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Sound presentation Sound presentation Presentation Transcript

  • T O M M O R R A NSound Presentation
  • Film Voice, sound effects and music, three main elements Sound can be created by foley artists Dialogue is recorded after filming, also known asdubbing or ADR (Automatic Dialogue Replacement) Sound is in place to immerse viewers.
  • Television Similar to film Television programs have smaller budgets Time and money can’t go into ADR and state of theart sound effects.
  • Web Sound can be used when clicking on link, usually apop sound Moving images may be involved with a website withaccompanied with a sound. Website for the visually impaired will require sound
  • Hand-held devices They have small speakers which lack bass, soundwould be affected Films, apps and music will have less depth in audioif played through devices speakers. Sounds are used for different functions, forexample, unlocking phone, volume key change,ringtone
  • Video DVD and Blu-ray is designed for different audiotypes such as mono, stereo and 5.1 surround sound. In cinemas is would be Dolby surround sound.
  • Animation No original sound from the start no ambient sounds in the background, Use of foley for most of the production. Wider range of sound effects can be used because not everything mayexist in the animation. Defining characters with sound has to be done very carefully so theviewer doesn’t get the wrong idea about a character.
  • Studio and location Dialogue is recorded in studios. (ADR) Ambient sounds are often recorded on location. Some foley sounds are created on location and in thestudio before and after filming has taken place. Microphones can be placed all around a steam train forexample to record all the individual sounds.
  • Interviews Hand-held Mics – versatile, easy to use, suited for mobileinterviews, can only speak when interviewer points mic. Lapel Mics – high quality, consistent sound, each personhas own mic, slower and more difficult to set up. Pressure Zone Mics – useful when number of people areseated around a table. Boom Mics – versatile, both used in studios and mobilesettings, sound operator in full control. Built-in Camera Mic – can be used if you’re desperate
  • Presentation Cinemas are usually supplied with either 5.1 or 7.1surround sound to give viewers a more immersiveexperience. Home televisions can have the same effect ofsurround sound if bought separately, otherwise itcomes with a standard built in stereo.
  • Voiceover Voiceovers are done after all the shooting has taken place.(ADR) Actors are in rooms for weeks repeating lines that werentpicked up very well during filming. (90%) Voice overs are also found in adverts, often foreign adverts aredubbed in English, or adverts are American, later dubbed inBritish English to make the advert feel more local.
  • Drama dialogue Dramatic dialogue is good dialogue Vibrant, involving conflict, involving change,involving movement. Good dialogue will have all ofthese things. You don’t want overblown, unrealistic, clichéd, andsometimes even absurd speech, this is known asmelodramatic speech.
  • Ambient sound These a background noises, these are heard in thebackground of a scene. E.g. rain, wind, wildlife
  • Music Used to set the mood of the film. Without music or music being in the wrong place theviewer may be confused in which emotions they aresupposed to feel. Music is composed at the end of a media production,once all editing as taken place. This ensures the composers know how long themusic has to last and the high and low points of thepiece.
  • Sound effects (SFX) Artificially created or enhanced sounds. Emphasises artistic or other content. Can be used to create sound of things that don’texist.
  • Stationary and moving sound sources Stationary sound is when it doesn’t move from theviewers perspective. Moving sound is the opposite, this is where thesound moves away, around or towards the viewersperspective.
  • Use of presence This is used to create a presence for the viewer, usingsurround sound can achieve this either in the cinemaor at home.
  • Diegetic Sound that is visible on screen Voice of characters, sounds made by objects, musiccoming from instruments within the source of film.
  • Non-diegetic Sound that isn’t visible on screen. Background music, narrators commentary, soundeffects added for dramatic effect.
  • External diegetic Sound the audience hears. Can’t be heard by all characters in the shot. An example would be if someone was reading a letterin their head.
  • Mood Music is used to set the mood of a scene. Horror – Eerie, with strings. Love – Slow, romantic piano Comedy – Trumpets, brass section, upbeat Silent films used a live pianist to create the mood.
  • Meaning This is when the meaning of the sound can becreated to suit the character that is in the scene. For example anger in a character can cause music tobuild up, a happy character may have soft music.
  • Illusion This is when sound is used to create an illusion andtrick the viewer that something is in the narrativeworld but it is not shown on screen.