Unity3D is the most agile game engine to date. In this lecture by a Chicago start-up studio, The Amiable, we will explain tips, ticks, and tools we have learned to work iteratively in Unity. From a seamless art pipeline to the way we structure the inspector view for designers to use, we have found that a little bit of planning can greatly increase how quickly you can make your games. There is a right way to use Unity and a wrong way. What one are you using?