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# Games db 21 dec 2011

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• 1. BEST GamesLatest update: 21 Dec 2011"IX" ExerciseSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,Time Killing,TrainingNumber of players: 5 - 999Duration: 5 min.Materials: overhead projector or blackboardDraw the symbol "IX" on the blackboard. Ask the group to make a 6 (six) out of the symbol with the use of onlyone line. The correct answer is SIX. Discuss: How many interpreted the IX to be the Roman numeral for 9?What is the impact of our assumptions about the nature of a problem? What lessons forproblem&#64979;solving and creativity can we draw from this exercise?4-Goal SoccerSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 8 - 28Duration: 30 min.Materials: A soccer ball, line markings (or cones), 4 soccer goalsPlayers are divided into 4 teams. Each team is responsible for defending one goal. Game starts with the startkick off the team which is selected by tossing a coin. Team members are not allowed to touch the ball with theupper part of their body. The objective is to score the most goals.VARIATIONS:• Allow handling of the ball• Use more than one ball• Use one or more frisbees, foam balls, foxtails, etc.• Use a combination of frisbees, balls, foxtails, etc.5 centsSubmitter: Can CengizCategory: Afterparty,Around the table,Beach,Bus,Farewell Party,Indoor,Meeting,MotivationWeekend,Outdoor,Party,Reflex,Time Killing,Training,Wake Up,WalkNumber of players: 2 - 6Duration: 5 min.Materials: a 5 centsYou need a person to tell the game. The teller will take a 5 cents coin (smaller the better) and press it on his/herforehead for 15 seconds. Then s/he leaves the money there and slaps his/her back of head several times andthe coin will drop. This is what to be told.
• 2. The players will be waiting for the same. But this time the teller or others will press the coin on players foreheadfor 15 secs. and take the coin. Unfortunately, the player will not be able to feel it. Then s/he starts slapping andyou count.This is a joke more than a game. Not a pleasent one but after the ices are broken in between, that could befunny.7-11-DoublesSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Welcome PartyNumber of players: 3 - 10Duration: 30 min.Materials: Beer/Liquor, DiceOne person rolls the dice, if that person rolls a 7-11-or doubles then he picks someone to drink. Whoever hepicks then must take the glass (being sure not to touch it with his hand) and fill it up 1/4 of the way. The objectof the game is to chug that glass before the person rolling the dice rolls another 7-11-double.The person rolling the dice CANNOT touch the dice until the other person touches the glass with his hand. If theroller touches the dice before the drinker touches his glass then the roller must drink. If the drinker does notfinish the glass before the roller rolls a 7-11-doubles then the process is repeated again until he beats the roller.If he beats the roller the dice are then passed to the next person and the game starts over again.Remember that you must roll a 7-11-double to pick someone to drink. Sloppy dice makes the roller drink a fullglass.<b>Remarks</b>: A good suggestion is to place a maximum on the number of drinks that are taken... as asafety precaution.A Little InconvenienceSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Physical Activity,Reflex,WaterNumber of players: 8 - 24Duration: 60 min.Materials: 1 soccer ball; 2 innertubes; 1 waterball; 2 water basketball hoops; blindfolds; string.Divide the players into four teams, and set up a rotation so that each team takes part in each of the followingactivities:1. Sensitivity walk,2. Obstacle course in water, using innertubes.3. dodgeball, and4. water basketball.Each activity is performed with a specific handicap:1) When a team goes on the sensitivity hike, all participants are blindfolded. They simply go on a short hike, andexperience it without sight.2) In a short obstacle course in shallow water (through an innertube, crawl on the bottom then through a secondinnertube) players must not use their arms.3) In the game of dodgeball in shallow water, each players ankles are tied together. One player in the center of
• 4. 3.One talent or skill I like in myself Stress, that each comment must be a positive one. No negative commentsare allowed. (It may take some gentle nudging on your part to get them started). Discuss afterwards in thegroup how many of them who, on hearing the task, smiled slightly, looked at the partner, and said "You go first".Why is this? Was it difficult to start on? How do you feel about it now? Was there something you didnt writedown? Do you recognize yourself in doing that?AlcoholmeterSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Training,Welcome PartyNumber of players: 2 - 12Duration: 20 min.Materials: A large piece of thick paper, a felt-tip-penGive a felt-tip-pen to each of the players. Put "a scale" with the grades 20o, 30o, 40o etc behind them. Thescale is drawn on the large piece of thick paper. The object is to mark the grades on the scale. To do it theparticipants must bend down and pass their arms between the legs. Of course, the participants want to seemsober. Thats why they try to reach the least number.All thoseSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 12Duration: 10 min.Materials: ChairsThe players sit in a circle and one player stands in the middle. The player in the middle calls out something like"All those wearing blue socks". Everyone who is wearing blue socks must get up off their chair and changeplaces with another player. The player in the middle tries to sit on one of the seats before the others fill it. It theymanage to sit on the seat the player who is left without a seat takes their turn in the middle.Animal - Country - CitySubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Reflex,Thinking,Time Killing,TrainingNumber of players: 5 - 10Duration: 30 min.Materials: papers/pens for eachAll get a piece of paper and suggest one or two topics, which everyone writes down. Now, someone chooses aletter, e.g. by saying the alphabet inside and ask another one to say stop. Now the letter is said aloud. The taskis to write down a word for each topic, beginning with the chosen letter. As soon as the first is finished he/shesays ?stop? and points are calculated as follows: ?10 points for each word, you have written down.?15 points ifyou are the only one with a word to a particular topic.?5 points if one or more have the same word.Approx. 10different topics will be sufficient.ExampleLetter -BAnimalCountryCityColourFruit WordsbearBelgiumBostonbrownbananaPoints105101015
• 5. &#64979; More than one person wrote the word Belgium, nobody else wrote anything for the topic ?Fruit?.Apple of DiscordSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,LBG Weekend,Physical Activity,Welcome PartyNumber of players: 10 - 20Duration: 10 min.Materials: An apple to each coupleEach pair holds an apple between their foreheads. The leader gives the commands: "Three steps to the left!","Three steps to the right!", "Squat!", "Jump!" etc. The pairs fulfil them. If the apple drops, the pair is out.Artists VirtuouseSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 8 - 50Duration: 20 min.Materials: Ski stick, felt-tip pen, sheet of paperTie a felt-tip-pen to a ski stick. The task is to draw something or to write a text. The player who fulfils the taskthe fastest and the most accurate gets the prize.HINT: Do not put the stick on the shoulder!As Little Feet as PossibleSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Physical Activity,Teambuilding,Welcome PartyNumber of players: 20 - 40Duration: 10 min.Group the people into 4 groups of five people or more. Each group has to get to the end of the line (around 10meters distance) using as little legs as possible (hands, or body on the floor cannot be used). The group thatmanages the best is the winner. Keep on playing until each group can do better or at least the same as othergroups. If nothing more can be done 2 groups can be joined together and now we have only 2 groups and thegame can start all over again!HINTTry to divide people into groups of more or less equal strengths (same number of girls and boys).AttitudesSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Meeting,Outdoor,Teambuilding,Thinking,Training
• 7. option to provide eyeholes or not.Ball Toss/ Group JuggleSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Welcome PartyNumber of players: 12 - 30Duration: 45 min.Materials: 3 Tennis ballsHave 3 tennis balls handy. Get the group in a circle.Facilitator tosses 1 ball to someone in the group whose name they know saying their name and then the otherpersons name (e.g. Sandy to John). John (person who receives the ball) tosses ball to someone whose namehe knows (e.g. John to Phil). Phil tosses to someone whose name he knows and so on, saying both names allthe way around the circle. The ball is tossed to each person one time only until everyone in the circle gets it andall names have been said.THEN, facilitator starts again and tosses the balls to the same person (Sandy to John to Phil, etc.) only this timewith 2 balls in succession (not at the same time) saying both names, both times. Balls get tossed to the samepeople they were originally tossed to; first one ball, then the next, all the way around the circle stopping whenthey get back to the facilitator.THEN, facilitator starts again only with all three balls this time. Saying names each time, all three balls gettossed, in succession, in the same order until they get back to the facilitator.By the time there are three balls going, it gets pretty chaotic and fun. By now all names have been said so manytimes everyone should have a pretty good idea of whos who and they are pretty warmed up and ready to go. If(I should say, when) someone drops a ball, simply give them a chance to chase it down and just pick up whereyou left off--no need to start again.Hints:In the group, there should be some people who know each other before the gameBanana FeedingSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 10 - 10Duration: 15 min.Materials: 5 BananasThe guys will blindfold the girl who is holding a long banana in her hand. When the music starts, she is requiredto turn a couple of rounds. Once music stops, the girl will stop and attempt to feed the banana to the guy, whowill be squatting like a monkey. The one with the banana in his mouth wins.Baseball
• 8. Submitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 2 - 10Duration: 120 min.Materials: Beer, different sized, glasses, coinsFirst align all the glasses in a line starting with the shot glass in front and the larger glasses lined up behind it inascending order (smallest to largest) each glass should then be filled with beer. The different sized glassesrepresent baseball hits (shot glass is a single, behind that a double, then a triple and finally a home run). Thisgame can be played with as few as two people. The participants are divided into teams hopefully of equal sizeand skill.The game goes like this: each team has three chances (outs) to bounce a quarter into one of the filled glassesfrom a certain distance away from the first glass (shot glass). This distance can vary but the typical distance isless than a meter. If a coin goes in a glass, the opposing team must drink that glass and all the glasses below it.All glasses must be finished and are immediately replaced and refilled before the next batter throws his/hercoin. People on each team need to establish a batting order and stick to it when shooting their coins. Ifsomeone misses a glass that counts as one out. If someone gets one in then the inning continues. When threepeople have missed in an inning its time for the other team to bat. This goes on for nine innings. Scoring issimple, runs are driven in by team-mates forcing them in with numerous hits. (i.e.. a single followed by a triplescores the single and leaves a man on third for the next batter. A double after a single would put runners on firstand third, etc. A home run clears the bases and scores the hitters run.) When the game has finished nineinnings the runs are tallied and the losing team has to drink all the cups one more time.Remarks: Baseball is not such a popular game in all countries. It may be a good idea to choose another gamethan explaining baseball rules to everybody. Also, this game tends to be quite lengthy and remember to cleanthose coins before pitching!Beer RouletteSubmitter: Roberto SpellucciCategory: Around the table,Beach,Drinking,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Welcome PartyNumber of players: 2 - 6Duration: 20 min.Materials: 6 beersOne person takes a six pack of beer out of the room and shakes one of the cans vigorously. That person thenbrings out the cans and places them in a bag. Everyone picks one beer from the bag. Everyone opens theirbeer at the same time while holding it directly under their nose. If your beer explodes then you are "dead" andyou have to sit out the next round. Everyone drinks their opened beers and then the next round proceeds withthe remaining survivors. The last one to be "alive"wins.BeerPongSubmitter: Marco Oreste MiglioriCategory: Around the table,Drinking,Farewell Party,Get2know,Indoor,Killing,LBG Weekend,MotivationWeekend,Outdoor,Party,Reflex,Teambuilding,Welcome PartyNumber of players: 4 - 32
• 9. Duration: 20 min.Materials: big plastic cups or whatever, two ping pong balls, beerForm different teams and organize the game like a championship or whatever you want, each team is formedby two guys. A game is played by two team so you can manage the team such that you can play many gamesat the same time avoiding to bother the rest of the people. Each team has a set of ten big cups, fill these cupswith beer (or whatever) till one quarter then set up the cups like a triangle, first line 5 cups, next line 3 cups, next2 and 1 cups on the last line. Put one triangle on one side of the table and the other on the opposite side. Ateam has to stay behind the biggest line of its triangle, behind the edge of the table (you need a quite big table).Then give them two ping pong balls so each team can try to throw its balls into the cups of the opposing teamtwo time one for each player. Every time one player hits one among the owner of the cups has to drink the beeralternatively. If a team gets two cups in the same round it gets a free round and the others miss their ownround. Take care that every player when throws doesnt cross with his elbow the edge of the table, if he crossesthe edge he misses his turn. Go on till one team hits all the cups of the others. During a game each team canask only two time to rank the opposing teams cups forming whatever shape.Being BlindfoldedSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,LBG Weekend,Party,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 20 min.Materials: Mittens for the girlsWith the thick mittens on the hands try to identify the person which is in front of you. The girls try to identify theboys. The boys try to identify the girls. Its permitted to touch the whole person.Belly Dance CompetitionSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 5 - 10Duration: 15 min.Take guys, especially with big bellies, to participate, complete with garlands, scarves and headgear. Their shirtswill be rolled-up and tied to expose their tummies. The most "voluptuous" and "fairest of them all" wins.BESTopolySubmitter: Christoforos BoutsiasCategory: Around the table,BKT,Indoor,LBG Weekend,MotivationWeekend,Outdoor,Teambuilding,Thinking,TrainingNumber of players: 3 - 12Duration: 120 min.Materials: http://private.best.eu.org/archive/doc/h2ff5r9BESTopoly is a BEST Knowledge Transfer (BKT) game. When playing BESTopoly new members learnthoroughly the current structure and functioning of BEST. Playing the game, they go through the membership
• 10. process while undertaking the organising of diverse projects in co-operation with International Teams andCommittees.This way, they get to learn almost everything about BEST!Big ChiefSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 30 min.Materials: AlcoholThe first player says: "Big Chief, I take the first drink of the night!". The person takes 1 drink/sip. Then, theplayer must put his index fingers, starting with the right hand, on the table one at a time and, while keeping thefingers on the table, pound each foot on the floor 1 time. Then this person must stand up once then sit down.Keep in mind that all extremities have to be on the table/floor while standing until seated. If they mess up theyhave to take a drink for messing up and then start from the beginning.Next person says "Big Chief I take the second drink of the night. Take two sips now you do it with two fingersand two stomps of the feet: it would go right hand, right hand; left hand, left hand; right foot, right foot, left foot,left foot, stand up twice, sit down. If they mess up then they take a drink and start over.Next "Big Chief I take the third drink of the night" and they continue by repeating the movements except thistime in threes.You should ?reset? the game when somebody makes a mistake, and start with a random player (chosen withcards, dice or whatever).Big KnotsSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Outdoor,Teambuilding,Thinking,TrainingNumber of players: 6 - 12Duration: 10 min.Stand in a circle shoulder to shoulder to form the knot. Place your hands in the centre. Now everybody grab acouple of hands. If you ever want to get out of this, make sure that no one holds both hands with the sameperson. You can switch around to get the knot tied right. Now the task is to untangle the knot again. There aretwo ways to do this: The Activist way: dive under, over and through the team&#64979;mates, hoping theyllcome up with the solution. And the Analysts: who will try to survey the situation before instructing each playerprecisely where to move and in what order. Now resolve it!Big MessSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Teambuilding,TrainingNumber of players: 15 - 25Duration: 15 min.One person is appointed bungler and goes out of the room. While the bungler is gone the others make a circle,
• 11. holding hands, and walks under and over each other, until they are a mess. Note: Do not let go of the hands!!The bungler now has to untangle the mess.Bite the bagSubmitter: Roberto SpellucciCategory: Beach,Drinking,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Physical Activity,TimeKilling,Welcome PartyNumber of players: 3 - 10Duration: 15 min.Materials: 1 paper bag, beerA paper bag is placed on the floor open. Everyone takes turns bending down and biting the bag-- the catch isthat your feet are the only thing allowed to touch the floor. After each person is done the bag is cut about 1 inch.For every level the people that pass must drink. If you fail to bite the bag you have to shotgun a beer.Black and RedSubmitter: Anna TravessetNumber of players: 8 - 16Duration: 30 min.Materials: 4 red and 4 black cards, 4 envelopesBeforehand you have to put one red and one black card in each envelope. Divide people into 4 groups, drawthe table below on the blackboard and explain the rules. The aim of the game is to get as many points aspossible. Each group must put one and only one card into the envelope. Do not tell them about the differentrounds before you start - just tell them as you go along. After each round, you write the points to the blackboardfor each group. Each round must only take 5 minutes - no matter if the groups send a delegate or not.BBBB1111BBBR-1-1-1+3BBRR-2-2+2+2BRRR-3+1+1+1RRRR0000These are the possible incidents. B stands for BLACK card R stands for RED card. The numbers stand for thenumber of point(s) that is/are given to the groups in each incident. That means that if 2 groups are putting theRED card in the envelope and the other two puts a BLACK card, the two REDs will each get +2 and the twoBLACKs will each get -2 points.1st roundNo comments2nd roundEach group can send a delegate to talk with the other groups3rd roundDouble points, no delegates4th roundDouble points + sending delegates5th round3 times points, no delegatesTell the points for each group - discuss for a short while. Then show them how many points they could havegot:1111111122222222
• 12. 333336 Points in all if they had trusted and cooperated with each other. Discuss shortly.Black-MurderSubmitter: Anna TravessetCategory: Indoor,Killing,LBG Weekend,Thinking,TrainingNumber of players: 20 - 60Duration: 70 min.Materials: a room which can be completely dark. Absolutely no light allowed. One note for each person (e.g. adeck of cards).On two of the notes you write "detective", on one note you write "murderer". Everyone draws a note - only thetwo detectives steps forward and are sent outside the door after they have heard the rules of the game. Light isput out and everyone is walking around in the complete darkness. Now the murderer strikes!! By making a lightstranglehold around the neck of someone the murder kills his/her victim. The victim screams (as loud aspossible). As soon as the detectives hear the scream they are allowed to open the door and turn on the light.Everyone, except the murderer and of course the victim, who is dead and therefore, cannot say anything musttell the truth and help the detectives finding the guilty. The murderer is allowed to lie as much as he/shepleases. After a short interrogation the detectives must point out a suspect by saying: ?We accuse you of themurder?. The accused must then confess if he/she actually was the murderer. If the detectives have accusedthe wrong person, the accused and the victim are out of the game, light is put out and you play again until thedetectives succeed.Blanket VolleyballSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 16 - 220Duration: 30 min.Materials: Volleyball (or a similar one), Volleyball net, Two blankets (or traps) in 2,5 x 2,5 [m] sizePlayers are divided into groups of 8-10. Team members grab the edges of the blanket and lift the blanket towaist height. The ball is placed in the middle of the blanket. The team then attempts to catapult the ball over tothe other side of the net using the blanket. The ball shouldn?t touch the ground and players cannot touch theball with hands.VARIATIONS:The game can be played in two ways: Competitive and co-operative. In competitive game the objective is toscore 10 points first. In co-operative game the objective is to get the ball over the net as many consecutivetimes as possible without the ball touching the ground.? Use two balls at once? Allow players to move after they catch the ball? Use a tennis net or eliminate the net completely? Have teams count the number of times they can toss the ball up in the air and catch it without dropping it.Highest score wins.
