieties, worries and fears about what mighthappen. A good way of starting to deal with these fears is have them openly acnkowledged - lay them on thetable, without being subject to ridicule. Having ones fears expressed and heard almost immediately cuts themin half.*Can be done as the first activity in a program, during the initial stages or well into the program. When usedearly on in particular, it can help to foster group support and be helpful for alerting the group to issues they maywant to respect in a Full Value Contract.*Ask everyone, including the group leaders, to complete this sentence on a piece of paper (anonymously):"In this trip/group/program, I am [most] afraid that..." or "In this trip/group/program, the worst thing that couldhappen to me would be..."
  • 36. *Collect the pieces of paper, mix them around, then invite each person to a piece of paper and read aboutsomeones fear.*One by one, each group member reads out the fear of another group member and elaborates and whathe/she feels that person is most afraid of in this group/situation. No one is to comment on what the personsays, just listen and move on to the next person.*If the reader doesnt elaborate much on the fear, then ask them one or two questions. Avoid implying orshowing your opinion as to the fear being expressed, unless the person is disrepecting or completelymisunderstanding someones fear. If the person doesnt elaborate after one or two questions, leave it and moveon.*When all the fears have been read out and elaborated on, then discuss what people felt and noticed.*Can lead into other activities, such as developing a Full Group Contract, personal or team goal settings,course briefings which specifically tackle some of the issues raised, or into other activities in which participantsexplore their feelings and fears (e.g., see the Fear in a Hat description at www.nurturingpotential.net)_Variations:_*Likes and dislikes - in two separate hats*Worries*Complaints/gripes*Wishes*Favorite momentsFear in a HatSubmitter: Helena BelienCategory: Get2know,Indoor,LBG Weekend,Meeting,MotivationWeekend,Outdoor,Teambuilding,Thinking,Training
  • 37. Number of players: 2 - 30Duration: 20 min.Materials: piece of paper and pen for every player, hat or box to put pieces of paper in*Set an appropriate tone, e.g., settled, attentive, caring and serious.*The tone could be set by introducing the topic of fear and explaining how it is normal and natural at thisstage of program that people are experiencing all sorts of anxieties, worries and fears about what mighthappen. A good way of starting to deal with these fears is have them openly acnkowledged - lay them on thetable, without being subject to ridicule. Having ones fears expressed and heard almost immediately cuts themin half.*Can be done as the first activity in a program, during the initial stages or well into the program. When usedearly on in particular, it can help to foster group support and be helpful for alerting the group to issues they maywant to respect in a Full Value Contract.*Ask everyone, including the group leaders, to complete this sentence on a piece of paper (anonymously):"In this trip/group/program, I am [most] afraid that..." or "In this trip/group/program, the worst thing that couldhappen to me would be..."*Collect the pieces of paper, mix them around, then invite each person to a piece of paper and read aboutsomeones fear.*One by one, each group member reads out the fear of another group member and elaborates and whathe/she feels that person is most afraid of in this group/situation. No one is to comment on what the personsays, just listen and move on to the next person.*If the reader doesnt elaborate much on the fear, then ask them one or two questions. Avoid implying orshowing your opinion as to the fear being expressed, unless the person is disrepecting or completelymisunderstanding someones fear. If the person doesnt elaborate after one or two questions, leave it and moveon.*When all the fears have been read out and elaborated on, then discuss what people felt and noticed.*Can lead into other activities, such as developing a Full Group Contract, personal or team goal settings,course briefings which specifically tackle some of the issues raised, or into other activities in which participantsexplore their feelings and fears (e.g., see the Fear in a Hat description at www.nurturingpotential.net)
  • 38. _Variations:_*Likes and dislikes - in two separate hats*Worries*Complaints/gripes*Wishes*Favorite momentsFeed a FriendSubmitter: Evelyn NapetschnigCategory: Indoor,Party,Welcome PartyNumber of players: 4 - 50Duration: 20 min.Materials: Fishing-rods, chocolateThe players stand with their backs to each other. They hold fishing-rods in their hands. To the strings of thefishing-rods there attached the unwrapped bars of chocolate. The players task is to eat the bar from the otherplayers fishing-rod as soon as possible.FeedbackSubmitter: Anna TravessetCategory: Around the table,Creative,Farewell Party,Indoor,LBGWeekend,Meeting,Teambuilding,Thinking,TrainingNumber of players: 4 - 12Duration: 45 min.If possible, start with some general introduction and theory on the subject (Johari-window) - 10 min. Each mustlist 3 positive things and one negative thing about him/herself as well as one positive and one negative thingabout each of the others. The participants will have 5 minutes. It is very important that you stress the following:Everyone must write down the exact number. It can be aspects of personality, cooperation, of typical attributesetc. It doesnt matter whether you have known each other for a long time or not. You cannot discuss whetherwhat is said is right or wrong. Accept the fact that this is how you come across during the time you have knowneach other. If you do not agree, then think about why the other person possibly could get that impression. Listthe things of each person on a big blackboard (you should be able to see all the lists at the same time). Askafter each person has been commented on, if he/she has any comments, how she/he is feeling about it etc. It is
  • 39. important that you as a game leader allow time for this.Discuss finally: How did you feel? What was mostdifficult/easy - why? What were you feeling at different times? What would make it easier to give feedback?What would make it easier to receive feedback?End the session by pointing out, that the positive/negativethings add together and can be used in a team.Hints:Ensure that people in the group either have met before or have spent some time together (min. 2 days in e.g.working groups)Felt hatSubmitter: Pablo de la ConcepcionCategory: Around the table,Creative,Farewell Party,Get2know,Indoor,Thinking,Time KillingNumber of players: 10 - 25Duration: 60 min.Materials: Papers, scissorsEach participant is given a pre-made red felt donut-shaped circle of approximately 18 inches in diameter andgive the instruction to form some type of hat out of the felt piece. Participants are given enough time to maketheir hat, and each person explains the hat they created. This is a quick, and fun, way to "break the ice."Fill the gapSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Wake UpNumber of players: 5 - 20Duration: 5 min.The players stand in a large circle. One player walks around the outside of the circle and touches a player onthe shoulder. Then both of these players must run around the circle in opposite directions until they reach thegap in the circle. The last player to reach the gap must walk around the outside of the circle and touch someoneelse.Final- For Adults OnlySubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Party,Physical Activity,Sexy,Teambuilding,Welcome PartyNumber of players: 12 - 30Duration: 15 min.Divide up into 2 teams. At the signal the players of each team begin to take off their clothes (any items theylike). The players put their clothes in one line. Each team has a line of its own. The team which has the longestline is the winner.Find an ObjectSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 10 - 15
  • 40. Duration: 20 min.Materials: Any kind of objects around the participantsGive participants 10 minutes to find an object that represents either how they feel today, what they aspire to,what their job feels like, what theyd like to let go of to be present---the possibilities are wide open.Participants can either hold on to their object or put it on a cloth in the center of the room (this assume peopleare in a circle on the floor or in chairs).Have each participant share with the group what the object means to them. You can either go in order, letsomeone volunteer to be first and then go in order or let it go according to whoever is readyHints:It helps to have access to nature because of the greatly increased store of objects to be found there but it canbe also done it in homes.It is helpful to emphasize that they dont have to find the ultimate object and they shouldnt think too hard aboutit but just let objects speak to them, e.g. whatever seems to catch their eye should be considered. This is also agood example of "challenge by choice" in that participants can choose how much they wish to share of their"inner life" based on the notion that learning requires some willingness to riskVariations:Each participant introduces themselves and then shows the group an object they brought into the session (Itcould be from their pocket, purse, briefcase, etc.) They must then tell the group why that object is significant towho they are.Find the BellSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Reflex,Time KillingNumber of players: 5 - 15Duration: 10 min.Materials: a little bell that rings easily.Have the group sit in a circle. Choose one person to sit in the center of the circle.The leader gives the bell toone of the players, who begins to pass it around the circle.The object of the game is to pass the bell quietly sothat the person in the middle cannot guess who is holding the bell. Players may not silence the bell by holdingthe clapper -they have to try to pass it carefully enough so that it does not ring.Find the PlaceSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 10 - 50Duration: 20 min.Materials: chairsThe chairs are put in a line with their seats facing opposite sides. The leader of the game takes a long stick andwalks round all the players, who are sitting on the chairs. Then he strikes the floor with the stick near one of theplayers. This player stands up and follows the leader. So the leader walks round the chairs, strikes with the
  • 41. stick near the players and very soon he is followed by the whole suite of the players. The leader makesdifferent movements and all the rest repeat them.Suddenly the leader strikes with the stick twice. This is a signal for the players to take their places as soon aspossible. (It is not easy at all now, as the chairs stand with their seats facing different sides.)The leader tries to take one of the places himself. The player who doesnt manage to take a seat becomes theleader.Find Your Own PeopleSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 20 - 100Duration: 15 min.Materials: Cards with picturesThe cards with different pictures are cut into 4-5 parts. The teams must find their own people.To cut the cards into 2-3 parts. One part is given to the girl, 2 other parts are given to the youths. The youth whofinds the girl the first asks her for a dance.Fire of RomeSubmitter: Anna TravessetCategory: Farewell Party,Indoor,LBG Weekend,Party,Reflex,Training,Welcome PartyNumber of players: 8 - 20Duration: 15 min.Materials: chairs for each person, music easy to stop and start. Chairs (one less than the number ofparticipants).One chair for each person except one is put in a circle with their backs to the middle. While the music is playingthe participants walk around the chairs. When the game leader stops the music, they have to sit down asquickly as possible. The one who didnt find a chair is out of the game, and brings with him/her a chair. Thegame continues until only one person finds a chair.FirefightersSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Reflex,Teambuilding,Welcome PartyNumber of players: 3 - 7Duration: 5 min.Materials: Candels, strings, small box or a piece of wet cotton woolTie strings to the belts of the players. At the end of each string there is a small box or a piece of wet cottonwool. In front of each player there is a candle. The task is to put out the candle with the help of the small box ora piece of cotton wool as fast as possible without using the hands.
  • 42. Flie FlaSubmitter: Helena BelienCategory: SongsNumber of players: 1 - 2500Duration: 5 min.Materials: voice ;-)This song originates from Belgium and was first introduced on GA2005 Chania:FlieFlie FlaFlie Fla FloyVistaOoooooohhhh la vistaInimini salamini oe oe aiExamini salamini oe oe aiIeten bieten oten boten bobo petietentaten tsssjjjjjjjjj(1st time: normal)(2nd time: whispering)(3rd time: shouting)FootballSubmitter: Evelyn NapetschnigCategory: Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Reflex,Welcome PartyNumber of players: 2 - 10Duration: 5 min.Materials: Strings, apples, baloon or ball2 men take part in this game. They put on the belts and tie thick strings to them from behind. To the end of thestring there tied an apple. It must be 30-35 cm. above the floor-level. Each player is given a ball (or a balloon).At the distance of 10-12 metres from the start-line there are "the goals" (made of chairs). Swinging the applebetween the legs the players move the balls (balloons) towards "the goals". The player who copes with the taskthe first wins.ForfeitsSubmitter: Natalia RozyckaNumber of players: 5 - 50Duration: 10 min.This is a list of forfeits you can use while playing e.g. Truth or Dare or any other games where a kind ofpunishment is introduced :)- Tell a joke in the style of the cookie monster
  • 43. - Explain gravity standing on your head- Tell someone in the room how much you love them for one minute- Swap every item of clothing with person of the opposite sex- Be handcuffed to someone else for the rest of the night- Inhale the helium from a balloon and sing the first line of a song- Get your mom to play truth or dare- Eat a dog food dinner- Put ice cubes under your armpits for 5 minutes- You get a piece of chocolate and hide it in some flour. You have to look for it using your face, when you find ityou must eat it- Hold your hand in an ice bucket for 3 minutes- Guys: Let a girl dress you up and put makeup on- Guys: Wear your mums clothes- Change your outer layer of clothing with someone else within 1 minute- Sing "Like a Virgin", Madonna style- Sing The National Anthem (Musical forfeits may be done with extra provisos such as without smiling or whilestanding on one leg)- Eat three crackers - without having a drink - then whistle a song, which others have to recognise- Do the Twist- Belly Dance- Recite a poem of your choice- Say the months of the year backwards- Do an impersonation of John Cleese being Basil Fawlty- Do an impersonation of Mel Gibson being William Wallace- Name the Spice Girls- Name the seven dwarfs from Snow White- Name the planets of the Solar System- Name ten things you would find in the kitchen- Name ten things you would find in the bathroom- Name ten parts of the human body with only three letters- Name ten things you can stroke in public.- Shake hands with everyone- Remove an item of red clothing- Swap socks with the person on your left- Spend 10 minutes with a spoon in your mouth- Drink a beer using a bowl and a teaspoon- Put a big pot on your head for 10 minutes- Get your mouth Scotch-taped for 10 minutesFrench CricketSubmitter: Sandra EspinosaCategory: Killing,LBG Weekend,Outdoor,Physical Activity,ReflexNumber of players: 4 - 8Duration: 10 min.Materials: Tennis BallAll players form a circle and the batter stands in the middle of the circle facing the player who has the ball first.The player with the ball can bowl under arm at the batters legs or pass the ball to another player around the
  • 44. circle to bowl. The objective of the game is to hit the batters legs. The batter must stay facing the player whofirst had the ball, but is allowed to move the bat around to protect the legs. When the batters legs are hit, thebatter swaps places with the player who bowled the ball. Play continues for a set timeFrom hummock to hummockSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,Meeting,Party,Physical ActivityNumber of players: 3 - 6Duration: 10 min.Materials: Paper or plastic glasses filled with water, cardboardsAsk 3-6 persons to participate in this game. Each of them is given 2 paper (plastic) glasses filled with water. Infront of each player on the floor there are 5 cardboard circles which are situated at the equal distance from eachother. The players task is to get to the finish line jumping from one circle to another. The player who has waterin his/her glasses at the end of the game is the winner. To be more accurate and to make the game funnier youmay measure the water in the glasses by the measuring glass.Paper or plastic glasses filled with water, cardboardsAsk 3-6 persons to participate in this game. Each of them is given 2 paper (plastic) glasses filled with water. Infront of each player on the floor there are 5 cardboard circles which are situated at the equal distance from eachother. The players task is to get to the finish line jumping from one circle to another. The player who has waterin his/her glasses at the end of the game is the winner. To be more accurate and to make the game funnier youmay measure the water in the glasses by the measuring glass.FruitsaladSubmitter: Bram SimonsCategory: Around the table,Creative,Indoor,LBG Weekend,Motivation Weekend,PhysicalActivity,Reflex,Training,Wake UpNumber of players: 12 - 50Duration: 5 min.Materials: nonePreparation:Ask 4 people for their favourite fruit.For Example Person 1 likes apples, person 2 pears, person 3 bananas and person 4 pineapples.Then go over all the other people, and tell them one by one that they also have these favourite fruits. (so person5 = apples again, 6 = pears, etc etc).Playing:When you say/shout apples, all the people with that fruit as their favourite fruit should stand up and switchplaces as quickly as possible. When you shout apples and pears, both groups should stand up and switch.Same for all the other fruits.When you shout fruitsalad, everyone has to stand up and switch places!
  • 45. Ideal for trainings to get people awake, move around, and most important, let them sit next to other people.you only have to explain this once at beginning of training/weekend/event. Then later you only have to shout theword fruitsalad to get people to stand up all by themselves and switch places.Funny Face CompetitionSubmitter: Radu EpureCategory: Around the table,Bus,Creative,Farewell Party,Indoor,LBG Weekend,Meeting,Outdoor,Party,PhysicalActivity,Time Killing,Welcome PartyNumber of players: 3 - 15Duration: 20 min.There is a prize for the person who can pull the funniest face. The winner will be judged on the greatestlaughter.Fuzzy DuckSubmitter: Roberto SpellucciCategory: Drinking,Farewell Party,Indoor,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 3 - 15Duration: 20 min.Materials: DrinksThe group of people sit in a circle, preferably around a table. One person starts the game by saying "FuzzyDuck". The person to the left follows by either saying "Fuzzy Duck" again or saying "Does he?" If someone says"Does he?" the direction of the game changes and the person to the right must say "Ducky Fuzz". If someonesays "Does he?" then the direction changes again and you go back to saying "Fuzzy Duck".This continues until someone screws up. That person must drink. The point of the game is to say it very fast.Any pause will also cause a person to have to drink.Games To Play While DancingSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 20 - 100Duration: 20 min.Ladies ask gentlemen to a dance. The master of ceremonies announces that during the dance ladies maychange their pair. On coming to another dancing pair, the ladies clap their hands. On having received thissignal, the gentleman begins to dance with this lady. In the meanwhile the lady who was dancing with himbefore asks any other gentleman to a dance in the same way.Get to Know Your LemonSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Meeting,Thinking,TrainingNumber of players: 5 - 40Duration: 20 min.
  • 46. Materials: lemons or another kind of fruitDistribute a lemon to each member of the group. Instruct each person to examine their lemon carefully by rollingit, squeezing it, fondling it inspecting it, licking it, etc. Ask them to get to know their lemon. Encourage them toidentify in their minds the strengths and weaknesses of their lemon. Collect all the lemons and visibly mix themup in front of the group. Spread out all the lemons on a table, and ask all to come forward and select theiroriginal lemon. If conflicts develop over their choices, assist the parties? failure to agree and use that for a basisfor later discussion. (Up to 25 persons the vast majority succeeds in finding their lemon). Discuss: How many ofyou are very sure that they have reclaimed their original lemon? How do you know?What parallels are therebetween differentiating many lemons and differentiating many people? And differences? Why cant we get toknow people just as rapidly as we did our lemons? What role does skin play (for lemons and people)?Giant FeaturesSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,TrainingNumber of players: 10 - 999Duration: 60 min.Materials: paper in big rolls, plastic bags (BIG), cloth, scissors, glue, colours, thick tape, sticksMake some big bags out of the materials. Crawl into the bag with 2 sticks, put the sticks in each corner of thebag and start making gestures. Combine it if possible with a drama.Give Me Some SugarSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,PhysicalActivity,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 2 min.Materials: Some kind of sweetsPartners must face each other with their hands tied behind their backs. Blindfold each player, and then put asugary treat in one partners mouth (it could be a snack cake, candy bar, doughnut, etc.). If the treat is wrapped,they must unwrap the treat somehow, and feed it to their partner. The couple who finishes the entire treat first,without using their hands wins a prize!GoofySubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,Killing,LBG Weekend,Party,Welcome PartyNumber of players: 10 - 15Duration: 10 min.All the participants have their eyes closed. One of them is called Goofy. People are walking around the roomwith their arm with the thumb stretched in front of them , trying to find Goofy (see drawing):O1___!
