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Lisbon
July 2011
Just
imagine
what
would
happen if
you
combined
…
… a fashion business, with a sandwich bar, an online social
network, a software developer and your own organization to
              create a new business concept?
Aim, mission or ambition?
Change Play Business (CPB) is a transformational game and a possible answer to help business
 leaders explore the impossible as a way to overcome real life barriers for success in a context
 where the digital technology, radical change in consumer behaviour, the failure of traditional
  business models, limited access to finance, fierce and global competition for talent together
 with the need for sustainability are challenging the skills and imagination of today’s business
                                   leaders and their advisers.
Changing the rules!
All games have rules, and so do businesses. Change Play
Business is about change therefore we changed the rules . … or
secret messages as we call them!
Why play?
Imagine a crazy world where what you learned in business school is either upside down
or backwards — where customers control the company, jobs are avenues of self-
expression, the barriers to competition are out of your control, strangers design your
products, fewer features are better, advertising drives customers away, demographics
are beside the point, whatever you sell you take back, best practices are obsolete at
birth; where meaning talks, money walks, and stability is fantasy; where talent trumps
obedience, imagination beats knowledge, and empathy trounces logic. If you’ve been
paying close enough attention, you don’t have to imagine this Alice-in-Wonderland
scenario. You see it forming all around you.
The only question is whether you can change your business fast enough to take full
advantage of it.                                                      Marty Neumeier,
                             The Designfull Company : How to build a culture of nonstop
                                                                             innovation




     CPB Players - Lisbon’ expectations:
     61,0% to … unlock creativity and find new ways of thinking
     59,3% to … Find new business models and value creation for our
     organisation;
     27,1% to… Find new partners and new projects for my company :
     18,6% to… Reassess talents, assets, competencies in my team /
     organisation;
Who played in…
Lisbon?
60 Portuguese
business leaders
+ 2 international
players,
from very diverse
backgrounds…
Real SME in transformational
                                   process (service provider)

                                   Real SME in transformational
            7%                     process (manufacturer/product
                     15%           provider)
                                   Large Organization with a
                                   strategic challenge

25%                          10%   Public service / Civil Service


                                   An ONG / Non-profit / Charity


                                   An idea for a new business or
                           22%     enterprise (start-up)

      17%                          A special project


                 2% 2%
industries represented … as diverse as this:
 Cultural / Events / Arts
 3rd Sector Agriculture
 Mobility / Automobile
 Aviation / Airlines
 Financial Services /
 Banks Professional
 Services FMCG -
 Beverages Public
 Services Risk capital /
 tourism Media
 Telecomunication
 Professional Services -
 Consultancy Design
 Public Services
 Publishing Engeneering
 Training and Coaching
 Plasters and Plastics IT
 services Transcriptions
 Services Family support
 services Solar energy
 Tourism
The Players Thinking Profiles…
                    V

       45,0%
       40,0%
       35,0%
       30,0%
       25,0%
       20,0%
       15,0%
       10,0%
        5,0%
        0,0%
               Logic and factual. I   I am very organised    Empathic and          Imaginative and
                 am sensitive to      and process driven. emotional. Sensitive visionary, ideas driven
                  numbers and                               to feelings and       and tend to think
                    precision                                 emothions.             from future
                                                                                     backwards.
Majority of players were purple…
25% Blue Players bring reality to this game,
29% Green Players bring a different level of challenge to this game,
46% Purple Players inject imagination into the process.




                                    Blue Player: I am bringing a real business/brand or
    ChangePlayBusiness-Lisboa-
                                    organization to the game, and I am able to share real
            July2011                information.

                                    Green Player: I am bringing a real business/brand or
                                    organization to the game, and I am able to share a degree of
       46% 25%                      real information, but not full. Some data may be twisted to
                                    protect confidential issues.
              29%                   Purple Player:
                                    I am bringing an imaginary business/brand or organization
                                    to the game, and I will provide imaginary information, but
                                    describe with the same conviction as if it exists.
Lets start! Welcome to the Moon…
How do we see the future… from the Moon?
PEOPLE LOOK AT THE FUTURE WITH DIFFERENT LENSES: SOME THINK ABOUT HOW TO USE IT, OTHERS ABOUT HOW TO BENEFIT FROM IT, SOME DON´T LIKE TO THINK ABOU
FUTURE AND OTHERS LOVE TO ANTICIPATE IT. WE TAKE CHANGE PLAYERS TO THE MOON AND INVITE THEM TO TELL US WHAT THEY KNOW, AND WHAT THEY IMAGINE WIL
HAPPEN. NOT BECAUSE THEY REALLY KNOW, BUT BECAUSE WE ALLOW PLAYERS TO IMAGINE AND THEN WORK BACKWARDS … WHEN THEY COME BACK TO THEIR LIVES!
IMAGINATION                                   AMBITION




   INFORMED VIEWS                                PLEASURE…
                                                                            OPTMISM!

