Methodological questions on serious games
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Methodological questions on serious games

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presented at the seminar on Games Research Methods in Tampere

presented at the seminar on Games Research Methods in Tampere

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Methodological questions on serious games Methodological questions on serious games Presentation Transcript

  • Some methodological questions about studying persuasion in serious games Valentina Rao University of Utrecht / GATE project [email_address]
  • Games for non-game purposes: a contradiction?
    • Games for : health, social policy, advertising, ideology, education
    • Games for : buying, selling, interacting with other people, dating, making friends, learning, voting; the attitude is different
    • Ludification of culture, or exploitation of the game-specific qualities (altered state, suspension of disbelief, obedience to in-game rules to create acceptance of out-of-game elements) to manipulate players?
  • Big “serious” productions
  •  
  •  
  • Independent Productions
  • http://www.molleindustria.org/files/pedopriest.swf
  • Inspirations for analysis
    • Casual games
    • Instrumental play
    • Rhetoric
    • Montfort/Bogost’s five levels model:
    • Reception/operation
    • Interface
    • Form/Function
    • Code
    • Platform
    Wardrip-Fruin/Mateas: Operational logics
  • Conclusions?
    • Media effects: study both structures and reception: a “remediation” of this theory for serious games can maybe help overcome the (fake) separation between ludologists and narratologists?
    • Narratology is just ONE of many approaches to content; the textual metaphor is just a metaphor
    • Serious games present different playing conditions and a different attitude towards playing (“serious” or otherwise); that should be considered
  • ANY SUGGESTIONS?! Thank you for your attention
    • [email_address]
    • References
    • Bogost, I. Persuasive Games, Cambridge/London: MIT Press, 2007
    • Frasca, G. Playing with Fire: Serious Hype, Serious Opportunites, Serious Games Source, 2010
    • http://seriousgamessource.com/features/feature_092906_hype_1.php
    • Gauntlett D. Media Studies 2.0. http://www.theory.org. uk /mediastudies2. htm
    • Montfort, N. and Bogost, I. Racing the Beam. MIT Press, Cambridge MA, 2009.
    • Shrum, L.J. Media Consumption and perceptions of Social Reality In Bryant, J. Oliver, M. B. Media Effects: Advances in Theory and Research, Taylor and Francis, 1994, 2002, 2009
    • Wardrip-Fruin, N. Mateas, M. Defining Operational Logics, Digra Conference Proceedings, 2009