  • 47. 111They ask every person they managed to touch with the thumb „Goofy, Goofy ? ” If they get no answer it meansthat it wasn’t him, because Goofy as the only person in the group is silent, doesn’t speak a word. Everyone thatmeets silent Goofy, joins him. That means he touches his back with the thumb.O O1___! 1___!1 11 11 1At this moment he also becomes silent. In that way a kind of the queue with Goofies is formed (people keepingtheir thumbs to the backs of the people standing in front of them). When in the room only Goofies are left, thegame is over.Grab A ManSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 6 - 12Duration: 40 min.Blindfold all of the women, and have all of the men walk around them in a circle. When the host/hostess says,"Go", have the women each grab a man. When all of the men have been caught, have them remove theblindfolds.This is a quick game to pair up couples (if they are not already paired)GrandbowskiSubmitter: Anna TravessetCategory: Around the table,Farewell Party,Indoor,Kissing,LBG Weekend,SexyNumber of players: 6 - 25Duration: 10 min.Materials: one match without sulphur per groupIt is best around the dinner table. A bit of emancipation makes the game much more fun. The game leaderstarts by telling a story: “Once upon a time a Polish pilot who during the Great Polish 3-weeks war showed greatcourage etc. etc. etc. May the Lord be with him”. While this happens, let the match go around the table from onemouth to the next (you have to pass it without hands, only mouths are involved!).The leader continues the storyas follows: “Well, then one clay Grandbowski was so unlucky that fell down from the sky and lost a leg" so thenyou break a small piece from the match. Repeat the passing of the match. Now let Grandbowski lose moreparts of the body until he dies from his wounds – and pass the match around.Grenade, Bomb, Flood, Gas Attack
  • 48. Submitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Outdoor,Physical ActivityNumber of players: 10 - 20Duration: 10 min.The goal of the game is to shout one of the following words in the least expected moment (e.g. when you arevisiting the town, when you are gathering in the canteen for the meal, when you’re travelling in the bus etc). Itmakes other people look at you as idiots and totally crazy freaks, but I guarantee it is really great fun , becausewhen you hear:ATTENTION: GRENADE ! - everyone must fall on the ground as if he was watching the grenade being thrownin his directionATTENTION: BOMB ! - everyone must fall on the ground and additionally cover their heads with the handsATTENTION : FLOOD ! – everyone must climb something (e.g. chair, pavement, tree, bench) above the groundlevel as if the great amount of water was coming in his direction and you he was escaping from itATTENTION: GAS ATTACK ! (the best one ) – everyone must lie on the ground on their back with the shakinglegs and arms directed to the air, pretending that he is a dying cockroach.It’s up to you to decide who is allowed to shout those words. It can be either organizers’ privilege or everyone’s.HINT:From experience I know that people get more involved in if they can also decide about the words shouted. Notto make the game too boring (by shouting the words too often) you can establish the following rules, e.g. :-during the whole stay, the participant can use each of these words only once (with 20 participants it makes 80alarms during stay)or-the three first words can be shouted by participants but” ATTENTION: GAS ATTACK” is reserved only for the organizers (he,he,he)GromoloSubmitter: Evelyn NapetschnigCategory: Creative,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 5 - 25Duration: 20 min.Have participants standing in a circle. One begins to talk to his neighbour in an invented language, the otherone answers (in the same language). They talk a little then the neighbour is speaking to the next neighbour in anew invented language. The game continues until everyone invented a language
  • 49. Group JugglingSubmitter: Sandra EspinosaCategory: Beach,Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,ThinkingNumber of players: 5 - 10Duration: 10 min.Materials: BallsThe players form a circle. The leader gives each member a number. Consecutively numbered people shouldnot be near each other, but across the circle from each other. The players must then toss a ball starting withperson #1, in number order, up to the last numbered person who returns the ball to person #1. As the playersget used to the pattern with one ball, add another, and another, etc. Play continues for a set period of timeGroup Yell!Submitter: Anna TravessetCategory: Afterparty,Around the table,Creative,Farewell Party,Indoor,LBGWeekend,Outdoor,Party,Teambuilding,Training,Welcome PartyNumber of players: 6 - 999Duration: 5 min.Group huddle together in crouching position. Leader begins a low hum. As the group begins to rise slowly, thesound level also rises, so that at the end, everyone leaps into the air and shouts at the same time. Repeat untileveryone has really shouted at the endVariations:Add specific words or sounds chosen by the group in advance.Guard Your SafeSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Party,ReflexNumber of players: 7 - 15Duration: 3 min.Materials: Newspaper, 3 coins, scarfStand around in a circle. One person sits in the center cross-legged, with his eyes covered. He is given a rollednewspaper. The coins are put in the space between his crossed feet (NOT legs). The rest of us try to silentlysteal the coins from him. The person that gets hit with the newspaper while stealing takes his place in themiddle instead of the former guy and the game goes on!Hand to Chin ExerciseSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Meeting,Reflex,Thinking,TrainingNumber of players: 2 - 999Duration: 5 min.
  • 50. As you demonstrate, ask the group to extend their right arms parallel to the floor. State, "Make a circle with yourthumb and fore&#64979;finger". (Demonstrate). Then continue, ?very firmly bring your hand to your chin" (Bringyour own hand to your cheek not your chin). Pause. Most of the group will have done what you did, i.e. broughttheir hands to their cheek. Look around but say nothing. After 5&#64979;10 seconds, a few of the group willrealise their error and move their hands to their chins. Discuss, etc.Did you ever hear the saying, ?Dont do as Ido, do as I say?? Do we practise this as trainers/leaders in our groups? How can we use this knowledge aboutaction speaking louder than words in our jobs to ensure better understanding? What other barriers to effectivecommunication does this exercise suggest?Hand-ScrambleSubmitter: Anna TravessetCategory: Beach,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Thinking,Training,Wake Up,WelcomePartyNumber of players: 10 - 50Duration: 15 min.Let the people stand together in pairs and ask them to feel the other?s hand. Then put out the light. Ask them towalk around and mix. Now ask them to find their partner again by the feeling of the hands. It is only the gameleader who is allowed to talk. It must be dead quiet.Variations: Break the limits, let people go together 3 by 3 and involve other parts of the body (arms, legs, feet,faces, etc.) or the whole body.Has It The Player Next To You?Submitter: Radu EpureCategory: Indoor,Party,Physical Activity,Welcome PartyNumber of players: 10 - 30Duration: 20 min.The participants get into 2 circles. The circles are moving clockwise. The instructor asks: "Have the players nextto you shoulders?". The players answer: "They have!". The instructor asks the players to put their hands on theshoulders of the players next to them and to continue moving. The questions of the leader: "Have the playersnext to you noses?", "Have the players next to you ears?", "Have the players next to you waists?", "Have theplayers next to you knees?", "heels" etcHead it, Catch itSubmitter: Sandra EspinosaCategory: Beach,Killing,LBG Weekend,Outdoor,Physical Activity,Reflex,Wake UpNumber of players: 5 - 10Duration: 10 min.Materials: BallThe players stand in a large circle with the leader in the middle. The leader throws the ball to a player callingHeads! or Catch! The player must respond accordingly, if they fail they sit down.Variation: Make the game harder by having the players do the opposite to the called command
  • 51. Head, Hand and FeetSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 5 - 50Duration: 20 min.Materials: Books, glasses with water, broom, ballsThis game is a kind of little race. You must pass the distance of 10-20 meters long with the book on your head,having a glass full of water in your left hand and a broom in the right. At the same time you must roll a ball withyour feet. The fastest is the winner.HenSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 5 - 50Duration: 15 min.Materials: Sheets of paper, felt-tip pen, any stuff to tie pen to the footThe object of the game is to write a word as legible as possible with the felt-tip-pen tied to the foot.Hit a PurseSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,LBG Weekend,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 10 min.Materials: Sham purses for the girls, sham banknotes for the boysThere are several pairs in this game. To the ladies waists tie big sham purses. To the gentlemens waists tie bigsham banknotes. The object is to put the banknote into the purse. (While doing it the players mustnt touchpurses, banknotes and strings with the help of which the purses are tied to the waists).VARIATIONS:There are no pairs. The ladies have to collect so many banknotes as they can.Hit and GoSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 16 - 30
  • 52. Duration: 10 min.Materials: A volleyball and a volleyball ground (a net is enough)Groups are divided into two groups of 8-15. Each team take place at one side of the net. The first person onone side hits the ball over the net to the first person on the other side, and runs under the net to the end of theline. The player on the opposite side then volleys the ball back, and runs under the net to join the end of theopposite teams line. After all team members have transferred sides, both teams sit down. During the wholegame players cannot catch the ball and ball cannot touch the ground.VARIATIONS:? Instead of basketball different kinds of balls can be used.? Instead of keeping time, see how many times teams can consecutively hit the ball over the net.? Play this game competitively by having two lines of players playing against each other for best time or mostconsecutive hits.? Continue playing after each team has switched sides.Hop DopSubmitter: Evelyn NapetschnigCategory: Around the table,Indoor,Meeting,PartyNumber of players: 10 - 50Duration: 20 min.Materials: Table, coinAll the players (any number of them) are divided into 2 teams and then sit at the table facing each other. Onegroup is given a little coin. The leader of this team must give the coin to one of his partners. He must do itimperceptibly. At the command "Hop" of the opposite team the coin must be shown over the table. At thecommand "Dop" - it is again hid under the table, where the players continue to pass it from hand to hand. At thecommand "Hands on the table!" the players put their hands on the table with the palms down. The leader of theopposite team must guess who has the coin between his/her fingers. If he/she guesses, the coin is passed tothe opposite team and the game begins a new game.Horror Film (Joking)Submitter: Evelyn NapetschnigCategory: Afterparty,Around the table,Farewell Party,Indoor,LBG Weekend,PartyNumber of players: 5 - 10Duration: 10 min.Materials: A lot of hard-boiled eggsOn the table there are 5 eggs. The leader says that one of them is uncooked. But others are hard-boiled. Theplayers must break the eggs against their foreheads. The player who gets an uncooked egg is considered to bethe bravest. In fact all the eggs are hardboiled and the prize is given to the last player because he deliberatelyran risks to become a laughing-stock.
  • 53. Household GameSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Outdoor,Party,Physical ActivityNumber of players: 5 - 25Duration: 20 min.Everybody is standing in a circle. One person is standing in the center of the circle. This one person is pointingat someone and saying one of these four household machines: mixer, micro-wave, toaster, vacuum cleaner.mixer: the person pointed at is moving his/her hands up above the heads off his/her neighbours. This twopeople start turning around themselves and making the sound of a mixer.micro-wave: the person pointed at and his/her two neighbours are taking their hands up to their shoulders andopen their arms again with the sound ?pling? like the door of the micro-wave.toaster: the persons besides the one pointed at are turning towards each other and holding their arms straight infront of them. The person in the middle is jumping up like a toast which is ready toasted.vacuum cleaner: the person pointed at is having his/her hands like cleaning the floor with the vacuum cleaner.The persons beside him/her are supporting by making a strong sound of the motor of the vacuum cleaner.HINT:If the person pointed at or one of the persons beside him/her makes a mistake, i.e. reacts in a wrong way ordoesn?t react at all, this person has to go to the center of the circle and starts pointing and saying thehousehold machines.How Many CandiesSubmitter: Evelyn NapetschnigCategory: Farewell Party,Indoor,Party,Thinking,Welcome PartyNumber of players: 10 - 50Duration: 15 min.Materials: Sac with candies, poster on the wall, little sheets of paper, pencilsUnder the ceiling there hangs a little transparent sac with candies. (Each candy is wrapped.) On the wall thereis a poster, proposing the players to guess the number of candies in the sac. They write the proposed numberof candies on the sheets of paper and put them into a little box, standing not far off the poster. (Sheets of paperand pencils are on the table near the poster.) At the end of the party the so-called "account committee", madeof the participants of the party, calculates the number of candies in the sac and then "unseal" the box with theanswers. The player who guessed the number or gave the similar answer gets a prize - the sac with candies.Human Flies
  • 54. Submitter: Natalia RozyckaCategory: Farewell Party,Indoor,LBG Weekend,Motivation Weekend,Party,PhysicalActivity,Teambuilding,Welcome PartyNumber of players: 8 - 24Duration: 15 min.Materials: Duct tapeGroup your players into teams of 4-6 and supply each with a roll of duct tape and a cushion.Team must choose the lightest person. They must then stand them on a chair, holding a cushion and facing awall. Each team must tape their person to the wall using the duct tape! They get 5 minutes to do this.Now take all the chairs away and see who stays on the wall the longest to win the competition. Be ready tocatch the person as they come down.Great fun! Be careful to choose walls that will not be damaged by the duct tape.http://www.oz-q.com/humour/duct%20tape.jpgHuman KnotSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Time Killing,TrainingNumber of players: 5 - 15Duration: 5 min.Have everyone stand in a circle. Have everyone reach into the circle and grab two hands belonging to twodifferent people. Then, try to untangle yourselves.Or, have everyone joins hands facing the center of a circle,except one person. That person is the doctor. While the doctor is out of the room, everyone steps over eachother, twists, turns, and basically turns the circle into a knot. No matter what, they cannot let go of each othershands. When the circle is a mangled knot, call, "Doctor! Doctor!" The doctor then comes in and tries to unravelthe knot of girls without unlinking any hands, to make them become a circle facing inward again.In the PondSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Physical Activity,Reflex,Thinking,Time KillingNumber of players: 5 - 12Duration: 10 min.Materials: One ChalkThe players stand in a large circle just outside the chalk circle. The leader stands in the middle and may say thefollowing commands"In the Pond!" - All the players jump into the circle"On the Bank!" - all the players jump outIf a command is given when all the players are already in or out of the Pond it should be ignored. Any otherwording should also be ignored (e.g. In the Bank). Any player who makes a mistake is out and sits down. Thelast player is the winner.
  • 55. In the state of weightlessnessSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 5 - 10Duration: 10 min.Materials: Chairs, different objectsThe players sit down on "the astronauts armchairs" (on the chairs) one at a time. Their task is to gather 10objects disposed around the chair (at the distance of 1,5m from it) at the leaders command. While gathering theobjects the players may stand up and move away from their chairs, but they must not "let their chairs off". Theplayer who fulfils the task the first is the winner.Inter-Group ProcessesSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Meeting,Thinking,TrainingNumber of players: 3 - 999Duration: 6 min.Note: It could be two groups, which has to work closely together but do so only with a lot of bad feelings. On theother hand, it could be two fractions in the executive body &#64979;anywhere when people cannot worktogether. With care it can also be used between two persons. Dependent on the way the game leader handlesit, it can be seriously used for problem solving &#64979; or just for fun.1. Each group separately describes itsown image of itself and the image of the other group.2. Through representatives these images are then reportedby each group to the other group. Both groups now have some new data about how they are perceived by eachother. During the reports each groups must just listen, no matter how upset they might be about what they arehearing.3. The next stage is not to react, but to meet separately in the groups again to consider what kind ofbehaviour on the part of each group may have led to the image the other group holds. It cannot be discussedwhether it is right or wrong! The fact is, that the other group holds that image. This forces each group to take theplace of the other group and consider sympathetically how the group might have arrived at its conclusions. Thegame leader may have to stress the aim and rules of this particular process. 4. These behavioural hypothesesare then shared and discussed openly by both groups. Only in that stage is interaction between the groupsallowed. 5. In the final stage the groups work together toward reducing the discrepancy betweenself&#64979;image and the image held by the other group, by planning how to relate differently to each other infuture contacts. If it is for fun leave this part out!Interviewing & IntroductionSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Welcome PartyNumber of players: 10 - 20Duration: 20 min.All participants get to hear about other participants from the perspective of a third party instead of hearing fromthe person themselves. Provides a bit of a stretch for participants to have to ask someone they just met to tellthem enough about themselves to introduce them.Pair off the audience. Have the teams interview one another. Then have each take a turn introducing the other
  • 56. to the audience at large.Interviews should be timed (begin, end) anywhere from 1-2 minutes depending on how much time you want toallow for this activity.Hints:You can prepare questions ahead of time or provide just general guidelines for the interview. You may want toask people to pick someone to interview that they dont already know.Irish Christmas EveSubmitter: Pablo ZurroCategory: Afterparty,Beach,Drinking,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,PhysicalActivity,Teambuilding,Time Killing,Welcome PartyNumber of players: 6 - 20Duration: 20 min.Materials: One stick per team, one bottle of beer for participantDivide people into 2-4 groups. Number of players in each group should be even. Each team stands in a row. Atten meters away somebody will stand to give beers and count the turns around the stick. At start signal firstplayers of teams run to the beers. They drink the beer as soon as possible. After that they are given stick. Oneend of the stick should touch the ground and the player should hold the other end of the stick. After 10 turnsaround the stick player runs back to his/her team mates. The same procedure is repeated. Fastest team wins.Jump over a NeedleSubmitter: Evelyn NapetschnigCategory: Drinking,Indoor,Killing,Outdoor,Physical Activity,Time Killing,Wake Up,Welcome PartyNumber of players: 5 - 10Duration: 5 min.Suggest the players jumping over the needle (instead of a needle you may take a pencil). The needle lies onthe floor. The only term is to touch the toes with the fingers while jumpingJumpersSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Outdoor,Party,Physical ActivityNumber of players: 8 - 20Duration: 20 min.Materials: Skipping rope. flippersThe players must make as many jumps with the skipping-rope as possible having the flippers on their feet.Karpets 4 GameSubmitter: Michal PisarskiCategory: Drinking,Indoor,LBG Weekend,Motivation Weekend,Outdoor,Party,Thinking
  • 57. Number of players: 4 - 24Duration: 15 min.Materials: vodka, cupsIts very simple game.Greates adventage of this game is efect on people when You tell the rules.But be carefull! It involves a lot of drinking! And not much more...Rules are like that:Everyone have to hold cup in his/her hand and it must be filled with vodka.You divide people in 4 teams:Team number 1Team number 2Team number 3Team number 4And then You say!"And now everyone who has number is number 1 - drinks!" - and then they have to drink a shot of vodka!Then when everyone is astonished by the simplicity of the game you say:"And now everyone who has number is number 2 - drinks!" - and then they have to drink a shot of vodka!Then everybody understand, what is going on.You continue the procedure with number 3 and 4.Then You can go back to begining!Optionaly You can say:"And now everyone who has number is number 1 and 2 and 3 and 4 - drinks!"Simple! Isnt it :)?Kiss for Adults OnlySubmitter: Evelyn NapetschnigCategory: Farewell Party,Get2know,Indoor,Kissing,Party,Sexy,Welcome PartyNumber of players: 20 - 40Duration: 20 min.Materials: CardsThe youths are given the cards with the figures. The girls are given the cards with the letters. All the players getinto a circle. They choose the leader. The leader is not given a card. He is in the center of the circle. The leadernames the figure and the letter. The girl whose letter was named must kiss the leader. But its not easy!Because the youth whose figure was named tries to prevent the girl from kissing the leader. He tries to kiss the
  • 58. girl himself. If the youth manages to prevent the girl from kissing the leader, he gives the card to the leader andbecomes the leader himself..MODIFICATION:The girls get simply a letter from the alphabet (A,B..) and the boys get the numer (1,2..) You don’t need cards.Kiss the BearSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,Kissing,LBG Weekend,Meeting,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 10 min.People are standing in the circle. The facilitator also. He is holding in his straighten forward hands a smallinvisible bear.He introduce it to the participants of the game.” Hey, people. I’m holding in my hands a very small, poor bear. Poor, because nobody loves him, nobody takescare of him. Let’s help him to feel better. The bear will be going round our circle (be careful not to drop himwhile passing it from hands to hands). Each of you should give a kiss to the bear in the part of the body youchoose.”Then the facilitator starts. ” I kiss the bear in the ear” and still holding the bear in the straighten forward handsmake a sound of the kiss, at the same time pretending that he is kissing the bear in the ear. He passes the bearto the person standing at his right hand. Then the person repeats the procedure: ” I kiss the bear in the foot” ,kisses the invisible bear in the foot and passes to next person. When the bear is back to the facilitator he puts itaway saying:” Ok., I think the bear is happy now. He got so much love from you all. But what about us? Now the person,which is standing at your right hand is such a lonely, poor bear. Kiss this person in the part of the body youmentioned when the bear was going round”.And now the facilitator kisses the person standing at his right hand in the ear, that person gives a kiss in the footto the person standing at his right hand and so on.The game is the funniest when people who were inventing „censored” parts of the body find out that they haveto kiss a real person in that place.The number of people playing it shouldn’t be however too big (there are limitations to how many parts of thebody you’re able to invent) and it may get boring if people repeat the ones already mentioned.KneetoucherSubmitter: Gonzalo Marcos AbadCategory: Beach,Indoor,Meeting,Motivation Weekend,Outdoor,Physical Activity,Time Killing,Training,WakeUp,Walk,WaterNumber of players: 4 - 400Duration: 5 min.Materials: NoneIt can be either 2 or several groups playing each against the rest, or without teams: every one against theothers.The aim is to touch with the hands the knees of the opponents, while you must avoid other your rivals touching
  • 59. your knees.Since its almost impossible to count the times you touch or are touched, noone wins nor looses, but if theparticipants are motivated, they will move, run, struggle, collaborate, and have physical contact. Good icebreaker, waking-up, team builder...PS: If this game has already been described, erase it :PLand, Sea, AirSubmitter: Sandra EspinosaCategory: Beach,Indoor,Killing,LBG Weekend,Outdoor,Physical Activity,Reflex,Thinking,Time Killing,Wake UpNumber of players: 6 - 10Duration: 9 min.Materials: One ballPlayers stand in a circle with the leader in the middle. The leader throws the ball to a player and calls out eitherLand, Sea or Air and counts to five. The player must name a type of animal, fish or bird as appropriate andreturn the ball before the leader counts to five otherwise they are out.Laughing Hankie Elimination GameSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Outdoor,Physical Activity,Reflex,Welcome PartyNumber of players: 10 - 15Duration: 15 min.This one is a wonderful ice breaker. In turn each contestant throws a handkerchief up in the air and catches it.After catching it, he quickly passes it along to the next contestant, who does the same thing.While the handkerchief is in the air (but not being tossed to the next thrower), all the other contestants mustlaugh raucously, and immediately stop laughing when it is caught. This fast-paced game is over when playerswho inappropriately laugh, or fail to, are eliminated. This does lead to real laughter.Leading The Blind Trough The Raging BlizSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Reflex,Teambuilding,TrainingNumber of players: 6 - 8Duration: 10 min.Materials: a selection of obstacles (chairs, tables etc.), 3&#64979;4 scarves. If possible, run the gameoutdoors.Make 3&#64979;4 routes covered with different kinds of obstacles &#64979; the routes should be equal. Thetask is to get the blindfolded through the route as quickly as possible, competing with the other teams. Eachhelper should therefore be as helpful as possible, guiding the blind through the route. Possibly discussafterwards what happened &#64979; did the communication become clearer?