• 13. Blind hits blindSubmitter: Gonzalo Marcos AbadCategory: Beach,Indoor,Killing,LBG Weekend,Meeting,Motivation Weekend,Outdoor,Physical Activity,TimeKillingNumber of players: 2 - 3Duration: 7 min.Materials: -a blind fold-newspapersthe game takes place in a secure place (plain, no obstacles...)the participants will be blindfolded, and some will make them spin so they get disoriented. Then, someone willspread by the game field as many rolled newspapers as players.the objective for the blindfolded will be firstly to look (ironically) for one of the rolled papers, and then, onceshe/he grabs one, will use it as a weapon to hit the other blindfolded participants.it can be done in a spacious room, outsides, in the middle of a circle of people... Probably theyll start crawling(better if the weapons are on the floor), and then theyll get up and hit the ground trying to reach the others.Noone wins, but everyone laughsBlind Mans Buff of the TubsSubmitter: Anna TravessetNumber of players: 4 - 5Duration: 10 min.Materials: plastic tubes or bowls (The bowl should not be too high to accidentally ?climb?). 4-5 scarfsThe blindfolded volunteers have to walk a short distance one by one, covered with obstacles (1 or 2 bowls filledwith water) as quickly as possible.Variation: Place some other obstacles: chairs, tables, shoes. First lead the volunteers with open eyes throughthe distance. Then blindfold them outside the room. While you are blindfolding them, someone else removes allthe obstacles. Now you bring them in, and ask them to walk the distance, remembering what obstacle is whereand to avoid touching even one.Bluff - ClubSubmitter: Pablo de la ConcepcionCategory: Around the table,Creative,Farewell Party,Get2know,Indoor,Party,Thinking,Time KillingNumber of players: 5 - 10Duration: 45 min.Materials: Hat and coin
• 15. then the answer is what you want it to be. If the roll does not come out in your favour, then the answer is notwhat you want it to be. If the roll is neutral, then the Great BOXHEAD Deity is undecided.You can also ask question regarding numbers. For example, "Oh Great Deity, how many times will I have sexthis year?" Hope you do not roll a two.Bread WinnersSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Physical Activity,Reflex,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 5 min.Materials: Stools, peas, bowlsScatter some peas on the stool. Put a bowl near it. The players task is to sit on the stool so as to move thepeas into the bowl (dont use the hands!) The player who manages to do it is the winner.The instructor counts the number of the peas in the bowl of each player.Bug-TestSubmitter: Natalia RozyckaNumber of players: 1 - 2Duration: 10 min.Materials: nothingtestingBuilderSubmitter: Evelyn NapetschnigCategory: Creative,IndoorNumber of players: 8 - 50Duration: 15 min.Materials: Lots of 0,33L cansIn 1 minute time you are to build the highest possible tower, using 0,33 L cans. After the leaders signal theconstruction is stopped. If the tower goes to ruin and you have some more time, just begin from the verybeginning. The number of points got by the players depends on the number of cans in the tower.BurglarSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,PartyNumber of players: 8 - 50Duration: 20 min.Materials: Different keys, padlock
• 16. The players are given a bunch of different keys and a padlock. The object is to fit the key and to unlock thepadlock as fast as possibleBuzzSubmitter: Roberto SpellucciCategory: Around the table,Beach,Drinking,Farewell Party,Indoor,LBGWeekend,Outdoor,Party,Reflex,Teambuilding,Time Killing,Welcome PartyNumber of players: 3 - 15Duration: 10 min.Materials: DrinksSit everyone around in a circle. Choose one person to start. They start by saying the number 1. The person totheir left or right (it doesnt matter) says then says 2 and so on. When someone is about to say either 7, 11, amultiple of 7 or 11, or a number containing 7, they must say Buzz (Ex. 1, 2, 3, 4, 5, 6, Buzz, 8, 9, 10, Buzz).As soon as someone says Buzz you switch directions. So if you were going to the right you switch to the left. Ifanyone messes up, everyone drinks. This is supposed to be a quick moving game so if someone thinks for toolong, it counts as messing up.Its really fun and easy to learn!!BuzzSubmitter: Sandra EspinosaCategory: Around the table,Beach,Bus,Indoor,LBG Weekend,Outdoor,Party,Reflex,ThinkingNumber of players: 6 - 15Duration: 12 min.The players sit in a large circle. One players starts the count by saying "1" and the next player along says "2"and so on around the circle. Any number with a 3 in it or divisible by 3 must be replaced with the word "Buzz".When someone gets it wrong play starts again from 1.You can also have a league system whereby the player closest to the leaders right hand side is in the topposition. Anyone that makes a mistake gets up and goes to the back of the queue while everyone else shufflesround to fill the gap.By Word of MouthSubmitter: Evelyn NapetschnigCategory: Creative,Farewell Party,Get2know,Indoor,Kissing,LBG Weekend,Party,Sexy,Teambuilding,WelcomePartyNumber of players: 10 - 20Duration: 5 min.Materials: paperSitting at the holiday table the both sides of the guests (they are divided into 2 teams) have an opportunity totransmit the congratulation or a piece of good news to the person whose birthday it is by word of mouth. Tobegin with hang a congratulation card, a photo or a letter on the stick or a pencil. The task of the guests is to
• 17. pass this "piece of news" with the help of lips (without touching it with the hands). The team which transmits thepiece of news "by word of mouth" the first wins.Came AlongSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Physical ActivityNumber of players: 9 - 12Duration: 10 min.All the players stand in a circle with their right arm stretched out. One player stands outside and runs around thecircle grabbing the arm of one of the other players. This player must now follow the first player round and so itcontinues until there are about 6 running around. Then the first runner calls out Home and they all dash to getin the circle. The player who is last in is now the runner.Camel Riding DemoSubmitter: Radu EpureCategory: Farewell Party,Indoor,LBG Weekend,Meeting,Outdoor,Party,Welcome PartyNumber of players: 1 - 5Duration: 20 min.Materials: A mock-up camelInvite one participant to ride the mock-up camel. He will need to act-out riding a Male camel, a Female camel, acrazy camel and a drunken camel. The rider also needs to produce his own "Sound effects" of each differentcamel. An appreciation gift to be givenCandle RelaysSubmitter: Pablo ZurroCategory: Around the table,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,TimeKilling,Training,Wake UpNumber of players: 16 - 40Duration: 10 min.Materials: Candle, matches (lighter), whistleDivide people in groups of 8-10. On the whistle blow, the first player on each team must light their candle andcomplete the course with their candle lit before handing off to the next team-mate. Players must move throughthe course with their candle lit. If candle extinguishes, they must re-light their candle and continue. The firstteam to have all team players through the course and seated behind the starting line wins.HINTS: It can be played in every venue.VARIATIONS:• Have players return to the starting line to re-light their candle.• Have players return to the starting line to re-light their candle• Have players move through an obstacle course.
• 19. Card gameSubmitter: Roberto SpellucciCategory: Around the table,Creative,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,WelcomePartyNumber of players: 5 - 10Duration: 60 min.Materials: 1 deck of cards, 1 empty glass in the centre of the table, drinksA very entertaining game ? you?ll get drunk before you get bored for sure.All Aces, Kings, Tens, Jokers, Queens, Nines and Threes are removed from the deck. They are shuffled, andrandomly strewn through the middle of the table, face down.Whoever chooses to go first, picks a card from the table, and reveals it to the entire group. According to whichcard it is, an activity is performed. The card drawn is placed aside, not to be drawn again. Moving in clockwisedirection, after the activity is done, the next person picks a card and so forth.The Rules for Each Card Are:- QUEENS: The table engages in the alphabet game. This means that the person who picks the queen choosesa topic, and begins with an "A"-word pertaining to the subject, next person is "B" and so on. Continue untilsomeone falters, takes too much time, or cant think of one, in which case, they drink.- JACKS: Jacks are "socials", everybody toasts, and everybody drinks! (doesnt have to be the whole drink, justa swallow).- TENS: Tens are the Thumb Master: when you pull this card, you keep it with you. At any point in the game,that person can put their thumb on the table - the last person to catch on, drinks. (the person who draws thecard gets to use this card once).- NINES: Nines are the question cards. The person who draws the card immediately looks at someone andasks them a question. That person then turns to someone else and asks them a question, and so on. The firstperson to answer a question, laugh, or ask a question to the person who just asked them, drinks!- ACES: Aces are the "rules" card. The person who draws an ace, gets to make any rule they want. (i.e., everytime Jason says "Yeah, whatever", Julie has to drink.) This can get fun, if you build on them for each ace drawn- you can get people doing crazy dances, and others having to drink whenever someone else does - this is thebest part.- KINGS: When a King is drawn, it is kept out on the table, face up. The person who draws the card has to poursome of their drink into an empty glass (as little or as much as they want). The person who pulls the fourth King,has to slam the glass in the middle of the table. This works best if everyones drinking the same thing, but iftheyre not nice, you could be drinking some interesting combinations.Variations: try different rules for the word game (the queen). For instance, the first person can start with anyletter, and the other persons must think of words beginning with the last letter of the last word. Or the firstperson starts with any word ? let?s say a ?P? word, and then all the others must continue with ?P?-words.
• 20. CarsSubmitter: Roberto SpellucciCategory: Drinking,LBG Weekend,Outdoor,Time KillingNumber of players: 2 - 20Duration: 40 min.Materials: DrinksEach person picks a car colour. Every time your colour passes you get to drink. Here are the amounts for eachtype of vehicle: 1 drink for a car, 2 drinks for a van, 3 drinks for a truck, and 4 drinks for anything bigger than atruck.One of those rare drinking games were you must win to drink!Be careful when playing it, in most countries it is against the law to drink in public!Cat and mouseSubmitter: Anna TravessetCategory: Creative,Farewell Party,Get2know,LBG Weekend,Meeting,Outdoor,Party,PhysicalActivity,Reflex,Teambuilding,Thinking,Time Killing,Training,Wake Up,Welcome PartyNumber of players: 11 - 31Duration: 30 min.The even number of people plus facilitator who stays aside .One of the participants is the cat, one acts as amouse. Of course the goal of the game isfor cat to catch the mouse. But all the people are involved in the play.We make themstand in the rows with equal number of persons (e.g. 5 rows of 6 people). They have theirarmsstretched aside. In that way they create something like ?corridors? (see the drawing):---o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o---The mouse is running away from the cat in the created ?corridors?, while the cat ischasing her. When thefacilitator clasp his hands, all the people standing make the 90degrees turn to the right creating now also?corridors? but in other direction, throughwhich again the mouse is trying to escape the cat:1 1 1 1 1 1o o o o o o1 1 1 1 1 11 1 1 1 1 1o o o o o o1 1 1 1 1 11 1 1 1 1 1o o o o o o1 1 1 1 1 11 1 1 1 1 1
• 21. Cat and MouseSubmitter: Sandra EspinosaCategory: Beach,Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Thinking,Wake UpNumber of players: 6 - 14Duration: 10 min.The players form a circle (or a lattice) by holding hands. One player is the mouse, the other the cat. The mousemust try to evade the cat. The players attempt to help the mouse by raising their arms to let him pass, andlowering them to keep the cat out. The cat must attempt to catch the mouse by touching him. Neither the cat normouse may cross any lower arms, only raised ones. Play continues until a set time limit, or until the mouse iscaught. A new cat and mouse are then designated and play starts again.Catch the StickSubmitter: Sandra EspinosaCategory: Indoor,Killing,Kissing,LBG Weekend,Meeting,Outdoor,Physical ActivityNumber of players: 8 - 15Duration: 15 min.Materials: Stave (or broomstick)The players form a large circle facing inwards. Each player is given a number. One player stands in the centrekeeping the stick upright by resting the palm of his hand on the top. The player in the centre calls out a numberand removes his hand. The player whose number is called tries to catch the stick before it hits the ground. Ifthat player manages to catch it they take their place in the centre otherwise the original player stays in thecentre.Hints: The stick should only be balanced upright and hot held. They must just remove their hand and not pushthe stick in any way.CaterpillarSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Training,Wake UpNumber of players: 5 - 15Duration: 5 min.Stand in a line closely together and sit down with your legs out the sides (that is: sit with your legs spread out tothe sides and the next person as close to your lap as he/she can get). You must sit CLOSE!! Now put your leftleg across the left leg of the person sitting in front of you, and your right leg across his/her right leg. Armsshould be to the sides. Now the caterpillar starts rocking from one side to the other. The game leader sets therhythm. It is very important that everyone keep the rhythm. When the sideways rocking is forceful enough thecaterpillar turns completely over and is now standing. Try walking slowly forwards &#64979; still keeping thesame rhythm.Centre catch
• 22. Submitter: Sandra EspinosaCategory: LBG Weekend,Outdoor,Physical ActivityNumber of players: 5 - 9Duration: 8 min.Materials: One ballThe players stand in a large circle. One player stands in the middle of the circle. The ball is passed between theplayers in the circle (by passing and throwing). If the person in the middle touches the ball then he takes hisplace in the circle and a different player goes into the middle (normally the one who had just passed the ball).Century clubSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 3 - 100Duration: 30 min.Materials: Beer, shot glasses, 1 watchIts really pretty simple and doesn’t require much skill, just a high tolerance.The objective is to drink a shot of beer every minute till you reach 100 shots/minutes without being sick.Basically, play begins with each player filling up their shot glass with beer and simultaneously drinking it. Everyminute thereafter another shot of beer is to be taken.The players are allowed to do anything, i.e. leaving the room, visiting the toilet throwing up etc. On the onecondition that they down their shot at the end of the minute.ChainSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,Meeting,PartyNumber of players: 8 - 50Duration: 15 min.Materials: Lot of paperIn a fixed time the player must make a chain of the paper clips. The player whose chain is the longest wins thegame.Chain StorySubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Thinking,Time KillingNumber of players: 5 - 25Duration: 20 min.The leader gives a theme and a place. He/she points to somebody who starts. At any point he points onsomebody else who has to continue, if wanted people have to quit. The game continues until they get stuck orrepeat the last word
• 23. Chained StatuesSubmitter: Anna TravessetCategory: Beach,Creative,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Training,Welcome PartyNumber of players: 5 - 20Duration: 10 min.One person takes a statue position in the centre. Another comes up and moves an arm, leg, hand, or etc. Theleader may say "freeze" at any point, and everyone stay exactly where she is. Continue until the whole group isupChair DodgeSubmitter: Sandra EspinosaCategory: Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 5 - 10Duration: 15 min.Materials: Some ChairsThe players form a circle and hold hands. A chair is placed in the middle of the circle. The idea of the game is toforce the other players to hit the chair. If any player hits the chair they are out... If the circle breaks both playersat the break are out of the game. The last player left is the winner.Hints: Take care not to let the game get out of hand. No twisting of other players arms is allowedVariation: Place chairs outside the circle as well as one inside.ChandeliersSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 2 - 10Duration: 30 min.Materials: Beer, different sized glasses, 1 coinA large glass is filled with beer and put in the centre of the table. The smaller glasses are also filled with beer,arranged around the centre glass in a circle, and in front of the respected player. The player in possession ofthe quarter shoots. If the quarter lands in one of the small glasses, the player whose glass it lands in has todrink the beer in his/her glass and fill the glass back up with beer. If the quarter lands in the large centre glass,every player has to chug the beer in his/her small glass. The player who is last to set his/her glass down has todrink the beer in the large centre glass.The quarter is passed to the next player when the previous player fails to put the quarter in a glass.Warning: If the centre glass is not hit much, the beer becomes warm, and this adds to the fun, especially late inthe game.
• 25. game starts the team in the circle pass the ball to each other around the circle. The other team have to run, oneplayer at a time relay style, between two fixed markers. Each run is noted. Once the ball has been passedaround the circle a set amount of times (depends on the number of players) then play stops The two teamsswap round and repeat. The team with the highest score wins.Circle FootballSubmitter: Sandra EspinosaCategory: Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 5 - 8Duration: 12 min.Materials: Bean bagThe players form a circle and hold hands. A bean bag is placed in themiddle of the circle. The idea of the game is to force the bean bag outside the circle. The two players that thebag passes between or under are out of the game. Players are allowed to pull a player over the bean bag or tokick it. If the circle breaks both players at the break are out of the game. The last player left is the winner.Clap and CatchSubmitter: Sandra EspinosaCategory: Beach,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Reflex,TrainingNumber of players: 5 - 10Duration: 15 min.Materials: BallThe players stand in a large circle and the leader stands in the middle. The leader throws the ball to a playerwho must clap before they catch it. If they fail to clap or do not catch the ball they must lose a life and stand onone leg. When they lose another life they must kneel down, and then a further life lost causes them to sit out.ClappersSubmitter: Sandra EspinosaCategory: Around the table,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 20Duration: 10 min.The players sit in a circle. One player starts by clapping and then the person on their left must clap and so on allthe way round the circle. The idea of the game is to see how fast you can send the clap around the circle. Oncethis is mastered try reversing the clap each time it reaches a certain player or sending more than one claparound.Coat of Arms
• 26. Submitter: Anna TravessetCategory: Around the table,Creative,Get2know,Indoor,LBG Weekend,Meeting,Teambuilding,Thinking,TrainingNumber of players: 4 - 14Duration: 15 min.Materials: paper, pencils, scissors, felt pens or chalkShow examples of heraldry and coats of arms, discuss symbolism. Design your own coat of arms: suggestionsare only optional, it is best if people invent their own. (The suggestions are also just ideas; people invent theirown symbols). Afterwards share and discuss.Conveyor BeltSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Time Killing,Training,Wake UpNumber of players: 12 - 30Duration: 10 min.Everyone except 2 or 3 game leaders stands in a line closely together and sit down with their legs out the sides.You must sit CLOSE!! Everyone puts up their arms into the air and lean forwards. The game leaders lift theperson in front of the row and place her lying down backwards on the lifted arms. The people sitting holding herleans backwards and slowly move her down the line. The game leaders can start lifting the next quickly.CopycatSubmitter: Sandra EspinosaCategory: Around the table,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Time Killing,TrainingNumber of players: 5 - 20Duration: 10 min.The players sit in a large circle. One player starts the game by doing something to the person on their right. Thismust be done without any laughter, giggling or smiling. They then pass the action on to the next player and soon. Anyone who giggles, laughs or smiles is out.Count the FsSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,Time Killing,TrainingNumber of players: 5 - 999Duration: 5 min.Materials: overhead with the exercise or copies on paper for each.Pass out face&#64979;down copies of the sentence to each in the group. Tell them that they simply have tocount how many times the letter "f" appears in the sentence. Allow only a minute. Ask: Who has 4 "f&#64979;s. How about 5? Does anyone have 6? (About 50% will see only 3.Discuss: Why couldnt all of usinitially see all Fs? (sounds like a “v” sometime). Have you observed situations where only the "important"things get attention? Who decides whats important? How can we persuade people to pay more attention todetail? Is it always important?The sentence:FEATURE FILMS ARE THE RESULTOF YEARS OF SCIENTIFICSTUDYCOMBINED WITH THEEXPERIENCE OF YEARS
• 31. Submitter: Evelyn NapetschnigCategory: Around the table,Indoor,LBG Weekend,Party,Welcome PartyNumber of players: 5 - 50Duration: 20 min.Materials: Stuff to blindhold, pen to draw, sheet of paperThe players must draw a cow being blindfolded. At first they draw the eyes, then drop the hand and make apause, then draw the snout, drop the hand, make a pause and draw the horns etc.Dress a LadySubmitter: Evelyn NapetschnigCategory: Creative,Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 5 min.Materials: RibbonsEach lady holds a ball of ribbon in her right hand. The gentlemen take a tip of the ribbon with the teeth and windit round their ladies (not using their hands). The gentlemen who is the first in "dressing" the lady or whose"dress" is the best is the winner.Drug DealerSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 5 - 20Duration: 30 min.Materials: Deck of cards, drinksGet as many cards as there are players. There should be one ace and one king mixed with the cards. Mix upcards and distribute one to each player. Players look only at their card. The player with the ace is the drugdealer and the person with the king is the cop. The drug dealer must wink at the other players. Any player whosees the wink must then say "The deal has been made." It is up to the cop to determine who the dealer is. Foreach wrong guess, the cop must drink for 5 seconds. Players may bluff and pretend they saw the wink even ifthey havent. This is fun with large groups of people because it is harder for the cop to guess. However, if thecop sees the wink, the dealer must drink for 5 seconds.EagleSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,TrainingNumber of players: 4 - 10Duration: 15 min.How far can the eagle fly and still land safely? Let one person lay down and be the eagle. Find 3 helpers: 2 tohold "the eagles" arm and 1 or 2 to hold the legs. The tempo must be easy and quiet. Both start and landingmust be slow and careful. Take care to land the eagle before the eagle gets exhausted and the wings folds up.