Insights about the future in a collective task gathering the shared “knowns and
unknown-knowns” about the Future!
On the “Moon” we heard John Boult´s vision to open our minds, and challenge our
ways of thinking about the world and the Future.
And… why does it matter? Carlos Martins shared very thought-provoking scenarios,
which were controversial and raised hot discussions.
And now… you can say goodbye to the Moon, but please take your passport with you,
and read carefully before you come back… you must think about your business in a
new way, check details inside!
Friday – 15.07.2011 - Good morning dear Player!
Read the morning news, enjoy a nice breakfast and get your table no.!
Perfect start, there were no obvious symptoms of players with an allergy to change!
A game without winners or losers, just innovators? YES!!!!
Now: time to describe your business in facts, figures and key words…
And then meet your unthinkable “big idea-team”…find them at the table!
Explore random connections, fun, trial and idea generation… to mix the purple, green
and blue businesses from each team.
The first challenge is quantity: generate as many ideas as possible, as crazy as
impossible!
Results before mid-day:
12 tables, and all together generated around of 300 intersectional new ideas in less
than 2hrs!
Time to get the ROI…returns on ideas!
Returns are paid in time-money to teams, who will use it to buy tools, experts, and
access master classes.
And now decision time: do we have a good idea? Do we trust the team?
Good ideas are just good ideas, breakthrough innovation only happens with
committed teams behind great visions.
Players can: abandon the team, stay and continue ideation or select one idea and
move forward.
STEP 2: Check-Outside starts now:




Ideas can´t flourish in isolation, they need a committed team and the right context.
Check-Outside is for teams to find the context: mapping stakeholders, find new trends
 and context, the new knowledge and experts, meet other players who can help
 develop the context for a new concept.
And all teams could use the Market Wall St to recruit talent and assets.
   We want to hear more stories from players! Please get in touch.
NETWORKING: the whole process of Change Play Business is a way of networking, in
which players are invited to explore synergies between themselves, however far
outside their context, sector, industry cluster or expertise. In Check-Outside each
player had a chance to swap cards with another 6 players, and find someone with an
unexpected answer to the team´s project.
Master Classes: the third element of Check-Outside! Experts share new knowledge - relevant
to players in the game as well as to their own businesses. This time the four themes were:
business model, design and innovation, co-creation and creative thinking.
Tango with designers: John Boult
Anonymous comment: “excellent! I learned how to connect business,
  brand, experience and service with innovation.”
Co-creation: Zoe Fitzgerald
Anonymous comment: “really useful and an excellent
session! A new way of using the most important resources in
my organization: people and creativity”
Designing Business models that rock! Nick de Mei
Anonymous comment: “great discovery about new business models with
great applications in my organization”
Cooking ideas: Cooperativa Creativa – Susana Branco and Maria A. Coutinho
Anonymous comment: Cooking ideas –great game of creativity, really well
organized. Able to apply the tools and processes into my own business “
COTEC
        If you missed this session keep
        an eye on the next Change Play
        Business event in Portugal
STEP 3: Check-up …. From ideas to business models
STEP 3: Check-up …. Recruiting new talent…and hiring experts.
STEP 3: Check-up …. Working together with business experts.
STEP 3: Check-up …. And shaping new businesses with your hands, your eyes, your
senses and creativity.
STEP 3: Check-up …. Design is a messy process, and hard work is better when we are
having fun!
STEP 3: Check-up …. Design-led Thinking tools – Future Trends Cards are an inspiring
way to help teams understand and find the context and opportunities for their ideas.
STEP 3: Check-up …. Other Thinking tools available, like research cards, the business
model toolkit, onlyness journey … all there to help build the business case, the vision
and why an investor should put their time or money into the new idea.
STEP 4: SHOW IT AND SHARE IT