  • 60. Les pouces en avantSubmitter: Helena BelienNumber of players: 1 - 2500Duration: 5 min.Materials: voice ;-)This is a song often song in BEST. There are movements to go with it. There will probably be a BESTie in yourneighbourhood that knows them!This song was first introduced in TS Trondheim and then presented in the following PM (PM Bucharest 2002).Les 2 pouces en avant!Les 2 coudes en arrière!Les jambes écartées!Les pieds en dedans!Les genoux fléchis!Le cul en lair!Le cou en arrière!La langue qui pend!Les yeux qui louchent!La main dans loreille!!Et chica chicha chica chica chika chika chika chak!Et chica chicha chica chica chika chika chika chak!Lets introduce ourselvesSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Welcome PartyNumber of players: 20 - 30Duration: 20 min.Materials: MusicAll the guests (many of them) get into 2 circles: the ladies are in the inner one, the gentlemen are in the outerone. The ladies and gentlemen are facing each other. The number of ladies is equal to the number ofgentlemen. As the music plays both of the circles are moving in the opposite directions (the inner circle ismoving clockwise, the outer one is moving counter-clockwise). In 20-25 seconds the music stops. The circlesstop moving. There form the pairs. The ladies and the gentlemen introduce themselves to each other. Theladies introduce themselves the first. Then they let the gentlemen know of their 2 hobbies and of 2 things theydont like. Then the music plays again. The round dance moves to the next pause etc.Hints:It will be better to have equal number of girls and boysLift A Ball To A Chin
  • 61. Submitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 15 min.Materials: A small rubber ball for each pairIn each pair the partners (the lady and the gentleman) stand facing each other. They hold a small rubber ballbetween their bellies. The object is to roll this ball to a chin of the shorter partner by rotator movements.Light - No LightSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Thinking,Time KillingNumber of players: 5 - 20Duration: 20 min.Materials: flashlightThe game is best in a large open wooded area.Players line up at one end of the playing area, while one player,holding a flashlight, stands at the other end.The object of the game is to move from one end of the playing areato the other, past the person holding the flashlight.The player with the flashlight stands with his back to the otherplayers. Every five seconds, he turns around, turns on the light and scans the area for three seconds. If amoving player gets caught by the flashlight beam, he has to return to the starting end.Stationary players mayremain where they are.The first person to successfully move past the flasher becomes the light for the nextround.Variation:The player with the flashlight keeps the flashlight on, and continuously scans the playing area. Stalking playersdress in dark clothes. If stalking players are caught, they must return to the starting endLion Dance ContestSubmitter: Radu EpureCategory: LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 5 - 5Duration: 15 min.Participants wear lion dance gear and perform a lion dance. The best act judged by the loudest applause winsListen, Believe and Check YourselfSubmitter: Evelyn NapetschnigCategory: Bus,Indoor,Killing,Meeting,Time Killing,Training,Welcome PartyNumber of players: 10 - 20Duration: 10 min.The leader suggests the players to do the following: to put the hands on the knees, to clap the hands, to touchthe nose with the right hand and the ear with the left one. Then to clap once again and to change the hands.
  • 62. Little and LargeSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 8Duration: 5 min.Materials: One small ball, one large ballPlayers stand in a large circle around the leader. The small ball is passed around the circle from player toplayer. The leader passes the large ball to a player at random who must return it to the leader. If any playerdrops either ball or passes the wrong one they are out and sit down. Play continues until only one player is left.Little CrocodileSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Outdoor,Physical Activity,TeambuildingNumber of players: 10 - 20Duration: 5 min.Materials: BallIn each team 5-6 players form up a line. Between each player in the line there is a ball. The players hold theballs with their backs and chests. They mustnt touch them with the hands. Their task is to run the distance asfast as possible.Long ArmSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 5 - 20Duration: 15 min.Materials: 3 empty 0,33 L cansThere are 3 empty 0,33 L cans on the floor. 3 players stand by them. Then the leader asks them to take as longstep as possible. After that the players are asked to take their cans on the spot, without touching the floor withthe hands and knees.Loot!Submitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 10Duration: 8 min.Materials: Bunch of keys or similarThe players stand in a large circle and the loot (keys) are put in the middle. One player is the Burglar and
  • 63. leaves the room while the remaining players choose someone to be a detective. The burglar comes back in theroom and must try to go in the circle, grab the lot and leave the circle through the same point which theyentered. As soon as the burglar touches the loot the detective can try to grab the burglar.Love statue-for adults only&#61514;Submitter: Evelyn NapetschnigCategory: Creative,Get2know,Indoor,Kissing,LBG Weekend,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 20 min.The instructor asks some couples to participate in this game. The couples are asked to leave the room. Thenthe instructor asks one couple to return and "to create" "The love statue". After that the instructor asks one ofthe gentlemen (of those who are among the couples behind the door ) to come into the room. His task is tochange something in this "statue". The gentlemen changes the poses of the couple. Then the instructorsuggests him to take the place of the gentleman in "statue". Then the lady (one of those behind the door ) isasked to come in. She is also asked to change something in the statue and to take the place of the girl in "thestatue". This game goes on until all the couples took part in it.MachinesSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Outdoor,Party,Teambuilding,TrainingNumber of players: 6 - 20Duration: 15 min.Materials: Tape RecorderOne member of the group moves into a space and begins a machine-like movement. Each other member of thegroup joins the activity and develops the machine. This can be done by linking in some way to the action of anyof the people already in the machine. Music can be particularly helpful in this activity or each person could makea different sound for his/her action.Variations:Machine could be joined into total group. Leader can choose machine tasks for groups.Mad cowSubmitter: Kostiantyn TrefiakCategory: Drinking,Farewell Party,Indoor,Party,Reflex,Teambuilding,Welcome PartyNumber of players: 8 - 12Duration: 10 min.Materials: 2-3surgical gloves or 2-3 rubber gloves, champagnePlayers are divided into 2 teams for the 4 members. Every team must have 1 glove. Then organizer shakechampagne and pour it into the gloves and tie up top of it. Then every member of the team have to bit their"gloves finger" and start drinking champagne from it. The winner team is the that drank shampagne first .
  • 64. Making AcquaintanceSubmitter: Pablo de la ConcepcionCategory: Bus,Get2know,Indoor,OutdoorNumber of players: 15 - 25Duration: 20 min.The instructor says: "Dear guests! We set out. Take your seats. We start up an engine ? everybody clapshands. Come along! We are stamping our feet, we are gradually gathering speed - 50km/h, faster - 60km/h,faster - 80km/h, 100km/h, 120km/h. Turn to the left, shake hands with the person next to you on the left. Goalong! Our speed is 150km/h. Now we turn to the right, shake hands with the person next to you on the right.We continue going. Now we are breaking.We are rubbing against the nose of a person next to.We are breaking ? breaking ?At last we arrived.How did you like our trip?"MasksSubmitter: Anna TravessetCategory: Creative,Indoor,TrainingNumber of players: 6 - 4Duration: 60 min.Materials: Vaseline, plaster gaze, glue for wallpaper, shell sealing wax, ordinary gaze (or paper), tub or bowl,coloursPlaster solution: ca. 3/4 kg plaster dissolved in 3/4 l. water. A bit more for big heads. Stir until all lumps havebeen dissolved.Smear the face with Vaseline, especially eyebrows, beards and other hairy parts. Cut theplaster into pieces (e.g.. 3&#64979;10 cm.). These are put into warm water and are squeezed gently to removesurplus water. The pieces are placed directly on the face in 2&#64979;3 layers. Let the nostrils be free, so thatthe "client" can breathe. After 3&#64979;4 minutes the mask becomes loose and can be removed carefully. Putsome extra pieces of plaster on the forehead and the neck to make the mask stronger. After you have coveredthe nostrils with some more pieces put some extra plaster on and make sure that there is an even edge aroundthe mask.Brush some shell sealing wax on the inside of the mask to close all leaks. Let the wax dry for 1/2hour. Brush the inside with Vaseline before the plaster is put into the mask. When the plaster is dry, remove theouter layer, and paint the maskMatch as a SpearSubmitter: Evelyn NapetschnigCategory: Indoor,Party,TrainingNumber of players: 8 - 50Duration: 15 min.Materials: matchesDraw a line on the floor. The player must throw a usual match as a spear not overstepping the line. Choose thewinner judging by 3 throws.
  • 65. Meet my friendSubmitter: Anna TravessetCategory: Creative,Get2know,LBG Weekend,Meeting,Outdoor,Physical Activity,Time Killing,TrainingNumber of players: 4 - 10Duration: 40 min.The object of this game is to discover a friend in nature, without harming any living thing that might be found inthe out-of-doors.Players are taken on a short hike during which time each player collects something from thenatural environment (nothing may be broken or picked from any living thing ? the item has to be either lying onthe ground or resting on another object (e.g. stump or log)).Everyone keeps his object hidden from allplayers.Following the hike, each player is given the opportunity to build a small home for his friend. He is alsoasked to give his friend a name, and to think of one way in which he could take care of his friend, if it was stillout of its natural environment.When all in the group is ready, everyone tours the small homes that have beencreated, and meets each special friend. E.g.:This is my friend Twiggy. He is a small branch that I found lying onthe ground. Ive built him a house from soft leaves and moss that I found on the ground. If he was still on a tree,I could take care of him by protecting him from the wind. I could build him a fence so the wind wouldnt snap himoff his tree. I could also make sure he doesnt catchdiseases - I could check for termites and insects that mightharm him."The friends that are made are refreshing to everyone.Merry TailorSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,SexyNumber of players: 8 - 20Duration: 30 min.Materials: A cord, and a wooden stick or a threadLine up into 2 teams. In each line men and women take their turns. In each line the players choose a tailor. Thetailor takes a wooden stick ("a needle") with the thick thread in it (youd better wind the thread into a ball). At thecommand the tailors begin "to sew". The tailor "sews" the gentlemens trouser-legs (passes the thread from oneleg to another) and ladys sleeves (passes the thread from one sleeve to another). The tailor who "sews" all histeam the first wins the game.Microbe MarathonSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Reflex,Teambuilding,Time Killing,TrainingNumber of players: 16 - 45Duration: 15 min.Materials: Stuff to mark a course, blindfoldsGroups are divided into teams of 12-15. Some of the team members hold eachother?s hands facing inward,and make a circle. This will be the cell wall of the microbe. The others will be inside, in cytoplasm.One of the players are hoisted on shoulders. He/she will be the nucleus. Every team member except nucleuswill wear blindfolds. Nucleus? objective is to guide the microbe through the course.Nucleus is the only one allowed to see and running is not allowed.
  • 66. VARIATIONS:• For smaller groups the race can be performed more than once.• Stations can be added to the course.• Physical (kind of obstacles) or mental challenges (solving a kind of puzzle) can be addedMix And MatchSubmitter: Radu EpureCategory: Beach,Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,PhysicalActivity,Welcome PartyNumber of players: 10 - 40Duration: 15 min.Materials: A lot of oversized clothing.Before the party begins, find a lot of oversized clothing (both male and female). Try to include everything frompantyhose and lingerie to shoes and hats. Make sure that there are even amounts of both the male and femaleclothing. Mix up the clothes and put them into one laundry basket. An area is then designated as the finish line.There is a person in charge of timing the couples with a stopwatch. When that person says, "Go," the firstcouple runs to the basket of clothes to get dressed as fast as possible. The woman puts on the mens clothing,and the man puts on the womens clothing (over their own clothing). As soon as they are both dressed theyhave to run to the finish line hand in hand. Each couple goes through the same motions, and the couple with thefastest combined time wins.It?s also funny, if you ask to change the clothes of guys and girls (not necessary in the same room).MongolianSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,Physical Activity,TrainingNumber of players: 2 - 10Duration: 15 min.Materials: 2 large cardboard funnels, chairsThe opening in the narrow part of each funnel must not be larger than a coin, the opening in the wide part mustbe large enough to put it on the players face. Beside the funnels youll need 2 little wooden bricks and 4 chairs.To begin the game put 2 chairs in a line at a distance of 3-4 meters from each other. Opposite each chair (at thedistance of 10-12 meters) put one more chair. Two players compete in this game. To begin with they sit on theirchairs with the funnels in their hands. The bricks are at their feet on the floor. As the leader commands: "Begin!"- the players put the funnels on their faces (so as to see the floor only thorough the little opening) and begin todrive their bricks to "the goal" (the interval between the legs of the opposite chair). The player who copes withthe task the first becomes the winner. But its rather difficult to cope with this task, because the players can seeonly the little space of the floor in the little opening of the funnel, while after each kick the brick drops out of thefield of vision.
  • 67. Advice for the leader: watch that the players dont take off their funnels (otherwise the game makes no sense),watch that the players kick the brick and dont drag itMonster RelaySubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Physical Activity,WaterNumber of players: 16 - 20Duration: 30 min.Divide the group into teams of 8-10 players.Set up a monster relay where every player has a role. Some swimthrough shallow water, some through deep water. Have some do cartwheels through shallow areas, while otherswim with one hand in the air.The design of the relay depends on your waterfront set-up and the abilities of yourswimmers.End the relay by having one player piggyback a team-mate across a finish line, located in shallowwater.Moving Basket-BallSubmitter: Pablo ZurroCategory: LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 6 - 12Duration: 30 min.Materials: Ball, 2 buckets, 2 sturdy chairs.Players are divided into two groups. One player from each team are given a basket and make them stand onthe chairs. The objective of the game is to put the ball into team?s own basket. Basket-holders can move thebasket in order to help the team members. But they are not allowed to touch the ball. During game players arenot allowed to touch eachother and run with the ball.VARIATIONS:• Dribbling may be banned• Frisbee, foxtail or a bean bag may be used instead of ballMoving ringSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,ReflexNumber of players: 5 - 15Duration: 13 min.Materials: Length of string, ringThe players stand in a large circle and place both their hands on the length of string. A ring is threaded onto thelength of string and hidden within one of the players’ hands. One player leaves the room while the ring ispassed round the string and hidden. When they return they must guess who is holding the ring. Players maymove, or pretend to move, the ring around the circle.
  • 68. Mummy Wrapping ContestSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 6 - 12Duration: 30 min.Materials: Toilet rollsThe girl will be wrapped-up by the guy into a mummy using toilet rolls. Once wrapped, the guys will race (orrather move very slowly) to a finishing line, without undoing the toilet papers.MurderSubmitter: Sandra EspinosaCategory: Around the table,Beach,Bus,Indoor,Killing,LBG Weekend,Meeting,Outdoor,PhysicalActivity,Thinking,Time KillingNumber of players: 5 - 13Duration: 9 min.The players sit in a circle facing inwards. One player, the detective is taken away where he can not see or hearthe others. One of the players in the circle is designated as the murderer. The players are told a secret signal(e.g. a hand signal). The detective is then returned to the circle where he must guess the identity of themurderer before he kills everyone. If any of the players notes the signal coming from the murderer he must ‘die’in some dramatic fashion. The detective only has a limited number of guesses in which to guess the identity ofthe murderer (by pointing at them). If the detective fails to guess in time, the murderer takes his place and playcontinues anew.Hint: 3 Guesses is a sensible number for most groups.MusicianSubmitter: Sandra EspinosaCategory: LBG Weekend,Meeting,Outdoor,Thinking,TrainingNumber of players: 6 - 10Duration: 10 min.Materials: MusicThe players sit in a large circle and one player leaves the room. A player is chosen to be the band leader and iscalled the musician. The player re-enters the room and everyone begins singing to the music. Every player inthe circle copies the actions of the musician who pretends to be playing some instrument. The player in themiddle has three tries to guess who is leading the band. The musician must change instruments every now andthen. If they are successful they may choose the next player to leave the room.Myrshim
  • 69. Submitter: Evelyn NapetschnigCategory: Indoor,Meeting,PartyNumber of players: 10 - 12Duration: 20 min.Materials: candy10-12 players are invited to take part in this game. Then they are explained the rules: One of the players movesaway and turns his/her back to all the rest players. In this time one of players is given a candy. But the playermustnt eat it, he/she just puts it in the mouth. Then all the players including the player with the candy, begin topronounce one and the same word "myrshim" (in Kazakh it means "to chew"). The task of the 1st player (theplayer who stands with his back to all the rest players) is to guess who of the players has a candy in his/hermouth. If the player guesses he receives the prize and chooses the leader, if he doesnt guess all the playerssay to him "oh-oh-oh!"So the game begins. The leader moves away, turns his back to all the rest players and the instructor gives awrapped up candy to one of the players. When the player unwraps the candy and puts it into the mouth thegame begins: all the players begin to say "myrshim, myrshim, myrshim" and the instructor calls out the leader.Names & AdjectivesSubmitter: Pablo de la ConcepcionCategory: Around the table,Beach,Get2know,Indoor,Welcome PartyNumber of players: 20 - 25Duration: 30 min.Ask each participant to take a few moments to think of an adjective that starts with the same first letter as theirfirst name (e.g. "Merry Marilee"). Start by modelling it yourself. Then move around the group asking eachperson to state their name/adjective combination.Additionally, participants can be asked to share "where they work," or other pertinent information. At variouspoints during introductions, or at the end, ask for volunteers to remember each of the names, with adjectives,that have been volunteered thus far.Reinforce the efforts and successes of volunteers.Names & StoriesSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Time Killing,Welcome PartyNumber of players: 10 - 15Duration: 45 min.Ask participants to introduce themselves, with each person talking briefly about the most ridiculous thing theyvedone in their working life.Hint:Try to keep the stories of participants as short as possible to void the others getting bored
  • 70. Newtons LawSubmitter: Evelyn NapetschnigCategory: Indoor,Party,Physical Activity,Welcome PartyNumber of players: 8 - 20Duration: 20 min.Materials: Apples, strings, scissors, hatsUnder the ceiling there hang some apples on the strings. The players are given the scissors. The players divideinto pairs. The first player in each pair cuts off the apple, the second player tries to catch it into the hat ( the hatsare given to them beforehand). The difficulty is that it is prohibited to take the hat off the floor. The pair whichmanages to gather the greatest number of apples wins the game.OccupationsSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Outdoor,Party,Thinking,TrainingNumber of players: 10 - 20Duration: 30 min.The game leader chooses 5 occupations and writes them down on ten notes. The participants draw each a noteand have to mime the occupation. When all the occupations have been handed out, they have to find out wherethe scenes were to be played (a restaurant, a cemetery, a station etc.). This is done without revealing theiroccupations. Now they start living their roles. Its allowed to make sounds or talk a little &#64979; but withoutactually telling the occupation. That is &#64979; you can say what you think a person with that occupationwould say. The game is over, when everybody has found their partner &#64979; the one with the sameoccupation.On a Desert IslandSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,Kissing,Party,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 20 min.Materials: Papers for each couplesUsually two or more couples play this game. Each couple is given a large sheet of paper and explained therules. The leader asks them to imagine that there is water around and that they can save themselves only onthe little island (standing on the paper). At first the couples stand on the sheet, then it is folded in two, thenagain in two and so on. The couple who is the first to "stumble" into the water (to touch the floor) looses thegame.One-minute TestSubmitter: Anna TravessetCategory: Around the table,Indoor,LBG Weekend,Meeting,Reflex,Thinking,Training,Wake Up
  • 71. Number of players: 1 - 999Duration: 5 min.Materials: copies of test hand out face down and tell the people that they have only one minute to complete thetest1.Write your name on the top right hand corner.2.First, read all instructions.3.Circle the first two words of Question 6.4.Underline your name.5.Name one of the aims of BEST.6.When was BEST founded?7.How old is BEST now?8.Count loudly from 1 to 10.9.Punch a hole with your pen in the top left&#64979;hand corner of the paper.10.Say loudly: ?I have now reached Question 10?11.How many BEST countries are there?12.Where is the current President of BEST International from?13.Sign your name at the bottom of the page14.Now that you have read all the instructions, do only question 1 and 6. Hand your paper to the game leader.15.Indicate the time you have taken so far.OrchestraSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Physical Activity,Time KillingNumber of players: 5 - 10Duration: 5 min.Players sit in a circle and one player leaves the room. One player is chosen to be the Leader and then the otherplayer returns. The leader starts to mime playing an instrument and the other members of the Orchestra copythem. The leader changes their instrument from time to time. The player in the middle must try to guess who theleader is.PantomimeSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,LBG Weekend,Party,Physical ActivityNumber of players: 8 - 20Duration: 25 min.Materials: As many articles as playersTake any articles you like - a piece of soap, a pen, a sponge, a candy, a balloon etc. Do not show all thesearticles to the players. Write the name of each article on the sheet of paper. Fold up all the sheets of paper sothat the players cannot see what is written on them. Each player draws out a sheet of paper. With the help ofpantomime the players must show what is written on their sheets of paper. All the rest players try to guess whatkind of article is represented to them. The player who guesses what kind of article it is gets this article as aprize.
