Let your players play

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This talk was given to members of IFP Chicago as part of their "Meet Your Digital Partners" series.

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Let your players play

  1. 1. A crash course in game design for puppetmasters
  2. 2. • It’s all about getting people to participate
  3. 3. • It’s all about getting people to participate• Has been studied for over 30 years
  4. 4. • It’s all about getting people to participate• Has been studied for over 30 years• Good game design teaches players how to play
  5. 5. Some players want to interact with the game world.
  6. 6. Some players want to interact with other people.
  7. 7. Hearts, Clubs, Diamonds, Spades: Players who suit MUDs- Richard BartleWhy We Play Games: Four Keys to More Emotion- Nicole Lazzaro
  8. 8. Game Atom: One specific way players can interact with a game, and the way the game responds to that interaction.
  9. 9. Player Game Feedbackinteraction response
  10. 10. Game.pressButton(‘A’, function(){ character.animate(xPos, maxjump); chacter.animate(xPos, collidable); if(collide){ character.stop(); return ‚Jump ended‛ }});
  11. 11. Player Interaction Logging into a character’s email accountGame Response Character receives “login from unknown user” message from his email serverFeedback Character posts to his blog about needing to change his password
  12. 12. Deus Ex
  13. 13. www.mustloverobots.com
  14. 14. The Lost Garden ( www.lostgarden.com )- Daniel Cook
  15. 15. • Gating/Tethering
  16. 16. Game: Portal 2
  17. 17. www.whysoserious.com
  18. 18. • Gating/Tethering• Temporary Mechanic Challenges
  19. 19. Game: Modern Warfare 2
  20. 20. www.sentryoutpost.com
  21. 21. • Gating/Tethering• Temporary Mechanic Challenges• Punitive Systems
  22. 22. www.die2nite.com
  23. 23. • Gating/Tethering• Temporary Mechanic Challenges• Punitive Systems• Buffing Systems
  24. 24. topsecret.ning.com
  25. 25. • Gating/Tethering• Temporary Mechanic Challenges• Punitive Systems• Buffing Systems• Asymmetric Abilities
  26. 26. A Theory of Fun for Game Design- Raph Koster
  27. 27. The Art of Game Design: A Book of Lenses- Jesse SchellRules of Play- Katie SalenReality is Broken- Jane McGonigalGame Frame- Aaron Dignan
  28. 28. Ian PottmeyerAudiomatic Enigmatist, Studio CypherEmail: ian@studiocypher.comTwitter: @tonamelSlides available at studiocypher.com/ifp

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