There is very little value in keeping ideas as secrets. We believe creative capital only
works well if shared. The teams’ last mission is to shape the new concepts and
businesses into a presentation for the whole group and demonstrate why anyone
No winners
 or losers    Some teams worked together,
              with other teams or players, and
  … just      developed their ideas with
              experts and facilitators. At the
innovators!   end the ideas were shared and
              those who had “time-money”
              expressed their preference,
              investing all money in one idea.
              The following page is not an
              indicator of quality of the ideas,
              or ability to implement, but a
              ranking of the preferences of
              those who had money.
RANKING   NAME OF THE NEW CONCEPT   INVESTMEN   TABLE
                                       T MIN     NO.
   1             Winergy               5030       12
   2        Disney no Espaço          2800       9
   3             Sonergy              2200       5
   4            Re-Shape               885       3
   5           On Arrival              820       7
   6           Play Dream           BELOW 800    10
   7        Onde está a Tasca       BELOW 800    8
   8          Adaptmobile           BELOW 500    11
   9         Magic Atlantis         BELOW 500    3
  10            Fun 4 kids          BELOW 500    2
  11           Just Eat It!         BELOW 500    4
  12         Pop-Up Cream           BELOW 500    6
TABLE # 12: Winergy – this happened when we combined CTT and PT and MCG and
Sintese Azul and Turismo Capital
TABLE # 9: Disney no Espaço this happened when we combined On Spot, PT, Centro de
Artes e Ideias. MCG and XEROX Portugal
TABLE # 5: SONERGY: this happened when we combined Ashoka e PAR, UIDIU,
Marcador, MCG and Camara Municipal de Oeiras
TABLE # 13: Re-Shape this happened when we combined MCG, Camara Municipal de
Oeiras and Mysterious Players
TABLE # 7: On Arrival - this happened when we combined Deslink, MCG, PT, S. Central
Cervejas and XEROX
TABLE # 10: Play Dream - this happened when we combined IM Magazine, Diferencia,
MCG, and PT
TABLE # 8: Onde está a Tasca - this happened when we combined Banco BNP. Central
de Cervejas, MCG, PT and Cerebrelidades
TABLE # 11: Adaptmobile - this happened when we combined BP, Frontino Turismo
SA, PT, CoWork Lab, MCG
TABLE # 3: MAGIC ATLANTIS - this happened when we combined MPSCRIBE, MCG,
Brave Mind, Netjet and PT
TABLE # 2: Fun 4 kids - this happened when we combined Help Images, MCG, Banco
Invest. CSR PARTNERS LLP , MUNICIPALLITY ASSEN
TABLE # 4: Just Eat It! this happened when we combined DNA Solutions, ANA –
Aeroportos de Portugal, CMO , MCG
TABLE # 6: Pop-Up Cream – this happened when we combined Sintese Azul , MCG, PT,
NetJets, Bravemind
But a lot more happened during the day*…
75% said they learned new ways of thinking, and actively shared new knowledge relevant for
their innovation and/or business challenges. 15% said the game changed the way they think,
89% had fun and 68% said this process helped them discover new organisational models. 54%
feel they achieved the goal to establish the basis for new partnerships.
*data collected through feedback forms at the end of the day. Further research will be conducted to gather insights and
measure impact post event. Figures based on 60% of the players, who gave their feedback.
CHANGE PLAY BUSINESS? EXCITING…EXAUSTING…FULFILLING!
And
                                    this is not the End,
                                             it´s…
                                          THE AND!

Change Play Business is designed to create new ways of thinking and doing, and every time we
play the game it generates new ideas, new possibilities, new ways of seeing businesses and the
world we live in. Players may find new synergies and partners to explore an exciting venture,
and some will change their organizational models, and come back for new questions, challenges
and change the game again and again. Now – why not tell us what you think?
Now – why not
        tell us what you think?
                Portugal - Sintese Azul
             maria.ana@sinteseazul.com ,
          antonio.chanoca@sinteseazul.com ,
            pedro.santos@sinteseazul.com

              The World - The Thinking Hotel:
Chris Wilkie TheMysteryDirector@TheThinkingHotel.com ,
Olga Casademunt theideainspector@thethinkinghotel.com
 Villie Tsang thevisionaryspy@thethinkinghotel.com and
    Maria Ana thecuriousmind@thethinkinghotel.com
And a BIG THANK YOU
 to those who played
and those who made it
  possible to play …
ALEXANDRA CARVALHO       PT
              AMÂNDIO RODRIGUES        ASHOKA
              ANA FRANCISCA SOBRINHO   FRUIT SPICES
              ANA LIA SANTOS           DESLINK
              ANA LUIS                 ANA - AEROPORTOS DE
                                       PORTUGAL , S.A.
              ANA TERESA SILVA         IM MAGAZINE
              ANABELA POSSIDONIO       BP
              ANDREIA NARIGÃO          BRAVEMIND
              ANTONIO CHANOCA          SÍNTESE AZUL
              ANTÓNIO GERALDO          MCG
              BÁRBARA MONIZ            BRAVEMIND
              BERNARDO ALEGRA          ON SPOT
              CARLA CRUZ               CTT
              CARLOS BRAZ CORREIA      NETJETS EUROPE
              CARLOS LUCAS             MCG
The amazing   CARLOS SARAIVA           MCG