  • 72. Paper BagsSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Party,Physical Activity,TeambuildingNumber of players: 10 - 50Duration: 20 min.Materials: 2-4 paper bags, chairs,long threadsTie 2-4 2 meter long threads to the stake or to the chairs back at the head-level of the players. The players putthe paper bags on the threads with the their wide parts facing them. The players are at the distance of 1-2 stepsfrom each other. The threads are tight. The paper-bags are equalized. At the leaders command the playersbegin to blow into their paper-bags.The player whose paper-bag moves forward faster becomes the winner.Pass the BallSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Physical Activity,Reflex,Teambuilding,Welcome PartyNumber of players: 16 - 30Duration: 5 min.Materials: Ball (tennis ball)Line up into 2 teams. In each line ladies and gentlemen take their turns. The first person in each team is given aball to place under his/her chin. He/she must pass the ball to the next in line but neither may use his/her hands.The players can use all the parts of their bodies to pass the ball but its forbidden to drop it. The first team to getthe ball all the way to the last person is the winner.Pat and RubSubmitter: Anna TravessetCategory: Around the table,Beach,Bus,Indoor,LBG Weekend,Meeting,Outdoor,Party,Reflex,TimeKilling,Training,Wake UpNumber of players: 1 - 999Duration: 5 min.The game leader instructs all, to rub their stomachs with their right hand and pat the top of their heads with theirleft hands. When he/she calls “Change” they attempt to pat their stomachs and rub their heads.Pencil GameSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,Outdoor,Physical Activity,Welcome PartyNumber of players: 5 - 25Duration: 20 min.Materials: pencil
  • 73. Everybody is standing in a circle and holding hands. One person puts a pencil in the circle and says the nameof the one who has to take it. This person is allowed to make only one movement with the legs to take thepencil and after taking the pencil, his/her legs must stay like that. Then this person puts the pencil in the circle,says another name... till everybody is somehow involved in a big mess.People Dont Dance With The Hat OnSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 14 - 30Duration: 20 min.Materials: A hatOne of the participants is given a hat. As everyone is dancing, this participant comes to any of the pairs, putsthe hat on the gentlemans head, saying "people dont dance with the hat on" and begins to dance with thepartner of this gentleman. The gentleman with the hat on can come to any other pair and put the hat on thegentlemans head so as have a chance of dancing with his partner etc.This looks like a variation of Excuse me!! (37) With a hat instead of cardsPeople PyramidsSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Training,WaterNumber of players: 10 - 10Duration: 10 min.Start with four stout-hearted hulks on all four at the bottom. Get three mid-sized types on the next level and twosmall acrobats above them. Top it all with one very light, expendable child.Castle: use more people. See how high you can get. Remember to start putting more people at the bottom orelse you win definitely not succeed.Person to personSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Indoor,Physical ActivityNumber of players: 11 - 21Duration: 15 min.There has to be an odd number of people for this activity to work. The facilitator stands in the midst of the groupand asks everyone else to pick a partner. Explain that youll give them from two to five commands that theymust perform as a pair. The last command is always "Person-to-person" and everyone, including the persongiving the commands, will have to scramble to find a new partner. The odd person out gets to go into the middleof the group and provide the next set of commands.The game begins with the person in the center (initially the facilitator) giving instructions such as: "Elbow toelbow" and the pairs must put an elbow to elbow. The facilitator can then say: "Ear to ear" and the pairs then
  • 74. have to put an ear to an ear, as well as keeping the elbow to elbow. Then the facilitator says "Person-to-person," everyone finds a new partner, and you go on to the next person calling out commands.Hint:Create the groups in odd numbersPippety PopSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,ThinkingNumber of players: 3 - 15Duration: 5 min.The player’s site in a circle and one turns to the person next to them and says "Pippety Pop". This player thenturns to the player next to them and says "Poppety Pip". The third player then turns to the fourth player andsays "Pippety Pop" and so on around the circle. If a player says the wrong words they lose a life.Plate RaceSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time Killing,TrainingNumber of players: 6 - 10Duration: 15 min.Materials: plates or sth to step on and throwGive each participant a paper plate (rocks, bricks, and boards also work well and do not blow away). Separateparticipants into teams. Give every team another paper plate. The teams race each other to a finish line whileonly stepping on the paper plates. This will require throwing a paper plate in front of the team and each teammember moving forward. The last member picks up the last plate and it gets handed to the front where it is thenthrown ahead and stepped on. Everyone moves forward a plate and the process continuesPlay MachineSubmitter: Pablo de la ConcepcionCategory: Beach,Get2know,Indoor,Outdoor,Welcome PartyNumber of players: 10 - 20Duration: 30 min.One participant makes a motion and a sound to match it. Lets say she/he makes a punching motion in front ofher/him and says, "Ha Ya!" (Pick activities that would be easy to do for a long period of time). The nextparticipant comes up and chooses an interconnecting movement with the first one and makes a matchingsound. Lets say she comes up behind her and pretends to tickle the first participants stomach while she/hesays "Hee hee hee!" Then another participant comes up and does an interconnecting motion and makes asound. When all of the participants are doing this, someone can direct them to go faster, slower, louder, softer,and finally make them break down.Hints:se this game as an introduction game by having the sound be each participants first name.
  • 75. Politics and GovernmentsSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Teambuilding,Thinking,TrainingNumber of players: 3 - 5Duration: 30 min.Materials: participants from different cultures.Divide the participants into groups with preferably only one from the same country in each. Copy the questionsand deal them out. Tell them about the purpose and instruct them to answer all questions within the time limit.Allocate 30 min. per category.General1.Describe the country of the person next to you in 3 words.2.Describethe best and worst aspects of your countrys political system.3.Is it common for people to publicly make fun ofyour government leaders? (e.g. in radio, TV, newspapers). Can you give a joke about them?4.Do you expectany minor changes in your countries political system?Economics and Business1.Is it necessary to be on timefor a business appointment?2.What is the name of your currency? Do you have any problems with itsconvertibility? If so, how do you solve them?3.What is the main orientation of your economy?4.What is yourmain export product?5.How do you dress when you work in an office?Social and Personal1.How is it to see twomales or two females walking hand in hand?2.At what age do most people lose their virginity?3.Is this commonbefore marriage? 4.How long must you know someone before sleeping with him or her?5.How often do all ofyour relatives get together? 6.At what age do people leave their family to become independent?Values1.Do youlisten to your elders even if you dont agree with them?2.What is considered as success in your country?3.Whatis the most motivating force in your country? (money, power, etc.)What is your most important value? (Honesty,friendship, tolerance, etc.)Pool drinkingSubmitter: Roberto SpellucciCategory: Drinking,Farewell Party,Indoor,LBG Weekend,Reflex,Time Killing,Welcome PartyNumber of players: 2 - 4Duration: 15 min.Materials: 1 pool table, cues, ballsThe game of pool is played as normal.Every shot played that doesnt result in a ball being potted is 1 finger. A foul shot is 2 fingers. Potting the whiteis 4 fingers. Potting the black is 8 fingers. The loser of the game finishes their drink.Can be deadly if your shots go to pieces when youre drunk.Poor PiggySubmitter: Evelyn NapetschnigCategory: Indoor,Party,Welcome PartyNumber of players: 8 - 25Duration: 20 min.Materials: Pillow, string, ribbonTie up the corners of the pillow with the string. Draw a snout and eyes on it. Tie a ribbon round the "neck". Getinto a circle and start the piggy going around from player to player. As the music plays the piggy is passed
  • 76. around the circle. As the music stops, the player who was the last in passing the piggy says "oink-oink" andgets a prize from a bowl, standing in the center of the circle.Positive FeedbackSubmitter: Anna TravessetCategory: Around the table,Creative,Farewell Party,Indoor,LBGWeekend,Meeting,Teambuilding,Thinking,TrainingNumber of players: 2 - 6Duration: 10 min.Divide people - it can also be done in groups of 4-6. Each person is asked to write down 4-5 things they havenoticed in their partner. The items must all be positive ones (neat dresser, pleasant voice, nice smile, goodlistener etc.). After a few minutes of writing, open discussion follows for each groups of two, wherein theobserver states what he/she wrote about the other.The same debriefing questions as in Feedback.PostSubmitter: Radu EpureCategory: Indoor,Meeting,Outdoor,Party,Welcome PartyNumber of players: 20 - 100Duration: 180 min.Materials: Sheets of paperAt big parties and discos, in large halls its very interesting to have "a postman". The guests ask him/her: "Givea note (a letter) to the girl in white dress". This girl writes her name on the sheet of paper and gives in to "thepostman". All the guests communicate with the help of "the postman" until all of them learn each other.This game may continue for several days.ProberbsSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Meeting,Outdoor,Party,Thinking,Time Killing,TrainingNumber of players: 6 - 20Duration: 30 min.Divide the people into groups and let them have turns miming to each other. The topics can be proverbs,situations, sentences, etc. The on&#64979;lookers (the competing teams) can try and guess the right answer.Pushing Ball With BananaSubmitter: Radu EpureCategory: Indoor,Party,Physical Activity,Welcome PartyNumber of players: 5 - 5Duration: 15 min.Materials: Bananas, a cord, 5 ping-pong ballsThe guys will have a long banana each tied to their waist, which will then be dangling. The contestant will then
  • 77. take part in a race whereby they will attempt to hit a ping-pong ball with the banana - hands-free to a setfinishing line. The first to the line is the winner.Putting a ShotSubmitter: Evelyn NapetschnigCategory: Indoor,Party,Physical Activity,TrainingNumber of players: 8 - 15Duration: 20 min.Materials: Ping-pong ball, table, thing to blindfold pplPut a ping-pong ball on the edge of the table. The player is blindfolded. He/she stands with his/her back to thetable. At the command he/she makes 5 steps forwards, turns around 3 times, comes back to the table andblows the ball off the table. Very often after the turning around the players lose their orientation. Then its veryfunny to watch the player who tries to blow the ball off the place the ball has never been.Putting Of An EggSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 15 min.Materials: Eggs or a small rubber ball for each pairIn each pair the partners stand with their backs to each other. They have an egg between their backs (or a littlebit lower). The object is to put an egg on the ground, so as not to break it. The pair which succeeds in it wins thegame.QuartersSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 3 - 6Duration: 30 min.Materials: Coins, drinksCompetitors sit around a table, hard wood works best but you might need to experiment. To decide who will gofirst, spin the quarter. When it stops, it will be pointing at the person that starts. Once established, the gamebegins. The shooter tries to bounce a quarter off the table and into a glass. If the quarter goes into the glass,the shooter chooses a person at the table to consume. The amount or size of the drink is debatable. Thisshould be decided before the game starts. The shooters turn is over when he/she does not make the quarter inthe cup. Play then proceeds the next shooter. To make things more exciting, rules are developed by theshooters only after making three (3) quarters into the glass in a row. If any rules made are broken, the guiltyparty must consume.Question to a neighbor
  • 78. Submitter: Pablo de la ConcepcionCategory: Beach,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 10 - 20Duration: 30 min.Materials: forfeitsAll the players get into a circle; the leader is at the center. He/she comes to any of the players and asks thequestion (c.f. "What is your name?", "Where do you live?" etc.) But the questions must be answered by theneighbor on the left of the asked person. If this neighbor answers wrong, he/she must give a forfeit (a piece ofclothes, watches etc.) to the leader. When the game finishes the forfeits are raffled. To get their forfeits back theplayers must fulfill any of the tasks.Rainy DaySubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,TrainingNumber of players: 10 - 12Duration: 30 min.Materials: clean mattress per group or carpets etc.A volunteer lies down on the mattress. The others form a circle around the volunteer and start gently to clap andpress the body of the one lying down. At first slowly and carefully then quicker. Now lift the volunteer high in theair (hold under head, shoulders, back and legs). Carry the volunteer around the room. Make waves, circles, goup and down. Go back to the mattress and gently place the volunteer again. Push slowly down with all yourweight and then let go.Hints:Sometimes it gets boring if the exercise takes too long. Then set a time limit per person - or skip some in thegroup and then do it at a later time. Discuss afterwards your experiences. How did you feel? Was it a nicefeelingReal ManSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,TimeKilling,Welcome PartyNumber of players: 6 - 12Duration: 15 min.Materials: HandkerchiefsA player who manages to tie a kerchief on the ladys neck using only one of his hands may be called "the realman".Recognise YourselfSubmitter: Anna TravessetCategory: Creative,Get2know,Indoor,LBG Weekend,Meeting,Teambuilding,TrainingNumber of players: 8 - 16
  • 79. Duration: 15 min.While 4-8 persons go outside, the remaining 4-8 persons each chooses a person to imitate. The first groupcomes back in and starts walking around the room making their ordinary gestures and movements. Theimitating group watches closely the movements. The walking sits down and the others who were watching nowrepeat the gestures and movements. The task is to find yourselfRelay SkiingSubmitter: Pablo ZurroCategory: LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 24 - 32Duration: 30 min.Materials: Two pair of skis (or boards of wood) with loops/ places for the feet of four persons. Crackers.Divide the players into two groups of 16. Half of each team will go to the other side of the ground. Four of theeight persons are going to get them selves over to the other side with the skis on the feet. When they havereached the middle each of the four participants receive a cracker that shall be consumed. When two of theparticipants of the group can whistle the group can go on the opposite side of the ground. Each group only skione of the four the stretches. The team that managed the four stretches first has won!VARIATIONS: If you have 3 skis you can make teams of 12 people.Resourceful QuestsSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 20 min.Several pairs take part in this game. Each player is blindfolded. Then the leader puts some clothes-pegs ondifferent parts of the players clothes. At the leaders command the players must take the clothes-pegs off thepartners clothes. The pair which copes with the task the first wins the game.Rhythm and Movements in CircleSubmitter: Anna TravessetCategory: Creative,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Training,Welcome PartyNumber of players: 10 - 999Duration: 10 min.One person stands in a circle and makes a sound and a movement. The people standing in the circle try tofollow the sound and movement. After a while the centre person goes out and chooses a new, who makesanother sound.Richmond Hill Hand BallSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Reflex,Teambuilding
  • 80. Number of players: 10 - 20Duration: 30 min.Materials: soccer or volleyballDivide the group into two equal teams. Find a suitable playing field about the size of a soccer field, with an areato be used as an end zone.The play starts with a jump ball. The object is to move the ball down the field toscore points. Players throw the ball to their team-mates, or run with the ball. Players may not take more thanfive steps while carrying the ball. If they do, the ball is handed to the other team, who throws it in from thesidelines.Points are scored when the ball is thrown to a team-mate in the opposing teams end zone, andcaught. The ball must be thrown from outside the end zone into the end zone and caught by a team-mate. If theball is missed or dropped, the opposing team gets a chance to move it out of their end zone. One point isscored for each catch.The team with the most points after a given amount of time is declared the winner.RiddlesSubmitter: Anna TravessetCategory: Around the table,Bus,Creative,Indoor,LBG Weekend,Meeting,Outdoor,Party,Thinking,TimeKilling,Training,WalkNumber of players: 8 - 999Duration: 10 min.Materials: notes and paperA game leader tells the story (the outcome). The participants have to guess what has happened beforehand.The game leader is only allowed to answer with yes or no. Everyone can ask questions in order to find out whathas happened. Pick out one or two; all will be too many at the same time.1 .A lady enters a grocery and drops deadAnswer: The lady has jumped with a parachute. It didnt open up.2.A lady lives on the 7th floor. Each time she goes shopping, she takes the elevator down to theground&#64979;floor. When she returns she takes the elevator to the 5th floor and walks the rest of the way.Answer: She isnt very tall and can only reach the button for the 5th floor.3.The one who makes it, cannot use it. The one, who buys it, cannot either. The one, who gets it, doesnt care.Answer: coffin4.The wind blows, the bell is ringing, the rope snap, the man dies.Answer: a blind man is walking down to hisboat, which has drifted to the sea because the rope has broken in two. When he reaches the quay, he hears thebell ringing further out and thinks, he hasnt walked far enough. Thats why he falls into the water and dies.5.A man returns to the apartment. He’s got two chairs and a table, and there are 12things, in the cupboard. Themoment he enters, he dies.Answer: the man is a dwarf working in a circus. While hes been absent, his rival hassawed the legs of his furniture. When the dwarf enters, he thinks hes grown and therefore will be fired. He diesfrom the shock.6.A man walks into a restaurant and orders albatross. When hes taken one bite, he walks out again to drownhimself.Answer: the man is blind and has just been saved from a deserted island after a ship wreck with acouple of others. When they starved they ate human meat, but of kindness they told the blind man it wasalbatross. When he tastes the albatross meat, he recognises, that it wasnt albatross he ate on the island, buthuman meat.Ring ChairSubmitter: Anna TravessetCategory: Beach,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Training,WakeUp,Welcome Party
  • 81. Number of players: 10 - 15Duration: 10 min.Make people stand in a circle, sides to the middle, with their hands on the next ones shoulders. Slowly andcarefully bend the knee, so that you sit on the previous ones right leg. Everyone can sit down on the knee ofthe person behind him/her, if you do it right. The most important thing is that the people start standing veryclose.Variation:If you are very careful you can take some steps forwardRoll A BallSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 15 min.Materials: 2 ping-pong balls per participantSeveral pairs take part in this game. Each pair is given 2 ping-pong balls. The gentleman must roll the ball fromone sleeve of the ladys dress to the other. The lady rolls the ball through the gentlemans trouser-legs (fromone trouser-leg to another).Roll Me OverSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Training,Wake UpNumber of players: 10 - 30Duration: 10 min.Everyone lay down on the floor close to each other. The person in one end rolls across the others and ends inthe other end of the line. Continue until all have rolled across. While you are rolling, you could perhaps sing thesong: "Roll me over" :).RouletteSubmitter: Evelyn NapetschnigCategory: Around the table,Farewell Party,Get2know,Indoor,Kissing,LBG Weekend,Party,Sexy,Welcome PartyNumber of players: 6 - 6Duration: 10 min.Materials: Dice6 players participate in this game: 3 gentlemen and 3 ladies. Each player is given his/her own number. The firstplayer throws a dice. The number on the dice ( from 1 to 6 ) stands for the part of the head the player must kiss:1 - lips, 2 - nose, 3 - forehead, 4 - cheek, 5 - ear, 6 - crown. Then the player throws a dice for the second time.The number on the dice stands for person whom he/she must kiss ( the number on the dice corresponds thenumber of the player ). As the first player has fulfilled the tasks, the second player throws a dice etc.