• 32. Variation:Let 2 persons make a Siamese eagle with extra carriers.Egg ThrowSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 12 - 20Duration: 15 min.Materials: Eggs, sacks to covr the cloths of players.Divide the players into groups, but the number of players in each group should be even. On each side of theground half of the participants of each team are placed with a distance of two meters between the two parts ofone team. Each half-part-team must stand very close, stomach towards back, in a row. The first participants ineach row throw an egg to the opposite row. The goal is to keep the egg whole. If the egg breaks the game isover. When you have thrown you move to the last place in the row. By this the distance between the two rowsincreases. When you have thrown you move to the last place in the row. By this the distance between the tworows increases.HINTS: A dirty gameElectric circuitSubmitter: Sandra EspinosaCategory: Around the table,Beach,Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Time Killing,WelcomePartyNumber of players: 8 - 20Duration: 8 min.The players stand in a large circle. One player leaves the room. One of the players in the circle is chosen to bethe generator. Three or four other players around the circle are chosen to be electrical goods (toaster, radioetc). All the players hold hands and the player returns from outside and stands in the middle. The generatorstarts passing the current round the circuit by squeezing the hand of the player on their right. When the currentpasses through one of the electrical items they make the noise of that item. The current goes round the circuituntil it reaches the generator who then passes it back the other way. The player in the middle must guess whothe generator is.Empty Glass, Full GlassSubmitter: Alexandre Roman ChicoCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,MotivationWeekend,Outdoor,Party,Time KillingNumber of players: 5 - 20Duration: 15 min.Materials: 6 or 12 shot glasses1 or 2 diceDrinksDepending on the number of people participating, you can either use 6 shot glasses and 1 die or 12 shot
• 34. 4.As the volunteer completes the calculation, hold up a prepared card on which you have previously written thenumber 1089. On occasion, the initial subtraction will yield a 2-digit number. In such a case, simply direct thevolunteer to add a zero in front (eg.99 to 099).Estonian in the cupboardSubmitter: Teele KundlaCategory: Drinking,Farewell Party,Indoor,Killing,LBG Weekend,Meeting,Motivation Weekend,Party,PhysicalActivity,Teambuilding,Training,Wake Up,Welcome PartyNumber of players: 1 - 5Duration: 60 min.Materials: vodka; beerStage 1: Five Estonians drink 10 bottles of vodka. One of them gets chosen to hide himself to the cupboard.The others have to guess, who is in the cupboard. They can all discuss.Stage 2: Three Estonians drink 3 bottles of vodka and 9 bottles of strong beer. One of them hides in thecupboard, the others continue drinking. By the end of the day they guess what happened during the day andwhy one of them is in the cupboard. They can all discuss.Stage 3: Two Estonians drink 5 bottles of vodka. One of them hides in the cupboard. The other one has toguess who is in the cupboard. Discussing is allowed.Stage 4: Two Estonians drink 4 bottles of vodka and 4 bottles of strong beer. One of them hides in thecupboard. The other one has to guess where is the cupboard. Discussing is allowed only with yourself.Stage 5 (its advised to consult your doctor before playing this): One Estonian drinks 2 bottles of vodka andthen has to guess if hes in the cupboard or not. Its the hardest option, because there isnt anyone to discusswith.Evening DressSubmitter: Evelyn NapetschnigCategory: Afterparty,Creative,Farewell Party,Indoor,LBG Weekend,SexyNumber of players: 8 - 16Duration: 20 min.Materials: Newspapers, pins and scissorsThe instructor asks the group to divide in couples. He/she suggests their making the evening dress, using onlynewspapers, pins and scissors. The winner is chosen by the spectators.Excuse Me!Submitter: Radu EpureCategory: Farewell Party,Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 14 - 30Duration: 20 min.Materials: Cardboard
• 35. Gentlemen ask ladies to a dance. 2-3 gentlemen are given special cards with the phrase "Excuse me!" writtenon them. With this card the gentleman may come to any of the pairs, give it to the gentleman and begin todance with his lady?FamiliesSubmitter: Pablo ZurroCategory: Beach,Creative,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Thinking,TimeKilling,Training,WalkNumber of players: 20 - 40Duration: 30 min.Materials: Blindfolds for each player. A wide venue (a football field)People are divided into groups of 5-6 and are called a family. Each team should find themselves a family name,easy to remember and recognize. Then the eyes ae covered and everybody?s asked to be silent for a while.The fascilitator seperates the players in the field. The objective of the game is to gather all the family membersas soon as possible. The team that gathers first wins. During the game players can just shout their family name.HINTS: Forest is not a suitable venue for this game.VARIATIONS: Players may be asked to oretend a specific animal speciesFear in a HatSubmitter: Helena BelienNumber of players: 2 - 30Duration: 20 min.Materials: paper and pen for every player, hat or box or shoe or smt you can put pieces of paper in*Set an appropriate tone, e.g., settled, attentive, caring and serious.*The tone could be set by introducing the topic of fear and explaining how it is normal and natural at thisstage of program that people are experiencing all sorts of anxieties, worries and fears about what mighthappen. A good way of starting to deal with these fears is have them openly acnkowledged - lay them on thetable, without being subject to ridicule. Having ones fears expressed and heard almost immediately cuts themin half.*Can be done as the first activity in a program, during the initial stages or well into the program. When usedearly on in particular, it can help to foster group support and be helpful for alerting the group to issues they maywant to respect in a Full Value Contract.*Ask everyone, including the group leaders, to complete this sentence on a piece of paper (anonymously):"In this trip/group/program, I am [most] afraid that..." or "In this trip/group/program, the worst thing that couldhappen to me would be..."
• 36. *Collect the pieces of paper, mix them around, then invite each person to a piece of paper and read aboutsomeones fear.*One by one, each group member reads out the fear of another group member and elaborates and whathe/she feels that person is most afraid of in this group/situation. No one is to comment on what the personsays, just listen and move on to the next person.*If the reader doesnt elaborate much on the fear, then ask them one or two questions. Avoid implying orshowing your opinion as to the fear being expressed, unless the person is disrepecting or completelymisunderstanding someones fear. If the person doesnt elaborate after one or two questions, leave it and moveon.*When all the fears have been read out and elaborated on, then discuss what people felt and noticed.*Can lead into other activities, such as developing a Full Group Contract, personal or team goal settings,course briefings which specifically tackle some of the issues raised, or into other activities in which participantsexplore their feelings and fears (e.g., see the Fear in a Hat description at www.nurturingpotential.net)_Variations:_*Likes and dislikes - in two separate hats*Worries*Complaints/gripes*Wishes*Favorite momentsFear in a HatSubmitter: Helena BelienCategory: Get2know,Indoor,LBG Weekend,Meeting,MotivationWeekend,Outdoor,Teambuilding,Thinking,Training
• 38. _Variations:_*Likes and dislikes - in two separate hats*Worries*Complaints/gripes*Wishes*Favorite momentsFeed a FriendSubmitter: Evelyn NapetschnigCategory: Indoor,Party,Welcome PartyNumber of players: 4 - 50Duration: 20 min.Materials: Fishing-rods, chocolateThe players stand with their backs to each other. They hold fishing-rods in their hands. To the strings of thefishing-rods there attached the unwrapped bars of chocolate. The players task is to eat the bar from the otherplayers fishing-rod as soon as possible.FeedbackSubmitter: Anna TravessetCategory: Around the table,Creative,Farewell Party,Indoor,LBGWeekend,Meeting,Teambuilding,Thinking,TrainingNumber of players: 4 - 12Duration: 45 min.If possible, start with some general introduction and theory on the subject (Johari-window) - 10 min. Each mustlist 3 positive things and one negative thing about him/herself as well as one positive and one negative thingabout each of the others. The participants will have 5 minutes. It is very important that you stress the following:Everyone must write down the exact number. It can be aspects of personality, cooperation, of typical attributesetc. It doesnt matter whether you have known each other for a long time or not. You cannot discuss whetherwhat is said is right or wrong. Accept the fact that this is how you come across during the time you have knowneach other. If you do not agree, then think about why the other person possibly could get that impression. Listthe things of each person on a big blackboard (you should be able to see all the lists at the same time). Askafter each person has been commented on, if he/she has any comments, how she/he is feeling about it etc. It is
• 39. important that you as a game leader allow time for this.Discuss finally: How did you feel? What was mostdifficult/easy - why? What were you feeling at different times? What would make it easier to give feedback?What would make it easier to receive feedback?End the session by pointing out, that the positive/negativethings add together and can be used in a team.Hints:Ensure that people in the group either have met before or have spent some time together (min. 2 days in e.g.working groups)Felt hatSubmitter: Pablo de la ConcepcionCategory: Around the table,Creative,Farewell Party,Get2know,Indoor,Thinking,Time KillingNumber of players: 10 - 25Duration: 60 min.Materials: Papers, scissorsEach participant is given a pre-made red felt donut-shaped circle of approximately 18 inches in diameter andgive the instruction to form some type of hat out of the felt piece. Participants are given enough time to maketheir hat, and each person explains the hat they created. This is a quick, and fun, way to "break the ice."Fill the gapSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Wake UpNumber of players: 5 - 20Duration: 5 min.The players stand in a large circle. One player walks around the outside of the circle and touches a player onthe shoulder. Then both of these players must run around the circle in opposite directions until they reach thegap in the circle. The last player to reach the gap must walk around the outside of the circle and touch someoneelse.Final- For Adults OnlySubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Party,Physical Activity,Sexy,Teambuilding,Welcome PartyNumber of players: 12 - 30Duration: 15 min.Divide up into 2 teams. At the signal the players of each team begin to take off their clothes (any items theylike). The players put their clothes in one line. Each team has a line of its own. The team which has the longestline is the winner.Find an ObjectSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 10 - 15
• 40. Duration: 20 min.Materials: Any kind of objects around the participantsGive participants 10 minutes to find an object that represents either how they feel today, what they aspire to,what their job feels like, what theyd like to let go of to be present---the possibilities are wide open.Participants can either hold on to their object or put it on a cloth in the center of the room (this assume peopleare in a circle on the floor or in chairs).Have each participant share with the group what the object means to them. You can either go in order, letsomeone volunteer to be first and then go in order or let it go according to whoever is readyHints:It helps to have access to nature because of the greatly increased store of objects to be found there but it canbe also done it in homes.It is helpful to emphasize that they dont have to find the ultimate object and they shouldnt think too hard aboutit but just let objects speak to them, e.g. whatever seems to catch their eye should be considered. This is also agood example of "challenge by choice" in that participants can choose how much they wish to share of their"inner life" based on the notion that learning requires some willingness to riskVariations:Each participant introduces themselves and then shows the group an object they brought into the session (Itcould be from their pocket, purse, briefcase, etc.) They must then tell the group why that object is significant towho they are.Find the BellSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Reflex,Time KillingNumber of players: 5 - 15Duration: 10 min.Materials: a little bell that rings easily.Have the group sit in a circle. Choose one person to sit in the center of the circle.The leader gives the bell toone of the players, who begins to pass it around the circle.The object of the game is to pass the bell quietly sothat the person in the middle cannot guess who is holding the bell. Players may not silence the bell by holdingthe clapper -they have to try to pass it carefully enough so that it does not ring.Find the PlaceSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 10 - 50Duration: 20 min.Materials: chairsThe chairs are put in a line with their seats facing opposite sides. The leader of the game takes a long stick andwalks round all the players, who are sitting on the chairs. Then he strikes the floor with the stick near one of theplayers. This player stands up and follows the leader. So the leader walks round the chairs, strikes with the
• 41. stick near the players and very soon he is followed by the whole suite of the players. The leader makesdifferent movements and all the rest repeat them.Suddenly the leader strikes with the stick twice. This is a signal for the players to take their places as soon aspossible. (It is not easy at all now, as the chairs stand with their seats facing different sides.)The leader tries to take one of the places himself. The player who doesnt manage to take a seat becomes theleader.Find Your Own PeopleSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 20 - 100Duration: 15 min.Materials: Cards with picturesThe cards with different pictures are cut into 4-5 parts. The teams must find their own people.To cut the cards into 2-3 parts. One part is given to the girl, 2 other parts are given to the youths. The youth whofinds the girl the first asks her for a dance.Fire of RomeSubmitter: Anna TravessetCategory: Farewell Party,Indoor,LBG Weekend,Party,Reflex,Training,Welcome PartyNumber of players: 8 - 20Duration: 15 min.Materials: chairs for each person, music easy to stop and start. Chairs (one less than the number ofparticipants).One chair for each person except one is put in a circle with their backs to the middle. While the music is playingthe participants walk around the chairs. When the game leader stops the music, they have to sit down asquickly as possible. The one who didnt find a chair is out of the game, and brings with him/her a chair. Thegame continues until only one person finds a chair.FirefightersSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Reflex,Teambuilding,Welcome PartyNumber of players: 3 - 7Duration: 5 min.Materials: Candels, strings, small box or a piece of wet cotton woolTie strings to the belts of the players. At the end of each string there is a small box or a piece of wet cottonwool. In front of each player there is a candle. The task is to put out the candle with the help of the small box ora piece of cotton wool as fast as possible without using the hands.
• 42. Flie FlaSubmitter: Helena BelienCategory: SongsNumber of players: 1 - 2500Duration: 5 min.Materials: voice ;-)This song originates from Belgium and was first introduced on GA2005 Chania:FlieFlie FlaFlie Fla FloyVistaOoooooohhhh la vistaInimini salamini oe oe aiExamini salamini oe oe aiIeten bieten oten boten bobo petietentaten tsssjjjjjjjjj(1st time: normal)(2nd time: whispering)(3rd time: shouting)FootballSubmitter: Evelyn NapetschnigCategory: Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Reflex,Welcome PartyNumber of players: 2 - 10Duration: 5 min.Materials: Strings, apples, baloon or ball2 men take part in this game. They put on the belts and tie thick strings to them from behind. To the end of thestring there tied an apple. It must be 30-35 cm. above the floor-level. Each player is given a ball (or a balloon).At the distance of 10-12 metres from the start-line there are "the goals" (made of chairs). Swinging the applebetween the legs the players move the balls (balloons) towards "the goals". The player who copes with the taskthe first wins.ForfeitsSubmitter: Natalia RozyckaNumber of players: 5 - 50Duration: 10 min.This is a list of forfeits you can use while playing e.g. Truth or Dare or any other games where a kind ofpunishment is introduced :)- Tell a joke in the style of the cookie monster
• 44. circle to bowl. The objective of the game is to hit the batters legs. The batter must stay facing the player whofirst had the ball, but is allowed to move the bat around to protect the legs. When the batters legs are hit, thebatter swaps places with the player who bowled the ball. Play continues for a set timeFrom hummock to hummockSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,Meeting,Party,Physical ActivityNumber of players: 3 - 6Duration: 10 min.Materials: Paper or plastic glasses filled with water, cardboardsAsk 3-6 persons to participate in this game. Each of them is given 2 paper (plastic) glasses filled with water. Infront of each player on the floor there are 5 cardboard circles which are situated at the equal distance from eachother. The players task is to get to the finish line jumping from one circle to another. The player who has waterin his/her glasses at the end of the game is the winner. To be more accurate and to make the game funnier youmay measure the water in the glasses by the measuring glass.Paper or plastic glasses filled with water, cardboardsAsk 3-6 persons to participate in this game. Each of them is given 2 paper (plastic) glasses filled with water. Infront of each player on the floor there are 5 cardboard circles which are situated at the equal distance from eachother. The players task is to get to the finish line jumping from one circle to another. The player who has waterin his/her glasses at the end of the game is the winner. To be more accurate and to make the game funnier youmay measure the water in the glasses by the measuring glass.FruitsaladSubmitter: Bram SimonsCategory: Around the table,Creative,Indoor,LBG Weekend,Motivation Weekend,PhysicalActivity,Reflex,Training,Wake UpNumber of players: 12 - 50Duration: 5 min.Materials: nonePreparation:Ask 4 people for their favourite fruit.For Example Person 1 likes apples, person 2 pears, person 3 bananas and person 4 pineapples.Then go over all the other people, and tell them one by one that they also have these favourite fruits. (so person5 = apples again, 6 = pears, etc etc).Playing:When you say/shout apples, all the people with that fruit as their favourite fruit should stand up and switchplaces as quickly as possible. When you shout apples and pears, both groups should stand up and switch.Same for all the other fruits.When you shout fruitsalad, everyone has to stand up and switch places!
• 46. Materials: lemons or another kind of fruitDistribute a lemon to each member of the group. Instruct each person to examine their lemon carefully by rollingit, squeezing it, fondling it inspecting it, licking it, etc. Ask them to get to know their lemon. Encourage them toidentify in their minds the strengths and weaknesses of their lemon. Collect all the lemons and visibly mix themup in front of the group. Spread out all the lemons on a table, and ask all to come forward and select theiroriginal lemon. If conflicts develop over their choices, assist the parties? failure to agree and use that for a basisfor later discussion. (Up to 25 persons the vast majority succeeds in finding their lemon). Discuss: How many ofyou are very sure that they have reclaimed their original lemon? How do you know?What parallels are therebetween differentiating many lemons and differentiating many people? And differences? Why cant we get toknow people just as rapidly as we did our lemons? What role does skin play (for lemons and people)?Giant FeaturesSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,TrainingNumber of players: 10 - 999Duration: 60 min.Materials: paper in big rolls, plastic bags (BIG), cloth, scissors, glue, colours, thick tape, sticksMake some big bags out of the materials. Crawl into the bag with 2 sticks, put the sticks in each corner of thebag and start making gestures. Combine it if possible with a drama.Give Me Some SugarSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,PhysicalActivity,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 2 min.Materials: Some kind of sweetsPartners must face each other with their hands tied behind their backs. Blindfold each player, and then put asugary treat in one partners mouth (it could be a snack cake, candy bar, doughnut, etc.). If the treat is wrapped,they must unwrap the treat somehow, and feed it to their partner. The couple who finishes the entire treat first,without using their hands wins a prize!GoofySubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,Killing,LBG Weekend,Party,Welcome PartyNumber of players: 10 - 15Duration: 10 min.All the participants have their eyes closed. One of them is called Goofy. People are walking around the roomwith their arm with the thumb stretched in front of them , trying to find Goofy (see drawing):O1___!