  Players     CATARINA SANTOS
              CATIA HENRIQUES
                                       PORTUGAL TELECOM
                                       GRACE
              CELIA METRASS            DNASOLUTIONS
              CRISTINA DIAS
              CRISTINA GALVÃO          PT
              DIOGO BASÍLIO            BANCO BNP PARIBAS PERSONAL
                                       FINANCE
              ERIK DE WILD             MUNICIPALLITY ASSEN
              FÁBIO RODRIGUES          DIFERENCIA
              FERNANDO PÊRA            CEA FÁBRICA DA PÓLVORA
              GONÇALO ALMEIDA          MCG
GONÇALO HENRIQUES         PORTUGAL TELECOM
              HUGO PEREIRA
              ISABEL ELISEU             SCC
              ISABEL GRAÇA MEDEIROS     MCG MIND FOR METAL
              ISABELINA JORGE           UIDIU LDA
              JOÃO CARLOS FRANCISCO     MCG
              JOÃO DOLORES              PORTUGAL TELECOM
              JOÃO GONÇALVES            MARCADOR
              JOÃO JACINTO              FRONTINO - TURISMO, S.A.
              JOAO MENESES              CMO
              JOSÉ GRAÇA MEDEIROS       MCG MIND FOR METAL
              KAREN ISHIDA              COWORK LAB
              KENE UMEASIEGBU           CSR PARTNERS LLP
              LUIS MADUREIRA            CENTRAL CERVEJAS
              MARIA JOÃO RESENDE        CEREBRALIDADES, LDA.
The amazing   MARIANA ARGA E LIMA       PORTUGAL TELECOM
  Players     NUNO GONÇALVES            BANCO INVEST
              PATRÍCIA AIBÉO            XEROX PORTUGAL
              PAULO NEVES               MCG
              PEDRO CARVALHO            MCG
              PEDRO PEREIRA             MCG
              PEDRO SANTOS              SÍNTESE AZUL
              PEDRO SOUSA               MCG
              RAQUEL CLEMENTE MARTINS   HELP IMAGES
              RICARDO DIAS              MCG
              RICARDO ROSADO            PORTUGAL TELECOM
RITA BOTELHO NEVES          MPSCRIBE
              RITA PEREIRA                TURISMO CAPITAL
              RUI DUARTE                  LIFE CHOICES
              RUI FIGUEIREDO              NETJETS
                                          PARTICULAR
              SANDRA ANDRADE              XEROX PORTUGAL
              SARA FARIA                  SIVAL
              SOFIA LINO                  MCG
              SOFIA MOITINHO DE ALMEIDA   PT
              TÂNIA GUERREIRO             PRODUÇÕES INDEPENDENTES -
                                          ASSOCIAÇÃO




The amazing
  Players
ZOE FITZGERALD     AROUND THE WORLD
                                  MASTER OF CO-CREATION



               NICK DE MEI        WORLD MASTER OF
                                  BUSINESS MODEL
                                  INNOVATION

               JOHN BOULT         OVER THE WORLD
                                  GAMECHANGER AND
                                  INNOVATOR

               SUSANA BRANCO      QUEEN OF FUN AND
                                  CREATIVE REBEL NO. 1



               MARIA AZEVEDO      QUEEN OF FUN CREATIVE
Master Class   COUTINHO           REBEL NO. 2
Speakers &
  Experts      CARLOS CABELEIRA   THE AGENT OF INNOVATIVE
                                  MYSTERIES IN PORTUGAL


               CARLOS MARTINS     THE CREATIVITY
                                  AMBASSADOR AND THOUGHT
                                  CHALLENGER
EMPATHIC LOVER OF ALL
                    SUSANA SOARES
                                        TEAMS


                    CARLOS RAMOS        SUPER COOL TRAINER


                    ANA SOFIA
                                        THE COOLEST COACH
                    SANTOS

                                        TOP SPY OF MASTER
                    TIAGO TOREGÃO
                                        THOUGHTS


      The           ISABEL FAIA         SUPER ENGAGED TRAINER
     Super
Cool Facilitators
                    PEDRO CERDEIRA      LORD OF BUSINESS MODEL


                                        SILENT DRIVER OF SUBTLE
                    INÊS SANTOS SILVA
                                        CHANGES
MARIA ANA       FOUNDER AND HEAD OF IDEAS
               NEVES

               OLGA            HEAD OF COMMUNICATION & BRAND LISTENER
               CASADEMUNT

               CHRIS WILKIE    SUPERVISOR, HEAD OF COORDINATED THINKING
                               & A SUPERB MEDIATOR

               VILLIE TSANG    NEW MEDIA DESIGNER & INNOVATION

               MONIKA HESTAD   CHANGE PLAY BUSINESS DESIGN MENTOR

               MICHAEL         INDEPENDENT NEW BUSINESS DEVELOPMENT
               METELITS        CONSULTANT AND SCENARIO PLANNING
                               EXPERT

               SILVIA BAUMGART SILVIA BAUMGART: THE MOST PRACTICAL AND
                               PASSIONATE CLIENT WE HAD

               EUGENIE FUNG    PRODUCER OF CPB PROMOS

The Thinking   MARIA JOÃO
               RESENDE
                               A MASTER OF WORDS FOR PORTUGUESE
                               THOUGHTS
 Hotel and     ANTÓNIO         THE BRAVE CHAMPION OF INNOVATIVE
Sintese Azul   CHANOCA         THINKING