  • 82. Rubber BandSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Outdoor,Party,Time Killing,Training,WakeUpNumber of players: 4 - 999Duration: 10 min.Materials: one rubber band per participantEveryone gets a rubber band to place around the head below the ears, but on the tip of the nose. The task is tomake the rubber band move downwards, around the neck by moving face muscles. It looks silly!!Variation:Make it a competition by teaming up the group two and two. Then explain that its a game of cooperation, thetask is with each others help to get the rubber band down around the neck. (Onlookers possibly make bets).RunnersSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Outdoor,Party,Physical ActivityNumber of players: 4 - 50Duration: 10 min.Materials: 2 pairs of large shortsEach pair of shorts is for the team which consists of 2 players. One of the players in each pair puts one legthrough one of the shorts-legs, the other puts his/her leg through the other shorts-leg. Having one pair of shortsfor two the players must cover the prescribed distance. The team which manages to cover the distance the firstwins.Running with the BallSubmitter: Evelyn NapetschnigCategory: Farewell Party,Indoor,LBG Weekend,Physical Activity,Reflex,Teambuilding,Wake UpNumber of players: 10 - 20Duration: 20 min.Materials: One ball to each pairEach pair holds a big ball between their foreheads. Their task is to run the distance as fast as possible and notto drop the ball. (One of the players in each pair runs with his back to front).Sack RaceSubmitter: Pablo ZurroCategory: LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 16 - 32
  • 83. Duration: 30 min.Materials: One sack per team, riddles to ask.Divide the players into groups. In each team number of players should be even. On each side of the ground halfof the participants of each team are placed. Each participant only jump one of the stretches. The participantjumps with the feet in the sack to the middle and receives a riddle. If the person manages to solve the riddlehe/she jumps on the other side of the ground and change to the next player that repeat the same procedure. Ifthe person cannot solve the riddle he/she have to wait 30 seconds and then jump to the other side. Fastestteam wins!VARIATIONS:Mix of Relay Skiing and Sack race: if you cannot make this kind of skis for many people but have that biggerkind of sacks that fit 4 people then you do the same game as Relay Skiing but use the big sack instead of theskis.Score a GoalSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,LBG Weekend,Party,Physical ActivityNumber of players: 2 - 10Duration: 5 min.Materials: 2 ballons, boxGive 2 balloons to each player - a round and a long one. Using the long balloon as a bat the players must drivethe round balloon into the box, which is put on one side. The player whose balloon is driven into the box the firstis the winner. Its easier to judge about the winner if the balloons of the players are of different colours.Sculptor 1Submitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Party,Teambuilding,TrainingNumber of players: 12 - 24Duration: 15 min.Materials: a scarf for every participantDivide the people into 3 groups. 2 groups go outside the door. Group 1 forms a complicated picture. Group 2and 3 comes in blindfolded. Group 2 must now feel the way, until they can form Group 3 into the same picture,that Group 1 is forming.Sculptor 2Submitter: Anna TravessetCategory: Creative,Farewell Party,Indoor,LBG Weekend,Party,Sexy,Training,Welcome PartyNumber of players: 10 - 999Duration: 15 min.Appoint 6&#64979;8 volunteers. If possible equal boys&#64979;girls. The first three stay in the room the rest go
  • 84. outside the door. The game leader asks no. 3 to imagine himself to be an artist, who is to create a romanticsculpture of the two others by moving them into the wanted position. When he is finished he is asked to take theboys place. The next (girl if possible) comes in, and asked to make the scene more romantic and so forth. Thegame leader has to stress that the artist is allowed everything. The task is to make the scene as hot aspossible. Collect ideas and suggestions from the audience J.Secret AgentSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Outdoor,Physical ActivityNumber of players: 15 - 25Duration: 30 min.Materials: In this game its best to have a pretty good sized, open area.Have folks begin by standing around in a circle. Tell them that there is someone in the group out to get them --a "secret agent" -- and only you know who they are. Each individual also has a "bodyguard" who only they knowabout.Then, quietly, without pointing, and without telling anyone, each individual identifies to themselves who their"secret agent" is for this game. After everyone seems to have made a selection, have them then select anotherindividual -- quietly, without pointing, and without telling anyone -- who will serve as their "bodyguard" for theactivity.After everyone has made their selections let them know that they are now free to move around, but they mustkeep their "bodyguard" between themselves and their "secret agent" at all times. This can get pretty funny andinteresting as people move about.Hints:It often turns into utter chaos because of the odd combinations of "bodyguards" and "secret agents."Sewing of CouplesSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Party,Reflex,Sexy,TrainingNumber of players: 6 - 20Duration: 10 min.Materials: two spoons (or something else) tied to each end of a 5 m rope per couple.The couples compete in order to get finished first. The rope must go under the clothes, starting with onetrousers leg and coming out of the last trousers leg.Variations:Make bigger teams with longer ropesShark songSubmitter: Giovanna CampogianiCategory: Beach,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Songs,Time Killing,TrainingNumber of players: 2 - 40
  • 85. Duration: 5 min.Materials: -Everybody is staying in circle.One person starts to sing and mimates the words of the song, and the other ppl have to sing and follow thegestures and sing "nananana" between each paragraph of the song.Look at the following video to learn the song:http://www.youtube.com/user/BESTorganisation?blend=1&ob=5#p/c/04EF8E7A9F271C37/0/hBQrt9nmfkkSignageSubmitter: Roberto SpellucciCategory: Drinking,Farewell Party,Indoor,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 20 min.Materials: BeerEach player picks a sign (i.e.: grab your lip, grab your ear, when you get good at this game you get creative bypretending to whack off...).Each player must show their chosen sign to the others. Then, a player begins, by doing his sign and the sign ofanother player. That second player must recognise that sign and continue the game, by performing his/herssign and the sign of another player.This game goes on till someone fucks up. When they do they must drink then they start over. The key to thisgame is speed.Example of a game: Brenda sticks her tongue out then does Tachas sign which is cuffing her chin. Tacha inturn cuffs her chin then does Kelties sign, grabs her lip... on and on till someone drinks.You can forbid players to go to the bathroom for a while if they make certain mistakes.Silly SymphonySubmitter: Anna TravessetCategory: Creative,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,TrainingNumber of players: 10 - 20Duration: 60 min.Each player is given 10 - 15 minutes to find objects in nature that make a noise when banged together, or blownon, or rubbed together. Players bring back their instruments and a conductor is chosen, who organizes thegroup into a semi-circular orchestra.Each musician is allowed to tune is instrument, so the rest of the groupcan hear the different sounds. If a player can play more than one instrument at the same time, he is welcome todo so.The conductor can then choose a familiar tune with an easy rhythm, and lead his orchestra in song. Letthe players make requests for songs they would like to play; give musicians the opportunity to work on solosthat they can perform for everyone.Six cup
  • 86. Submitter: Roberto SpellucciNumber of players: 3 - 8Duration: 30 min.Materials: 1 dice, 6 cups, beerThe game is simple!Attach numbers to the cups and fill them all with beer. The first person rolls the die, whatever number he/sherolls he/she drinks from that cup. The die is passed the next person rolls and does the same. If you roll thenumber of an empty cup you just fill the cup and pass the die.VariationsInstead of passing the die after one roll, you have to roll until you fill a cup. This will be difficult for the firstperson. It is also fun after playing for a while to distract a drunk player and fill all or some of the cups. But ifcaught in the act you must drink all six cups.Slash HikeSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Physical Activity,WaterNumber of players: 4 - 20Duration: 30 min.This is a super small group game.As everyone to wear bathing suits and an old pair of shoes (a pair they canget wet). The game takes place in a stream or along the shallow shoreline of a lake or river.The leader stepsinto the water, and instructs the group to follow the leader. Everything the leader does is copied by thefollowers. After a few minutes of hiking, the leader falls tothe back of the line to let a new leader take over. Thehike can be as long or as short as time allows - it is fun to walk back to home base in the water, rather than byland; see if the group can hike backwards for some of the return distance.Some follow the leader ideas:Sitdown on a stone; hop on one foot; play leap frog; skip a flat stone out to sea; jump from one stone to another;build a small castle on the shore; climb a tree; stop, take off one shoe, empty water from it, and put it on again;crouch so that all of you is under water; sing a song about the sea; try to catch a frog.Smugglers and SpiesSubmitter: Anna TravessetNumber of players: 8 - 10Duration: 30 min.Materials: Tiny pieces of paper with the following smuggled items and point values written on each:Chocolate - 50 points. Quantity: 10Sugar - 75 points. Quantity: 8Animal pelts - 100 points. Quantity: 8Gunpowder - 150 points. Quantity: 6Designs for new secret weapon - 300 points. Quantity: 3Map to buried treasure - 500 points. Quantity: 1Divide the group into two teams. Have each team put on its armbands. One team becomes the smugglers - theother the spies. After the rules of the game are given, each team retreats to separate ends of the playing area(3-20 acres with open woods is ideal for the game.)The smugglers each receive the tiny pieces of paper, whichthey are going to try to carry into enemy (spy) headquarters. The spies set up their headquarters inside a 10 by
  • 87. 10 square area that has its definite boundaries. The scorekeeper sits inside spy headquarters.After each teamhas been given the opportunity to devise a strategy, play begins. The spies fan out away from theirheadquarters and try to intercept smugglers as they attempt to take their goods inside.When a smuggler getscaught (tagged), he must stand still and permit a one minute search of his person by the spy who caught him. Ifthe spy cannot find the piece of paper within one minute (paper has to be hidden in external clothing layers), thesmuggler is free to try to advance again into the headquarters. If the spy does find the loot, he takes the pieceof paper into spy headquarters and gives it to the scorekeeper, while the smuggler returns to his headquartersto receive another piece of paper.If a smuggler penetrates inside the spy headquarters, he gives his goods to the scorekeeper, and is escortedback to his own headquarters by a staff person or leader supervising the game.The game continues for a setperiod of time. When it ends, goods (points) are totalled, and a winner is declared.Smugglers and SpiesSubmitter: Anna TravessetCategory: Creative,LBG Weekend,Outdoor,Physical Activity,ThinkingNumber of players: 8 - 10Duration: 30 min.Materials: Tiny pieces of paper with the following smuggled items and point values written on each:Chocolate - 50 points. Quantity: 10Sugar - 75 points. Quantity: 8Animal pelts - 100 points. Quantity: 8Gunpowder - 150 points. Quantity: 6Designs for new secret weapon - 300 points. Quantity: 3Map to buried treasure - 500 points. Quantity: 1Divide the group into two teams. Have each team put on its armbands. One team becomes the smugglers - theother the spies. After the rules of the game are given, each team retreats to separate ends of the playing area(3-20 acres with open woods is ideal for the game.)The smugglers each receive the tiny pieces of paper, whichthey are going to try to carry into enemy (spy) headquarters. The spies set up their headquarters inside a 10 by10 square area that has its definite boundaries. The scorekeeper sits inside spy headquarters.After each teamhas been given the opportunity to devise a strategy, play begins. The spies fan out away from theirheadquarters and try to intercept smugglers as they attempt to take their goods inside.When a smuggler getscaught (tagged), he must stand still and permit a one minute search of his person by the spy who caught him. Ifthe spy cannot find the piece of paper within one minute (paper has to be hidden in external clothing layers), thesmuggler is free to try to advance again into the headquarters. If the spy does find the loot, he takes the pieceof paper into spy headquarters and gives it to the scorekeeper, while the smuggler returns to his headquartersto receive another piece of paper.If a smuggler penetrates inside the spy headquarters, he gives his goods tothe scorekeeper, and is escorted back to his own headquarters by a staff person or leader supervising thegame.The game continues for a set period of time. When it ends, goods (points) are totalled, and a winner isdeclared.SniperSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Reflex,Time Killing,Welcome PartyNumber of players: 5 - 20Duration: 10 min.Materials: Apple, string, nail to each player
  • 88. Fasten the belt on the waist of each player. Tie the string with the apple at its end to it. In front of each playerthere is a plank with the nails. The object is to pin the apple on the nail.Snow-SlipSubmitter: Radu EpureCategory: Farewell Party,Indoor,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 16 - 100Duration: 20 min.As the music plays, one pair begins to dance. At the instructors signal this pair asks to a dance 2 morepartners. At the next instructors signal these 2 pairs ask to dance 4 more partners etc. The number of dancingpairs grows like a snow-slip.This game will help you "to warm-up" shy people.Sound and MovementSubmitter: Anna TravessetCategory: Afterparty,Around the table,Creative,Indoor,LBGWeekend,Meeting,Outdoor,Party,Teambuilding,Thinking,TrainingNumber of players: 6 - 6Duration: 10 min.Divide people into groups of 3 persons. Two groups make a team. ?A? from the first group tells the beginning ofa story (3 min.), ?B? from the same group continues the story and ?C? from the same group finishes it. Theother group has to dramatise the story as it goes along.Sound TalkingSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Outdoor,Teambuilding,TrainingNumber of players: 10 - 999Duration: 10 min.Divide the people into equal groups. Each of the 2 groups stands shoulder to shoulder in a circle, facingoutwards. (There should be a lot of room between the two groups). In the middle of each group stands avolunteer (the game leader in the start). The centre person now makes sounds, which vary in notes, strengths,clearness etc. The group must follow the sound from their own group very carefully. When the groups havebeen doing this for a while, they must try - still by following the centre person - to get in contact with the othergroup. The aim is to create a kind of group communication.Spin the plate
  • 89. Submitter: Sandra EspinosaCategory: Around the table,LBG Weekend,Outdoor,Party,Physical ActivityNumber of players: 5 - 13Duration: 13 min.Materials: One Plate, One ballThe players sit in a large circle and a plate is spun in the middle. The players have to pass the ball to the personon their left. The player holding the ball when the plate stops spinning is out and may spin the plate for the nextgo.Hint: If the ball is dropped the player (or players) at fault sit out.Spinning coinsSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 2 - 10Duration: 20 min.Materials: Drinks, coinsPreferably players sitting around a table. Each person has a quarter and everyone starts to spin their quarterand if your quarter falls you must start drinking until the last quarter on the table comes to a stop. You mightneed to mark the quarters so they do not get mixed up. It gets fun when peoples quarters start to run into eachother.Spoiled TelephoneSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,PartyNumber of players: 10 - 50Duration: 20 min.The players must transmit a complicated phrase to the last player in the row. Usually when the phrase comes tothe last player it is distortedVARIATION:instead of the phrase, the players transmit a drawing. The first player draws an arbitrary object on the sheet ofpaper. The second looks at it for 10 seconds, then draws the similar object on his sheet of paper, shows it to thethird etc. Then the players compare the first drawing with the last.SpoonSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Reflex,TeambuildingNumber of players: 2 - 50Duration: 5 min.
  • 90. Materials: Stool, thing to blindhold pplPut a stool upside down. At each leg of the stool stands a player. The players are blindfolded. Each of themholds a spoon in his/her hand. At the leaders command the players make 3 steps forward, turn around and tryto place the spoon on the leg of the stool as soon as possible. Two players who place their spoons the first winthe game.SpudSubmitter: Sandra EspinosaCategory: Beach,Indoor,Killing,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 7 - 20Duration: 10 min.Materials: One ballOne person is picked to be it. All of the other participants are given numbers. The person who is it will throw theball into the air and call a number. The person whose number was just called scrambles to retrieve the ball,while the others scatter about. As soon as the person whose number was called retrieves the ball, he/sheshouts, “Stop!” Everyone must freeze in their places while the person with the ball is allowed to take three stepsand throw the ball at whomever they think they can hit. The person who is hit by the ball is then it, and gets aletter (S-P-U-D). The whole cycle starts over again. If one person gets all four letters (S-P-U-D), that person iseliminated from the game.StarSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Training,Wake UpNumber of players: 10 - 30Duration: 5 min.Everyone lay down on the floor close to each other. The person in one end rolls across the others and ends inthe other end of the line. Continue until all have rolled across. While you are rolling, you could perhaps sing thesong: "Roll me over" :).Variations:Circle Rise: sit in a circle with your backs facing the middle, link your elbows to your neighbour. Now rise slowlywithout touching the floor with your hands.Stand Up: Split up in twos, sit on the floor back to back with yourpartner, knees bent and elbows linked. Now simply stand up together. With a bit of cooperation and a littlepractice, this shouldnt be too hard.Sit Down: Ask the group to sit down as group somehow -- not as individuals.Let them keep trying until they come up with the right solution. The solution is to hold each other?s handsacross the circle and then sit down slowly.Stars ImpersonationSubmitter: Radu EpureCategory: Creative,Farewell Party,Indoor,LBG Weekend,Meeting,Outdoor,Party,Thinking,Welcome PartyNumber of players: 3 - 6Duration: 60 min.
  • 91. Three (3) participants (2 male and one female) to "act" like famous Hollywood/Broadway stars. They need tomime, lip-sync and move like the stars selected, backed by minus-one music. Participants will wear costumes toprove them with comical resemblance. Males will impersonate females, and vice versa. All participants will begiven prizesA variation imitating other participants or LBG members could be funnierSteel the baconSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,ReflexNumber of players: 10 - 30Duration: 10 min.Materials: One cone and one lineDivide the group into two teams. Everybody on Team 1 gets a number and everybody on team two gets anumber. Both teams face each other about 15-20 yards apart. The leader calls the number and both of thesepeople have to race out and grab the cone and run back past their line without getting tagged. If they get pastthe line, they are awarded a point.Stomach DanceSubmitter: Evelyn NapetschnigCategory: Creative,Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Welcome PartyNumber of players: 5 - 10Duration: 2 min.Materials: Wooden sticksAll the players who wish may perform "the stomach dance". Each participant must move the wooden sticks(both ends of them are passed through the string) with the help of the stomach. The players do it to the musicwithout using the hands. Each participant has his/her own strip of sticks.The fastest and the most artistic participant is the winner.Story WritingSubmitter: Evelyn NapetschnigCategory: Around the table,Creative,Indoor,Killing,LBG Weekend,MeetingNumber of players: 5 - 10Duration: 5 min.Materials: One or two sheets of paper, something to write with (pen, pencil etc.)The people must sit in some order, for example in a circle or around the table. The first person takes the paperand starts writing the story. He invents only one sentence and pass the sheet of paper to another person sittingnext to him. The second participant sees the sentence written by his neighbour and add another sentence (justbelow the previous one) trying to keep the story going in the reasonable way. When he finishes, he folds thepaper in such a way that the sentence of the first person can’t be seen . The only thing which is now visible isthe second sentence. Such prepared paper is given to the third person, who continues the story (seeing onlythis second sentence). Then he folds the paper leaving only his own writing (now it is the third sentence) and
  • 92. passes the sheet of paper to another person and so on. When the paper with the sentences produced by thewhole group of people arrives at the person who began the play, then the story should be read out loud.You will see how absurd the story can be !!!It is important that the story is written only on one side of paper and that person writing sees only sentencewritten by the previous person (not the whole text created so far).HINT:It is good to inform people to try to write rather not in too large letters , in that way many of „pieces” of the storywill be placed in one paper.Stroop TestSubmitter: Anna TravessetCategory: Around the table,Indoor,LBG Weekend,Meeting,Reflex,Thinking,Time Killing,TrainingNumber of players: 5 - 999Duration: 5 min.Materials: a sheet of paper (or overhead) with 5 names of colours written with 5 different colours (i.e. you writethe word “BLUE” with a red pen, the word “GREEN” with a yellow pen etc.)Before you show the paper to anyone, instruct the group not to read the words but to say out loud the coloursthat the different words have been written with. That is: if the word “ELEPHANT” is written with a blue pen, Youwont say “elephant”, but you say “blue” .Tell them that they should do it as fast as they can. People willexperience difficulties in not reading the words. This is due to our skills &#64979; we are so used to readingletters &#64979; we do not actually see the colours. Discuss implications. You can start by showing a piece ofpaper with the following writing: “RED” written with a red pencil, “BLUE” written with a blue pencil etc. and makethe people read aloud. This will make the exercise more difficult and perhaps not as convincing.Suck PeasSubmitter: Pablo ZurroCategory: Beach,Farewell Party,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,TimeKilling,Training,Welcome PartyNumber of players: 6 - 20Duration: 15 min.Materials: Dry peas, number of teams+1 bowls, one straw per playerPlace the bowls 4-5 meters apart from the source bowl. Teams will stand in a row behind their bowls. Fill thesource bowl with peas. At start signal the first signal the first player in the team runs to the source bowl withstraw and sucks a pea with it. As sucking, player brings it to his/her teams bowl and puts it there. Then thesecond one runs. After some time at stop signal players stop carrying and the peas in the bowls are counted.The team with most peas wins.During the game hands are not allowed. If the player drops the pea he/she has to go back and suck a new pea.Sumo StruggleSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Sexy,Welcome Party
  • 93. Number of players: 10 - 20Duration: 5 min.Materials: Balloons to each coupleThe players divide into pairs. They hold the balloons between their stomachs. The task of each pair is to burstthe balloon between the stomachs.SwampSubmitter: Anna TravessetCategory: Creative,LBG Weekend,Meeting,Outdoor,Teambuilding,Thinking,Time KillingNumber of players: 12 - 18Duration: 40 min.Materials: Pen and paperDivide the group into teams of 4 to 6. Give each team a large piece of paper and a pen.Each letter in the wordSWAMP stands for another word that describes something in nature:S StarsW WeatherA AnimalsM MineralsP PlantsOn Go, each team writes down as many words as it can think of that relate to the words STARS. The onlystipulation is this:They must be able to SEE what they write down from where they are sitting (e.g., sky is wherestars are seen; clouds cover stars on a dull night). Each team has five minutes to write down as many words aspossible. The next five minutes are devoted to the word WEATHER, the next five to ANIMALS and so on untilall letters of the word SWAMP have been given equal time.At the end of the writing session, the leader talliesthe number of words to see which team has the sharpest eyes, and the most vivid imagination (some teamsmay have to explain their rationale behind writing down certain words - the leader may not understand howtheyrelate to the master word).Take a Small Box (Joking)Submitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Meeting,PartyNumber of players: 2 - 5Duration: 10 min.Materials: Chair, small boxThe leader suggests the player to sit on a stool and to cross his/her legs. The task is to take a small box withthe teeth, not touching the floor with the hands and feet. The small box is placed upright at one of the hind legsof the stool. The players may turn on the stool as they like.Team Cheer
  • 94. Submitter: Pablo ZurroCategory: Beach,Creative,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time Killing,Training,WakeUpNumber of players: 16 - 48Duration: 45 min.Materials: Optional: poster board, pens, pom-poms, gymnastic ribbons, balls, beanbags, drums, rhythm instruments (bongos, maracas, rhythm sticks, etc)Groups are divided into groups of 8-12. Each team plans, creates and rehearse their cheer during an allocatedtime. Then teams perform their cheers to the other teams and the other teams vote. The team that recieves themost votes wins.Teams have to incorporate movement and choreography to their cheer and all team members should join.Teams can use props to enhance their cheer (recommended)HINTS:• It encourages movement, as well as artistic and musical and literary creativity.• Final results may be videotaped and played back to rev up team spirit during lectures.VARIATIONS: Duration can be shortened and the activities can be simplified.Tele-controlled Killer CarsSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Reflex,Teambuilding,Training,WakeUp,Welcome PartyNumber of players: 12 - 20Duration: 20 min.Materials: one scarf for each team, room.In a circle the drivers are ready to tele-control their cars (partners). The cars are parked beside the drives atstart &#64979; blindfolded. They decide on what words to use for which movements (forward, reverse, turn andso forth). The game leader appoints one team to be the "killer car". The driver and the car have to catch theother "cars". The game leader spins the killer car around and the game can start. All the drivers have to steertheir cars away from the killer car by instructing their car how to move. At the beginning the cars have to moveslowly as collisions can hurt. A car is caught when the killer car grabs the car firmly.Tell a storySubmitter: Cristina DumitruCategory: Creative,Indoor,LBG Weekend,Meeting,Physical Activity,Teambuilding,Thinking,TimeKilling,TrainingNumber of players: 7 - 100Duration: 30 min.Materials: papers and penIf you have a big group divide them in smaller groups of 6-10 people.