• 47. 111They ask every person they managed to touch with the thumb „Goofy, Goofy ? ” If they get no answer it meansthat it wasn’t him, because Goofy as the only person in the group is silent, doesn’t speak a word. Everyone thatmeets silent Goofy, joins him. That means he touches his back with the thumb.O O1___! 1___!1 11 11 1At this moment he also becomes silent. In that way a kind of the queue with Goofies is formed (people keepingtheir thumbs to the backs of the people standing in front of them). When in the room only Goofies are left, thegame is over.Grab A ManSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 6 - 12Duration: 40 min.Blindfold all of the women, and have all of the men walk around them in a circle. When the host/hostess says,"Go", have the women each grab a man. When all of the men have been caught, have them remove theblindfolds.This is a quick game to pair up couples (if they are not already paired)GrandbowskiSubmitter: Anna TravessetCategory: Around the table,Farewell Party,Indoor,Kissing,LBG Weekend,SexyNumber of players: 6 - 25Duration: 10 min.Materials: one match without sulphur per groupIt is best around the dinner table. A bit of emancipation makes the game much more fun. The game leaderstarts by telling a story: “Once upon a time a Polish pilot who during the Great Polish 3-weeks war showed greatcourage etc. etc. etc. May the Lord be with him”. While this happens, let the match go around the table from onemouth to the next (you have to pass it without hands, only mouths are involved!).The leader continues the storyas follows: “Well, then one clay Grandbowski was so unlucky that fell down from the sky and lost a leg" so thenyou break a small piece from the match. Repeat the passing of the match. Now let Grandbowski lose moreparts of the body until he dies from his wounds – and pass the match around.Grenade, Bomb, Flood, Gas Attack
• 48. Submitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Outdoor,Physical ActivityNumber of players: 10 - 20Duration: 10 min.The goal of the game is to shout one of the following words in the least expected moment (e.g. when you arevisiting the town, when you are gathering in the canteen for the meal, when you’re travelling in the bus etc). Itmakes other people look at you as idiots and totally crazy freaks, but I guarantee it is really great fun , becausewhen you hear:ATTENTION: GRENADE ! - everyone must fall on the ground as if he was watching the grenade being thrownin his directionATTENTION: BOMB ! - everyone must fall on the ground and additionally cover their heads with the handsATTENTION : FLOOD ! – everyone must climb something (e.g. chair, pavement, tree, bench) above the groundlevel as if the great amount of water was coming in his direction and you he was escaping from itATTENTION: GAS ATTACK ! (the best one ) – everyone must lie on the ground on their back with the shakinglegs and arms directed to the air, pretending that he is a dying cockroach.It’s up to you to decide who is allowed to shout those words. It can be either organizers’ privilege or everyone’s.HINT:From experience I know that people get more involved in if they can also decide about the words shouted. Notto make the game too boring (by shouting the words too often) you can establish the following rules, e.g. :-during the whole stay, the participant can use each of these words only once (with 20 participants it makes 80alarms during stay)or-the three first words can be shouted by participants but” ATTENTION: GAS ATTACK” is reserved only for the organizers (he,he,he)GromoloSubmitter: Evelyn NapetschnigCategory: Creative,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 5 - 25Duration: 20 min.Have participants standing in a circle. One begins to talk to his neighbour in an invented language, the otherone answers (in the same language). They talk a little then the neighbour is speaking to the next neighbour in anew invented language. The game continues until everyone invented a language
• 49. Group JugglingSubmitter: Sandra EspinosaCategory: Beach,Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,ThinkingNumber of players: 5 - 10Duration: 10 min.Materials: BallsThe players form a circle. The leader gives each member a number. Consecutively numbered people shouldnot be near each other, but across the circle from each other. The players must then toss a ball starting withperson #1, in number order, up to the last numbered person who returns the ball to person #1. As the playersget used to the pattern with one ball, add another, and another, etc. Play continues for a set period of timeGroup Yell!Submitter: Anna TravessetCategory: Afterparty,Around the table,Creative,Farewell Party,Indoor,LBGWeekend,Outdoor,Party,Teambuilding,Training,Welcome PartyNumber of players: 6 - 999Duration: 5 min.Group huddle together in crouching position. Leader begins a low hum. As the group begins to rise slowly, thesound level also rises, so that at the end, everyone leaps into the air and shouts at the same time. Repeat untileveryone has really shouted at the endVariations:Add specific words or sounds chosen by the group in advance.Guard Your SafeSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Party,ReflexNumber of players: 7 - 15Duration: 3 min.Materials: Newspaper, 3 coins, scarfStand around in a circle. One person sits in the center cross-legged, with his eyes covered. He is given a rollednewspaper. The coins are put in the space between his crossed feet (NOT legs). The rest of us try to silentlysteal the coins from him. The person that gets hit with the newspaper while stealing takes his place in themiddle instead of the former guy and the game goes on!Hand to Chin ExerciseSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Meeting,Reflex,Thinking,TrainingNumber of players: 2 - 999Duration: 5 min.
• 51. Head, Hand and FeetSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 5 - 50Duration: 20 min.Materials: Books, glasses with water, broom, ballsThis game is a kind of little race. You must pass the distance of 10-20 meters long with the book on your head,having a glass full of water in your left hand and a broom in the right. At the same time you must roll a ball withyour feet. The fastest is the winner.HenSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 5 - 50Duration: 15 min.Materials: Sheets of paper, felt-tip pen, any stuff to tie pen to the footThe object of the game is to write a word as legible as possible with the felt-tip-pen tied to the foot.Hit a PurseSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,LBG Weekend,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 10 min.Materials: Sham purses for the girls, sham banknotes for the boysThere are several pairs in this game. To the ladies waists tie big sham purses. To the gentlemens waists tie bigsham banknotes. The object is to put the banknote into the purse. (While doing it the players mustnt touchpurses, banknotes and strings with the help of which the purses are tied to the waists).VARIATIONS:There are no pairs. The ladies have to collect so many banknotes as they can.Hit and GoSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 16 - 30
• 52. Duration: 10 min.Materials: A volleyball and a volleyball ground (a net is enough)Groups are divided into two groups of 8-15. Each team take place at one side of the net. The first person onone side hits the ball over the net to the first person on the other side, and runs under the net to the end of theline. The player on the opposite side then volleys the ball back, and runs under the net to join the end of theopposite teams line. After all team members have transferred sides, both teams sit down. During the wholegame players cannot catch the ball and ball cannot touch the ground.VARIATIONS:? Instead of basketball different kinds of balls can be used.? Instead of keeping time, see how many times teams can consecutively hit the ball over the net.? Play this game competitively by having two lines of players playing against each other for best time or mostconsecutive hits.? Continue playing after each team has switched sides.Hop DopSubmitter: Evelyn NapetschnigCategory: Around the table,Indoor,Meeting,PartyNumber of players: 10 - 50Duration: 20 min.Materials: Table, coinAll the players (any number of them) are divided into 2 teams and then sit at the table facing each other. Onegroup is given a little coin. The leader of this team must give the coin to one of his partners. He must do itimperceptibly. At the command "Hop" of the opposite team the coin must be shown over the table. At thecommand "Dop" - it is again hid under the table, where the players continue to pass it from hand to hand. At thecommand "Hands on the table!" the players put their hands on the table with the palms down. The leader of theopposite team must guess who has the coin between his/her fingers. If he/she guesses, the coin is passed tothe opposite team and the game begins a new game.Horror Film (Joking)Submitter: Evelyn NapetschnigCategory: Afterparty,Around the table,Farewell Party,Indoor,LBG Weekend,PartyNumber of players: 5 - 10Duration: 10 min.Materials: A lot of hard-boiled eggsOn the table there are 5 eggs. The leader says that one of them is uncooked. But others are hard-boiled. Theplayers must break the eggs against their foreheads. The player who gets an uncooked egg is considered to bethe bravest. In fact all the eggs are hardboiled and the prize is given to the last player because he deliberatelyran risks to become a laughing-stock.
• 53. Household GameSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Outdoor,Party,Physical ActivityNumber of players: 5 - 25Duration: 20 min.Everybody is standing in a circle. One person is standing in the center of the circle. This one person is pointingat someone and saying one of these four household machines: mixer, micro-wave, toaster, vacuum cleaner.mixer: the person pointed at is moving his/her hands up above the heads off his/her neighbours. This twopeople start turning around themselves and making the sound of a mixer.micro-wave: the person pointed at and his/her two neighbours are taking their hands up to their shoulders andopen their arms again with the sound ?pling? like the door of the micro-wave.toaster: the persons besides the one pointed at are turning towards each other and holding their arms straight infront of them. The person in the middle is jumping up like a toast which is ready toasted.vacuum cleaner: the person pointed at is having his/her hands like cleaning the floor with the vacuum cleaner.The persons beside him/her are supporting by making a strong sound of the motor of the vacuum cleaner.HINT:If the person pointed at or one of the persons beside him/her makes a mistake, i.e. reacts in a wrong way ordoesn?t react at all, this person has to go to the center of the circle and starts pointing and saying thehousehold machines.How Many CandiesSubmitter: Evelyn NapetschnigCategory: Farewell Party,Indoor,Party,Thinking,Welcome PartyNumber of players: 10 - 50Duration: 15 min.Materials: Sac with candies, poster on the wall, little sheets of paper, pencilsUnder the ceiling there hangs a little transparent sac with candies. (Each candy is wrapped.) On the wall thereis a poster, proposing the players to guess the number of candies in the sac. They write the proposed numberof candies on the sheets of paper and put them into a little box, standing not far off the poster. (Sheets of paperand pencils are on the table near the poster.) At the end of the party the so-called "account committee", madeof the participants of the party, calculates the number of candies in the sac and then "unseal" the box with theanswers. The player who guessed the number or gave the similar answer gets a prize - the sac with candies.Human Flies
• 54. Submitter: Natalia RozyckaCategory: Farewell Party,Indoor,LBG Weekend,Motivation Weekend,Party,PhysicalActivity,Teambuilding,Welcome PartyNumber of players: 8 - 24Duration: 15 min.Materials: Duct tapeGroup your players into teams of 4-6 and supply each with a roll of duct tape and a cushion.Team must choose the lightest person. They must then stand them on a chair, holding a cushion and facing awall. Each team must tape their person to the wall using the duct tape! They get 5 minutes to do this.Now take all the chairs away and see who stays on the wall the longest to win the competition. Be ready tocatch the person as they come down.Great fun! Be careful to choose walls that will not be damaged by the duct tape.http://www.oz-q.com/humour/duct%20tape.jpgHuman KnotSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Time Killing,TrainingNumber of players: 5 - 15Duration: 5 min.Have everyone stand in a circle. Have everyone reach into the circle and grab two hands belonging to twodifferent people. Then, try to untangle yourselves.Or, have everyone joins hands facing the center of a circle,except one person. That person is the doctor. While the doctor is out of the room, everyone steps over eachother, twists, turns, and basically turns the circle into a knot. No matter what, they cannot let go of each othershands. When the circle is a mangled knot, call, "Doctor! Doctor!" The doctor then comes in and tries to unravelthe knot of girls without unlinking any hands, to make them become a circle facing inward again.In the PondSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Physical Activity,Reflex,Thinking,Time KillingNumber of players: 5 - 12Duration: 10 min.Materials: One ChalkThe players stand in a large circle just outside the chalk circle. The leader stands in the middle and may say thefollowing commands"In the Pond!" - All the players jump into the circle"On the Bank!" - all the players jump outIf a command is given when all the players are already in or out of the Pond it should be ignored. Any otherwording should also be ignored (e.g. In the Bank). Any player who makes a mistake is out and sits down. Thelast player is the winner.
• 56. to the audience at large.Interviews should be timed (begin, end) anywhere from 1-2 minutes depending on how much time you want toallow for this activity.Hints:You can prepare questions ahead of time or provide just general guidelines for the interview. You may want toask people to pick someone to interview that they dont already know.Irish Christmas EveSubmitter: Pablo ZurroCategory: Afterparty,Beach,Drinking,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,PhysicalActivity,Teambuilding,Time Killing,Welcome PartyNumber of players: 6 - 20Duration: 20 min.Materials: One stick per team, one bottle of beer for participantDivide people into 2-4 groups. Number of players in each group should be even. Each team stands in a row. Atten meters away somebody will stand to give beers and count the turns around the stick. At start signal firstplayers of teams run to the beers. They drink the beer as soon as possible. After that they are given stick. Oneend of the stick should touch the ground and the player should hold the other end of the stick. After 10 turnsaround the stick player runs back to his/her team mates. The same procedure is repeated. Fastest team wins.Jump over a NeedleSubmitter: Evelyn NapetschnigCategory: Drinking,Indoor,Killing,Outdoor,Physical Activity,Time Killing,Wake Up,Welcome PartyNumber of players: 5 - 10Duration: 5 min.Suggest the players jumping over the needle (instead of a needle you may take a pencil). The needle lies onthe floor. The only term is to touch the toes with the fingers while jumpingJumpersSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Outdoor,Party,Physical ActivityNumber of players: 8 - 20Duration: 20 min.Materials: Skipping rope. flippersThe players must make as many jumps with the skipping-rope as possible having the flippers on their feet.Karpets 4 GameSubmitter: Michal PisarskiCategory: Drinking,Indoor,LBG Weekend,Motivation Weekend,Outdoor,Party,Thinking
• 57. Number of players: 4 - 24Duration: 15 min.Materials: vodka, cupsIts very simple game.Greates adventage of this game is efect on people when You tell the rules.But be carefull! It involves a lot of drinking! And not much more...Rules are like that:Everyone have to hold cup in his/her hand and it must be filled with vodka.You divide people in 4 teams:Team number 1Team number 2Team number 3Team number 4And then You say!"And now everyone who has number is number 1 - drinks!" - and then they have to drink a shot of vodka!Then when everyone is astonished by the simplicity of the game you say:"And now everyone who has number is number 2 - drinks!" - and then they have to drink a shot of vodka!Then everybody understand, what is going on.You continue the procedure with number 3 and 4.Then You can go back to begining!Optionaly You can say:"And now everyone who has number is number 1 and 2 and 3 and 4 - drinks!"Simple! Isnt it :)?Kiss for Adults OnlySubmitter: Evelyn NapetschnigCategory: Farewell Party,Get2know,Indoor,Kissing,Party,Sexy,Welcome PartyNumber of players: 20 - 40Duration: 20 min.Materials: CardsThe youths are given the cards with the figures. The girls are given the cards with the letters. All the players getinto a circle. They choose the leader. The leader is not given a card. He is in the center of the circle. The leadernames the figure and the letter. The girl whose letter was named must kiss the leader. But its not easy!Because the youth whose figure was named tries to prevent the girl from kissing the leader. He tries to kiss the
• 58. girl himself. If the youth manages to prevent the girl from kissing the leader, he gives the card to the leader andbecomes the leader himself..MODIFICATION:The girls get simply a letter from the alphabet (A,B..) and the boys get the numer (1,2..) You don’t need cards.Kiss the BearSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,Kissing,LBG Weekend,Meeting,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 10 min.People are standing in the circle. The facilitator also. He is holding in his straighten forward hands a smallinvisible bear.He introduce it to the participants of the game.” Hey, people. I’m holding in my hands a very small, poor bear. Poor, because nobody loves him, nobody takescare of him. Let’s help him to feel better. The bear will be going round our circle (be careful not to drop himwhile passing it from hands to hands). Each of you should give a kiss to the bear in the part of the body youchoose.”Then the facilitator starts. ” I kiss the bear in the ear” and still holding the bear in the straighten forward handsmake a sound of the kiss, at the same time pretending that he is kissing the bear in the ear. He passes the bearto the person standing at his right hand. Then the person repeats the procedure: ” I kiss the bear in the foot” ,kisses the invisible bear in the foot and passes to next person. When the bear is back to the facilitator he puts itaway saying:” Ok., I think the bear is happy now. He got so much love from you all. But what about us? Now the person,which is standing at your right hand is such a lonely, poor bear. Kiss this person in the part of the body youmentioned when the bear was going round”.And now the facilitator kisses the person standing at his right hand in the ear, that person gives a kiss in the footto the person standing at his right hand and so on.The game is the funniest when people who were inventing „censored” parts of the body find out that they haveto kiss a real person in that place.The number of people playing it shouldn’t be however too big (there are limitations to how many parts of thebody you’re able to invent) and it may get boring if people repeat the ones already mentioned.KneetoucherSubmitter: Gonzalo Marcos AbadCategory: Beach,Indoor,Meeting,Motivation Weekend,Outdoor,Physical Activity,Time Killing,Training,WakeUp,Walk,WaterNumber of players: 4 - 400Duration: 5 min.Materials: NoneIt can be either 2 or several groups playing each against the rest, or without teams: every one against theothers.The aim is to touch with the hands the knees of the opponents, while you must avoid other your rivals touching
• 59. your knees.Since its almost impossible to count the times you touch or are touched, noone wins nor looses, but if theparticipants are motivated, they will move, run, struggle, collaborate, and have physical contact. Good icebreaker, waking-up, team builder...PS: If this game has already been described, erase it :PLand, Sea, AirSubmitter: Sandra EspinosaCategory: Beach,Indoor,Killing,LBG Weekend,Outdoor,Physical Activity,Reflex,Thinking,Time Killing,Wake UpNumber of players: 6 - 10Duration: 9 min.Materials: One ballPlayers stand in a circle with the leader in the middle. The leader throws the ball to a player and calls out eitherLand, Sea or Air and counts to five. The player must name a type of animal, fish or bird as appropriate andreturn the ball before the leader counts to five otherwise they are out.Laughing Hankie Elimination GameSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Outdoor,Physical Activity,Reflex,Welcome PartyNumber of players: 10 - 15Duration: 15 min.This one is a wonderful ice breaker. In turn each contestant throws a handkerchief up in the air and catches it.After catching it, he quickly passes it along to the next contestant, who does the same thing.While the handkerchief is in the air (but not being tossed to the next thrower), all the other contestants mustlaugh raucously, and immediately stop laughing when it is caught. This fast-paced game is over when playerswho inappropriately laugh, or fail to, are eliminated. This does lead to real laughter.Leading The Blind Trough The Raging BlizSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Reflex,Teambuilding,TrainingNumber of players: 6 - 8Duration: 10 min.Materials: a selection of obstacles (chairs, tables etc.), 3&#64979;4 scarves. If possible, run the gameoutdoors.Make 3&#64979;4 routes covered with different kinds of obstacles &#64979; the routes should be equal. Thetask is to get the blindfolded through the route as quickly as possible, competing with the other teams. Eachhelper should therefore be as helpful as possible, guiding the blind through the route. Possibly discussafterwards what happened &#64979; did the communication become clearer?