               PEDRO SANTOS    NEARLY INVISIBLE TEAM CONDUCTOR
   Team:
               SUSANA RAMOS    HEAD OF AMAZING OPERATIONS

               FERNANDO        GREAT BELIEVER AND MOTIVATOR OF THE
               MENDES          UNBELIEVABLE CHALLENGES

               ERIC VANDAME    THE MOST TRUSTED DOER

               RUI DUARTE      THE APPRENTICE
What happen-at-change playbusiness-lisbon-july_2011-thesecretreport
What happen-at-change playbusiness-lisbon-july_2011-thesecretreport
What happen-at-change playbusiness-lisbon-july_2011-thesecretreport

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What happen-at-change playbusiness-lisbon-july_2011-thesecretreport

  • 3. … a fashion business, with a sandwich bar, an online social network, a software developer and your own organization to create a new business concept?
  • 4. Aim, mission or ambition? Change Play Business (CPB) is a transformational game and a possible answer to help business leaders explore the impossible as a way to overcome real life barriers for success in a context where the digital technology, radical change in consumer behaviour, the failure of traditional business models, limited access to finance, fierce and global competition for talent together with the need for sustainability are challenging the skills and imagination of today’s business leaders and their advisers.
  • 5. Changing the rules! All games have rules, and so do businesses. Change Play Business is about change therefore we changed the rules . … or secret messages as we call them!
  • 6. Why play? Imagine a crazy world where what you learned in business school is either upside down or backwards — where customers control the company, jobs are avenues of self- expression, the barriers to competition are out of your control, strangers design your products, fewer features are better, advertising drives customers away, demographics are beside the point, whatever you sell you take back, best practices are obsolete at birth; where meaning talks, money walks, and stability is fantasy; where talent trumps obedience, imagination beats knowledge, and empathy trounces logic. If you’ve been paying close enough attention, you don’t have to imagine this Alice-in-Wonderland scenario. You see it forming all around you. The only question is whether you can change your business fast enough to take full advantage of it. Marty Neumeier, The Designfull Company : How to build a culture of nonstop innovation CPB Players - Lisbon’ expectations: 61,0% to … unlock creativity and find new ways of thinking 59,3% to … Find new business models and value creation for our organisation; 27,1% to… Find new partners and new projects for my company : 18,6% to… Reassess talents, assets, competencies in my team / organisation;
  • 7. Who played in… Lisbon? 60 Portuguese business leaders + 2 international players, from very diverse backgrounds…
  • 8. Real SME in transformational process (service provider) Real SME in transformational 7% process (manufacturer/product 15% provider) Large Organization with a strategic challenge 25% 10% Public service / Civil Service An ONG / Non-profit / Charity An idea for a new business or 22% enterprise (start-up) 17% A special project 2% 2%
  • 9. industries represented … as diverse as this: Cultural / Events / Arts 3rd Sector Agriculture Mobility / Automobile Aviation / Airlines Financial Services / Banks Professional Services FMCG - Beverages Public Services Risk capital / tourism Media Telecomunication Professional Services - Consultancy Design Public Services Publishing Engeneering Training and Coaching Plasters and Plastics IT services Transcriptions Services Family support services Solar energy Tourism
  • 10. The Players Thinking Profiles… V 45,0% 40,0% 35,0% 30,0% 25,0% 20,0% 15,0% 10,0% 5,0% 0,0% Logic and factual. I I am very organised Empathic and Imaginative and am sensitive to and process driven. emotional. Sensitive visionary, ideas driven numbers and to feelings and and tend to think precision emothions. from future backwards.