  • 95. Each group has to come up with a short story or some sentences, they dont need to have any logic :)The other group/s go outside and the first group that tells the story stays in the room. One person - A - entersthe room and hears the story from someone from the 1st group. The second person - B - enters the room and Ahas to mime the story for him. Then the 3rd person - C -comes and B has to mime and so on. The last personhas to tell the original story.Then the groups change.The BEST OneSubmitter: Evelyn NapetschnigCategory: Afterparty,Creative,Farewell Party,Indoor,Killing,LBG WeekendNumber of players: 10 - 20Duration: 30 min.At the party you may suggest your guests to find "the best" guest. The criteria may be different - the tallest, theheaviest, the longest plait, the greatest shoe-size etc. "The best one" gets the prize.The Bottle Fishing ContestSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 5 - 5Duration: 30 min.Materials: Fishing rods, and small rings as hooks, soft drink bottlesParticipants try to catch (pull-over) soft drink bottles. The one with the greatest number of catches is judged thewinner. A game for all to enjoy, with the only criteria being the length of the string.The Bussiness GameSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Teambuilding,Thinking,TrainingNumber of players: 15 - 60Duration: 60 min.Materials: 4 pair of scissors, 4 rulers, 2 triangles, 2 dividers (compasses), 2 glue sticks, 9 pencils, 32 sheets ofwhite paper (if possible thick) in A4 format, 3 sheets of coloured A4 paper, 45 €100 bills (made of paper). 1room with 5 tables and room for traffic in-between the tables.The aim of the game is to show the interdependency between I- and U-countries, but do not tell the participantsthis in advance. Only tell them that they now have to produce as many items as possible, and show them thelist of the value of each items and raw material. You can also use the game to discuss “group decision making”.The U-countries have the raw materials, while the I-countries have the tools, the industry and the know-how.The groups must do business with each other if they want to improve their situation. Divide into 5 groups: 2industrialised, 3 underdeveloped countries. Make the U-countries a bit bigger than the I-countries.The 2 I-countries each get:2 pairs of scissors2 rulers1 triangle
  • 96. 1 compass1 glue stick3 pencils1 sheet of white paper15 pieces of 100€ billsThe 3 U-Countries get:1 pencil10 sheets of white paper1 sheet of coloured paper5 pieces of 100€ billsRules of the game:These raw materials and tools all represent a certain value:Scissors300€Ruler100€Triangle100€Divider300€Glue stick300€Pencil50€White paper100€Coloured paper500€The groups are seated at the 5 tables. Each group selects a negotiator, who wears an arm-scarf. He/she is theonly one who is allowed to leave the table to talk with the other negotiators or to talk with the other groups. Thegroups must now produce symbols. These symbols represent industrial goods and can only be made by usingscissors, divider, ruler etc. (they cannot be folded or torn). As each group only has got some of the materialsand tools needed for producing goods, there must be some buying and selling between the groups. It is entirelyup to the individual groups to set a price for tools and materials. It is also allowed to rent the tools for a fewminutes, but this has to be written down in a contract, which must be placed with the judge. All conflicts anddoubts will be settled by the judge. After 45 min. the game is stopped.The finished goods must be approved bythe judge, before the tally is made. Materials and tools are also tallied according to the above-mentioned prices,and the final tally is compared with the beginning to see if any progress has been made.Instructions for thegame leader(s):1.Ask the participants to give you all the pencils, rulers, papers etc. that the may possess.2.Divide people into 5 groups &#64979; the 3 U&#64979;countries must be bigger.3.Name the groups after countries (France, England, Peru, China etc.) or let them decide themselves on aname.4.Explain the aim of the game and if possible deal out the written rules, especially the prices and the symbols(not this instructions, though). If this is not possible, make a big poster with the symbols, with theirmeasurements and their worth. Stress, that cheating and violence is not allowed.5.Deal out the materials and tools and start the game.6.Watch closely and remember that you are the judge(s). Repeat if necessary that the symbols will not pass thequality control afterwards, if they have been torn and not cut. It is only a waste of paper!7.When the game stops, ask the groups to tally their possessions (both symbols, materials and tools). Whilethis is done, make sure that all symbols have been made according to the rules. Sign each symbol when youhave checked it.8.The group with the highest score has "won". If you feel this competitive approach will be wrong, then comparethe result with the groups’ initial score, and explain that in the “real world” the aim is not “winning” but to improvethe standard of living.Discuss: Why were some countries more successful than others? Did some countries co-operate and what did they gain from this? Was the game “fair”? What is fair? Is there any parallels to the realworld? How did you feel when you ran out of materials and couldnt improve your situation?
  • 97. Variations:You can expand the number of countries - give out more materials during the game (thanks to a new discoveryin the world), let the countries appoint delegates to the UN and discuss the rules and support on U-countries.The game can last a couple of hoursThe Chopstick In The Hole ContestSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 5 - 10Duration: 30 min.Materials: Chopsticks, a cord, paper cups or bottlesWith a chopstick tied to his waist and hands behind his back, male participants try to put the chopstick into ahole (can be a paper cup or a bottle).A more mature version would be to tie the cup to a female participantThe ClotheslineSubmitter: Pablo ZurroCategory: Around the table,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,PhysicalActivity,Sexy,Teambuilding,Time Killing,Training,Wake Up,Welcome PartyNumber of players: 8 - 16Duration: 15 min.Materials: A thick string for each teamDivide the groups with equal number at each. All players stand in a row. At start signal the first player in the rowthe sting is threaded through the sleeve. The string should be go through t-shirts and trousers of each playersone by one. When the string passed thorough the last players clothes the game is over. The fastest team wins.HINTS: The players can help team matesThe Great MogulSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Outdoor,Party,Physical ActivityNumber of players: 8 - 20Duration: 20 min.Materials: chairAccording to the lot, one of the players stands on a chair or a stool and takes on a majestic air.He/she is the Great Mogul. All the rest players come to him/her one at a time, bow to him/her, kneel beforehim/her, look in his/her face and say: "The Great Mogul! Bow down before you without tears and laughter!" Theplayers must pronounce this phrase solemnly and seriously. At the same time the Great Mogul tries to make theplayers who come to him laugh: he/she pulls faces, wriggles etc. The player who laughs while speaking to theGreat Mogul becomes the Great Mogul in the next round.
  • 98. The Invisible BallSubmitter: Anna TravessetCategory: Beach,Creative,Indoor,LBG Weekend,Outdoor,Physical Activity,Training,Wake Up,WaterNumber of players: 4 - 10Duration: 10 min.Divide into two teams. One team has "the ball" and starts "throwing" it to each other. The other team is trying tosnatch the ball. Let the game leader be the referee who decides where the invisible ball is right nowThe Kings CupSubmitter: Lorenzo CimarossaCategory: Around the table,Drinking,Farewell Party,LBG Weekend,PartyNumber of players: 4 - 25Duration: 30 min.Materials: Deck of Cards, Drinks for everybody, Empty Cup (the kings cup)Everybody sits around the table. The kings Cup is put in the middle. All the cards are then put in a circle aroundit. On turn everybody draws a card and has to do what the card says. The game is over when the last King isdrawn:Ace - Everybody (drinks)Two - is for you - (the person who card has to point somebody who drinks)Three - is for me - (the person drinks)Four - is for whores - (ladies drink)Five - make up a rule: (i.e. no bad words, no "drink" words, stripping rules etc...)Six - is for dicks (gentlemen drink)Seven - Seven Game: (you start counting, and whenever there is a number which cointain seven or is a multipleof it, you say "Fuck You" andyou reverse the direction of counting. For the less math talented people: 1,2,3,4,5,6, FU , 8,9,10,11,12,13, FU ,15....) of course you know what happens when you mess it upeight - dont be late - (this card doesnt have to be played immediately. the person who draws has to put his/herhand on the tablewith the thumb pointing up, or touch the table with his/her thumb. the last person who does it drinks) reallysneaky rulenine - bust a rhyme - (the person who picked the card has to say a word, and the one next to him ha s to say aword that rhymes with it. The circle goes on until somebody messes up and drink)ten - waterfall - (the person who draws the car start to drink, and after that the person on his right and so on;when the last person has started, the first one can stop drinking, and the circle goes again. Remember topunish everybody that only "pretends" to drink!!!)jack - go back - (the person before you drinks, and you can decide toreverse or not the direction of the game)queen - Questions: Chooser turns to the next person and asks a question (ex: Have you ever licked a donkeysbutt hole?) then that person must turn to the next person and ask a relevant question (ex:Wouldnt a Donkeysbutt hole taste like candy?) the person who fumbles drinks.King: whoever draws the first king has to pour something into the kings cup. the second king allows you to pourtwo different things, the third one three, and the lucky one who draws the last king has to drink the entire kings
  • 99. cup!!!May God have mercy of his soul.The man - A Slip Between Cup and LipSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Physical Activity,Welcome PartyNumber of players: 2 - 10Duration: 10 min.Materials: Chair, slice of breadThe leader says: "Put a chair on its fore legs on the floor. The back and the hind legs are parallel to the ground.Put a slice of bread on the top of the back, kneel in the cross-beam between the hind legs, take the back withyour hands and try to bend your head to the slice of bread and grab it with the mouth. For this you need muchskill. While bending the head you must move your body back, otherwise your bodys center of gravity will bebefore the seat of the chair, the chair will tip over and the slice of bread will fall down.The MatchboxSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 3 - 15Duration: 30 min.Materials: Full matchboxes, a table, empty pint glass (rules glass) - optional -, standard definition of a pint = 8fingersEveryone sits around the table with their drinks. The game starts by christening the matchbox in a drink andnaming it. The matchbox is passed around the table and players take it in turns to throw the matchbox onto thetable from below the level of their drink. If the matchbox lands on:the long side, it accumulates 2 fingers of finethe short side, it accumulates 4 fingers of fineface up or face down, the player drinks the accumulated fine, rejoining the game only when he has finished thedrink the floor, the player drinks their whole drink as quickly as possible.VariationsA rules glass may be placed in the centre of the table. If the matchbox lands in the glass the player may makeup an additional rule. Ceiling shots - the player may use the force to play a shot by closing their eyes andthrowing the matchbox so that it hits the ceiling and lands on the table. If it does not hit the ceiling, it is a foulshot.If matches fall from the matchbox during play, that many fingers must be drunk by the player who threw the box.The matchbox must not be tampered with when using this ruleThe ModellerSubmitter: Evelyn NapetschnigCategory: Creative,Farewell Party,Indoor,LBG Weekend,PartyNumber of players: 10 - 20
  • 100. Duration: 20 min.Materials: Clothes, accessories, ties, hats, ribbons etcThe players who wish to take part in the competition "The best style" are invited to come behind the scenes orinto the other room. With the help of different attributes of fashion (clothes, accessories, ties, hats, ribbons etc.)they must construct something original, bright and stylish. Its so called "freak style". Each modeller chooses "amodel" among the spectators. "The models" represent the works of "the modellers". With the help of applausethe spectators choose "the best modeller". "The best modeller" is given a costly present (perfume, perfumedwater etc.)The Moon LandingSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,TrainingNumber of players: 10 - 50Duration: 60 min.The aim of the game is to show what group-pressure can accomplish. It requires a very thorough preparationand discussion among the game leaders what you want to discuss afterwards. It is without question the bestgame ever to show what happens, when (a) powerful person(s) decide to “fuck” you.The rules: Do not tell the participants the aim of the game. Just explain, that it is a survival game and nothingmore. Everyone gets a written instruction, which gives the background for the situation (the group has bymistake landed on the moon. There is a possibility of returning to Earth in an emergency space shuttle with alimited capacity). Along with the instructions is a list of 15 different things, which they can bring. They musthowever prioritise these things. First, each participant makes his/her own priority list, then in small groups (7-8),and at last in plenary. The 15 items:Box of matchesConcentrated food30m of nylon ropeParachute silkTransportable heater2 pcs. 0,75 guns2 kg dried milkC02 containers2 oxygen containers, both of them are 50 kgShort-wave transmitterMap of starsMagnetic compass50 l waterEmergency flares (red)First aid kit with injections syringesGame leader instructions:- A minority in the group must get the vital radio placed as the least necessary itemand useless gun as the most vital.- Before the game starts, you have to pick out the 1/5 of the group whoappears to be strong willed persons (the "natural leaders", well-talking, dominative). It is very important that youpick out the best and gather all leaders for a meeting without the others noticing it. At the meeting you explainthe real aim of the game. Stress that this is a serious exercise and that they must work hard. It is theirresponsibility. Let them agree on the tactics, which should include the following:1.The participants are divided into groups of 7-8 with at least 2 insiders in each group.2.One insider in each group let him/her be appointed as the chairperson and writes down the priorities of the
  • 101. group.3.The insiders make the group start the prioritising from the bottom.4.The insiders argue that the radio is totally unsuitable for communication on the moon and in space with thefollowing (wrong) arguments: Short-wave transmitters do not transmit very far. Typical short-waveradiobroadcasts can’t be received from above 40-50 km from the transmitter. The transmission is very easilydisturbed by noise (this is correct). The insiders must not give in, until the radio has been placed among theleast important items.5.As soon as the radio has been placed down on the list, the insiders agree that every other item is close tounnecessary compared to the gun.6.The gun must be placed high on the list. The insiders argue that it is vital (use your imagination!). E.g. the guncan be used to open the door inside shuttle, if it could have stuck. Or the gun is very good to maintain orderwhen people panic.7.If the group decides to vote on the things, the insiders should try to achieve the following: when you e.g. havecome to the 7th least important item, make a vote between only 3-4 items. The item that gets the most votes isplaced as no.7. The insiders just avoid voting on the gun before the last vote.8.In plenary two of the most dominating people is suggested as chairpersons by the other insiders and iselected. One of them takes notes -If possible on the blackboard (During plenary the game leader(s) collect theindividual and group priority lists and calculate the average priority of each item).9.In plenary all insiders should use long speeches, sound as experts, use manipulating voting procedure (as inno.7), and the chairpersons should cut off counter arguments referring to the time etc.(not too obviousthough).When the priority list for the plenary is finished, the game leader reveals the true aim of the game andshows the score for each item when done individually, in groups and in plenum.Discuss: How did you feel in the 3 situations? Were you afraid of not having enough knowledge? Why didnt themajority protest or take over? What about the minority, what did they do? Have you experienced anything likethis before? How does it feel to be able to get your own ideas through? Comments on the items:These are the comments that professional astronauts had about the different items:12 oxygen containers of 50 kg.250 1 water3Map of stars (to find your way to the shuttle)4Concentrated food (supplies are necessary)5Short-wave transmitter (to communicate with the main ship)630 m of nylon rope (can be used for climbing)7First aid kit with syringes (pills, bandage, medicine)8Parachute silk (to protect you from the sun)9C02 containers10Emergency flares (red)112 pcs. 0,75 guns122 kg dried milk (mix it with water - nutrient)13Magnetic compass (no magnetic pole on the Moon)14Box of matches (you cannot use then on the moon - no oxygen)15Transportable heater (only usable in Stationary quarters)Long and medium radio&#64979;waves (e.g. with a wavelength of more than 100 m) are well reflected on theionosphere 400 km above ground - and they are therefore very good for use on Earth. Short radio-waves on theother hand is not reflected very well - their range on Earth is short. They are, however, very good in space.
