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  • Replace this with a picture of Sarah in the headmount and pinch gloves.

Transcript

  • 1. Really Achieving Your Childhood Dreams Randy Pausch Carnegie Mellon University Sept 18, 2007
  • 2. The elephant in the room…
  • 3. I’m not in denial… And I’m in good health now
  • 4.
    • Cancer
    • Things more important than childhood dreams: my wife and kids
    • Spirituality & Religion
      • My deathbed conversion
    What we’re not talking about
  • 5. Today’s Talk
    • My childhood dreams
    • Enabling the dreams of others
    • Lessons learned: how you can achieve your dreams or enable the dreams of others
  • 6. My Childhood Dreams
  • 7.  
  • 8.  
  • 9.  
  • 10.  
  • 11.  
  • 12.  
  • 13. My Childhood Dreams
    • Being in zero gravity
    • Playing in the NFL
    • Authoring an article in the World Book encyclopedia
    • Being Captain Kirk
    • Winning stuffed animals
    • Being a Disney Imagineer
  • 14. Being in zero gravity
  • 15.  
  • 16. The “vomit comet”
  • 17. Brick walls are there for a reason: they let us prove how badly we want things
  • 18.  
  • 19.  
  • 20. Football
    • Dream: play in the NFL
    • Coach Graham
      • practice with no football
      • fundamentals
      • him riding me all practice
    • Coach Setliff
      • Power of enthusiasm
    • To this day, I am most comfortable on a football field
  • 21. I Never Made it to the NFL
    • But football got me where I am today
    • Fundamentals & Hard Work
    • “ Experience is what you get when you didn’t get what you wanted”
    • Most of what we learn, we learn indirectly (or by “head fake”)
  • 22. Being an author in the World Book Encyclopedia
  • 23.  
  • 24.  
  • 25. Being like Captain Kirk Meeting
  • 26. Dream
    • Being Captain Kirk
  • 27.  
  • 28.  
  • 29.  
  • 30. It’s cool to meet your boyhood idol.
  • 31. Winning Stuffed Animals
  • 32.  
  • 33.  
  • 34.  
  • 35.  
  • 36.  
  • 37.  
  • 38.  
  • 39.  
  • 40. I can hear the cynics…
  • 41. Being an Imagineer
  • 42.  
  • 43.  
  • 44.  
  • 45. Brick walls are there for a reason: they let us prove how badly we want things
  • 46. 1991: VR on Five Dollars a Day CHI ‘91, and Tom Furness asks a question…
  • 47.  
  • 48.  
  • 49. Jon Snoddy
    • I had to brief the Secretary of Defense
    • Disney’s Aladdin project
    • Lunch with Jon…
    • “ But you're in the business of telling stuff, and we're in the business of keeping secrets”
    • He taught me: “wait, and people will surprise you.”
  • 50. Our Villain; but all’s well that ends well
  • 51. Brick walls are there for a reason: they let us prove how badly we want things
  • 52. Aladdin
  • 53.  
  • 54.  
  • 55.  
  • 56.  
  • 57. Charlie and the Chocolate Factory
  • 58. Working on Aladdin VR
    • a once in five careers opportunity
    • Forever changed me
      • real people, real HCI issues
      • how to put engineers & artists together
  • 59.  
  • 60. Really being an Imagineer… and I said “no.”
  • 61. Virtual Jungle Cruise
  • 62.  
  • 63. Enabling the Childhood Dreams of Others … or, “ Boy , am I glad I became a professor!”
  • 64.  
  • 65.  
  • 66. Building Virtual Worlds
    • 50 students from art, design, drama, and CS
    • Randomly chosen teams, change per project
    • Two weeks to design, implement, and test
    • Five projects during the semester
  • 67. The First Year
    • Listed in Five Departments (I love CMU!)
    • Content: Anything you want
      • No shooting violence
      • No pornography
    • They blew me away w/first assignment
    • I called Andy van Dam
    • The first show
      • In McConomy for its A/V
      • President Cohon’s reaction
  • 68. Campus-wide Exhibition
  • 69.  
  • 70.  
  • 71.  
  • 72.  
  • 73.  
  • 74.  
  • 75.  
  • 76.  
  • 77.  
  • 78.  
  • 79.  
  • 80.  
  • 81.  
  • 82.  
  • 83.  
  • 84.  
  • 85. BVW was a pioneering course
    • And as they say…
  • 86.  
  • 87. Don Marinelli (Drama) Randy Pausch (CS) The Dream Fulfillment Factory
  • 88. Entertainment Technology Center (ETC)
    • Artists + Technologists working in small teams to make things
    • 2 year professional degree : M asters of E ntertainment T echnology
    • Two kindred spirits: try things a new way; we’re both a little uncomfortable in academia
    • CMU is the only place I know where this could happen.