  • 11. Majority of players were purple… 25% Blue Players bring reality to this game, 29% Green Players bring a different level of challenge to this game, 46% Purple Players inject imagination into the process. Blue Player: I am bringing a real business/brand or ChangePlayBusiness-Lisboa- organization to the game, and I am able to share real July2011 information. Green Player: I am bringing a real business/brand or organization to the game, and I am able to share a degree of 46% 25% real information, but not full. Some data may be twisted to protect confidential issues. 29% Purple Player: I am bringing an imaginary business/brand or organization to the game, and I will provide imaginary information, but describe with the same conviction as if it exists.
  • 12. Lets start! Welcome to the Moon…
  • 13. How do we see the future… from the Moon? PEOPLE LOOK AT THE FUTURE WITH DIFFERENT LENSES: SOME THINK ABOUT HOW TO USE IT, OTHERS ABOUT HOW TO BENEFIT FROM IT, SOME DON´T LIKE TO THINK ABOU FUTURE AND OTHERS LOVE TO ANTICIPATE IT. WE TAKE CHANGE PLAYERS TO THE MOON AND INVITE THEM TO TELL US WHAT THEY KNOW, AND WHAT THEY IMAGINE WIL HAPPEN. NOT BECAUSE THEY REALLY KNOW, BUT BECAUSE WE ALLOW PLAYERS TO IMAGINE AND THEN WORK BACKWARDS … WHEN THEY COME BACK TO THEIR LIVES!
  • 14. IMAGINATION AMBITION INFORMED VIEWS PLEASURE… OPTMISM! Insights about the future in a collective task gathering the shared “knowns and unknown-knowns” about the Future!
  • 15. On the “Moon” we heard John Boult´s vision to open our minds, and challenge our ways of thinking about the world and the Future.
  • 16. And… why does it matter? Carlos Martins shared very thought-provoking scenarios, which were controversial and raised hot discussions.
  • 17. And now… you can say goodbye to the Moon, but please take your passport with you, and read carefully before you come back… you must think about your business in a new way, check details inside!
  • 18. Friday – 15.07.2011 - Good morning dear Player! Read the morning news, enjoy a nice breakfast and get your table no.! Perfect start, there were no obvious symptoms of players with an allergy to change!
  • 19. A game without winners or losers, just innovators? YES!!!!
  • 20. Now: time to describe your business in facts, figures and key words…
  • 21. And then meet your unthinkable “big idea-team”…find them at the table!
  • 22. Explore random connections, fun, trial and idea generation… to mix the purple, green and blue businesses from each team. The first challenge is quantity: generate as many ideas as possible, as crazy as impossible!
  • 23. Results before mid-day: 12 tables, and all together generated around of 300 intersectional new ideas in less than 2hrs!
  • 24. Time to get the ROI…returns on ideas! Returns are paid in time-money to teams, who will use it to buy tools, experts, and access master classes.
  • 25. And now decision time: do we have a good idea? Do we trust the team? Good ideas are just good ideas, breakthrough innovation only happens with committed teams behind great visions. Players can: abandon the team, stay and continue ideation or select one idea and move forward.
  • 26. STEP 2: Check-Outside starts now: Ideas can´t flourish in isolation, they need a committed team and the right context. Check-Outside is for teams to find the context: mapping stakeholders, find new trends and context, the new knowledge and experts, meet other players who can help develop the context for a new concept.
  • 27. And all teams could use the Market Wall St to recruit talent and assets. We want to hear more stories from players! Please get in touch.
  • 28. NETWORKING: the whole process of Change Play Business is a way of networking, in which players are invited to explore synergies between themselves, however far outside their context, sector, industry cluster or expertise. In Check-Outside each player had a chance to swap cards with another 6 players, and find someone with an unexpected answer to the team´s project.
  • 29. Master Classes: the third element of Check-Outside! Experts share new knowledge - relevant to players in the game as well as to their own businesses. This time the four themes were: business model, design and innovation, co-creation and creative thinking.
  • 30. Tango with designers: John Boult Anonymous comment: “excellent! I learned how to connect business, brand, experience and service with innovation.”
  • 31. Co-creation: Zoe Fitzgerald Anonymous comment: “really useful and an excellent session! A new way of using the most important resources in my organization: people and creativity”