• 60. Les pouces en avantSubmitter: Helena BelienNumber of players: 1 - 2500Duration: 5 min.Materials: voice ;-)This is a song often song in BEST. There are movements to go with it. There will probably be a BESTie in yourneighbourhood that knows them!This song was first introduced in TS Trondheim and then presented in the following PM (PM Bucharest 2002).Les 2 pouces en avant!Les 2 coudes en arrière!Les jambes écartées!Les pieds en dedans!Les genoux fléchis!Le cul en lair!Le cou en arrière!La langue qui pend!Les yeux qui louchent!La main dans loreille!!Et chica chicha chica chica chika chika chika chak!Et chica chicha chica chica chika chika chika chak!Lets introduce ourselvesSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Welcome PartyNumber of players: 20 - 30Duration: 20 min.Materials: MusicAll the guests (many of them) get into 2 circles: the ladies are in the inner one, the gentlemen are in the outerone. The ladies and gentlemen are facing each other. The number of ladies is equal to the number ofgentlemen. As the music plays both of the circles are moving in the opposite directions (the inner circle ismoving clockwise, the outer one is moving counter-clockwise). In 20-25 seconds the music stops. The circlesstop moving. There form the pairs. The ladies and the gentlemen introduce themselves to each other. Theladies introduce themselves the first. Then they let the gentlemen know of their 2 hobbies and of 2 things theydont like. Then the music plays again. The round dance moves to the next pause etc.Hints:It will be better to have equal number of girls and boysLift A Ball To A Chin
• 61. Submitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 15 min.Materials: A small rubber ball for each pairIn each pair the partners (the lady and the gentleman) stand facing each other. They hold a small rubber ballbetween their bellies. The object is to roll this ball to a chin of the shorter partner by rotator movements.Light - No LightSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Thinking,Time KillingNumber of players: 5 - 20Duration: 20 min.Materials: flashlightThe game is best in a large open wooded area.Players line up at one end of the playing area, while one player,holding a flashlight, stands at the other end.The object of the game is to move from one end of the playing areato the other, past the person holding the flashlight.The player with the flashlight stands with his back to the otherplayers. Every five seconds, he turns around, turns on the light and scans the area for three seconds. If amoving player gets caught by the flashlight beam, he has to return to the starting end.Stationary players mayremain where they are.The first person to successfully move past the flasher becomes the light for the nextround.Variation:The player with the flashlight keeps the flashlight on, and continuously scans the playing area. Stalking playersdress in dark clothes. If stalking players are caught, they must return to the starting endLion Dance ContestSubmitter: Radu EpureCategory: LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 5 - 5Duration: 15 min.Participants wear lion dance gear and perform a lion dance. The best act judged by the loudest applause winsListen, Believe and Check YourselfSubmitter: Evelyn NapetschnigCategory: Bus,Indoor,Killing,Meeting,Time Killing,Training,Welcome PartyNumber of players: 10 - 20Duration: 10 min.The leader suggests the players to do the following: to put the hands on the knees, to clap the hands, to touchthe nose with the right hand and the ear with the left one. Then to clap once again and to change the hands.
• 62. Little and LargeSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 8Duration: 5 min.Materials: One small ball, one large ballPlayers stand in a large circle around the leader. The small ball is passed around the circle from player toplayer. The leader passes the large ball to a player at random who must return it to the leader. If any playerdrops either ball or passes the wrong one they are out and sit down. Play continues until only one player is left.Little CrocodileSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Outdoor,Physical Activity,TeambuildingNumber of players: 10 - 20Duration: 5 min.Materials: BallIn each team 5-6 players form up a line. Between each player in the line there is a ball. The players hold theballs with their backs and chests. They mustnt touch them with the hands. Their task is to run the distance asfast as possible.Long ArmSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 5 - 20Duration: 15 min.Materials: 3 empty 0,33 L cansThere are 3 empty 0,33 L cans on the floor. 3 players stand by them. Then the leader asks them to take as longstep as possible. After that the players are asked to take their cans on the spot, without touching the floor withthe hands and knees.Loot!Submitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 10Duration: 8 min.Materials: Bunch of keys or similarThe players stand in a large circle and the loot (keys) are put in the middle. One player is the Burglar and
• 65. Meet my friendSubmitter: Anna TravessetCategory: Creative,Get2know,LBG Weekend,Meeting,Outdoor,Physical Activity,Time Killing,TrainingNumber of players: 4 - 10Duration: 40 min.The object of this game is to discover a friend in nature, without harming any living thing that might be found inthe out-of-doors.Players are taken on a short hike during which time each player collects something from thenatural environment (nothing may be broken or picked from any living thing ? the item has to be either lying onthe ground or resting on another object (e.g. stump or log)).Everyone keeps his object hidden from allplayers.Following the hike, each player is given the opportunity to build a small home for his friend. He is alsoasked to give his friend a name, and to think of one way in which he could take care of his friend, if it was stillout of its natural environment.When all in the group is ready, everyone tours the small homes that have beencreated, and meets each special friend. E.g.:This is my friend Twiggy. He is a small branch that I found lying onthe ground. Ive built him a house from soft leaves and moss that I found on the ground. If he was still on a tree,I could take care of him by protecting him from the wind. I could build him a fence so the wind wouldnt snap himoff his tree. I could also make sure he doesnt catchdiseases - I could check for termites and insects that mightharm him."The friends that are made are refreshing to everyone.Merry TailorSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,SexyNumber of players: 8 - 20Duration: 30 min.Materials: A cord, and a wooden stick or a threadLine up into 2 teams. In each line men and women take their turns. In each line the players choose a tailor. Thetailor takes a wooden stick ("a needle") with the thick thread in it (youd better wind the thread into a ball). At thecommand the tailors begin "to sew". The tailor "sews" the gentlemens trouser-legs (passes the thread from oneleg to another) and ladys sleeves (passes the thread from one sleeve to another). The tailor who "sews" all histeam the first wins the game.Microbe MarathonSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Reflex,Teambuilding,Time Killing,TrainingNumber of players: 16 - 45Duration: 15 min.Materials: Stuff to mark a course, blindfoldsGroups are divided into teams of 12-15. Some of the team members hold eachother?s hands facing inward,and make a circle. This will be the cell wall of the microbe. The others will be inside, in cytoplasm.One of the players are hoisted on shoulders. He/she will be the nucleus. Every team member except nucleuswill wear blindfolds. Nucleus? objective is to guide the microbe through the course.Nucleus is the only one allowed to see and running is not allowed.
• 66. VARIATIONS:• For smaller groups the race can be performed more than once.• Stations can be added to the course.• Physical (kind of obstacles) or mental challenges (solving a kind of puzzle) can be addedMix And MatchSubmitter: Radu EpureCategory: Beach,Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,PhysicalActivity,Welcome PartyNumber of players: 10 - 40Duration: 15 min.Materials: A lot of oversized clothing.Before the party begins, find a lot of oversized clothing (both male and female). Try to include everything frompantyhose and lingerie to shoes and hats. Make sure that there are even amounts of both the male and femaleclothing. Mix up the clothes and put them into one laundry basket. An area is then designated as the finish line.There is a person in charge of timing the couples with a stopwatch. When that person says, "Go," the firstcouple runs to the basket of clothes to get dressed as fast as possible. The woman puts on the mens clothing,and the man puts on the womens clothing (over their own clothing). As soon as they are both dressed theyhave to run to the finish line hand in hand. Each couple goes through the same motions, and the couple with thefastest combined time wins.It?s also funny, if you ask to change the clothes of guys and girls (not necessary in the same room).MongolianSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,Physical Activity,TrainingNumber of players: 2 - 10Duration: 15 min.Materials: 2 large cardboard funnels, chairsThe opening in the narrow part of each funnel must not be larger than a coin, the opening in the wide part mustbe large enough to put it on the players face. Beside the funnels youll need 2 little wooden bricks and 4 chairs.To begin the game put 2 chairs in a line at a distance of 3-4 meters from each other. Opposite each chair (at thedistance of 10-12 meters) put one more chair. Two players compete in this game. To begin with they sit on theirchairs with the funnels in their hands. The bricks are at their feet on the floor. As the leader commands: "Begin!"- the players put the funnels on their faces (so as to see the floor only thorough the little opening) and begin todrive their bricks to "the goal" (the interval between the legs of the opposite chair). The player who copes withthe task the first becomes the winner. But its rather difficult to cope with this task, because the players can seeonly the little space of the floor in the little opening of the funnel, while after each kick the brick drops out of thefield of vision.
• 67. Advice for the leader: watch that the players dont take off their funnels (otherwise the game makes no sense),watch that the players kick the brick and dont drag itMonster RelaySubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Physical Activity,WaterNumber of players: 16 - 20Duration: 30 min.Divide the group into teams of 8-10 players.Set up a monster relay where every player has a role. Some swimthrough shallow water, some through deep water. Have some do cartwheels through shallow areas, while otherswim with one hand in the air.The design of the relay depends on your waterfront set-up and the abilities of yourswimmers.End the relay by having one player piggyback a team-mate across a finish line, located in shallowwater.Moving Basket-BallSubmitter: Pablo ZurroCategory: LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 6 - 12Duration: 30 min.Materials: Ball, 2 buckets, 2 sturdy chairs.Players are divided into two groups. One player from each team are given a basket and make them stand onthe chairs. The objective of the game is to put the ball into team?s own basket. Basket-holders can move thebasket in order to help the team members. But they are not allowed to touch the ball. During game players arenot allowed to touch eachother and run with the ball.VARIATIONS:• Dribbling may be banned• Frisbee, foxtail or a bean bag may be used instead of ballMoving ringSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,ReflexNumber of players: 5 - 15Duration: 13 min.Materials: Length of string, ringThe players stand in a large circle and place both their hands on the length of string. A ring is threaded onto thelength of string and hidden within one of the players’ hands. One player leaves the room while the ring ispassed round the string and hidden. When they return they must guess who is holding the ring. Players maymove, or pretend to move, the ring around the circle.
• 68. Mummy Wrapping ContestSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 6 - 12Duration: 30 min.Materials: Toilet rollsThe girl will be wrapped-up by the guy into a mummy using toilet rolls. Once wrapped, the guys will race (orrather move very slowly) to a finishing line, without undoing the toilet papers.MurderSubmitter: Sandra EspinosaCategory: Around the table,Beach,Bus,Indoor,Killing,LBG Weekend,Meeting,Outdoor,PhysicalActivity,Thinking,Time KillingNumber of players: 5 - 13Duration: 9 min.The players sit in a circle facing inwards. One player, the detective is taken away where he can not see or hearthe others. One of the players in the circle is designated as the murderer. The players are told a secret signal(e.g. a hand signal). The detective is then returned to the circle where he must guess the identity of themurderer before he kills everyone. If any of the players notes the signal coming from the murderer he must ‘die’in some dramatic fashion. The detective only has a limited number of guesses in which to guess the identity ofthe murderer (by pointing at them). If the detective fails to guess in time, the murderer takes his place and playcontinues anew.Hint: 3 Guesses is a sensible number for most groups.MusicianSubmitter: Sandra EspinosaCategory: LBG Weekend,Meeting,Outdoor,Thinking,TrainingNumber of players: 6 - 10Duration: 10 min.Materials: MusicThe players sit in a large circle and one player leaves the room. A player is chosen to be the band leader and iscalled the musician. The player re-enters the room and everyone begins singing to the music. Every player inthe circle copies the actions of the musician who pretends to be playing some instrument. The player in themiddle has three tries to guess who is leading the band. The musician must change instruments every now andthen. If they are successful they may choose the next player to leave the room.Myrshim
• 70. Newtons LawSubmitter: Evelyn NapetschnigCategory: Indoor,Party,Physical Activity,Welcome PartyNumber of players: 8 - 20Duration: 20 min.Materials: Apples, strings, scissors, hatsUnder the ceiling there hang some apples on the strings. The players are given the scissors. The players divideinto pairs. The first player in each pair cuts off the apple, the second player tries to catch it into the hat ( the hatsare given to them beforehand). The difficulty is that it is prohibited to take the hat off the floor. The pair whichmanages to gather the greatest number of apples wins the game.OccupationsSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Outdoor,Party,Thinking,TrainingNumber of players: 10 - 20Duration: 30 min.The game leader chooses 5 occupations and writes them down on ten notes. The participants draw each a noteand have to mime the occupation. When all the occupations have been handed out, they have to find out wherethe scenes were to be played (a restaurant, a cemetery, a station etc.). This is done without revealing theiroccupations. Now they start living their roles. Its allowed to make sounds or talk a little &#64979; but withoutactually telling the occupation. That is &#64979; you can say what you think a person with that occupationwould say. The game is over, when everybody has found their partner &#64979; the one with the sameoccupation.On a Desert IslandSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,Kissing,Party,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 20 min.Materials: Papers for each couplesUsually two or more couples play this game. Each couple is given a large sheet of paper and explained therules. The leader asks them to imagine that there is water around and that they can save themselves only onthe little island (standing on the paper). At first the couples stand on the sheet, then it is folded in two, thenagain in two and so on. The couple who is the first to "stumble" into the water (to touch the floor) looses thegame.One-minute TestSubmitter: Anna TravessetCategory: Around the table,Indoor,LBG Weekend,Meeting,Reflex,Thinking,Training,Wake Up
• 72. Paper BagsSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Party,Physical Activity,TeambuildingNumber of players: 10 - 50Duration: 20 min.Materials: 2-4 paper bags, chairs,long threadsTie 2-4 2 meter long threads to the stake or to the chairs back at the head-level of the players. The players putthe paper bags on the threads with the their wide parts facing them. The players are at the distance of 1-2 stepsfrom each other. The threads are tight. The paper-bags are equalized. At the leaders command the playersbegin to blow into their paper-bags.The player whose paper-bag moves forward faster becomes the winner.Pass the BallSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Physical Activity,Reflex,Teambuilding,Welcome PartyNumber of players: 16 - 30Duration: 5 min.Materials: Ball (tennis ball)Line up into 2 teams. In each line ladies and gentlemen take their turns. The first person in each team is given aball to place under his/her chin. He/she must pass the ball to the next in line but neither may use his/her hands.The players can use all the parts of their bodies to pass the ball but its forbidden to drop it. The first team to getthe ball all the way to the last person is the winner.Pat and RubSubmitter: Anna TravessetCategory: Around the table,Beach,Bus,Indoor,LBG Weekend,Meeting,Outdoor,Party,Reflex,TimeKilling,Training,Wake UpNumber of players: 1 - 999Duration: 5 min.The game leader instructs all, to rub their stomachs with their right hand and pat the top of their heads with theirleft hands. When he/she calls “Change” they attempt to pat their stomachs and rub their heads.Pencil GameSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,Outdoor,Physical Activity,Welcome PartyNumber of players: 5 - 25Duration: 20 min.Materials: pencil
• 73. Everybody is standing in a circle and holding hands. One person puts a pencil in the circle and says the nameof the one who has to take it. This person is allowed to make only one movement with the legs to take thepencil and after taking the pencil, his/her legs must stay like that. Then this person puts the pencil in the circle,says another name... till everybody is somehow involved in a big mess.People Dont Dance With The Hat OnSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 14 - 30Duration: 20 min.Materials: A hatOne of the participants is given a hat. As everyone is dancing, this participant comes to any of the pairs, putsthe hat on the gentlemans head, saying "people dont dance with the hat on" and begins to dance with thepartner of this gentleman. The gentleman with the hat on can come to any other pair and put the hat on thegentlemans head so as have a chance of dancing with his partner etc.This looks like a variation of Excuse me!! (37) With a hat instead of cardsPeople PyramidsSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Training,WaterNumber of players: 10 - 10Duration: 10 min.Start with four stout-hearted hulks on all four at the bottom. Get three mid-sized types on the next level and twosmall acrobats above them. Top it all with one very light, expendable child.Castle: use more people. See how high you can get. Remember to start putting more people at the bottom orelse you win definitely not succeed.Person to personSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Indoor,Physical ActivityNumber of players: 11 - 21Duration: 15 min.There has to be an odd number of people for this activity to work. The facilitator stands in the midst of the groupand asks everyone else to pick a partner. Explain that youll give them from two to five commands that theymust perform as a pair. The last command is always "Person-to-person" and everyone, including the persongiving the commands, will have to scramble to find a new partner. The odd person out gets to go into the middleof the group and provide the next set of commands.The game begins with the person in the center (initially the facilitator) giving instructions such as: "Elbow toelbow" and the pairs must put an elbow to elbow. The facilitator can then say: "Ear to ear" and the pairs then
• 74. have to put an ear to an ear, as well as keeping the elbow to elbow. Then the facilitator says "Person-to-person," everyone finds a new partner, and you go on to the next person calling out commands.Hint:Create the groups in odd numbersPippety PopSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,ThinkingNumber of players: 3 - 15Duration: 5 min.The player’s site in a circle and one turns to the person next to them and says "Pippety Pop". This player thenturns to the player next to them and says "Poppety Pip". The third player then turns to the fourth player andsays "Pippety Pop" and so on around the circle. If a player says the wrong words they lose a life.Plate RaceSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time Killing,TrainingNumber of players: 6 - 10Duration: 15 min.Materials: plates or sth to step on and throwGive each participant a paper plate (rocks, bricks, and boards also work well and do not blow away). Separateparticipants into teams. Give every team another paper plate. The teams race each other to a finish line whileonly stepping on the paper plates. This will require throwing a paper plate in front of the team and each teammember moving forward. The last member picks up the last plate and it gets handed to the front where it is thenthrown ahead and stepped on. Everyone moves forward a plate and the process continuesPlay MachineSubmitter: Pablo de la ConcepcionCategory: Beach,Get2know,Indoor,Outdoor,Welcome PartyNumber of players: 10 - 20Duration: 30 min.One participant makes a motion and a sound to match it. Lets say she/he makes a punching motion in front ofher/him and says, "Ha Ya!" (Pick activities that would be easy to do for a long period of time). The nextparticipant comes up and chooses an interconnecting movement with the first one and makes a matchingsound. Lets say she comes up behind her and pretends to tickle the first participants stomach while she/hesays "Hee hee hee!" Then another participant comes up and does an interconnecting motion and makes asound. When all of the participants are doing this, someone can direct them to go faster, slower, louder, softer,and finally make them break down.Hints:se this game as an introduction game by having the sound be each participants first name.