  • 102. The More Haste- The Less SpeedSubmitter: Evelyn NapetschnigCategory: Indoor,Physical Activity,Teambuilding,TrainingNumber of players: 8 - 25Duration: 15 min.Materials: Rattle, elastic lacePut a rattle on a round elastic lace. The players have the round elastic laces on their knees. The rattle must bebetween the knees. The players` task is to cover the distance as soon as possible trying not to make noise.The Most FavoriteSubmitter: Radu EpureCategory: Farewell Party,Indoor,Kissing,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Sexy,TimeKilling,Welcome PartyNumber of players: 20 - 100Duration: 20 min.Materials: LipsticksThe player who manages in a fixed time to get as many kisses as possible is "the most favourite". The kissesare counted by the signs of lipsticks left on the players.The Most Practical GentlemanSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,LBG Weekend,TrainingNumber of players: 2 - 50Duration: 10 min.Materials: Toy lorry, fruits, vegetables, sweetsFill a toy lorry with any vegetables, fruit or nuts. Tie a string to the lorry. Attach a stick to the end of the string.The object is to wind the string on the stick as fast as possible, trying not to spill the contents of the lorry. Thejury determines "the fastest" driver with the help of the stop-watch. The gentleman who manages to deliver theload safe and sound in the shortest period of time is the most practical gentleman.The name gameSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 5 - 20Duration: 10 min.Explain to participants that you are going to ask them to play "The Name Game." You will ask each person tointroduce themselves, going person-to-person either clockwise or counter-clockwise around the group. Each
  • 103. person will be asked to introduce themselves by giving at least their name, their affiliation, and an interestingtopic of choice (either you pick a topic such as Your ideal vacation..." or playfully ask the group-as-a-wholewhat theyd like to know about each other).Hints:The main task for each person in The Name Game is to remember enough about each person so they couldstart from the beginning of the group and remember the names of all those who had introduced themselves thusfar. Remind participants they are not to take notes during The Name Game.Variations:A nice variation of The Name Game is to break after someone has named all everyone else in the group, andencourage people to break up into "affinity groups" with others theyd like to talk with. In these smaller groups,any number of light topics can be used to help participants get to know each other a bit better.Number of players:Minimum: from 5 to 12Maximum: from 12 to 20The one coinSubmitter: Roberto SpellucciCategory: Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 3 - 15Duration: 30 min.Materials: 1 coinSomeone is declared coin flipper. He flips the coin for each player. If they guess heads or tails correctly, it goesto the next player. If not, they drink 2 fingers.The PigeonSubmitter: Herve TungaCategory: Afterparty,Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,PartyNumber of players: 4 - 15Duration: 999 min.Materials: A lot of Alcohol2 diceFancy headgearPlayers have to decide the meaning of a shot (= minimum quantity to drink).Rules about combinations of scores when a player has launched the dice:2-1 You are the new PIGEON and you have to drink a shot and wear the fancy hat2-2 You may choose a new PIGEON3-X The PIGEON drinks one shot3-3 The PIGEON drinks two shotsY-Y a double = identical scores on dice
  • 104. You distribute Y shot(s) to other players and play again.You may split the shot.Ex: Y = 5 => 3 shots to player A2 shots to player BIf you perform 3 doubles at a row, you drink your glass to the bottom.sum = 6 The previous player drinks 2 shotssum = 7 You drink 2 shotssum = 8 The next player drinks 2 shotssum = 9 Change the direction of the runsum = 10 Hand on your forehead as fast as possible; the last one drinks its glass to the bottom.For the first run, each players launch, clockwise, the dice until a PIGEON is chosen, without drinking. ThePIGEON wear the fancy hat.When the PIGEON is chosen, you can start to to play and to drink.Of course, you have to combine all the rules when necessary.Ex: You score =>2-2- You may choose a new PIGEON- You distribute 2 shots to other players- You play againEnjoy !The SaddestSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,Killing,LBG Weekend,PartyNumber of players: 10 - 20Duration: 10 min.The object of the players is to keep from laughing. The players get into a circle facing each other. One of theplayers says: "Ha!". The following says "Ha-ha!", the third continues "Ha-ha-ha!" and soon. If someonepronounces the wrong number of "ha" or laughs, he/she is out. The players who are out of the game try to makeall the rest players (those who are still in the game) laugh. The player who laughs the last is the winner.The StalkerSubmitter: Anna TravessetCategory: Get2know,Meeting,Outdoor,Party,Physical Activity,Reflex,Time Killing,TrainingNumber of players: 8 - 20Duration: 20 min.Materials: Blindfolds, stonesHalf the group is given blindfolds to wear. These players are placed in scatter formation within the boundaries ofthe playing area. A stone is placed between their fee, but not touching them.The other half of the group (theones that can see) begin to stalk the blindfolded players in an effort to obtain the stone from between their feet.In an attempt to pinpoint a stalker, the blindfolded players may point to a sound. If a stalker is there, the two
  • 105. players switch positions.Stalkers try to collect as many stones as possible without being caught.The Stalker (variation)Submitter: Anna TravessetCategory: Get2know,Meeting,Outdoor,Party,Physical Activity,Reflex,Time KillingNumber of players: 8 - 20Duration: 20 min.Materials: Blindfolds, stonesThis is a terrific evening program variation to the original Stalker game. The players protecting the stonebetween their feet are given flashlights. When they think they know the location of a stalker, instead of pointingto him, they flash the light in the direction from where they hear the noise. Each player is given three separateflashes of light before losing his stone to the nearest stalkerThe TruthSubmitter: Evelyn NapetschnigCategory: Around the table,Get2know,Indoor,Killing,LBG Weekend,Welcome PartyNumber of players: 5 - 10Duration: 20 min.Materials: TabelThe number of the players is more than 2. All the players put their both hands with the palms down on the table(the left hand goes first, the right one the second). The players make a pyramid of their hands in the center ofthe table. The player whose hand is on the top of the pyramid (the player who puts his right hand on thepyramid the last) names any number, e.g. 5. The players begin to count from the hand on the top of thepyramid: the player whose hand is on the top moves away his/her hand-1, then the next player-2 etc. till 5. Theplayer whose hand is number 5 must answer the leaders question.The players must give true answers to the questions. If the answer is not true the leader doesnt accept it. Thisgame is suitable for making acquaintance. If the answer is accepted the game begins a new. Everybody tries toput the hands in the middle of the pyramid so as not to be a leader.The Worst TipplerSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Time Killing,WelcomePartyNumber of players: 4 - 8Duration: 15 min.One of the philosophers said: "Do not drink more than your head can bear". We shall not drink but we shallmeasure the size of the head of each player so as to find the player of the greatest endurance.ThingsSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Party,Teambuilding,Thinking,Training
  • 106. Number of players: 4 - 6Duration: 15 min.Materials: things, e.g. a telephone, pencils, socks with holes in them, a piece of wood, a picture, a deck ofcards etc.Each group gets one thing. The groups prepare a situation connected to the thing &#64979; it is allowed to useit only as an inspiration. The game leader can help by asking questions e.g., what do you use it for? How was itmade? Does it remind you of something? How does it look? Is it heavy, clumsy, beautiful, old, new? Take care,though, that you dont limit the participants’ own ideas. Let the groups perform the situation in front of eachother.This is a...Submitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Reflex,Thinking,TrainingNumber of players: 5 - 15Duration: 15 min.Materials: Some objects to passSit all participants in a circle. Select as many objects as there are people in the circle. For this example, the firstobject is a toothbrush, the second is a pine cone, and the third is a rock. Start the game by saying:#1 This is a toothbrush.#2 A What?#1 A Toothbrush.#2 A What?#1 A Toothbrush.#2 A What?#1 A Toothbrush.#2 OH!!!Now it gets tricky.#1 introduces a new object to #2 while #2 introduces the toothbrush to #3. Turn your head to the person you aretalking to.#1 This is a pine cone.#2 A What?#1 A pine cone.#2 A What?#1 A pine cone.#2 A What?#1 A pine cone.#2 OH!!!!#2 This is a toothbrush.#3 A What?#2 A Toothbrush.#3 A What?#2 A Toothbrush.#3 A What?
  • 107. #2 A Toothbrush.#3 OH!!!!Now it gets trickier.While #1 introduces a new object to #2, #2 introduces the pine cone to #3 and #3 introduces the toothbrush to#4.#1 This is a rock.#2 This is a pinecone.#3 This is a toothbrush#2 A What?#3 A What?#4 A What?#1 A rock.#2 A pinecone.#3 A toothbrush.#2 A What?#3 A What?#4 A What?#1 A rock.#2 A pinecone.#3 A toothbrush.#2 A What?#3 A What?#4 A What?#1 A rock.#2 A pinecone.#3 A toothbrush.#2 OH!!!!#3 OH!!!!#4 OH!!!!Continue until all of the objects are passed around the circle several times and people aretired of the game.Three manSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 4 - 15Duration: 30 min.Materials: Table, 2 dices,drinksThis is a heavy drinking game and the fun comes in when people are just learning what to do and they screw-up, or get so wasted they forget what to do. As long as one person knows the plays... everyone is able to catchon.Everyone rolls a die until a three is rolled. That individual is the "Three Man" and the game starts. We proceedby allowing each individual to take turns rolling the 2 dice and perform specified activities as directed by the roll(listed below). The last person to perform the tasks takes a drink. One person rolls till they get a "dead roll".Anytime a three is rolled: "Three Man" drinks.
  • 108. :: 1-2 = everyone touches glass to edge of table last one drinks:: 1-4 = everyone puts thumb to forehead, last one drinks:: 1-5 = social... everyone takes a drink:: 7 = person to the right of roller takes a drink:: 11 = person to left of roller takes a drink doubles = roller gives the total number ofdrinks away to anyone EXCEPT three-man:: if given to three man the roller becomes the new three-man:: if die roll off table (dice abuse) = roller drinks:: if someone spills drink (drink abuse) = culprit drinks:: 1-1 = person of rollers choice takes a drink:: any roll not listed is a "dead roll" and the dice get passed on to next roller.Three PhrasesSubmitter: Evelyn NapetschnigNumber of players: 5 - 50Duration: 15 min.The leader declares that no one of the present people can repeat three short phrases after him/her.Of course, the present people dont agree with him/her. Then the leader pronounces the phrase c.f."Today the weather is good." All the players confidently repeat it. After that the leader as though in confusiontrying to find a phrase, pronounces the second phrase. Its again repeated by the players.Then the leader quickly and confidently pronounces: "Here youre wrong!" The players are in confusion. And theleader explains that the third phrase the players had to repeat was "Here youre wrong!"Throw Boot (Wellington)Submitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 6 - 20Duration: 20 min.Materials: One boot (or wellington), two ropesDivide the players into groups with equal number of players. Make two lines with the ropes, apart from 1-2meters frrom each other. And place the players 1-2 meters in front of the closest line. The players stand facingthe ropes and throw the boot that they will be holding between their legs. Passing the first line is 1, pasing bothof them is 2 points. The team that makes the highest point wins.VARIATIONS:?Different throwing styles may be tried (be creative)? A ball or a different material may be used instead of bootTie a KnotSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Training,Wake Up
  • 109. Number of players: 4 - 4Duration: 10 min.Divide everyone into groups of 4. Each group gets a piece of rope, 2 m long. All persons are asked to reach outa hand and grab the rope firmly and not let it go. The task is to tie a knot on the rope without letting go off theropeTie A Yellow RibbonSubmitter: Radu EpureCategory: Get2know,Indoor,Meeting,Outdoor,Party,Physical Activity,Thinking,Welcome PartyNumber of players: 20 - 50Duration: 60 min.Materials: A yarn or ribbonCut the ribbon/yarn up into various lengths (at least 100-400 uneven pieces). Put everyone into pairs, and havethem search throughout the house to find as many pieces of ribbon/yarn as they possibly can. They must workwith their partner to tie each piece of ribbon/yarn together to create one long piece of yarn/ribbon. Whoever hasthe longest piece of ribbon/yarn at the end of 5 minutes wins the game (It is OK if not every piece of ribbon isfound).This is a great way to introduce everyone if you have an even number of people at your party.Timber!Submitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Reflex,ThinkingNumber of players: 5 - 8Duration: 8 min.Materials: StavesThe players form a circle facing inwards and are given a stave each to hold upright in front of them. The leaderwill call a direction and a number (e.g. 2 to your left). Each player must let go of their stave (they must not pushit, simply let it go in an upright position) and move to grab the appropriate stave (e.g. the second one on theirleft) before it hits the ground. If the stave hits the ground first they are out. The circle closes up any gaps andcontinues play. Play continues until only one player is left.HInts: Players must not push their staves, only let them go gently | The players form a circle facing inwards andare given a stave each to hold upVariation: To make a more challenging game, call the directions faster and furtherTo Roll up - To UnwindSubmitter: Pablo de la ConcepcionCategory: Beach,Farewell Party,Get2know,Indoor,Party,Physical ActivityNumber of players: 15 - 9999Duration: 30 min.Materials: MusicAs the instructor pronounces "to roll up" he/she stretches the hands wide as though he/she wants to embrace
  • 110. the whole world. He/she asks everyone to do the same. As the instructor pronounces "to unwind" he/sheembraces the player next to him/her. Everyone does the same.Hints:The tempo should be rising gradually. This game is a good warming-up at discos or parties.To Your RightSubmitter: Anna TravessetCategory: Farewell Party,Indoor,LBG Weekend,Training,Welcome PartyNumber of players: 10 - 60Duration: 15 min.Materials: a completely dark room or a scarf for everyoneEverybody stands. First, put out the light. Then explain the rules of the game to the participants. Everyone hasto walk around to find the one, that was seated to their right and take the hand of that person. When a chain hasbeen made, the light is put on again.Toilet paper - Go RoundSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Physical Activity,Welcome PartyNumber of players: 15 - 20Duration: 30 min.Materials: 1 roll of toilet paperPass around a roll of toilet paper and say something like "just in case this meeting gets a little messy, everyoneneeds to take some" (with no other qualifiers or instruction). Then go on with other business (agenda, minutes,"housekeeping" items...) as the roll makes it way around the room.Some folks by nature will take many "squares" and some just a few.. once everyone has had the roll, andyouve finished other business, ask everyone to introduce themselves and share with the group as many"things" about themselves as number of "squares"they took! You can suggest the "things" be generic or make it work-related.. you choose.TrainsSubmitter: Sandra EspinosaCategory: LBG Weekend,Outdoor,Physical Activity,Wake UpNumber of players: 5 - 15Duration: 8 min.Materials: BallThe players stand in a large circle. A certain number of players (depending upon how many you have) form atrain by holding on to the person in front. When the game starts the train runs around the circle. The players inthe circle pass the ball around the circle from player to player. Once the ball has gone round the circle twice the
  • 111. train stops and the number of laps they managed is counted. Play then switches over to a new train andrepeated. The train with the highest score wins.Travel GameSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Teambuilding,Thinking,TrainingNumber of players: 30 - 999Duration: 60 min.Materials: copies of the papers mentioned here, room for the participantsThe travel game tries to test your cultural awareness. The objective of the game is to gain entry to as manydifferent countries as possible. In order to be able to visit a country, first of all you need a visa and you need tohave a fair idea of the society you want to visit.At the beginning of the game, youll receive one "StatementSheet" and 10 Visas. On the Statement Sheet you find 20 statements. Circle those 4 statements that bestrepresent your cultural environment.You earn a visit to a country by walking up to the person coming from thatcountry, giving him/her a visa, and telling him/her which 2 statements in your opinion best represent his/hercultural environment. If those 2 statements are/both circled on his/her Statement Sheet, you have earned a visato that particular country. You will get your visa back, and he/she will sign the visa column on the back of yourStatement Sheet. You can then use the same visa to try for on other visit.If the 2 statements you have chosenare not both circled on his/her sheet, you will not be able to visit that particular country. He/she will also crossthe "unsuccessful trial" column on the back of your Statement Sheet.If somebody wants to visit your owncountry, he/she has to give you a visa application, and tell you which 2 statements he/she thinks describe thecultural environment in your country. If there are 2 statements you circled on your Statement Sheet, you returnyour visa and sign the “visit” column on his/her Statement Sheet. Also, you count the number of visits on the“Visits received” column on the back of your own Statement Sheet.If the statements are not both correct (if youdidnt have them both circled on your own Statement Sheet); you cross the visa application you just receivedand you keep it, and you cross the “Unsuccessful Trial” column on the back of his/her StatementSheet.Evaluation: your own performance can be measured from the back of your own Statement Sheet. It liststhe number of Unsuccessful Trials, as well as the number of visits you made to the various countries.The groupperformance will be calculated from the figures on the bottom of the various Statement Sheets. Please add upthe number of "Unsuccessful Trials" other persons did to visit your country in the appropriate box. Also, add thenumber of crossed visa applications you hold and put the number in the other box on the back of yourStatement Sheet. These numbers will then be collected and analysed.Statement Sheet1 In my country it isnot acceptable to live with a partner before marriage.2.Our society is culturally divided by language.3.In mycountry a philosophical approach is highly regarded.4.In my society, there is no role for the aged.5.If in mysociety people refer to their family, this includes relations beyond blood ties.6.In my country more thantwo&#64979;thirds of the people actively practice their religion.7.In my country everyone is free to express hisor her own political views.8.In my country it is common to stay with one employer for more than fifteen years.9.In my country students are expected to question what they are taught.10.In my society respect is based onage.11.In my society it is not normal to have a party without alcohol.12.Traditions and arts play a major role illmy culture.13.In interpersonal disagreements it is normal to express oneself through armmovements and araised voice.14.In my country, the use of a fork and knife is not normal.15.In my country, it is not normal for mento kiss each other on greeting.16.In my culture it is not accepted to touch while talking.17.In my country, lack ofpunctuality is a sign of disrespect.18.In my country, it is common that individuals will sacrifice their ownindividual freedom for ambition.19.In my country, material wealth is an important factor in determining anindividuals standing in society.20.We like to think of our country as an example of multiculturalharmony.VisaVISAVISAVISAVISA
  • 112. VISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAStatement SheetCountryUnsuccessful trialVisitCountryUnsuccessful trialVisitHow many visitors did you get?How many got your visa?TreeSubmitter: Anna TravessetCategory: Beach,Farewell Party,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Training,WakeUp,Welcome PartyNumber of players: 8 - 10Duration: 10 min.An old and well-known exercise. Stand in a circle. One volunteer goes into the middle. The person closes hiseyes, relaxes completely and falls with a straight back in one or other direction. The people who stand in thecircle catch him, transport him to upright position, and then push him in a new direction. BE AWARE it is veryimportant that the circle catches the volunteer by going down in their knees and make the pushes and catchesas gently as possible.Variations:Backward Fall and Catch: Divide into pairs. Partners stand a relative distance, one person behind the other, butboth facing the same direction. The person in front allows herself to fall back and be caught by her partner. Thefront pairs must be relaxed. Distance can increase within a safe limit as the confidence grows.Two and Two Make One: Leader asks the group to space out. Each person individually will see how far he orshe can lean over without falling. People then pair up and see what a difference others support can make inrepeating the exercise.Discuss observations afterwards about the involved feeling of trust. Drive comparison.
  • 113. TriadSubmitter: Anna TravessetCategory: Outdoor,Party,Physical ActivityNumber of players: 6 - 18Duration: 20 min.Materials: 3 soccer balls painted white; 6 markers with reflectors attached (to make 3 goals)Divide the players into three teams. On the playing field, set up three goals in the shape of a triangle.The gamebegins with a jump ball in the center of the field. All three balls are put into circulation at once and players try tomove the ball through either of their opponents goals.The balls may be rolled, kicked or thrown to team-mates.No player may hold a ball longer than five seconds.Teams devise strategies to protect their own goal, whiletrying to advance to score goals.Triangle tagSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 4 - 4Duration: 5 min.This is a tag game for four people. Three of the group members hold hands in a circle and one of them isdesignated to be caught. The chaser remains of the outside of the circle and tries to tag the designated person.There is no breaking through the triangle!Trust WalkSubmitter: Anna TravessetCategory: Beach,Creative,Get2know,Indoor,LBG Weekend,Outdoor,Party,Teambuilding,Training,WalkNumber of players: 2 - 50Duration: 10 min.Materials: Open spaceEmphasize that this is a non-verbal experience. Choose a partner that you would like to know better. A closeseyes (or is blindfolded), B leads him and helps him to experience the world around through his other 4 senses.Communicate with each other through touch. Protect your partner, let him know you care, very gentle. After 5-20 min., switch roles. After an equal time, lead your partner back here. Discuss the experience with yourpartner, then join the group and do a round of ?I discovered ...?Tunnel relaySubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical ActivityNumber of players: 10 - 20Duration: 10 min.Materials: 2 ballsEach team stands in a single line (players one yard behind each other with feet apart). At the signal, the firstplayer of each team rolls the ball between their legs so that it passes through the legs of the other players on
  • 114. their team and is caught by the player at the end of the line. Player then runs with the ball to the front of the line,and repeats the procedure. The game ends when the first player of one team has again reached the top of theline. If the ball rolls out on one side of the tunnel, it must be brought back to the same place, and rolled to theend.You can vary the game by having players run to front of line with ball between their legs, or by pushing the ballwith their head, on their hands and knees.Turska = cod = circle of deathSubmitter: Taru ÖsterCategory: Drinking,Indoor,LBG Weekend,Meeting,Motivation Weekend,Time Killing,Welcome PartyNumber of players: 5 - 20Duration: 60 min.Materials: *Playing cards (normal=poker)*Beer/Cider/etc. in cans1. The cards are placed in a circle formation on the table/floor... (face down). This is the circle of death2. The participants gather around the cards with their cans3. On of the participants takes a card from the circle and places it face up front of him4. The next one does the same5. When there is a connection (= two or more cards next to each other have the same number or "figure" (heart,etc.)) the person after those people counts until the value of the biggest card (included in the connection). Thepeople involved in the connection drink as long as their cards show (the number)Some rules:* If the drinking person managaes to finish the beer before the counter stops counting (his number) the counterdrinks bottoms up* The counter has to keep the pace when counting, but can decide in the beginning how fast he wants to count.* Nobody can touch the cans of others.* When it seems that the cards are disappearing from the table the players should place their old cards in thecircleMore info and personal training: LBG HelsinkiTwo Truths & A LieSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 12 - 24Duration: 20 min.In groups of three to eight (depending on how much time you want to devote to this exercise) have individualstake turns making three statements about themselves -- two which are true; one that is a lie.After an individual makes their statements, the other folks in the group discuss among themselves which seemmost plausible and what is most likely to be the lie.Once they come to some sort of consensus, the individual who made the statements not only tells which is the"lie" but also provides a bit more background about the "truths" as well as what made them think folks mighthave thought the "lie" was a "truth".