  • 89. Right Brain / Left Brain
  • 90. Don & I shared an office for six years
  • 91. Co-Director Credit for the ETC’s Success
  • 92. The ETC is to “masters degrees” as Cirque Du Soleil is to “circus”
  • 93. ETC Curriculum: First Draft Project Course First Year Fall Optional Internship First Year Spring Second Year Fall Second Year Spring Project Course Project Course Project Course
  • 94. ETC Curriculum The Visual Story Improvisational Acting Intro to Entertainment Technology Building Virtual Worlds ETC Interdisciplinary Project Course II Elective First Year Fall Optional Internship First Year Spring ETC Interdisciplinary Project Course III Elective ETC Interdisciplinary Project Course IV Elective Second Year Fall Second Year Spring
  • 95. Key to the ETC’s Success: Freedom
    • No deans to report to
    • License to “Break the mold”
    • Project-based curriculum
    • Intense, fun student experience
    • Field trips!
  • 96. Edutainment
    • Developed with FDNY
    • Networked simulation to train 1 st responders to chemical spills and terrorist attacks
  • 97. Companies guaranteed hiring our students Don has taken the ETC global: Australia, Korea, Singapore
  • 98. Keys to the ETC’s Success: Focus on People and Learning to work in Groups
  • 99. Alice The Infinitely Scalable Dream Factory And I guess this makes me the mad hatter…
  • 100. Alice
    • Novel way to teach Computer Programming
    • Kids make movies and games; the “head fake” is that they are learning to program
    • Over 1 million downloads, 8 textbooks, 10% of US colleges using right now
  • 101. Alice is my Professional Legacy
    • Helping millions of kids have fun while learning something hard
    • v3.0 will release in 2008, in Java, with characters from the best-selling PC game in history: The Sims
    • Can’t mention everyone, but…
      • Dennis Cosgrove is building it
      • Wanda Dann, Steve Cooper, Don Slater are developing the pedagogy
      • Caitlin Kelleher is going to hit the home run with middle schoolers
  • 102. Lessons Learned
  • 103. The Roles of Parents, Mentors, and Students
  • 104.  
  • 105. My Dad, age 80
  • 106.  
  • 107.  
  • 108.  
  • 109.  
  • 110.  
  • 111. My Mom
    • The theory qualifier
    • My son, the doctor…
  • 112.  
  • 113.  
  • 114.  
  • 115.  
  • 116. Other people who help us
    • Teachers
    • Mentors
    • Friends
    • Colleagues
  • 117. Andy van Dam
    • Mythical creature
    • Dutch uncle-d me my sophomore year
    • Made me go to graduate school
  • 118. My “Bosses”: Respect authority while questioning it
  • 119. We learn from our students
    • The best “head fake” of all time – Caitlin’s idea about storytelling in Alice
  • 120. More Lessons Learned
  • 121. President Cohon’s Advice
    • Tell them about having FUN
    • Like a fish giving a talk about the importance of water
  • 122. Decide if you’re Tigger or Eeyore
  • 123. Never Lose the Child-like Wonder
  • 124. Help others Jessica Hodgins: The best gift ever Denny Proffitt: Forgotten more than I’ll ever know MK Haley: Limit case of my large family theory “ It’s kind of fun to do the impossible” “ Professor boy”
  • 125. Loyalty is a two-way street
  • 126.  
  • 127. Never Give Up
    • Brown University – didn’t get in.
    • Carnegie Mellon for Graduate School – didn’t get in.
      • Meeting with Nico
  • 128. How to Get People to Help You
    • You can’t get there alone, and I believe in Karma
    • Tell the truth
    • Be earnest
    • Apologize when you screw up
    • Focus on others, not yourself (an example…)
  • 129. Brick walls let us show our dedication
  • 130. Don’t bail; the best gold is at the bottom of barrels of crap
  • 131. Get a feedback loop; and listen to it!
  • 132. Show Gratitude ETC admissions… How can you do this?
  • 133. Don’t complain; just work harder.
  • 134. Important Advice
    • Be good at something: it makes you valuable
    • Work hard … “what’s your secret ?”
    • Find the best in everybody; no matter how you have to wait for them to show it
    • Be prepared: “luck” is where preparation meets opportunity
  • 135. Today’s Talk
    • My childhood dreams
    • Enabling the dreams of others
    • Lessons learned: how you can achieve your dreams or enable the dreams of others
  • 136. How to achieve your dreams
    • Have you figured out the head fake?
  • 137. How to achieve your dreams
    • Have you figured out the head fake?
    How to lead your life
  • 138.
    • Have you figured out the second head fake?
  • 139.
    • Have you figured out the second head fake?
    This talk wasn’t for you guys. It was for Dylan, Logan, and Chloe.
  • 140. Really Achieving Your Childhood Dreams Randy Pausch Carnegie Mellon University Sept 18, 2007