  • 32. Designing Business models that rock! Nick de Mei Anonymous comment: “great discovery about new business models with great applications in my organization”
  • 33. Cooking ideas: Cooperativa Creativa – Susana Branco and Maria A. Coutinho Anonymous comment: Cooking ideas –great game of creativity, really well organized. Able to apply the tools and processes into my own business “
  • 34. COTEC If you missed this session keep an eye on the next Change Play Business event in Portugal
  • 35. STEP 3: Check-up …. From ideas to business models
  • 36. STEP 3: Check-up …. Recruiting new talent…and hiring experts.
  • 37. STEP 3: Check-up …. Working together with business experts.
  • 38. STEP 3: Check-up …. And shaping new businesses with your hands, your eyes, your senses and creativity.
  • 39. STEP 3: Check-up …. Design is a messy process, and hard work is better when we are having fun!
  • 40. STEP 3: Check-up …. Design-led Thinking tools – Future Trends Cards are an inspiring way to help teams understand and find the context and opportunities for their ideas.
  • 41. STEP 3: Check-up …. Other Thinking tools available, like research cards, the business model toolkit, onlyness journey … all there to help build the business case, the vision and why an investor should put their time or money into the new idea.
  • 42. STEP 4: SHOW IT AND SHARE IT There is very little value in keeping ideas as secrets. We believe creative capital only works well if shared. The teams’ last mission is to shape the new concepts and businesses into a presentation for the whole group and demonstrate why anyone
  • 43. No winners or losers Some teams worked together, with other teams or players, and … just developed their ideas with experts and facilitators. At the innovators! end the ideas were shared and those who had “time-money” expressed their preference, investing all money in one idea. The following page is not an indicator of quality of the ideas, or ability to implement, but a ranking of the preferences of those who had money.
  • 44. RANKING NAME OF THE NEW CONCEPT INVESTMEN TABLE T MIN NO. 1 Winergy 5030 12 2 Disney no Espaço 2800 9 3 Sonergy 2200 5 4 Re-Shape 885 3 5 On Arrival 820 7 6 Play Dream BELOW 800 10 7 Onde está a Tasca BELOW 800 8 8 Adaptmobile BELOW 500 11 9 Magic Atlantis BELOW 500 3 10 Fun 4 kids BELOW 500 2 11 Just Eat It! BELOW 500 4 12 Pop-Up Cream BELOW 500 6
  • 45. TABLE # 12: Winergy – this happened when we combined CTT and PT and MCG and Sintese Azul and Turismo Capital
  • 46. TABLE # 9: Disney no Espaço this happened when we combined On Spot, PT, Centro de Artes e Ideias. MCG and XEROX Portugal
  • 47. TABLE # 5: SONERGY: this happened when we combined Ashoka e PAR, UIDIU, Marcador, MCG and Camara Municipal de Oeiras
  • 48. TABLE # 13: Re-Shape this happened when we combined MCG, Camara Municipal de Oeiras and Mysterious Players
  • 49. TABLE # 7: On Arrival - this happened when we combined Deslink, MCG, PT, S. Central Cervejas and XEROX
  • 50. TABLE # 10: Play Dream - this happened when we combined IM Magazine, Diferencia, MCG, and PT
  • 51. TABLE # 8: Onde está a Tasca - this happened when we combined Banco BNP. Central de Cervejas, MCG, PT and Cerebrelidades
  • 52. TABLE # 11: Adaptmobile - this happened when we combined BP, Frontino Turismo SA, PT, CoWork Lab, MCG
  • 53. TABLE # 3: MAGIC ATLANTIS - this happened when we combined MPSCRIBE, MCG, Brave Mind, Netjet and PT
  • 54. TABLE # 2: Fun 4 kids - this happened when we combined Help Images, MCG, Banco Invest. CSR PARTNERS LLP , MUNICIPALLITY ASSEN
  • 55. TABLE # 4: Just Eat It! this happened when we combined DNA Solutions, ANA – Aeroportos de Portugal, CMO , MCG
  • 56. TABLE # 6: Pop-Up Cream – this happened when we combined Sintese Azul , MCG, PT, NetJets, Bravemind
  • 57. But a lot more happened during the day*… 75% said they learned new ways of thinking, and actively shared new knowledge relevant for their innovation and/or business challenges. 15% said the game changed the way they think, 89% had fun and 68% said this process helped them discover new organisational models. 54% feel they achieved the goal to establish the basis for new partnerships. *data collected through feedback forms at the end of the day. Further research will be conducted to gather insights and measure impact post event. Figures based on 60% of the players, who gave their feedback.
  • 58. CHANGE PLAY BUSINESS? EXCITING…EXAUSTING…FULFILLING!