• 76. around the circle. As the music stops, the player who was the last in passing the piggy says "oink-oink" andgets a prize from a bowl, standing in the center of the circle.Positive FeedbackSubmitter: Anna TravessetCategory: Around the table,Creative,Farewell Party,Indoor,LBGWeekend,Meeting,Teambuilding,Thinking,TrainingNumber of players: 2 - 6Duration: 10 min.Divide people - it can also be done in groups of 4-6. Each person is asked to write down 4-5 things they havenoticed in their partner. The items must all be positive ones (neat dresser, pleasant voice, nice smile, goodlistener etc.). After a few minutes of writing, open discussion follows for each groups of two, wherein theobserver states what he/she wrote about the other.The same debriefing questions as in Feedback.PostSubmitter: Radu EpureCategory: Indoor,Meeting,Outdoor,Party,Welcome PartyNumber of players: 20 - 100Duration: 180 min.Materials: Sheets of paperAt big parties and discos, in large halls its very interesting to have "a postman". The guests ask him/her: "Givea note (a letter) to the girl in white dress". This girl writes her name on the sheet of paper and gives in to "thepostman". All the guests communicate with the help of "the postman" until all of them learn each other.This game may continue for several days.ProberbsSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Meeting,Outdoor,Party,Thinking,Time Killing,TrainingNumber of players: 6 - 20Duration: 30 min.Divide the people into groups and let them have turns miming to each other. The topics can be proverbs,situations, sentences, etc. The on&#64979;lookers (the competing teams) can try and guess the right answer.Pushing Ball With BananaSubmitter: Radu EpureCategory: Indoor,Party,Physical Activity,Welcome PartyNumber of players: 5 - 5Duration: 15 min.Materials: Bananas, a cord, 5 ping-pong ballsThe guys will have a long banana each tied to their waist, which will then be dangling. The contestant will then
• 77. take part in a race whereby they will attempt to hit a ping-pong ball with the banana - hands-free to a setfinishing line. The first to the line is the winner.Putting a ShotSubmitter: Evelyn NapetschnigCategory: Indoor,Party,Physical Activity,TrainingNumber of players: 8 - 15Duration: 20 min.Materials: Ping-pong ball, table, thing to blindfold pplPut a ping-pong ball on the edge of the table. The player is blindfolded. He/she stands with his/her back to thetable. At the command he/she makes 5 steps forwards, turns around 3 times, comes back to the table andblows the ball off the table. Very often after the turning around the players lose their orientation. Then its veryfunny to watch the player who tries to blow the ball off the place the ball has never been.Putting Of An EggSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 15 min.Materials: Eggs or a small rubber ball for each pairIn each pair the partners stand with their backs to each other. They have an egg between their backs (or a littlebit lower). The object is to put an egg on the ground, so as not to break it. The pair which succeeds in it wins thegame.QuartersSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 3 - 6Duration: 30 min.Materials: Coins, drinksCompetitors sit around a table, hard wood works best but you might need to experiment. To decide who will gofirst, spin the quarter. When it stops, it will be pointing at the person that starts. Once established, the gamebegins. The shooter tries to bounce a quarter off the table and into a glass. If the quarter goes into the glass,the shooter chooses a person at the table to consume. The amount or size of the drink is debatable. Thisshould be decided before the game starts. The shooters turn is over when he/she does not make the quarter inthe cup. Play then proceeds the next shooter. To make things more exciting, rules are developed by theshooters only after making three (3) quarters into the glass in a row. If any rules made are broken, the guiltyparty must consume.Question to a neighbor
• 79. Duration: 15 min.While 4-8 persons go outside, the remaining 4-8 persons each chooses a person to imitate. The first groupcomes back in and starts walking around the room making their ordinary gestures and movements. Theimitating group watches closely the movements. The walking sits down and the others who were watching nowrepeat the gestures and movements. The task is to find yourselfRelay SkiingSubmitter: Pablo ZurroCategory: LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 24 - 32Duration: 30 min.Materials: Two pair of skis (or boards of wood) with loops/ places for the feet of four persons. Crackers.Divide the players into two groups of 16. Half of each team will go to the other side of the ground. Four of theeight persons are going to get them selves over to the other side with the skis on the feet. When they havereached the middle each of the four participants receive a cracker that shall be consumed. When two of theparticipants of the group can whistle the group can go on the opposite side of the ground. Each group only skione of the four the stretches. The team that managed the four stretches first has won!VARIATIONS: If you have 3 skis you can make teams of 12 people.Resourceful QuestsSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 20 min.Several pairs take part in this game. Each player is blindfolded. Then the leader puts some clothes-pegs ondifferent parts of the players clothes. At the leaders command the players must take the clothes-pegs off thepartners clothes. The pair which copes with the task the first wins the game.Rhythm and Movements in CircleSubmitter: Anna TravessetCategory: Creative,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Training,Welcome PartyNumber of players: 10 - 999Duration: 10 min.One person stands in a circle and makes a sound and a movement. The people standing in the circle try tofollow the sound and movement. After a while the centre person goes out and chooses a new, who makesanother sound.Richmond Hill Hand BallSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Reflex,Teambuilding
• 81. Number of players: 10 - 15Duration: 10 min.Make people stand in a circle, sides to the middle, with their hands on the next ones shoulders. Slowly andcarefully bend the knee, so that you sit on the previous ones right leg. Everyone can sit down on the knee ofthe person behind him/her, if you do it right. The most important thing is that the people start standing veryclose.Variation:If you are very careful you can take some steps forwardRoll A BallSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 6 - 12Duration: 15 min.Materials: 2 ping-pong balls per participantSeveral pairs take part in this game. Each pair is given 2 ping-pong balls. The gentleman must roll the ball fromone sleeve of the ladys dress to the other. The lady rolls the ball through the gentlemans trouser-legs (fromone trouser-leg to another).Roll Me OverSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Training,Wake UpNumber of players: 10 - 30Duration: 10 min.Everyone lay down on the floor close to each other. The person in one end rolls across the others and ends inthe other end of the line. Continue until all have rolled across. While you are rolling, you could perhaps sing thesong: "Roll me over" :).RouletteSubmitter: Evelyn NapetschnigCategory: Around the table,Farewell Party,Get2know,Indoor,Kissing,LBG Weekend,Party,Sexy,Welcome PartyNumber of players: 6 - 6Duration: 10 min.Materials: Dice6 players participate in this game: 3 gentlemen and 3 ladies. Each player is given his/her own number. The firstplayer throws a dice. The number on the dice ( from 1 to 6 ) stands for the part of the head the player must kiss:1 - lips, 2 - nose, 3 - forehead, 4 - cheek, 5 - ear, 6 - crown. Then the player throws a dice for the second time.The number on the dice stands for person whom he/she must kiss ( the number on the dice corresponds thenumber of the player ). As the first player has fulfilled the tasks, the second player throws a dice etc.
• 82. Rubber BandSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Outdoor,Party,Time Killing,Training,WakeUpNumber of players: 4 - 999Duration: 10 min.Materials: one rubber band per participantEveryone gets a rubber band to place around the head below the ears, but on the tip of the nose. The task is tomake the rubber band move downwards, around the neck by moving face muscles. It looks silly!!Variation:Make it a competition by teaming up the group two and two. Then explain that its a game of cooperation, thetask is with each others help to get the rubber band down around the neck. (Onlookers possibly make bets).RunnersSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Outdoor,Party,Physical ActivityNumber of players: 4 - 50Duration: 10 min.Materials: 2 pairs of large shortsEach pair of shorts is for the team which consists of 2 players. One of the players in each pair puts one legthrough one of the shorts-legs, the other puts his/her leg through the other shorts-leg. Having one pair of shortsfor two the players must cover the prescribed distance. The team which manages to cover the distance the firstwins.Running with the BallSubmitter: Evelyn NapetschnigCategory: Farewell Party,Indoor,LBG Weekend,Physical Activity,Reflex,Teambuilding,Wake UpNumber of players: 10 - 20Duration: 20 min.Materials: One ball to each pairEach pair holds a big ball between their foreheads. Their task is to run the distance as fast as possible and notto drop the ball. (One of the players in each pair runs with his back to front).Sack RaceSubmitter: Pablo ZurroCategory: LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 16 - 32
• 83. Duration: 30 min.Materials: One sack per team, riddles to ask.Divide the players into groups. In each team number of players should be even. On each side of the ground halfof the participants of each team are placed. Each participant only jump one of the stretches. The participantjumps with the feet in the sack to the middle and receives a riddle. If the person manages to solve the riddlehe/she jumps on the other side of the ground and change to the next player that repeat the same procedure. Ifthe person cannot solve the riddle he/she have to wait 30 seconds and then jump to the other side. Fastestteam wins!VARIATIONS:Mix of Relay Skiing and Sack race: if you cannot make this kind of skis for many people but have that biggerkind of sacks that fit 4 people then you do the same game as Relay Skiing but use the big sack instead of theskis.Score a GoalSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,LBG Weekend,Party,Physical ActivityNumber of players: 2 - 10Duration: 5 min.Materials: 2 ballons, boxGive 2 balloons to each player - a round and a long one. Using the long balloon as a bat the players must drivethe round balloon into the box, which is put on one side. The player whose balloon is driven into the box the firstis the winner. Its easier to judge about the winner if the balloons of the players are of different colours.Sculptor 1Submitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Party,Teambuilding,TrainingNumber of players: 12 - 24Duration: 15 min.Materials: a scarf for every participantDivide the people into 3 groups. 2 groups go outside the door. Group 1 forms a complicated picture. Group 2and 3 comes in blindfolded. Group 2 must now feel the way, until they can form Group 3 into the same picture,that Group 1 is forming.Sculptor 2Submitter: Anna TravessetCategory: Creative,Farewell Party,Indoor,LBG Weekend,Party,Sexy,Training,Welcome PartyNumber of players: 10 - 999Duration: 15 min.Appoint 6&#64979;8 volunteers. If possible equal boys&#64979;girls. The first three stay in the room the rest go
• 84. outside the door. The game leader asks no. 3 to imagine himself to be an artist, who is to create a romanticsculpture of the two others by moving them into the wanted position. When he is finished he is asked to take theboys place. The next (girl if possible) comes in, and asked to make the scene more romantic and so forth. Thegame leader has to stress that the artist is allowed everything. The task is to make the scene as hot aspossible. Collect ideas and suggestions from the audience J.Secret AgentSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Outdoor,Physical ActivityNumber of players: 15 - 25Duration: 30 min.Materials: In this game its best to have a pretty good sized, open area.Have folks begin by standing around in a circle. Tell them that there is someone in the group out to get them --a "secret agent" -- and only you know who they are. Each individual also has a "bodyguard" who only they knowabout.Then, quietly, without pointing, and without telling anyone, each individual identifies to themselves who their"secret agent" is for this game. After everyone seems to have made a selection, have them then select anotherindividual -- quietly, without pointing, and without telling anyone -- who will serve as their "bodyguard" for theactivity.After everyone has made their selections let them know that they are now free to move around, but they mustkeep their "bodyguard" between themselves and their "secret agent" at all times. This can get pretty funny andinteresting as people move about.Hints:It often turns into utter chaos because of the odd combinations of "bodyguards" and "secret agents."Sewing of CouplesSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Party,Reflex,Sexy,TrainingNumber of players: 6 - 20Duration: 10 min.Materials: two spoons (or something else) tied to each end of a 5 m rope per couple.The couples compete in order to get finished first. The rope must go under the clothes, starting with onetrousers leg and coming out of the last trousers leg.Variations:Make bigger teams with longer ropesShark songSubmitter: Giovanna CampogianiCategory: Beach,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Songs,Time Killing,TrainingNumber of players: 2 - 40
• 85. Duration: 5 min.Materials: -Everybody is staying in circle.One person starts to sing and mimates the words of the song, and the other ppl have to sing and follow thegestures and sing "nananana" between each paragraph of the song.Look at the following video to learn the song:http://www.youtube.com/user/BESTorganisation?blend=1&ob=5#p/c/04EF8E7A9F271C37/0/hBQrt9nmfkkSignageSubmitter: Roberto SpellucciCategory: Drinking,Farewell Party,Indoor,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 20 min.Materials: BeerEach player picks a sign (i.e.: grab your lip, grab your ear, when you get good at this game you get creative bypretending to whack off...).Each player must show their chosen sign to the others. Then, a player begins, by doing his sign and the sign ofanother player. That second player must recognise that sign and continue the game, by performing his/herssign and the sign of another player.This game goes on till someone fucks up. When they do they must drink then they start over. The key to thisgame is speed.Example of a game: Brenda sticks her tongue out then does Tachas sign which is cuffing her chin. Tacha inturn cuffs her chin then does Kelties sign, grabs her lip... on and on till someone drinks.You can forbid players to go to the bathroom for a while if they make certain mistakes.Silly SymphonySubmitter: Anna TravessetCategory: Creative,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,TrainingNumber of players: 10 - 20Duration: 60 min.Each player is given 10 - 15 minutes to find objects in nature that make a noise when banged together, or blownon, or rubbed together. Players bring back their instruments and a conductor is chosen, who organizes thegroup into a semi-circular orchestra.Each musician is allowed to tune is instrument, so the rest of the groupcan hear the different sounds. If a player can play more than one instrument at the same time, he is welcome todo so.The conductor can then choose a familiar tune with an easy rhythm, and lead his orchestra in song. Letthe players make requests for songs they would like to play; give musicians the opportunity to work on solosthat they can perform for everyone.Six cup
• 88. Fasten the belt on the waist of each player. Tie the string with the apple at its end to it. In front of each playerthere is a plank with the nails. The object is to pin the apple on the nail.Snow-SlipSubmitter: Radu EpureCategory: Farewell Party,Indoor,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 16 - 100Duration: 20 min.As the music plays, one pair begins to dance. At the instructors signal this pair asks to a dance 2 morepartners. At the next instructors signal these 2 pairs ask to dance 4 more partners etc. The number of dancingpairs grows like a snow-slip.This game will help you "to warm-up" shy people.Sound and MovementSubmitter: Anna TravessetCategory: Afterparty,Around the table,Creative,Indoor,LBGWeekend,Meeting,Outdoor,Party,Teambuilding,Thinking,TrainingNumber of players: 6 - 6Duration: 10 min.Divide people into groups of 3 persons. Two groups make a team. ?A? from the first group tells the beginning ofa story (3 min.), ?B? from the same group continues the story and ?C? from the same group finishes it. Theother group has to dramatise the story as it goes along.Sound TalkingSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Outdoor,Teambuilding,TrainingNumber of players: 10 - 999Duration: 10 min.Divide the people into equal groups. Each of the 2 groups stands shoulder to shoulder in a circle, facingoutwards. (There should be a lot of room between the two groups). In the middle of each group stands avolunteer (the game leader in the start). The centre person now makes sounds, which vary in notes, strengths,clearness etc. The group must follow the sound from their own group very carefully. When the groups havebeen doing this for a while, they must try - still by following the centre person - to get in contact with the othergroup. The aim is to create a kind of group communication.Spin the plate
• 89. Submitter: Sandra EspinosaCategory: Around the table,LBG Weekend,Outdoor,Party,Physical ActivityNumber of players: 5 - 13Duration: 13 min.Materials: One Plate, One ballThe players sit in a large circle and a plate is spun in the middle. The players have to pass the ball to the personon their left. The player holding the ball when the plate stops spinning is out and may spin the plate for the nextgo.Hint: If the ball is dropped the player (or players) at fault sit out.Spinning coinsSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 2 - 10Duration: 20 min.Materials: Drinks, coinsPreferably players sitting around a table. Each person has a quarter and everyone starts to spin their quarterand if your quarter falls you must start drinking until the last quarter on the table comes to a stop. You mightneed to mark the quarters so they do not get mixed up. It gets fun when peoples quarters start to run into eachother.Spoiled TelephoneSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,PartyNumber of players: 10 - 50Duration: 20 min.The players must transmit a complicated phrase to the last player in the row. Usually when the phrase comes tothe last player it is distortedVARIATION:instead of the phrase, the players transmit a drawing. The first player draws an arbitrary object on the sheet ofpaper. The second looks at it for 10 seconds, then draws the similar object on his sheet of paper, shows it to thethird etc. Then the players compare the first drawing with the last.SpoonSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Reflex,TeambuildingNumber of players: 2 - 50Duration: 5 min.
• 90. Materials: Stool, thing to blindhold pplPut a stool upside down. At each leg of the stool stands a player. The players are blindfolded. Each of themholds a spoon in his/her hand. At the leaders command the players make 3 steps forward, turn around and tryto place the spoon on the leg of the stool as soon as possible. Two players who place their spoons the first winthe game.SpudSubmitter: Sandra EspinosaCategory: Beach,Indoor,Killing,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 7 - 20Duration: 10 min.Materials: One ballOne person is picked to be it. All of the other participants are given numbers. The person who is it will throw theball into the air and call a number. The person whose number was just called scrambles to retrieve the ball,while the others scatter about. As soon as the person whose number was called retrieves the ball, he/sheshouts, “Stop!” Everyone must freeze in their places while the person with the ball is allowed to take three stepsand throw the ball at whomever they think they can hit. The person who is hit by the ball is then it, and gets aletter (S-P-U-D). The whole cycle starts over again. If one person gets all four letters (S-P-U-D), that person iseliminated from the game.StarSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Training,Wake UpNumber of players: 10 - 30Duration: 5 min.Everyone lay down on the floor close to each other. The person in one end rolls across the others and ends inthe other end of the line. Continue until all have rolled across. While you are rolling, you could perhaps sing thesong: "Roll me over" :).Variations:Circle Rise: sit in a circle with your backs facing the middle, link your elbows to your neighbour. Now rise slowlywithout touching the floor with your hands.Stand Up: Split up in twos, sit on the floor back to back with yourpartner, knees bent and elbows linked. Now simply stand up together. With a bit of cooperation and a littlepractice, this shouldnt be too hard.Sit Down: Ask the group to sit down as group somehow -- not as individuals.Let them keep trying until they come up with the right solution. The solution is to hold each other?s handsacross the circle and then sit down slowly.Stars ImpersonationSubmitter: Radu EpureCategory: Creative,Farewell Party,Indoor,LBG Weekend,Meeting,Outdoor,Party,Thinking,Welcome PartyNumber of players: 3 - 6Duration: 60 min.