  • 115. Hints:This game works well with groups that are new to one another. It is often surprising how relative strangers caninstinctively pick up the nuances between truths and lies based on very little information.The game also works well with groups that have been together awhile and think they know a lot about eachother.Number of Players:Minimum: 3*group numberMaximum: 8*group numberUltimate deck tennisSubmitter: Sandra EspinosaCategory: Beach,Outdoor,Physical Activity,ReflexNumber of players: 8 - 14Duration: 10 min.Materials: several ringsGet players used to throwing and catching rings. Rings must be caught by letting it fall over their hand and ontotheir arm. Participants may not grasp the ring. Split groups up into two teams. To score a goal, the ring must bepassed to another player who is behind the end-of-the-field goal line. The ring must be “speared” correctly, orthere is no goal. To qualify for a goal attempt, the team must have completed seven passes - NOT back andforth between two people. If the ring is missed or dropped, it automatically goes to the other team. A player canrun as far as they want with the ring, but once they stop, they must remain stopped until they have passed thering.Ultimate FrisbeeSubmitter: Sandra EspinosaCategory: LBG Weekend,Outdoor,Physical ActivityNumber of players: 8 - 14Duration: 8 min.Materials: FrisbeesDivide the group into two teams. Now set up two areas where points can be scored. Usually this is end zones,but to make it interesting, set up circle goals or use a number of different goals. The object of the game is forthe team to pass their Frisbee into their goal area. Stress the more passes, the better. If the Frisbee hits theground, possession switches to the other team. When it hits the ground, it stays right where it is and the otherteam starts there.Underwear SwimmingSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,TeambuildingNumber of players: 10 - 20Duration: 20 min.Materials: 2 pair of flippers, 2 glasses of water
  • 116. Give a pair of flippers and a glass of water to each team. The first player stands at the start-line, gets on theflippers, takes the glass of water and lifts it above the head. So he/she is "under the water".At the signal the players begin to move forwards. On having covered the fixed distance the first "submariner"passes the flippers and the glass to the next player. If the water spilled from the glass after the first run, addsome more water.Up and FlySubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Training,Wake Up,WaterNumber of players: 5 - 7Duration: 10 min.Ask a volunteer to stand in the middle of a circle. Everyone gets a hold in the centre person so that they cansupport and lift. The centre person starts hopping high into the air - and the circle helps giving altitude.Value of ValuesSubmitter: Anna TravessetCategory: Creative,Indoor,Thinking,TrainingNumber of players: 4 - 10Duration: 60 min.Materials: copies of values and instructionsDivide people into countries (4-10 in each group) - it can be their real countries. Hand out theinstructions.Instructions: This game will give you an impression of the value of a value.1.Read the values handed to you.2.Each country will receive € 500: 4* 100 € and 2*50 €. You can not spend more than € 500 during the auction.You can, however, join with another individual to spend this limit.3.Fill out the (maximum) 5 values you want to buy, and the price you want to pay for each value.4.The auctioneer will start from € 100, and you can bid higher if you like. The assistant will collect the money,and the accountant will register the values that are bought for each country as well as the price paid.5.After the auction, you will be able to buy and sell values with other countries for 15 minutes. Each purchasemust be registered with the accountant. The value can be shared among any member of interested parties. Forexample, if the value had one owner originally, and three others offer to buy into the value (similar to companyshare) then the value of the value will increase by the amount paid by three individuals.6.The final distribution of the values over the countries will be analysed by the auction team.Phase 1Each delegate participates individually.1.Read the list of values. Consider carefully which values are most important to you (personally and fromorganisational point of view).2.Find out the 5 most important values to you (in order of importance).¨Honesty: Telling the truth and livingaccording to the rules set by the environment.¨Loyalty: Being supportive by reason of the person/organisation not by reason of the fact.¨Selflessness: Considering the complete perspective without prioritising yourself.¨Tolerance: Open-minded, accepting many different opinions as attitudes.¨Humility: Being humble, to be able to interact with everybody in a way the other is used to.
  • 117. ¨Responsibility: Carrying out tasks and accepting the consequence of these.¨Fairness: Giving everybody the same chances or opportunities.¨Respect: Upholding the feelings and ideas of other people.¨Commitment: Having dedication and involvement.¨Family: Having a warm, pleasant family life with a partner and possibly children.¨Health: Having a good mentaland physical condition.¨Freedom: Having no restriction on your behaviour and thoughts.¨Love: Feeling that you are the most important person in the world for at least one person, and communicatingperfectly with that person.¨Knowledge: Possessing knowledge and appreciation for music, art, theatre, science 1iterature, sport,economics etc.¨Adventure: Being able to break new exciting trails or to participate in activities with excitement such asmountain climbing, white-water rafting, skiing, hand-gliding etc.¨Nature: Having the opportunity to spend time with nature, to enjoy it, and to communicate with it.¨Achievement: Having a feeling of satisfaction from completing lots of tasks successfully and efficiently beingresult&#64979;oriented.¨Religion: Being able to hold deep religious beliefs and to commit yourself to them.¨Prestige: Having an occupation which society looks up to, such as a medical doctor, judge, engineer etc.¨Independence: Being able to make decisions for yourself without having to consult others.¨Helping: Being able to contribute to the emotional, physical, and/or educational welfare of other people throughyour occupation.¨Security: Living without the need to work or worry.¨Variety: Enjoying different people, activities and places.¨Leadership: Being in an occupation that allows you to direct or influence people and policies.¨Leisure: Enjoying activities outside your occupation for personal time.¨Materialism: Accumulating of possessions.¨Integrity: Following your principles.¨Friendship: Building a strong personal bond with others.Phase 2:Below are a number of problematic situations. You are required to write down what you would do in thatsituation. During the discussion of the case, you must answer two questions:1. What would you do in the situations described?2. What are the underlying values?Rank the values on individual basis. This ranking is your estimation of themost important to the least important values derived from the cases.It is important to approach these casesfrom the perspective of how you would react inyour ideal situation.The cases are designed to allow you toexamine the influence of values on decisions. There are no right or wrong answers to the cases except thosewhich you consider to be important.Ranking of values:123456789
  • 118. 10Phase 3:Discuss in groups what the group would have done in each situation and decide as a group what valuesunderline each choice.In the following spaces, list the values you would like to buy with your money:Name of value Highest price you would payTotal:$500VampireSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Party,Welcome PartyNumber of players: 10 - 20Duration: 10 min.Materials: People, (handkerchiefs or scarves to cover the eyes- but people can be simply asked to close theireyes and not cheat).All the participants have closed eyes. One person is the vampire. Everybody is moving around the room. Whenthe person is bitten by the vampire in the arm (in a delicate way !), he gives a shout or a vicious laughter andalso becomes the vampire starting from now on biting others. The vampires have also closed eyes all the time,so nobody knows who is the vampire in fact. When two vampires bite each other, they turn into normal peopleagain.The game ends when everyone is back a human being- not a vampire or when it gets too boring andmonotonous.Walking BallSubmitter: Anna TravessetCategory: Afterparty,Creative,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Sexy,Training,WelcomePartyNumber of players: 15 - 60Duration: 15 min.Materials: a spoon for everyone, one or more small balls/pellets (or eggs, oranges etc.)Everyone stands in a long line or a circle with a clean spoon in their mouths. The game leader places one ormore balls in some of the spoons. The task is to give the ball to the next person without loosing or touching theball with the hands.Variation:place the ball under your chin and chest. Give it to the next person (that has to hold it in the same position)without touching it with any other part of your body.
  • 119. Wave Your HandsSubmitter: Evelyn NapetschnigCategory: Bus,Indoor,Killing,Meeting,Time Killing,Training,Wake UpNumber of players: 10 - 20Duration: 10 min.The leader suggests the players to put their right hands to their heads and to extend the left hands with thethumbs up, saying "Well!" Then the players clap their hands and do the same with the opposite hands.What is Behind the BackSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,LBG Weekend,Outdoor,Physical Activity,Reflex,Teambuilding,Training,WelcomePartyNumber of players: 5 - 50Duration: 15 min.Materials: Papers, anything to drawTwo players take part in this game. They are rivals. Pin well-defined pictures and paper circles with thenumbers (c.f. 96, 105 etc.) on the backs of the players. The players are in the circle. (The circle may be drawnwith the chalk on the floor.) They stand on one foot. Their task is to catch sight of the picture and number on therivals back, jumping on one foot. The player who is the first in "deciphering" the rival is the winner.Where is the CoinSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,MeetingNumber of players: 10 - 30Duration: 5 min.Materials: 2 coinsStand in a circle everybody, one person stays in the middle with his eyes closed. The rest have their hands likethe Egyptian Pharaohs &#61514; elbows bent with palms open at the sides of their body. Then put the fingersof your left hands in the shape of the Italian CATZO expression. Move your left hand to the open right palm andact as if you are picking something from your hand and going to put it in your neighbours hand (right hand alsoopen). The coins start to circle around, the movement of all hands is synchronised (all hands perform thepicking movement at the same time). The person in the middle opens his eyes and tries to find a coin. When hedoes then the person with whom he found the coin goes to the middle! and the game goes on!Where To Invest?Submitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 30 min.
  • 120. Materials: Sheets of paper in order to make bank notesThe instructor asks 2 pairs to participate in this game (in each pair there is a lady and a gentleman). Try toopen the network of banks as soon as possible. You deposit only one banknote in each bank. Receive yourentrance fee! (The instructor gives the money candy covers to each pair). You may use pockets, lapels andother secluded places for the banks. Try to register your deposits and open the greatest number of banks assoon as possible. Now get ready, begin! The instructor helps the pairs to fulfil the task. In a minute the instructorsums up: How many banknotes do you have? And you? Great! All the money is profitably invested. Good! Andnow I ask the ladies to change the partners. Your task is to take all the money away from the banks. Get ready.Begin! (The music is playing. The ladies are looking for the money at their rivals partners).Whistle TagSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Physical Activity,Time KillingNumber of players: 12 - 16Duration: 20 min.Materials: one whistle for each hunted leader or staff memberThe group is divided into teams of 6-8 players. The leaders or staff members who are to be hunted are given atwo-minute head start into the playing area (5 acre wooded area is ideal).Teams have to stay together duringthe entire game. Each team begins to hunt the staff members, who are required to blow their whistles at oneminute intervals (or variations which you may want to work out). Leaders may remain mobile, or seek a hidingplace.Teams try to touch as many staff members as possible within the time limit of the game.Captured staff areimmediately freed to run and whistle again. The team who tags the most wins.Variations:As a night game, using flashlights instead of whistles. Same rules apply.Who are You?Submitter: Evelyn NapetschnigCategory: Around the table,Creative,Get2know,Indoor,Killing,LBG Weekend,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 10 min.Materials: Paper and pen for each playerGet ready some sheets of paper, pens or pencils for your guests beforehand. While your guests are still at atable suggest their playing a very interesting and funny game. Each player writes down the list of 10 domesticanimals in a column on his/her sheet of paper. Then the leader asks the first question and the players mustread the answers which they wrote on their sheets of paper under the figure 1. The players read their answersin turn. Then the leader asks the 2nd question and the players must read the word which is written under thefigure 2 etc.The leaders questions may be as follows:Who are you at home?Who are you in private?Who are you in public?Who are you without clothes?Who are you after dinner?
  • 121. What do other people think of you?Who are you at nights?What do you think about yourself?Who are you with your friends?Who are you in fact?Who is it?Submitter: Evelyn NapetschnigCategory: Around the table,Creative,Indoor,Meeting,PartyNumber of players: 8 - 50Duration: 20 min.Materials: Paper sheets, pencils to drawEveryone takes a sheet of paper and at the top of it draws the head either of a men, an animal or a bird. Thenthe sheet must be folded so as the drawn head cant be seen, except a little part of the neck. Then this drawingis passed to the player next to. Now every player has a new sheet with the picture he/she hasnt seen yet.He/she continues drawing. Now everyone draws the body then folds the paper and again passes it to the playernext to. At last must be drawn the low extremities. And now unfold the picture and let you be surprised at seeinga creature youve got!Who is sitting...Submitter: Pablo de la ConcepcionCategory: Beach,Creative,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 10 - 15Duration: 30 min.All of the people are sitting in the circle (on the floor). One person is inside this circle. He is telling as quickly aspossible ?What?s the name of the person sitting on your right / left side?? at the same time pointing to one ofthe persons sitting in the circle. The person must answer the question properly. If he makes a mistake, he takesthe place of the person inside the circle and start asking the same question indicating other people. And theperson who had been so far in the circle is now sitting on the place of the person who didn?t manage to give theproper answer.Hints:The most important thing is to keep the good tempo of the game, quickly saying the questions. Then it is funny,because people change their places very often and growing humorous confusion may be observed.Who Is The Deftest?Submitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Reflex,TrainingNumber of players: 10 - 40Duration: 30 min.Put the figures (toys) on the floor. As the music plays everyone walks around the circle, following the leader.
  • 122. When the music stops everyone must grasp the figure. A person who hasnt a figure is out. The number offigures should lessen every time. The winner is the person who stays till the end of the play.You can play this game also with chairs. When the music stops everyone must sit in one chair.Whos Your Mate?Submitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Party,Thinking,Welcome PartyNumber of players: 8 - 12Duration: 60 min.Materials: Sheets of paperHave one person from each couple leave the room. The host/hostess tailors some planned questions to thegroup and to certain couples. The other half of each couple stays in the room, and answers questions abouttheir mate/date. Theyre supposed to answer each question the way they think their mate/date would respond.They need to write each answer down, so that when their partner returns he/she can give their own answer toeach question. Assign point values for each question that is a match. Then reverse roles of the couples for thenext set of questions. The couple with the most points wins a prize. Make sure the prize is something they canshare!Widows / WidowersSubmitter: Anna TravessetCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Party,Reflex,Training,Welcome PartyNumber of players: 9 - 35Duration: 30 min.Materials: chairs, one per 2 participantsThe chairs are put in circle, facing the middle. One person stands behind each chair with their hands behindtheir back, one sits on each chair &#64979; except one (or more depending on the number: 1 empty chair per 9participants). The one(s) who are standing behind an empty chair is widowed and VERY interested in catchingsomeone to keep him/her company (the sex doesnt matter). The widows (widowers) are very popular and catchsomeone by winking to one of the seated persons. If a seated person discovers the wink, he/she gets up quicklyand runs to the widow. If, however, the person who stands behind the chair of this winked-to person, gets toplace his/her hands on the shoulders of the winked&#64979;to, before the winked&#64979;to leaves the chair,he/she must stay and cannot leave until next time he/she is winked to. After some time, the standing people sitdown and you play another roundWinks of MurderSubmitter: Anna TravessetCategory: Afterparty,Around the table,Beach,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Reflex,TimeKilling,Training,Wake Up,Welcome PartyNumber of players: 8 - 20Duration: 30 min.Materials: one note for each (or a deck of cards)
  • 123. Sit in a circle so that everyone can look into the others eye. Each gets a card &#64979; the one who gets thejack of clubs is the murderer. Only the murderer himself/herself knows it. The murderer kills by winking with oneeye by eye&#64979;contact. When someone is killed, he/she waits a few seconds, and then puts his/her carddown, saying " Im dead". If somebody finds out who the murderer is, he/she can accuse him/her, and the gameis played again with a new murderer.Variation:The one that gets the queen of hearts is the police inspector, only this person can tell who the murderer is. Themurderer can “recruit” a helper by slightly sticking out his/her tongue when looking to someone, they both cankill, but the game is only stopped when the real killer is discovered!With Closed EyesSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Outdoor,Party,TrainingNumber of players: 5 - 50Duration: 15 min.Materials: Any object to hold, thick mittensWith the thick mittens on the hands try to guess what object do you hold.With The Calendars PageSubmitter: Radu EpureCategory: Get2know,Indoor,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 20 - 100Duration: 60 min.Materials: CardboardAs each player enters the hall he/she is given a calendars page. The girls receive even, the boys - oddnumbers. During the party the possessors of the pages are suggested different tasks:1. To gather according to the months.2. To gather according to the days of the weeks.3. To make up the number 1998.4. To make up teams of Tuesdays, Wednesdays, Thursdays etc.5. To find the yesterday (for example "the 25th of December" looks for "the 24th of December" etc.)6. To choose the pair. The last game is played while dancing. Before every new dance the leader announcesany number from 35 to 55. The players must form the pairs so that the sum of their numbers is equal to theannounced number. For example the leader announced number 37. So, the pair may consist of the players withthe numbers 30 and 7, or 18 and 19 on their pages. In all the tasks win the players who are the first to do them.Without WordsSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Outdoor,Thinking,Training
  • 124. Number of players: 10 - 20Duration: 15 min.The game leader, who should have prepared some key questions, chooses a topic. Everyone immediatelystarts playing the situation without preparation. While people are playing, the game leader asks questions to getthings moving. The topic could be a prehistoric tribe &#64979; before the language was invented. Questions:how did they live, how did they communicate, what did they eat, what about status, men&#64979;womenrelationships, where did they live. (Alternatively, the topic could be fish in a net, birds, animals etc.). If you wantto have a discussion afterwards you could try: Did you understand each other? Why and how? Did you getideas (from what others were doing? How were your feelings?Wizards and GelflingsSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Wake UpNumber of players: 6 - 15Duration: 15 min.The leader will begin by choosing two “Wizards.” The wizards will be doing the chasing. The gelflings will berunning from the wizards. Once a gelfling has been tagged by a wizard, the gelfling must freeze, and beginsending out a distress signal. The distress signal is performed by making a fist with the thumb sticking up andpounding on the palm of the other hand. At the same, the frozen gelflings will yell in a high pitch voice, “HELPME! HELP ME!....” At this time, two unfrozen gelflings will run to their frozen buddy’s side and make a bridgewith their hands. Once their hands are locked, they will keep their hands locked and bring their locked handsfrom above the frozen gelfling’s head to the side of the frozen gelfling. At the same time, they will say, “Go freelittle gelfling, go free little gelfling, go free little gelfling (say three times).” The once frozen gelfling can continueplaying.Remarks: When any gelfling is helping free another, they cannot be tagged.You cant see me!Submitter: Anna TravessetNumber of players: 3 - 10Duration: 10 min.The object of this game is to allow the players the opportunity to pretend they are animals, trying to hide fromMan.The group walks a given distance down a nature trail, while the leader explains the rules:Each player isgiven time to hide along the trail. They may travel no more than 15 feet from either side of the trail, and may useanything in the natural environment to provide camouflage.The leader waits about five minutes until all playersare hidden. He walks the distance of the trail ONCE ONLY, and tries to find as many players as possible. Afterhis walk, he calls out, and watches to see where all the successful animals hid.This game can be repeatedmany times, with different players taking the role of the searcher.It is fun to talk about the hiding places thatwere the most successful, and how animals might protect themselves from predators.You cant see me!Submitter: Anna TravessetCategory: Creative,LBG Weekend,Outdoor,Thinking,Time Killing
  • 125. Number of players: 3 - 10Duration: 10 min.The object of this game is to allow the players the opportunity to pretend they are animals, trying to hide fromMan.The group walks a given distance down a nature trail, while the leader explains the rules:Each player isgiven time to hide along the trail. They may travel no more than 15 feet from either side of the trail, and may useanything in the natural environment to provide camouflage.The leader waits about five minutes until all playersare hidden. He walks the distance of the trail ONCE ONLY, and tries to find as many players as possible. Afterhis walk, he calls out, and watches to see where all the successful animals hid.This game can be repeatedmany times, with different players taking the role of the searcher.It is fun to talk about the hiding places thatwere the most successful, and how animals might protect themselves from predators.Youre "It"!Submitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Reflex,Time Killing,Training,Wake UpNumber of players: 10 - 999Duration: 30 min.One or more is/are "it" and must catch the others by touching them. When a person is caught, he stands withspread legs and can be freed by a free person, crawling under the legs.“Take that!”Submitter: Sandra EspinosaCategory: Beach,Indoor,Killing,LBG Weekend,Outdoor,Physical ActivityNumber of players: 5 - 12Duration: 8 min.Materials: Rolled up paperThe players stand in a circle facing inwards. They must all keep silent, close their eyes, and place their handsbehind their backs. A leader walks round and gently places the paper in one of the players’ hands. When theleader then designates a direction and starts the game (e.g. “person to your left, go!”). The player with the paperthen attempts to hit the correct person on the bum with the paper. The person being hit must run all around thecircle and back to their position before they are safe. Play continues until everyone has had a chance with thepaper or until a time limit.Hint: Make it clear only hits on the bum are allowed, not anywhere else!

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