Cultura digital y tendencias actuales en creación audiovisual Remix Cinema. Instituto Cervantes, 23 rd March, 2011 Antoni Roig Director of the Audiovisual Media Undergraduate Programme and the Media Innovation Postgraduate Programme UOC/ Digitalent Universitat Oberta de Catalunya (UOC) Digital Culture and Current Trends in Audiovisual Creation
Digital culture and current tendencies in audiovisual creation: participatory media projects
Overview of changes in media content creation
Dimensions of aperture and key terms
La Wikipeli (The Wikimovie)
El Cosmonauta (The Cosmonaut)
Malviviendo (Living badly)
Arros movie (Rice Movie)
1 Remix Cinema. Instituto Cervantes
Changes in media content creation (1/2)
Notions like ‘audiences’ ‘spectators’ or ‘receivers’ become insufficient to describe contemporary media uses.
‘ Consumer’ as ‘collaborator’.
Involvement of individuals or communities into certain products -> end of a ‘massified’ and ‘distanced’ approach to content production.
‘ Implication’ as opportunity to be turned into value.
Dissolution of the distance between creators and consumers.
Lose of control over properties and crisis of pre-existent models
Coexistence and hibridation of different models.
2 Remix Cinema. Instituto Cervantes
3 V Jornada del Programa Compartim
Changes in media content creation (2/2)
Content creators inside and outside the industry (not all creators want to be ‘recruited’).
Multiple motivations for implication (not only profit).
Wider diversity because of flexibilization of use and implication of communities.
From models based on licences to models based on services.
Value of crossmedia: flexibility in its relation between creators and engaged publics.
Adapted from the Think Tank Report
(Power To The Pixel, 2009)
Great diversity of innovative projects... Remix Cinema. Instituto Cervantes 4 ... under a context of uncertainty
5 Remix Cinema. Instituto Cervantes
Some key terms:
Aperture of access Aperture of experience Aperture of processes Aperture of technology
On participation Participation ≠ Participation as a process in which different agents are involved, and where they recognize and influence each other over and above established hierarchical levels -> Always related to decision-making. Remix Cinema. Instituto Cervantes 6 Access Information diffusion Opinion through voting Interaction
7 Remix Cinema. Instituto Cervantes La Wikipeli (The Wikimovie)
8 Remix Cinema. Instituto Cervantes La Wikipeli
9 Remix Cinema. Instituto Cervantes La Wikipeli. Some relevant data:
Two editions, 2009 (‘Universes’) and 2010 (‘Fear‘).
Linked to the brand image of brewing company Mahou (support to Spanish Cinema).
‘ Fear’ trailer still appears by default in the main page of Mahou.es.
Concept of La Wikipeli developed by prestigious advertising agency DoubleYou.
Young actors from TV primetime hits (appeal to young audiences)
3257 ‘co-directors’ in its first edition, leaded by José Corbacho and Juan Cruz (‘Tapas’).
6034 ‘co-directors’ in its second edition, leaded by Jaume Balagueró (‘REC’).
Uncertainty about a third edition.
10 Remix Cinema. Instituto Cervantes El Cosmonauta (The Cosmonaut)
11 Remix Cinema. Instituto Cervantes El Cosmonauta. The ‘plan’:
12 Remix Cinema. Instituto Cervantes El Cosmonauta. Some relevant data:
Project presented in spring 2009.
Press coverage through the main mainstream media in Spain.
Winner of the first INVI Prizes (RTVE) in October 2009.
International Support (Europe and the USA).
Selected among the most innovative european projects in the Pixel Pitch, Power To The Pixel 2010.
Spring 2010: presentation of ‘The plan’, its business model.
November 2010: project enters in pre-production stage (funding deals achieved)
Spring 2011: shooting scheduled.
Close to 3000 ‘producers’.
Their core team is still to finish their undergraduate media studies.
13 Remix Cinema. Instituto Cervantes Panzer Chocolate
14 Remix Cinema. Instituto Cervantes
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16 Remix Cinema. Instituto Cervantes Conclusions:
Spain is witnessing different innovative initatives in users’ engagement in the development, financing and promotion of projects -> It is possible and it’s happening .
Even if they are mostly restricted formulas.
Notions like ‘participation’, ‘collaboration’ or ‘crossmedia’ are overused in order to present projects as innovative.
Web and social media as key drivers (mainstream media is playing its part from a distance).
Uncertainty in a conservative industry (business models, copyright...)
Financing as the weakest link: emerging new mediators (project curating, crowdfunding…).
Gracias por su atención/ Thanks for your attention [email_address]