• 91. Three (3) participants (2 male and one female) to "act" like famous Hollywood/Broadway stars. They need tomime, lip-sync and move like the stars selected, backed by minus-one music. Participants will wear costumes toprove them with comical resemblance. Males will impersonate females, and vice versa. All participants will begiven prizesA variation imitating other participants or LBG members could be funnierSteel the baconSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,ReflexNumber of players: 10 - 30Duration: 10 min.Materials: One cone and one lineDivide the group into two teams. Everybody on Team 1 gets a number and everybody on team two gets anumber. Both teams face each other about 15-20 yards apart. The leader calls the number and both of thesepeople have to race out and grab the cone and run back past their line without getting tagged. If they get pastthe line, they are awarded a point.Stomach DanceSubmitter: Evelyn NapetschnigCategory: Creative,Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Welcome PartyNumber of players: 5 - 10Duration: 2 min.Materials: Wooden sticksAll the players who wish may perform "the stomach dance". Each participant must move the wooden sticks(both ends of them are passed through the string) with the help of the stomach. The players do it to the musicwithout using the hands. Each participant has his/her own strip of sticks.The fastest and the most artistic participant is the winner.Story WritingSubmitter: Evelyn NapetschnigCategory: Around the table,Creative,Indoor,Killing,LBG Weekend,MeetingNumber of players: 5 - 10Duration: 5 min.Materials: One or two sheets of paper, something to write with (pen, pencil etc.)The people must sit in some order, for example in a circle or around the table. The first person takes the paperand starts writing the story. He invents only one sentence and pass the sheet of paper to another person sittingnext to him. The second participant sees the sentence written by his neighbour and add another sentence (justbelow the previous one) trying to keep the story going in the reasonable way. When he finishes, he folds thepaper in such a way that the sentence of the first person can’t be seen . The only thing which is now visible isthe second sentence. Such prepared paper is given to the third person, who continues the story (seeing onlythis second sentence). Then he folds the paper leaving only his own writing (now it is the third sentence) and
• 92. passes the sheet of paper to another person and so on. When the paper with the sentences produced by thewhole group of people arrives at the person who began the play, then the story should be read out loud.You will see how absurd the story can be !!!It is important that the story is written only on one side of paper and that person writing sees only sentencewritten by the previous person (not the whole text created so far).HINT:It is good to inform people to try to write rather not in too large letters , in that way many of „pieces” of the storywill be placed in one paper.Stroop TestSubmitter: Anna TravessetCategory: Around the table,Indoor,LBG Weekend,Meeting,Reflex,Thinking,Time Killing,TrainingNumber of players: 5 - 999Duration: 5 min.Materials: a sheet of paper (or overhead) with 5 names of colours written with 5 different colours (i.e. you writethe word “BLUE” with a red pen, the word “GREEN” with a yellow pen etc.)Before you show the paper to anyone, instruct the group not to read the words but to say out loud the coloursthat the different words have been written with. That is: if the word “ELEPHANT” is written with a blue pen, Youwont say “elephant”, but you say “blue” .Tell them that they should do it as fast as they can. People willexperience difficulties in not reading the words. This is due to our skills &#64979; we are so used to readingletters &#64979; we do not actually see the colours. Discuss implications. You can start by showing a piece ofpaper with the following writing: “RED” written with a red pencil, “BLUE” written with a blue pencil etc. and makethe people read aloud. This will make the exercise more difficult and perhaps not as convincing.Suck PeasSubmitter: Pablo ZurroCategory: Beach,Farewell Party,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,TimeKilling,Training,Welcome PartyNumber of players: 6 - 20Duration: 15 min.Materials: Dry peas, number of teams+1 bowls, one straw per playerPlace the bowls 4-5 meters apart from the source bowl. Teams will stand in a row behind their bowls. Fill thesource bowl with peas. At start signal the first signal the first player in the team runs to the source bowl withstraw and sucks a pea with it. As sucking, player brings it to his/her teams bowl and puts it there. Then thesecond one runs. After some time at stop signal players stop carrying and the peas in the bowls are counted.The team with most peas wins.During the game hands are not allowed. If the player drops the pea he/she has to go back and suck a new pea.Sumo StruggleSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Sexy,Welcome Party
• 93. Number of players: 10 - 20Duration: 5 min.Materials: Balloons to each coupleThe players divide into pairs. They hold the balloons between their stomachs. The task of each pair is to burstthe balloon between the stomachs.SwampSubmitter: Anna TravessetCategory: Creative,LBG Weekend,Meeting,Outdoor,Teambuilding,Thinking,Time KillingNumber of players: 12 - 18Duration: 40 min.Materials: Pen and paperDivide the group into teams of 4 to 6. Give each team a large piece of paper and a pen.Each letter in the wordSWAMP stands for another word that describes something in nature:S StarsW WeatherA AnimalsM MineralsP PlantsOn Go, each team writes down as many words as it can think of that relate to the words STARS. The onlystipulation is this:They must be able to SEE what they write down from where they are sitting (e.g., sky is wherestars are seen; clouds cover stars on a dull night). Each team has five minutes to write down as many words aspossible. The next five minutes are devoted to the word WEATHER, the next five to ANIMALS and so on untilall letters of the word SWAMP have been given equal time.At the end of the writing session, the leader talliesthe number of words to see which team has the sharpest eyes, and the most vivid imagination (some teamsmay have to explain their rationale behind writing down certain words - the leader may not understand howtheyrelate to the master word).Take a Small Box (Joking)Submitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Meeting,PartyNumber of players: 2 - 5Duration: 10 min.Materials: Chair, small boxThe leader suggests the player to sit on a stool and to cross his/her legs. The task is to take a small box withthe teeth, not touching the floor with the hands and feet. The small box is placed upright at one of the hind legsof the stool. The players may turn on the stool as they like.Team Cheer
• 94. Submitter: Pablo ZurroCategory: Beach,Creative,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time Killing,Training,WakeUpNumber of players: 16 - 48Duration: 45 min.Materials: Optional: poster board, pens, pom-poms, gymnastic ribbons, balls, beanbags, drums, rhythm instruments (bongos, maracas, rhythm sticks, etc)Groups are divided into groups of 8-12. Each team plans, creates and rehearse their cheer during an allocatedtime. Then teams perform their cheers to the other teams and the other teams vote. The team that recieves themost votes wins.Teams have to incorporate movement and choreography to their cheer and all team members should join.Teams can use props to enhance their cheer (recommended)HINTS:• It encourages movement, as well as artistic and musical and literary creativity.• Final results may be videotaped and played back to rev up team spirit during lectures.VARIATIONS: Duration can be shortened and the activities can be simplified.Tele-controlled Killer CarsSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Reflex,Teambuilding,Training,WakeUp,Welcome PartyNumber of players: 12 - 20Duration: 20 min.Materials: one scarf for each team, room.In a circle the drivers are ready to tele-control their cars (partners). The cars are parked beside the drives atstart &#64979; blindfolded. They decide on what words to use for which movements (forward, reverse, turn andso forth). The game leader appoints one team to be the "killer car". The driver and the car have to catch theother "cars". The game leader spins the killer car around and the game can start. All the drivers have to steertheir cars away from the killer car by instructing their car how to move. At the beginning the cars have to moveslowly as collisions can hurt. A car is caught when the killer car grabs the car firmly.Tell a storySubmitter: Cristina DumitruCategory: Creative,Indoor,LBG Weekend,Meeting,Physical Activity,Teambuilding,Thinking,TimeKilling,TrainingNumber of players: 7 - 100Duration: 30 min.Materials: papers and penIf you have a big group divide them in smaller groups of 6-10 people.
• 95. Each group has to come up with a short story or some sentences, they dont need to have any logic :)The other group/s go outside and the first group that tells the story stays in the room. One person - A - entersthe room and hears the story from someone from the 1st group. The second person - B - enters the room and Ahas to mime the story for him. Then the 3rd person - C -comes and B has to mime and so on. The last personhas to tell the original story.Then the groups change.The BEST OneSubmitter: Evelyn NapetschnigCategory: Afterparty,Creative,Farewell Party,Indoor,Killing,LBG WeekendNumber of players: 10 - 20Duration: 30 min.At the party you may suggest your guests to find "the best" guest. The criteria may be different - the tallest, theheaviest, the longest plait, the greatest shoe-size etc. "The best one" gets the prize.The Bottle Fishing ContestSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 5 - 5Duration: 30 min.Materials: Fishing rods, and small rings as hooks, soft drink bottlesParticipants try to catch (pull-over) soft drink bottles. The one with the greatest number of catches is judged thewinner. A game for all to enjoy, with the only criteria being the length of the string.The Bussiness GameSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Teambuilding,Thinking,TrainingNumber of players: 15 - 60Duration: 60 min.Materials: 4 pair of scissors, 4 rulers, 2 triangles, 2 dividers (compasses), 2 glue sticks, 9 pencils, 32 sheets ofwhite paper (if possible thick) in A4 format, 3 sheets of coloured A4 paper, 45 €100 bills (made of paper). 1room with 5 tables and room for traffic in-between the tables.The aim of the game is to show the interdependency between I- and U-countries, but do not tell the participantsthis in advance. Only tell them that they now have to produce as many items as possible, and show them thelist of the value of each items and raw material. You can also use the game to discuss “group decision making”.The U-countries have the raw materials, while the I-countries have the tools, the industry and the know-how.The groups must do business with each other if they want to improve their situation. Divide into 5 groups: 2industrialised, 3 underdeveloped countries. Make the U-countries a bit bigger than the I-countries.The 2 I-countries each get:2 pairs of scissors2 rulers1 triangle
• 96. 1 compass1 glue stick3 pencils1 sheet of white paper15 pieces of 100€ billsThe 3 U-Countries get:1 pencil10 sheets of white paper1 sheet of coloured paper5 pieces of 100€ billsRules of the game:These raw materials and tools all represent a certain value:Scissors300€Ruler100€Triangle100€Divider300€Glue stick300€Pencil50€White paper100€Coloured paper500€The groups are seated at the 5 tables. Each group selects a negotiator, who wears an arm-scarf. He/she is theonly one who is allowed to leave the table to talk with the other negotiators or to talk with the other groups. Thegroups must now produce symbols. These symbols represent industrial goods and can only be made by usingscissors, divider, ruler etc. (they cannot be folded or torn). As each group only has got some of the materialsand tools needed for producing goods, there must be some buying and selling between the groups. It is entirelyup to the individual groups to set a price for tools and materials. It is also allowed to rent the tools for a fewminutes, but this has to be written down in a contract, which must be placed with the judge. All conflicts anddoubts will be settled by the judge. After 45 min. the game is stopped.The finished goods must be approved bythe judge, before the tally is made. Materials and tools are also tallied according to the above-mentioned prices,and the final tally is compared with the beginning to see if any progress has been made.Instructions for thegame leader(s):1.Ask the participants to give you all the pencils, rulers, papers etc. that the may possess.2.Divide people into 5 groups &#64979; the 3 U&#64979;countries must be bigger.3.Name the groups after countries (France, England, Peru, China etc.) or let them decide themselves on aname.4.Explain the aim of the game and if possible deal out the written rules, especially the prices and the symbols(not this instructions, though). If this is not possible, make a big poster with the symbols, with theirmeasurements and their worth. Stress, that cheating and violence is not allowed.5.Deal out the materials and tools and start the game.6.Watch closely and remember that you are the judge(s). Repeat if necessary that the symbols will not pass thequality control afterwards, if they have been torn and not cut. It is only a waste of paper!7.When the game stops, ask the groups to tally their possessions (both symbols, materials and tools). Whilethis is done, make sure that all symbols have been made according to the rules. Sign each symbol when youhave checked it.8.The group with the highest score has "won". If you feel this competitive approach will be wrong, then comparethe result with the groups’ initial score, and explain that in the “real world” the aim is not “winning” but to improvethe standard of living.Discuss: Why were some countries more successful than others? Did some countries co-operate and what did they gain from this? Was the game “fair”? What is fair? Is there any parallels to the realworld? How did you feel when you ran out of materials and couldnt improve your situation?
• 97. Variations:You can expand the number of countries - give out more materials during the game (thanks to a new discoveryin the world), let the countries appoint delegates to the UN and discuss the rules and support on U-countries.The game can last a couple of hoursThe Chopstick In The Hole ContestSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 5 - 10Duration: 30 min.Materials: Chopsticks, a cord, paper cups or bottlesWith a chopstick tied to his waist and hands behind his back, male participants try to put the chopstick into ahole (can be a paper cup or a bottle).A more mature version would be to tie the cup to a female participantThe ClotheslineSubmitter: Pablo ZurroCategory: Around the table,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,PhysicalActivity,Sexy,Teambuilding,Time Killing,Training,Wake Up,Welcome PartyNumber of players: 8 - 16Duration: 15 min.Materials: A thick string for each teamDivide the groups with equal number at each. All players stand in a row. At start signal the first player in the rowthe sting is threaded through the sleeve. The string should be go through t-shirts and trousers of each playersone by one. When the string passed thorough the last players clothes the game is over. The fastest team wins.HINTS: The players can help team matesThe Great MogulSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Outdoor,Party,Physical ActivityNumber of players: 8 - 20Duration: 20 min.Materials: chairAccording to the lot, one of the players stands on a chair or a stool and takes on a majestic air.He/she is the Great Mogul. All the rest players come to him/her one at a time, bow to him/her, kneel beforehim/her, look in his/her face and say: "The Great Mogul! Bow down before you without tears and laughter!" Theplayers must pronounce this phrase solemnly and seriously. At the same time the Great Mogul tries to make theplayers who come to him laugh: he/she pulls faces, wriggles etc. The player who laughs while speaking to theGreat Mogul becomes the Great Mogul in the next round.
• 98. The Invisible BallSubmitter: Anna TravessetCategory: Beach,Creative,Indoor,LBG Weekend,Outdoor,Physical Activity,Training,Wake Up,WaterNumber of players: 4 - 10Duration: 10 min.Divide into two teams. One team has "the ball" and starts "throwing" it to each other. The other team is trying tosnatch the ball. Let the game leader be the referee who decides where the invisible ball is right nowThe Kings CupSubmitter: Lorenzo CimarossaCategory: Around the table,Drinking,Farewell Party,LBG Weekend,PartyNumber of players: 4 - 25Duration: 30 min.Materials: Deck of Cards, Drinks for everybody, Empty Cup (the kings cup)Everybody sits around the table. The kings Cup is put in the middle. All the cards are then put in a circle aroundit. On turn everybody draws a card and has to do what the card says. The game is over when the last King isdrawn:Ace - Everybody (drinks)Two - is for you - (the person who card has to point somebody who drinks)Three - is for me - (the person drinks)Four - is for whores - (ladies drink)Five - make up a rule: (i.e. no bad words, no "drink" words, stripping rules etc...)Six - is for dicks (gentlemen drink)Seven - Seven Game: (you start counting, and whenever there is a number which cointain seven or is a multipleof it, you say "Fuck You" andyou reverse the direction of counting. For the less math talented people: 1,2,3,4,5,6, FU , 8,9,10,11,12,13, FU ,15....) of course you know what happens when you mess it upeight - dont be late - (this card doesnt have to be played immediately. the person who draws has to put his/herhand on the tablewith the thumb pointing up, or touch the table with his/her thumb. the last person who does it drinks) reallysneaky rulenine - bust a rhyme - (the person who picked the card has to say a word, and the one next to him ha s to say aword that rhymes with it. The circle goes on until somebody messes up and drink)ten - waterfall - (the person who draws the car start to drink, and after that the person on his right and so on;when the last person has started, the first one can stop drinking, and the circle goes again. Remember topunish everybody that only "pretends" to drink!!!)jack - go back - (the person before you drinks, and you can decide toreverse or not the direction of the game)queen - Questions: Chooser turns to the next person and asks a question (ex: Have you ever licked a donkeysbutt hole?) then that person must turn to the next person and ask a relevant question (ex:Wouldnt a Donkeysbutt hole taste like candy?) the person who fumbles drinks.King: whoever draws the first king has to pour something into the kings cup. the second king allows you to pourtwo different things, the third one three, and the lucky one who draws the last king has to drink the entire kings
• 100. Duration: 20 min.Materials: Clothes, accessories, ties, hats, ribbons etcThe players who wish to take part in the competition "The best style" are invited to come behind the scenes orinto the other room. With the help of different attributes of fashion (clothes, accessories, ties, hats, ribbons etc.)they must construct something original, bright and stylish. Its so called "freak style". Each modeller chooses "amodel" among the spectators. "The models" represent the works of "the modellers". With the help of applausethe spectators choose "the best modeller". "The best modeller" is given a costly present (perfume, perfumedwater etc.)The Moon LandingSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,TrainingNumber of players: 10 - 50Duration: 60 min.The aim of the game is to show what group-pressure can accomplish. It requires a very thorough preparationand discussion among the game leaders what you want to discuss afterwards. It is without question the bestgame ever to show what happens, when (a) powerful person(s) decide to “fuck” you.The rules: Do not tell the participants the aim of the game. Just explain, that it is a survival game and nothingmore. Everyone gets a written instruction, which gives the background for the situation (the group has bymistake landed on the moon. There is a possibility of returning to Earth in an emergency space shuttle with alimited capacity). Along with the instructions is a list of 15 different things, which they can bring. They musthowever prioritise these things. First, each participant makes his/her own priority list, then in small groups (7-8),and at last in plenary. The 15 items:Box of matchesConcentrated food30m of nylon ropeParachute silkTransportable heater2 pcs. 0,75 guns2 kg dried milkC02 containers2 oxygen containers, both of them are 50 kgShort-wave transmitterMap of starsMagnetic compass50 l waterEmergency flares (red)First aid kit with injections syringesGame leader instructions:- A minority in the group must get the vital radio placed as the least necessary itemand useless gun as the most vital.- Before the game starts, you have to pick out the 1/5 of the group whoappears to be strong willed persons (the "natural leaders", well-talking, dominative). It is very important that youpick out the best and gather all leaders for a meeting without the others noticing it. At the meeting you explainthe real aim of the game. Stress that this is a serious exercise and that they must work hard. It is theirresponsibility. Let them agree on the tactics, which should include the following:1.The participants are divided into groups of 7-8 with at least 2 insiders in each group.2.One insider in each group let him/her be appointed as the chairperson and writes down the priorities of the
• 102. The More Haste- The Less SpeedSubmitter: Evelyn NapetschnigCategory: Indoor,Physical Activity,Teambuilding,TrainingNumber of players: 8 - 25Duration: 15 min.Materials: Rattle, elastic lacePut a rattle on a round elastic lace. The players have the round elastic laces on their knees. The rattle must bebetween the knees. The players` task is to cover the distance as soon as possible trying not to make noise.The Most FavoriteSubmitter: Radu EpureCategory: Farewell Party,Indoor,Kissing,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Sexy,TimeKilling,Welcome PartyNumber of players: 20 - 100Duration: 20 min.Materials: LipsticksThe player who manages in a fixed time to get as many kisses as possible is "the most favourite". The kissesare counted by the signs of lipsticks left on the players.The Most Practical GentlemanSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,LBG Weekend,TrainingNumber of players: 2 - 50Duration: 10 min.Materials: Toy lorry, fruits, vegetables, sweetsFill a toy lorry with any vegetables, fruit or nuts. Tie a string to the lorry. Attach a stick to the end of the string.The object is to wind the string on the stick as fast as possible, trying not to spill the contents of the lorry. Thejury determines "the fastest" driver with the help of the stop-watch. The gentleman who manages to deliver theload safe and sound in the shortest period of time is the most practical gentleman.The name gameSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 5 - 20Duration: 10 min.Explain to participants that you are going to ask them to play "The Name Game." You will ask each person tointroduce themselves, going person-to-person either clockwise or counter-clockwise around the group. Each
• 103. person will be asked to introduce themselves by giving at least their name, their affiliation, and an interestingtopic of choice (either you pick a topic such as Your ideal vacation..." or playfully ask the group-as-a-wholewhat theyd like to know about each other).Hints:The main task for each person in The Name Game is to remember enough about each person so they couldstart from the beginning of the group and remember the names of all those who had introduced themselves thusfar. Remind participants they are not to take notes during The Name Game.Variations:A nice variation of The Name Game is to break after someone has named all everyone else in the group, andencourage people to break up into "affinity groups" with others theyd like to talk with. In these smaller groups,any number of light topics can be used to help participants get to know each other a bit better.Number of players:Minimum: from 5 to 12Maximum: from 12 to 20The one coinSubmitter: Roberto SpellucciCategory: Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 3 - 15Duration: 30 min.Materials: 1 coinSomeone is declared coin flipper. He flips the coin for each player. If they guess heads or tails correctly, it goesto the next player. If not, they drink 2 fingers.The PigeonSubmitter: Herve TungaCategory: Afterparty,Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,PartyNumber of players: 4 - 15Duration: 999 min.Materials: A lot of Alcohol2 diceFancy headgearPlayers have to decide the meaning of a shot (= minimum quantity to drink).Rules about combinations of scores when a player has launched the dice:2-1 You are the new PIGEON and you have to drink a shot and wear the fancy hat2-2 You may choose a new PIGEON3-X The PIGEON drinks one shot3-3 The PIGEON drinks two shotsY-Y a double = identical scores on dice
• 104. You distribute Y shot(s) to other players and play again.You may split the shot.Ex: Y = 5 => 3 shots to player A2 shots to player BIf you perform 3 doubles at a row, you drink your glass to the bottom.sum = 6 The previous player drinks 2 shotssum = 7 You drink 2 shotssum = 8 The next player drinks 2 shotssum = 9 Change the direction of the runsum = 10 Hand on your forehead as fast as possible; the last one drinks its glass to the bottom.For the first run, each players launch, clockwise, the dice until a PIGEON is chosen, without drinking. ThePIGEON wear the fancy hat.When the PIGEON is chosen, you can start to to play and to drink.Of course, you have to combine all the rules when necessary.Ex: You score =>2-2- You may choose a new PIGEON- You distribute 2 shots to other players- You play againEnjoy !The SaddestSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,Killing,LBG Weekend,PartyNumber of players: 10 - 20Duration: 10 min.The object of the players is to keep from laughing. The players get into a circle facing each other. One of theplayers says: "Ha!". The following says "Ha-ha!", the third continues "Ha-ha-ha!" and soon. If someonepronounces the wrong number of "ha" or laughs, he/she is out. The players who are out of the game try to makeall the rest players (those who are still in the game) laugh. The player who laughs the last is the winner.The StalkerSubmitter: Anna TravessetCategory: Get2know,Meeting,Outdoor,Party,Physical Activity,Reflex,Time Killing,TrainingNumber of players: 8 - 20Duration: 20 min.Materials: Blindfolds, stonesHalf the group is given blindfolds to wear. These players are placed in scatter formation within the boundaries ofthe playing area. A stone is placed between their fee, but not touching them.The other half of the group (theones that can see) begin to stalk the blindfolded players in an effort to obtain the stone from between their feet.In an attempt to pinpoint a stalker, the blindfolded players may point to a sound. If a stalker is there, the two
• 106. Number of players: 4 - 6Duration: 15 min.Materials: things, e.g. a telephone, pencils, socks with holes in them, a piece of wood, a picture, a deck ofcards etc.Each group gets one thing. The groups prepare a situation connected to the thing &#64979; it is allowed to useit only as an inspiration. The game leader can help by asking questions e.g., what do you use it for? How was itmade? Does it remind you of something? How does it look? Is it heavy, clumsy, beautiful, old, new? Take care,though, that you dont limit the participants’ own ideas. Let the groups perform the situation in front of eachother.This is a...Submitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Reflex,Thinking,TrainingNumber of players: 5 - 15Duration: 15 min.Materials: Some objects to passSit all participants in a circle. Select as many objects as there are people in the circle. For this example, the firstobject is a toothbrush, the second is a pine cone, and the third is a rock. Start the game by saying:#1 This is a toothbrush.#2 A What?#1 A Toothbrush.#2 A What?#1 A Toothbrush.#2 A What?#1 A Toothbrush.#2 OH!!!Now it gets tricky.#1 introduces a new object to #2 while #2 introduces the toothbrush to #3. Turn your head to the person you aretalking to.#1 This is a pine cone.#2 A What?#1 A pine cone.#2 A What?#1 A pine cone.#2 A What?#1 A pine cone.#2 OH!!!!#2 This is a toothbrush.#3 A What?#2 A Toothbrush.#3 A What?#2 A Toothbrush.#3 A What?
