Community Day 2013 - The Power of Kinect


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The power of Kinect is underestimated. It’s more than a toy used for gaming, it’s a piece of technology that can make our life easier and is evolving fast. This session will try to convince you about the power of Kinect and why developers should look into it. Next to that I’ll explain what the ‘difference’ is between Kinect and Oculus Rift & Leap Motion and why we need to brace ourselves for Kinect 2.0.

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  • Community Day 2013 - The Power of Kinect

    1. 1. The power ofKinect
    2. 2. My name is Tom Kerkhove Owner of Kinecting for Windows Student New Media & Communication Technology at Howest Microsoft Student Partner for Kinect for Windows & WindowsAzureWho am I?
    3. 3.  How does it work? What can we expect? Kinect for Windows != Xbox360 Kinect & “enemies” The Kinect effect What’s on the horizon Getting startedAgenda
    4. 4. How does it work?
    5. 5. Color Sensor
    6. 6. IR EmitterIR Depth Sensor
    7. 7. Microphone array
    8. 8. Tilt motor
    9. 9. Sensor output
    10. 10. What can we expect?
    11. 11. • Ability to get distance of pixel based on the sensor & givesplayer index• Default or near modeDepth
    12. 12. Skeleton Tracking
    13. 13. • Two trackingmodes : Default Seated• Positions are in three dimensionalworld based on the sensor.(values are in meters)Skeleton Tracking
    14. 14. • Tracks loudest audio input• Automatic ambient noise filter• Can track position by noiseSpeech
    15. 15. • Released since SDK 1.5• 87 tracked points• Not unique per userFace Tracking
    16. 16. • Grip recognition up to 2 persons• Interaction controls Push Grip Cursor ViewerInteraction
    17. 17. Kinect Fusion
    18. 18. Kinect for Windows !=Xbox360
    19. 19. Kinect for Windows vs Kinect forXbox360Features- Additional features like Near-mode,Seated-mode, shorter USB-cable,extended camera, handgrip, etc.- Basic featuresPricing- $200 - $250- Free SDK- $100 - $150- Free SDKLicensing - For development & public use- For development & xbox use- Not for public use
    20. 20. Sensor output
    21. 21. 4 mJohn Doe PC & Kinect< 0.8 m
    22. 22. 4 mJohn Doe PC & Kinect< 0.8 m
    23. 23. The Kinect effect.
    24. 24. What’s on thehorizon?
    25. 25. • Ultra-wide 1080p RGB camera• Fully track six persons• Extended joint model ThumbsKinect 2.0 for Xbox
    26. 26. • Extended depth HD quality High fidelity Active IR (works same in dark)Kinect 2.0 for Xbox
    27. 27. • Additional tracking Rotation between joints Forces on muscles Skin color Expression (open eyes, smiling, etc.) Additional trackingKinect 2.0 for Xbox
    28. 28. How about Kinect for Windows?
    29. 29. Getting started.
    30. 30. Libraries Official K4W SDK for C#, C++ & AIRKinect as aActionScript 3-wrapper Kinect for Processing Library or Jnect for Eclipseas a Java-wrapper KinectJS as a Javascript-wrapperGetting Started!
    31. 31. Getting Started!
    32. 32. Kinect for Windows official Official SDK updates & change logs Kinect for Windows news Stay up-to-date Samples on CodePlexGetting Started!
    33. 33. Human Interface Guidelines UX guidelines for creating applicationsthat are user-friendly Learn how to get all the power out of the sensor Developers need to read this as wellGetting Started!
    34. 34. Pluralsight Building a RealApplication With KinectChannel 9’s Coding4Fun Features Kinect projects/blog posts/libraries from the communityGetting Started!
    35. 35. Start Here! Learn the Kinect API Looks at the hardware in more depth Fundamentals on the KinectAPI Good look-up if you’re new to the SDK orwant to refresh your memory Covers SDK 1.5Getting Started!
    36. 36. Programming with the Kinect for Windows SoftwareDevelopment Kit Takes KinectAPI to the next level Gestures & Postures 3D representations of the scene Expert insights Covers SDK v1.5Getting Started!
    37. 37. Kinecting for Windows News on Kinect for Windows SDK Updates Cool projects Libraries Tutorials VideosGetting Started!