INTERACTON AND
TECHNOLOGY IN
DISTANCE EDUCATON
3. LEARNER -
LEARNER
4. LEARNER -
TECHNOLOGY/SYST
Em
2. LEARNER
-
INSTRUCTO
R
1.LEARNER
- CONTENT
FOUR TYpES OF
INTERACTION
LEARNER – CONTENT
INTERACTION
• Takes place between the student and the
content, or the subject matter that is
delivered t...
LEARNER - INSTRUCTOR
• Interaction with instructors can help students
clarify unclear points and reinforce correct
interpr...
LEARNER - LEARNER
• The interaction that occurs among students is
extremely dissimilar between a web-based
learning and a ...
Learner –
TechnoLogy/SySTem
• Student’s experience with computers can
affect their learning in distance education as
well ...
SynchronoUS VS.
aSynchronoUS InTeracTIon
Asynchronous
-it is understood the interaction that
occurs at different times, not in real time .
(the most common example...
SynchronoUS (Keywords: real-time interaction)
Advantages of synchronous interaction
•- stimulate motivation
•- interactive...
Examples of synchronous interaction
• - IRC – Internet Relay Chat (chat rooms)
• - instant messaging
• - real-time audio
•...
Impact of synchronous interaction
• - learner-learner: the larger the
group, the less interactivity possible;
• - learner-...
Asynchronous
(Keywords: no real-time interaction)
Advantages of asynchronous interaction
•- flexibility
•- time to reflect...
Examples of asynchronous interaction
• - CD-ROMs
• - e-mail
• - listserv (a group of e-mail addresses)
• - bulletin boards...
Impact of asynchronous interaction
• learner-learner: quality of interaction improves due
to the learner having enough tim...
Example:
Video-based instruction maybe synchronous, as when
participants in an interactive videoconference use
camera and ...
Similarly, computer-based instruction
maybe synchronous, as when computer
conferences are held at pre-established
times vi...
THANK YOU AND GOD
BLESS
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Interacton and technology in distance educaton

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Interacton and technology in distance educaton

  1. 1. INTERACTON AND TECHNOLOGY IN DISTANCE EDUCATON
  2. 2. 3. LEARNER - LEARNER 4. LEARNER - TECHNOLOGY/SYST Em 2. LEARNER - INSTRUCTO R 1.LEARNER - CONTENT FOUR TYpES OF INTERACTION
  3. 3. LEARNER – CONTENT INTERACTION • Takes place between the student and the content, or the subject matter that is delivered to him or her. • Interaction with the content takes place when the learner, with the help of the teacher or the teaching institution, establishes new knowledge by encountering new information and combining it with the body of knowledge already retained by him or her
  4. 4. LEARNER - INSTRUCTOR • Interaction with instructors can help students clarify unclear points and reinforce correct interpretation of information. • This type of interaction most often is transmitted by electronic means such as chat discussion or e-mail communication • The instructor becomes more of a facilitator
  5. 5. LEARNER - LEARNER • The interaction that occurs among students is extremely dissimilar between a web-based learning and a traditional classroom setting. • Can be between one student and another or between several students. • This form of learner-learner interaction is intended to promote understanding of the course content and stimulate critical learning.
  6. 6. Learner – TechnoLogy/SySTem • Student’s experience with computers can affect their learning in distance education as well as improve their computer skills. • In order to effectively participate n distance education, learners must be computer literate.
  7. 7. SynchronoUS VS. aSynchronoUS InTeracTIon
  8. 8. Asynchronous -it is understood the interaction that occurs at different times, not in real time . (the most common example of such an interaction is the use of e-mail). . Synchronous - interaction occurs at the same time and the exchange of information is done in real time (for example instant messaging applications).
  9. 9. SynchronoUS (Keywords: real-time interaction) Advantages of synchronous interaction •- stimulate motivation •- interactive participation • - immediate feedback •- user-friendly technological tools for effective learning •- costs and time saving
  10. 10. Examples of synchronous interaction • - IRC – Internet Relay Chat (chat rooms) • - instant messaging • - real-time audio • - application sharing (learners can add, make changes or delete info on a shared software application) • - voice and videoconferencing • - share whiteboards and live presentation tools • - live assessment testing and voting • - audience control tools
  11. 11. Impact of synchronous interaction • - learner-learner: the larger the group, the less interactivity possible; • - learner-instructor: only “lower thinking skills can be achieved” • - learner-content: learners need to contribute and participate.
  12. 12. Asynchronous (Keywords: no real-time interaction) Advantages of asynchronous interaction •- flexibility •- time to reflect •- anonymity and pseudonymity •- no time-zone constraints •- situated learning •- cost-effective:
  13. 13. Examples of asynchronous interaction • - CD-ROMs • - e-mail • - listserv (a group of e-mail addresses) • - bulletin boards (online forums) • - newsgroups (information is received via newsfeeds) • - web pages • - computer conferencing • - fax • - audiotape / videotape • - collaborative work spaces (information available to multiple users that can be added on or modified by the users themselves) • - blogs (weblogs)
  14. 14. Impact of asynchronous interaction • learner-learner: quality of interaction improves due to the learner having enough time to process the topics and respond in a meaningful way (“higher order thinking skills occurring” – • - learner-instructor: instructor can focus on the learner’s needs; • - learner-content: learner has time to digest the contents; learner is able to access online notes (written by all course participants).
  15. 15. Example: Video-based instruction maybe synchronous, as when participants in an interactive videoconference use camera and microphones at their respective sites to interact with the originating site and each other But some video-based instruction maybe asynchronous, as when instruction is video-tape and learners later view the video or listen to the audio at a Interaction is accomplished at another time by either written electronics correspondence or telephone.
  16. 16. Similarly, computer-based instruction maybe synchronous, as when computer conferences are held at pre-established times via chat technologies, or it maybe asynchronous as when learners retrieve instructional materials via the internet and act at their convenience.
  17. 17. THANK YOU AND GOD BLESS

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