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  1. 1.  Eclipse These instructions A whole lot of patience
  2. 2.  Download Eclipse if you haven’t already Install the ADT – Android Development Tools plugin Downloading the Android SDK Install the Mercurial plugin Clone the Mercurial repositories for the following projects: ◦ AndEngine ◦ AndEngineTexturePackerExtension ◦ AndEngineSVGTextureRegionExtension ◦ AndEnginePhysicsBox2DExtension ◦ AndEngineMultiTouchExtension ◦ AndEngineMultiplayerExtension ◦ AndEngineMODPlayerExtension ◦ AndEngineAugmentedRealityExtension ◦ AndEngineExamples Link the AndEngineExamples project to AndEngine the extension projects Create an AVD – Android Virtual Device Rummage through the Examples project
  3. 3.  Go to Go to downloads Download Eclipse for Java Developers for your platform (Win / Mac / Lnx / etc) and chipset (x86 / x64)
  4. 4.  Once you have Eclipse up… Navigate to Help > Install New Software… On the right side towards the top, click the Add… button For Name, put whatever you want (I used Android) For Location, enter the following: ◦ In the “Work with:” combo box, select the Android Development Tools repository Select ADT Run through the wizard
  5. 5.  Navigate to Window > Android SDK Manager Select the Android SDK Tools and Android SDK Platform-tools Select the SDK Platform, Examples, Samples, and any other useful items for your target development platforms Click Install Packages… Run through the wizard
  6. 6.  In Eclipse… Navigate to Help > Install New Software… On the right side towards the top, click the Add… button For Name, put whatever you want (I used Mercurial Eclipse) For Location, enter the following: ◦ In the “Work with:” combo box, select the Mercurial repository Find and select MercurialEclipse Run through the wizard
  7. 7.  In Eclipse… Navigate to File > Import… Expand Mercurial and select Clone Existing Mercurial Repository Enter the URL for the desired project Click Finish Rinse, repeat
  8. 8.  In the Package Explorer pane on the left, right click the project to bring the link into Navigate to Build Path > Link Source For “Linked folder location:”, browse to the desired source to be linked Provide a Folder name (I used ProjectName_src) Hit Finish
  9. 9.  Navigate to Window > AVD Manager On the right side, click New.. Fill in the necessary info ◦ Select the Target corresponding to your desired target platform ◦ It will yell at you if it’s not happy with your input Click Create AVD When you run your project, ADT will be intelligent enough to select the AVD appropriate for your project
  10. 10.  There is no official documentation The forums are hit or miss There are a few YouTube videos Your best bet is to find an example closest to your desired outcome and reverse engineer it ◦ Oddly enough, it works pretty well
  11. 11.  Find an example closest to your game Create a new Android project ◦ Navigate to File > New > Android Project ◦ Fill in the Project Name ◦ Click Next ◦ Select your target API and any additional Add-Ons you need ◦ Decide on a package name  Typical structure is <com/edu/org>.<orgname>.<projectname> ◦ Hit Finish
  12. 12.  Copy your selected example’s Activity class into your project Cannibalize that class into your premade Activity class for your project
  13. 13.  The central component of AndEngine is the main Activity class ◦ The Activity class features four core functions in which you do your work that are executed in the following order  onLoadEngine  Construct rendering objects (Engine, Camera, etc)  onLoadResources  Import your assets (images, audio, data files, etc)  onLoadScene  Setup the objects that appear in your scene using the assets you’ve imported (Maps, Sprites, etc)  onLoadComplete  I haven’t used it, but I imagine it’s for any manipulations that must be made after all of the previous steps
  14. 14.  The Android Manifest File ◦ XML file that defines information and requirements relating to your application  SDK version  Hardware requirements  Permissions Requirements  Icon  Other stuff – explore! ◦ Always named AndroidManifest.xml
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