ALABAMA STATE UNIVERSITY
COLLEGE OF EDUCATION
Business Use of Microcomputers
COURSE NUMBER: BUS 408
CATALOG DESCRIPTION: This course covers the use of the microcomputer in
education to its full potential. Any apprehensions
regarding hardware will be allayed. The
availability of useful programs already in
existence will be demonstrated.
CREDIT HOURS: 03 Semester Hours
OFFICE HOURS: Posted on Office Door
ATTENDENCE POLICY: Read statement inside course syllabus.
TEXTBOOK: VanHuss and Forde. THE SPORTS
South-Western Publishing Company, 2001.
PREREQUISITES: BUS 203-Intermediate Typewriting
BUS 407-Word Processing
Mrs. Emma A. Faulk Date
Assistant Professor/Area of Business Education
Departmental Chairperson Date
Dean, College of Education Date
PURPOSE OF COURSE
This course is designed to provide hands-on instruction in basic computer hardware
components and software applications. Emphasis is placed on extending and reinforcing
touch keyboarding skills, while providing experience for learning word processing,
database, spreadsheet, graphic, and telecommunication applications. Communication
skills and basic mathematical concepts are reinforced in this course.
This course is built upon a conceptual framework emphasizing reflection, inquiry,
constructivism, problem solving, leadership, and the importance of social context in
teaching and learning. Coursework and experiences will result in the assessment of
knowledges, dispositions, and competencies. Students will use skills that were taught in
the administrative management and word processing courses to determine which
computer application is most appropriate for the various simulation tasks.
OBJECTIVES OF LEARNING PACKAGE
The Sports Connection, an integrated Microsoft Office 2000 simulation, requires students
A. Apply the complete suite of Microsoft Office 2000 products.
B. Perform general office functions.
C. Prepare a variety of documents integrating multiple software applications.
D. Use viable resources in obtaining, organizing, evaluating, and managing
E. Enhance their communication and interpersonal skills.
F. Use critical thinking skills to make effective decisions and solve business
G. Work independently, work as a member of an internal team, and work as a
member of an external team.
H. Apply creative abilities that will determine ways to increase productivity by being
both more efficient and more effective.
I. Identify responsible uses of technologies including fair use and copyright
guidelines and Internet user protection policies.
J. Examine legal uses of technologies including fair use and copyright guidelines
and Internet user protection policies.
K. Apply ethical uses of technologies including fair use and copyright guidelines and
Internet user protection policies.
L. Compose business letters, reports, and memoranda; process incoming and
outgoing telephone messages applying cost and time factors; apply current
business terminology in writing, speaking, and interpreting business information;
select alternative communications mail; select and use references in solving
business-related problems; and plan, develop, and deliver oral presentation using
presentation software. SDE 290-3-3/25(1)(b)(2)
M. Use computer hardware and applications in word processing, spreadsheet,
database, and desktop, publishing software to create, modify, and print
documents. (SDE 290-3-3-.25(1)(b)(3)
COURSE CONTENT AND OBJECTIVES
The Sports Connection is organized into 8 projects with a total of 55 jobs and a software-
training manual. Listed below is a brief description of the eight projects:
A. Project 1 Getting Organized requires students to use Microsoft Word to prepare
routine letters, memos, and envelopes and to use electronic mail if it available. It
also introduces students to Outlook, including Auto Dialer.
B. Project 2 Researching requires students to use various search engines to locate
needed information. It also requires students to use Excel to prepare financial
documents with appropriate charts and graphs needed to present information
C. Project 3 Reporting requires students to prepare a formal report with Excel work-
sheets, graphs, and charts embedded. Students also prepare a PowerPoint slide
show with animation, sounds, and hyperlinks to Excel charts and graphs.
D. Project 4 Managing Routine Tasks teaches students to use the electronic calendar
and databases to manage routine tasks and introduces the use of intranets to
distribute information in a timely, cost effective manner.
E. Project 5 Planning the Grand Opening gives students an opportunity to apply
several software applications within a variety of documents. Students are
introduced to the electronic management of documents using folders.
F. Project 6 Designing Publicity Pieces builds decision-making skills, research
skills. It encourages creativity and incorporates a team approach to writing using
basic software features.
G. Project 7 Communicating focuses on using a database to manage
communications. The emphasis is on using software applications to enhance
H. Project 8 Managing Information gives students an opportunity to explore using
the Internet and intranets as tools of communication.
1. Class discussion/demonstrations
2. Class performance on competency tests.
3. Demonstration of up-to-date microcomputer equipment
4. Completion of simulation assignments using business forms
6. Field trips
7. Case studies showing up-to-date research
b. Supplementary books
c. Simulation manual
d. Reference materials
1. Electronic overhead projector
3. CD Cutter
4. Interactive software
6. Intelligent Copier
7. Auto Dialer
8. Storage Media
9. Electronic mail
EVALUATION AND OUTLINE OF DAILY PROJECTS
(See Overview of Projects and Estimated Completion)
EVALUATION OF COURSE CONTENT AND OBJECTIVES
An achievement test provides the assurance that students have mastered the basic
applications required to complete this simulation successfully. The achievement test
builds on tasks already completed in earlier jobs. These tests are performance based and
will be evaluated according to the scales used in grading daily projects.
Achievement Test 1 measures objectives B, G and C.
Achievement Test 2 measures objectives C, E and
Achievement Test 3 measures objectives A, D and G
Students must pass all three-achievement tests with 70% accuracy.
Achievement Test 4 (FINAL EXAMINATION) measures objects A-H
A B C D
90% 80% 70% 60%
COMPUTATION OF FINAL GRADE
Internet With Internet
Activities Activities Plus
(215 possible (255 possible Achievement Plus Final
Grade points) points) Tests Examination
A 193 230 90% 90%
B 172 204 80% 80%
C 150 179 70% 70%
D 129 153 60% 60%
The maximum number of allowable absences during the term without a penalty is three.
More than three absences may result in a letter grade of “F”. Lateness and early
departures will result in a decrease in your letter grade.
Any students requiring alternative formats for testing and/or handouts for this course, or
other types of accommodations, due to disabling condition, should advise the instructor
within the first week of classes.
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