  • 59. And this is not the End, it´s… THE AND! Change Play Business is designed to create new ways of thinking and doing, and every time we play the game it generates new ideas, new possibilities, new ways of seeing businesses and the world we live in. Players may find new synergies and partners to explore an exciting venture, and some will change their organizational models, and come back for new questions, challenges and change the game again and again. Now – why not tell us what you think?
  • 60. Now – why not tell us what you think? Portugal - Sintese Azul maria.ana@sinteseazul.com , antonio.chanoca@sinteseazul.com , pedro.santos@sinteseazul.com The World - The Thinking Hotel: Chris Wilkie TheMysteryDirector@TheThinkingHotel.com , Olga Casademunt theideainspector@thethinkinghotel.com Villie Tsang thevisionaryspy@thethinkinghotel.com and Maria Ana thecuriousmind@thethinkinghotel.com
  • 61. And a BIG THANK YOU to those who played and those who made it possible to play …
  • 62. ALEXANDRA CARVALHO PT AMÂNDIO RODRIGUES ASHOKA ANA FRANCISCA SOBRINHO FRUIT SPICES ANA LIA SANTOS DESLINK ANA LUIS ANA - AEROPORTOS DE PORTUGAL , S.A. ANA TERESA SILVA IM MAGAZINE ANABELA POSSIDONIO BP ANDREIA NARIGÃO BRAVEMIND ANTONIO CHANOCA SÍNTESE AZUL ANTÓNIO GERALDO MCG BÁRBARA MONIZ BRAVEMIND BERNARDO ALEGRA ON SPOT CARLA CRUZ CTT CARLOS BRAZ CORREIA NETJETS EUROPE CARLOS LUCAS MCG The amazing CARLOS SARAIVA MCG Players CATARINA SANTOS CATIA HENRIQUES PORTUGAL TELECOM GRACE CELIA METRASS DNASOLUTIONS CRISTINA DIAS CRISTINA GALVÃO PT DIOGO BASÍLIO BANCO BNP PARIBAS PERSONAL FINANCE ERIK DE WILD MUNICIPALLITY ASSEN FÁBIO RODRIGUES DIFERENCIA FERNANDO PÊRA CEA FÁBRICA DA PÓLVORA GONÇALO ALMEIDA MCG
  • 63. GONÇALO HENRIQUES PORTUGAL TELECOM HUGO PEREIRA ISABEL ELISEU SCC ISABEL GRAÇA MEDEIROS MCG MIND FOR METAL ISABELINA JORGE UIDIU LDA JOÃO CARLOS FRANCISCO MCG JOÃO DOLORES PORTUGAL TELECOM JOÃO GONÇALVES MARCADOR JOÃO JACINTO FRONTINO - TURISMO, S.A. JOAO MENESES CMO JOSÉ GRAÇA MEDEIROS MCG MIND FOR METAL KAREN ISHIDA COWORK LAB KENE UMEASIEGBU CSR PARTNERS LLP LUIS MADUREIRA CENTRAL CERVEJAS MARIA JOÃO RESENDE CEREBRALIDADES, LDA. The amazing MARIANA ARGA E LIMA PORTUGAL TELECOM Players NUNO GONÇALVES BANCO INVEST PATRÍCIA AIBÉO XEROX PORTUGAL PAULO NEVES MCG PEDRO CARVALHO MCG PEDRO PEREIRA MCG PEDRO SANTOS SÍNTESE AZUL PEDRO SOUSA MCG RAQUEL CLEMENTE MARTINS HELP IMAGES RICARDO DIAS MCG RICARDO ROSADO PORTUGAL TELECOM
  • 64. RITA BOTELHO NEVES MPSCRIBE RITA PEREIRA TURISMO CAPITAL RUI DUARTE LIFE CHOICES RUI FIGUEIREDO NETJETS PARTICULAR SANDRA ANDRADE XEROX PORTUGAL SARA FARIA SIVAL SOFIA LINO MCG SOFIA MOITINHO DE ALMEIDA PT TÂNIA GUERREIRO PRODUÇÕES INDEPENDENTES - ASSOCIAÇÃO The amazing Players
  • 65. ZOE FITZGERALD AROUND THE WORLD MASTER OF CO-CREATION NICK DE MEI WORLD MASTER OF BUSINESS MODEL INNOVATION JOHN BOULT OVER THE WORLD GAMECHANGER AND INNOVATOR SUSANA BRANCO QUEEN OF FUN AND CREATIVE REBEL NO. 1 MARIA AZEVEDO QUEEN OF FUN CREATIVE Master Class COUTINHO REBEL NO. 2 Speakers & Experts CARLOS CABELEIRA THE AGENT OF INNOVATIVE MYSTERIES IN PORTUGAL CARLOS MARTINS THE CREATIVITY AMBASSADOR AND THOUGHT CHALLENGER
  • 66. EMPATHIC LOVER OF ALL SUSANA SOARES TEAMS CARLOS RAMOS SUPER COOL TRAINER ANA SOFIA THE COOLEST COACH SANTOS TOP SPY OF MASTER TIAGO TOREGÃO THOUGHTS The ISABEL FAIA SUPER ENGAGED TRAINER Super Cool Facilitators PEDRO CERDEIRA LORD OF BUSINESS MODEL SILENT DRIVER OF SUBTLE INÊS SANTOS SILVA CHANGES
  • 67. MARIA ANA FOUNDER AND HEAD OF IDEAS NEVES OLGA HEAD OF COMMUNICATION & BRAND LISTENER CASADEMUNT CHRIS WILKIE SUPERVISOR, HEAD OF COORDINATED THINKING & A SUPERB MEDIATOR VILLIE TSANG NEW MEDIA DESIGNER & INNOVATION MONIKA HESTAD CHANGE PLAY BUSINESS DESIGN MENTOR MICHAEL INDEPENDENT NEW BUSINESS DEVELOPMENT METELITS CONSULTANT AND SCENARIO PLANNING EXPERT SILVIA BAUMGART SILVIA BAUMGART: THE MOST PRACTICAL AND PASSIONATE CLIENT WE HAD EUGENIE FUNG PRODUCER OF CPB PROMOS The Thinking MARIA JOÃO RESENDE A MASTER OF WORDS FOR PORTUGUESE THOUGHTS Hotel and ANTÓNIO THE BRAVE CHAMPION OF INNOVATIVE Sintese Azul CHANOCA THINKING PEDRO SANTOS NEARLY INVISIBLE TEAM CONDUCTOR Team: SUSANA RAMOS HEAD OF AMAZING OPERATIONS FERNANDO GREAT BELIEVER AND MOTIVATOR OF THE MENDES UNBELIEVABLE CHALLENGES ERIC VANDAME THE MOST TRUSTED DOER RUI DUARTE THE APPRENTICE