• 107. #2 A Toothbrush.#3 OH!!!!Now it gets trickier.While #1 introduces a new object to #2, #2 introduces the pine cone to #3 and #3 introduces the toothbrush to#4.#1 This is a rock.#2 This is a pinecone.#3 This is a toothbrush#2 A What?#3 A What?#4 A What?#1 A rock.#2 A pinecone.#3 A toothbrush.#2 A What?#3 A What?#4 A What?#1 A rock.#2 A pinecone.#3 A toothbrush.#2 A What?#3 A What?#4 A What?#1 A rock.#2 A pinecone.#3 A toothbrush.#2 OH!!!!#3 OH!!!!#4 OH!!!!Continue until all of the objects are passed around the circle several times and people aretired of the game.Three manSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 4 - 15Duration: 30 min.Materials: Table, 2 dices,drinksThis is a heavy drinking game and the fun comes in when people are just learning what to do and they screw-up, or get so wasted they forget what to do. As long as one person knows the plays... everyone is able to catchon.Everyone rolls a die until a three is rolled. That individual is the "Three Man" and the game starts. We proceedby allowing each individual to take turns rolling the 2 dice and perform specified activities as directed by the roll(listed below). The last person to perform the tasks takes a drink. One person rolls till they get a "dead roll".Anytime a three is rolled: "Three Man" drinks.
• 108. :: 1-2 = everyone touches glass to edge of table last one drinks:: 1-4 = everyone puts thumb to forehead, last one drinks:: 1-5 = social... everyone takes a drink:: 7 = person to the right of roller takes a drink:: 11 = person to left of roller takes a drink doubles = roller gives the total number ofdrinks away to anyone EXCEPT three-man:: if given to three man the roller becomes the new three-man:: if die roll off table (dice abuse) = roller drinks:: if someone spills drink (drink abuse) = culprit drinks:: 1-1 = person of rollers choice takes a drink:: any roll not listed is a "dead roll" and the dice get passed on to next roller.Three PhrasesSubmitter: Evelyn NapetschnigNumber of players: 5 - 50Duration: 15 min.The leader declares that no one of the present people can repeat three short phrases after him/her.Of course, the present people dont agree with him/her. Then the leader pronounces the phrase c.f."Today the weather is good." All the players confidently repeat it. After that the leader as though in confusiontrying to find a phrase, pronounces the second phrase. Its again repeated by the players.Then the leader quickly and confidently pronounces: "Here youre wrong!" The players are in confusion. And theleader explains that the third phrase the players had to repeat was "Here youre wrong!"Throw Boot (Wellington)Submitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 6 - 20Duration: 20 min.Materials: One boot (or wellington), two ropesDivide the players into groups with equal number of players. Make two lines with the ropes, apart from 1-2meters frrom each other. And place the players 1-2 meters in front of the closest line. The players stand facingthe ropes and throw the boot that they will be holding between their legs. Passing the first line is 1, pasing bothof them is 2 points. The team that makes the highest point wins.VARIATIONS:?Different throwing styles may be tried (be creative)? A ball or a different material may be used instead of bootTie a KnotSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Training,Wake Up
• 109. Number of players: 4 - 4Duration: 10 min.Divide everyone into groups of 4. Each group gets a piece of rope, 2 m long. All persons are asked to reach outa hand and grab the rope firmly and not let it go. The task is to tie a knot on the rope without letting go off theropeTie A Yellow RibbonSubmitter: Radu EpureCategory: Get2know,Indoor,Meeting,Outdoor,Party,Physical Activity,Thinking,Welcome PartyNumber of players: 20 - 50Duration: 60 min.Materials: A yarn or ribbonCut the ribbon/yarn up into various lengths (at least 100-400 uneven pieces). Put everyone into pairs, and havethem search throughout the house to find as many pieces of ribbon/yarn as they possibly can. They must workwith their partner to tie each piece of ribbon/yarn together to create one long piece of yarn/ribbon. Whoever hasthe longest piece of ribbon/yarn at the end of 5 minutes wins the game (It is OK if not every piece of ribbon isfound).This is a great way to introduce everyone if you have an even number of people at your party.Timber!Submitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Reflex,ThinkingNumber of players: 5 - 8Duration: 8 min.Materials: StavesThe players form a circle facing inwards and are given a stave each to hold upright in front of them. The leaderwill call a direction and a number (e.g. 2 to your left). Each player must let go of their stave (they must not pushit, simply let it go in an upright position) and move to grab the appropriate stave (e.g. the second one on theirleft) before it hits the ground. If the stave hits the ground first they are out. The circle closes up any gaps andcontinues play. Play continues until only one player is left.HInts: Players must not push their staves, only let them go gently | The players form a circle facing inwards andare given a stave each to hold upVariation: To make a more challenging game, call the directions faster and furtherTo Roll up - To UnwindSubmitter: Pablo de la ConcepcionCategory: Beach,Farewell Party,Get2know,Indoor,Party,Physical ActivityNumber of players: 15 - 9999Duration: 30 min.Materials: MusicAs the instructor pronounces "to roll up" he/she stretches the hands wide as though he/she wants to embrace
• 110. the whole world. He/she asks everyone to do the same. As the instructor pronounces "to unwind" he/sheembraces the player next to him/her. Everyone does the same.Hints:The tempo should be rising gradually. This game is a good warming-up at discos or parties.To Your RightSubmitter: Anna TravessetCategory: Farewell Party,Indoor,LBG Weekend,Training,Welcome PartyNumber of players: 10 - 60Duration: 15 min.Materials: a completely dark room or a scarf for everyoneEverybody stands. First, put out the light. Then explain the rules of the game to the participants. Everyone hasto walk around to find the one, that was seated to their right and take the hand of that person. When a chain hasbeen made, the light is put on again.Toilet paper - Go RoundSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Physical Activity,Welcome PartyNumber of players: 15 - 20Duration: 30 min.Materials: 1 roll of toilet paperPass around a roll of toilet paper and say something like "just in case this meeting gets a little messy, everyoneneeds to take some" (with no other qualifiers or instruction). Then go on with other business (agenda, minutes,"housekeeping" items...) as the roll makes it way around the room.Some folks by nature will take many "squares" and some just a few.. once everyone has had the roll, andyouve finished other business, ask everyone to introduce themselves and share with the group as many"things" about themselves as number of "squares"they took! You can suggest the "things" be generic or make it work-related.. you choose.TrainsSubmitter: Sandra EspinosaCategory: LBG Weekend,Outdoor,Physical Activity,Wake UpNumber of players: 5 - 15Duration: 8 min.Materials: BallThe players stand in a large circle. A certain number of players (depending upon how many you have) form atrain by holding on to the person in front. When the game starts the train runs around the circle. The players inthe circle pass the ball around the circle from player to player. Once the ball has gone round the circle twice the
• 112. VISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAVISAStatement SheetCountryUnsuccessful trialVisitCountryUnsuccessful trialVisitHow many visitors did you get?How many got your visa?TreeSubmitter: Anna TravessetCategory: Beach,Farewell Party,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Training,WakeUp,Welcome PartyNumber of players: 8 - 10Duration: 10 min.An old and well-known exercise. Stand in a circle. One volunteer goes into the middle. The person closes hiseyes, relaxes completely and falls with a straight back in one or other direction. The people who stand in thecircle catch him, transport him to upright position, and then push him in a new direction. BE AWARE it is veryimportant that the circle catches the volunteer by going down in their knees and make the pushes and catchesas gently as possible.Variations:Backward Fall and Catch: Divide into pairs. Partners stand a relative distance, one person behind the other, butboth facing the same direction. The person in front allows herself to fall back and be caught by her partner. Thefront pairs must be relaxed. Distance can increase within a safe limit as the confidence grows.Two and Two Make One: Leader asks the group to space out. Each person individually will see how far he orshe can lean over without falling. People then pair up and see what a difference others support can make inrepeating the exercise.Discuss observations afterwards about the involved feeling of trust. Drive comparison.
• 113. TriadSubmitter: Anna TravessetCategory: Outdoor,Party,Physical ActivityNumber of players: 6 - 18Duration: 20 min.Materials: 3 soccer balls painted white; 6 markers with reflectors attached (to make 3 goals)Divide the players into three teams. On the playing field, set up three goals in the shape of a triangle.The gamebegins with a jump ball in the center of the field. All three balls are put into circulation at once and players try tomove the ball through either of their opponents goals.The balls may be rolled, kicked or thrown to team-mates.No player may hold a ball longer than five seconds.Teams devise strategies to protect their own goal, whiletrying to advance to score goals.Triangle tagSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 4 - 4Duration: 5 min.This is a tag game for four people. Three of the group members hold hands in a circle and one of them isdesignated to be caught. The chaser remains of the outside of the circle and tries to tag the designated person.There is no breaking through the triangle!Trust WalkSubmitter: Anna TravessetCategory: Beach,Creative,Get2know,Indoor,LBG Weekend,Outdoor,Party,Teambuilding,Training,WalkNumber of players: 2 - 50Duration: 10 min.Materials: Open spaceEmphasize that this is a non-verbal experience. Choose a partner that you would like to know better. A closeseyes (or is blindfolded), B leads him and helps him to experience the world around through his other 4 senses.Communicate with each other through touch. Protect your partner, let him know you care, very gentle. After 5-20 min., switch roles. After an equal time, lead your partner back here. Discuss the experience with yourpartner, then join the group and do a round of ?I discovered ...?Tunnel relaySubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical ActivityNumber of players: 10 - 20Duration: 10 min.Materials: 2 ballsEach team stands in a single line (players one yard behind each other with feet apart). At the signal, the firstplayer of each team rolls the ball between their legs so that it passes through the legs of the other players on
• 114. their team and is caught by the player at the end of the line. Player then runs with the ball to the front of the line,and repeats the procedure. The game ends when the first player of one team has again reached the top of theline. If the ball rolls out on one side of the tunnel, it must be brought back to the same place, and rolled to theend.You can vary the game by having players run to front of line with ball between their legs, or by pushing the ballwith their head, on their hands and knees.Turska = cod = circle of deathSubmitter: Taru ÖsterCategory: Drinking,Indoor,LBG Weekend,Meeting,Motivation Weekend,Time Killing,Welcome PartyNumber of players: 5 - 20Duration: 60 min.Materials: *Playing cards (normal=poker)*Beer/Cider/etc. in cans1. The cards are placed in a circle formation on the table/floor... (face down). This is the circle of death2. The participants gather around the cards with their cans3. On of the participants takes a card from the circle and places it face up front of him4. The next one does the same5. When there is a connection (= two or more cards next to each other have the same number or "figure" (heart,etc.)) the person after those people counts until the value of the biggest card (included in the connection). Thepeople involved in the connection drink as long as their cards show (the number)Some rules:* If the drinking person managaes to finish the beer before the counter stops counting (his number) the counterdrinks bottoms up* The counter has to keep the pace when counting, but can decide in the beginning how fast he wants to count.* Nobody can touch the cans of others.* When it seems that the cards are disappearing from the table the players should place their old cards in thecircleMore info and personal training: LBG HelsinkiTwo Truths & A LieSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 12 - 24Duration: 20 min.In groups of three to eight (depending on how much time you want to devote to this exercise) have individualstake turns making three statements about themselves -- two which are true; one that is a lie.After an individual makes their statements, the other folks in the group discuss among themselves which seemmost plausible and what is most likely to be the lie.Once they come to some sort of consensus, the individual who made the statements not only tells which is the"lie" but also provides a bit more background about the "truths" as well as what made them think folks mighthave thought the "lie" was a "truth".
• 115. Hints:This game works well with groups that are new to one another. It is often surprising how relative strangers caninstinctively pick up the nuances between truths and lies based on very little information.The game also works well with groups that have been together awhile and think they know a lot about eachother.Number of Players:Minimum: 3*group numberMaximum: 8*group numberUltimate deck tennisSubmitter: Sandra EspinosaCategory: Beach,Outdoor,Physical Activity,ReflexNumber of players: 8 - 14Duration: 10 min.Materials: several ringsGet players used to throwing and catching rings. Rings must be caught by letting it fall over their hand and ontotheir arm. Participants may not grasp the ring. Split groups up into two teams. To score a goal, the ring must bepassed to another player who is behind the end-of-the-field goal line. The ring must be “speared” correctly, orthere is no goal. To qualify for a goal attempt, the team must have completed seven passes - NOT back andforth between two people. If the ring is missed or dropped, it automatically goes to the other team. A player canrun as far as they want with the ring, but once they stop, they must remain stopped until they have passed thering.Ultimate FrisbeeSubmitter: Sandra EspinosaCategory: LBG Weekend,Outdoor,Physical ActivityNumber of players: 8 - 14Duration: 8 min.Materials: FrisbeesDivide the group into two teams. Now set up two areas where points can be scored. Usually this is end zones,but to make it interesting, set up circle goals or use a number of different goals. The object of the game is forthe team to pass their Frisbee into their goal area. Stress the more passes, the better. If the Frisbee hits theground, possession switches to the other team. When it hits the ground, it stays right where it is and the otherteam starts there.Underwear SwimmingSubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,TeambuildingNumber of players: 10 - 20Duration: 20 min.Materials: 2 pair of flippers, 2 glasses of water
• 116. Give a pair of flippers and a glass of water to each team. The first player stands at the start-line, gets on theflippers, takes the glass of water and lifts it above the head. So he/she is "under the water".At the signal the players begin to move forwards. On having covered the fixed distance the first "submariner"passes the flippers and the glass to the next player. If the water spilled from the glass after the first run, addsome more water.Up and FlySubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Training,Wake Up,WaterNumber of players: 5 - 7Duration: 10 min.Ask a volunteer to stand in the middle of a circle. Everyone gets a hold in the centre person so that they cansupport and lift. The centre person starts hopping high into the air - and the circle helps giving altitude.Value of ValuesSubmitter: Anna TravessetCategory: Creative,Indoor,Thinking,TrainingNumber of players: 4 - 10Duration: 60 min.Materials: copies of values and instructionsDivide people into countries (4-10 in each group) - it can be their real countries. Hand out theinstructions.Instructions: This game will give you an impression of the value of a value.1.Read the values handed to you.2.Each country will receive € 500: 4* 100 € and 2*50 €. You can not spend more than € 500 during the auction.You can, however, join with another individual to spend this limit.3.Fill out the (maximum) 5 values you want to buy, and the price you want to pay for each value.4.The auctioneer will start from € 100, and you can bid higher if you like. The assistant will collect the money,and the accountant will register the values that are bought for each country as well as the price paid.5.After the auction, you will be able to buy and sell values with other countries for 15 minutes. Each purchasemust be registered with the accountant. The value can be shared among any member of interested parties. Forexample, if the value had one owner originally, and three others offer to buy into the value (similar to companyshare) then the value of the value will increase by the amount paid by three individuals.6.The final distribution of the values over the countries will be analysed by the auction team.Phase 1Each delegate participates individually.1.Read the list of values. Consider carefully which values are most important to you (personally and fromorganisational point of view).2.Find out the 5 most important values to you (in order of importance).¨Honesty: Telling the truth and livingaccording to the rules set by the environment.¨Loyalty: Being supportive by reason of the person/organisation not by reason of the fact.¨Selflessness: Considering the complete perspective without prioritising yourself.¨Tolerance: Open-minded, accepting many different opinions as attitudes.¨Humility: Being humble, to be able to interact with everybody in a way the other is used to.