3rdyearIndustrialDesign
Emily Carr University
Theunis Snyman
Explorer
Researcher
Context is everything!
Neuroscience Cell
biology
Materials
and systems
Sustainability Community
projects
Hydro-...
Maker
POKAthot
Develop an interactive learning tool to ad-
dress challenges in children living with
dyslexia
Dyslexia
Perceived problem of reading,writing and
spelling, but it is widely accepted that it affects
memory, organization...
Understand
Rote memory vs. Working memory
Co-Creation
Concentrating on Compartmentalizing
Research
Deep Dive Research methods
Play
kinesthetics • sensory • tactile
Explore
Memory and materials.
Innovate
Making Fabric stay!
Synthesize
Assembly
+ =
Pokathot
Memory + manipulation
Interactive memory game that excer-
size both rote memory and working
memory using sequenci...
Solar bottle
Develop accessories to be used with the implementation
of the new Solio M.U.D., a power station that uses sol...
Working remotely
Brainstorming to solve simple problems for complex issues
Genius and Innovation
Hacktivism
Bikelight+film container=
Rechargeble “Solar water Bottle
Genius + Innovation
Hacktivism
...
Rechargeable light that screws to pop bottles
Health•Educational •Safety •Fear •Creativity
Em’power’
Aquatic Propulsion aid
“Make tools that amplify human ability”~Steve Jobs
Working with disabled co-creators and recreation...
Current tools only amplify “normal” people
handpaddles
Assistive device for cerebral palsy client in the pool
Different dimension and abilities
in clients with cerebral palsy
Problem
Biomimicry and engineering
Opportunity space
Biomimicry and engineering
Propulsion device
The Longtable Series
Thank you!
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Idsa final portfolio

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Idsa final portfolio

  1. 1. 3rdyearIndustrialDesign Emily Carr University Theunis Snyman
  2. 2. Explorer
  3. 3. Researcher Context is everything! Neuroscience Cell biology Materials and systems Sustainability Community projects Hydro- dynamics Biomimicry Frequency
  4. 4. Maker
  5. 5. POKAthot Develop an interactive learning tool to ad- dress challenges in children living with dyslexia
  6. 6. Dyslexia Perceived problem of reading,writing and spelling, but it is widely accepted that it affects memory, organization and concentration
  7. 7. Understand Rote memory vs. Working memory
  8. 8. Co-Creation Concentrating on Compartmentalizing
  9. 9. Research Deep Dive Research methods
  10. 10. Play kinesthetics • sensory • tactile
  11. 11. Explore Memory and materials.
  12. 12. Innovate Making Fabric stay!
  13. 13. Synthesize Assembly + =
  14. 14. Pokathot Memory + manipulation Interactive memory game that excer- size both rote memory and working memory using sequencing, or “linking thinking” utilizing pattern recognition and cognitive manilulation with flashcards. With the flashcards the participants are asked to recreate the pattern on the board with the magnetic plugs and pockets and then using the twister cards to remanipu- late the patterns in their head. +
  15. 15. Solar bottle Develop accessories to be used with the implementation of the new Solio M.U.D., a power station that uses solar energy to create electricity in the specific test region of
  16. 16. Working remotely Brainstorming to solve simple problems for complex issues
  17. 17. Genius and Innovation Hacktivism Bikelight+film container= Rechargeble “Solar water Bottle Genius + Innovation Hacktivism Bikelight+film container= Rechargeble “Solar water Bottle”
  18. 18. Rechargeable light that screws to pop bottles Health•Educational •Safety •Fear •Creativity Em’power’
  19. 19. Aquatic Propulsion aid “Make tools that amplify human ability”~Steve Jobs Working with disabled co-creators and recreational therapists in the pool.
  20. 20. Current tools only amplify “normal” people handpaddles Assistive device for cerebral palsy client in the pool
  21. 21. Different dimension and abilities in clients with cerebral palsy Problem
  22. 22. Biomimicry and engineering Opportunity space
  23. 23. Biomimicry and engineering Propulsion device
  24. 24. The Longtable Series
  25. 25. Thank you!
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