3D Studio Max Software                             Introducing To 3D Studio MaxGeorge GeorgievTechnical TrainerGeorge Atan...
System Requirements   The Hardware You Need
System Requirements For general animation   and rendering    CPU – Dual Core 1.4 GHz or equivalent AMD    RAM – 2GB (4G...
System Requirements 3D Studio will also   run on low end hardware To get high end hardware    is cheaper    Saves your ...
The InterfaceUnderstanding & Personalizing
Understanding Main elements  Menu Bar  Toolbars  Viewports  Command Panel  Lower Interface Bar Sub-elements        ...
Menu Bar The menu bar  Location & format  Features                                  7
Viewports The viewports  The “window” to your scene  Cover largest area  Modes of view      Orthographic      Perspe...
Toolbars 3D Studio Max has a large   amount of tools placed in toolbars   Floating toolbars   Docked toolbars All the ...
Command Panel Most frequently used part of the interface Controls allthe parameters and settings of the objects in the s...
Command Panel -> Create Tab Contains controls   for creating objects   Geometry    Basic objects    Splines   Cameras...
Command Panel -> Modify Tab It allows   you to manipulate editable objects   Meshes, Polys   Editable Splines, NURBS, P...
Command Panel -> Rollouts Contains most of the things in control panel   Controls   Buttons   Parameters Designed to ...
Quad Menus Quad menus are like the windows context menu on steroids   Providing fast access to commonly used editing    ...
Spinners Control for numeric fields Editable step of increase Right click on the spinner resets the value Supports cli...
Working With Files
Scene File Own proprietary    format for scene files   .MAX The “secret” of Autodesk about MAX format File   -> New (C...
Project Folder The project folder is not set by default Setting the project folder   Version control   Managing scene ...
Creating Objects   Basic Primitives
Creating Objects Primitive Objects Create Panel   Categories of objects    Geometry      Sub-categories        Stand...
Renaming Objects Renaming options dialog   (Tools->Rename Obj)  Renaming Groups of object    Base Name    Prefix    S...
Creating Primitives Demo Creating basic primitives   Sphere   Box   Cylinder   Etc. Editing primitive parameters   ...
Keyword Entry Rollout Create primitives   entering precise values   Create multiple objects   No effect on the current...
Modifying Objects Parameters Parameters rollout   Different parameters for each primitive object Affects the current ob...
Transforming Objects Translation   Select and move (W) Rotation   Select and rotate (E) Scaling   Select and uniform...
Transform Gizmos Viewport Icons  Direct transformation  Axes selection                                              26
Transform Type-In Dialog Specify precise values for   Moving   Scaling   Rotation Values   Absolute   Relative     ...
Editable ObjectsDealing With Editable Objects
Modifying Objects Modifying Editable Objects
Modifier Tab Primitives   Edit Parameters Editable objects   Edit geometry                                     30
Editable Objects Editable Objects   Editable Poly   Editable Mesh   Editable Spline   Editable Patch Conversation  ...
Sub-Objects Subset of objects Mesh Sub-object levels   Vertex   Edge   Face   Polygon   Element                    ...
3D Studio Max Software    курсове и уроци по програмиране, уеб дизайн – безплатно     BG Coder - онлайн състезателна систе...
Free Trainings @ Telerik Academy 3D Graphics      and Game Development   academy.telerik.com/.../3d-game-development-   ...
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6. Introduction to 3ds Max Software - 3D Graphics and Game Development Course

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In this presentation, part of the 3D graphics and game develpment course, we discuss the graphical user interface, the work with files, the primitive objects creation and objects modifications.
The website and all video materials are in Bulgarian.
Main topics:
http://academy.telerik.com/.../3d-game-development-opengl
Telerik Software Academy: http://www.academy.telerik.com
The website and all video materials are in Bulgarian

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6. Introduction to 3ds Max Software - 3D Graphics and Game Development Course

  1. 1. 3D Studio Max Software Introducing To 3D Studio MaxGeorge GeorgievTechnical TrainerGeorge AtanasovFront-End Developerhttp://academy.telerik.com
  2. 2. System Requirements The Hardware You Need
  3. 3. System Requirements For general animation and rendering  CPU – Dual Core 1.4 GHz or equivalent AMD  RAM – 2GB (4GB recommended)  OpenGL or Direct3D capable graphics (256MB)  Swap Space – 4GB For large scenes and complex data sets  RAM – 8 GB  Swap Space – 8GB  OpenGL or Direct3D capable graphics (1GB) 3
  4. 4. System Requirements 3D Studio will also run on low end hardware To get high end hardware is cheaper  Saves your time  Saves your nerves  Pays back your money 4
  5. 5. The InterfaceUnderstanding & Personalizing
  6. 6. Understanding Main elements  Menu Bar  Toolbars  Viewports  Command Panel  Lower Interface Bar Sub-elements 6
  7. 7. Menu Bar The menu bar  Location & format  Features 7
  8. 8. Viewports The viewports  The “window” to your scene  Cover largest area  Modes of view  Orthographic  Perspective 8
  9. 9. Toolbars 3D Studio Max has a large amount of tools placed in toolbars  Floating toolbars  Docked toolbars All the toolbars are customizable 9
  10. 10. Command Panel Most frequently used part of the interface Controls allthe parameters and settings of the objects in the scene Split to six sub-panels  Create, Modify, Hierarchy, Utilities, Display, Motion 10
  11. 11. Command Panel -> Create Tab Contains controls for creating objects  Geometry  Basic objects  Splines  Cameras  Lights  Etc. 11
  12. 12. Command Panel -> Modify Tab It allows you to manipulate editable objects  Meshes, Polys  Editable Splines, NURBS, Patches  Cameras, Lights Contains controls for applying and editing modifiers 12
  13. 13. Command Panel -> Rollouts Contains most of the things in control panel  Controls  Buttons  Parameters Designed to save space  They can be in closed or open state  Can be reordered by dragging 13
  14. 14. Quad Menus Quad menus are like the windows context menu on steroids  Providing fast access to commonly used editing tools Right-clicking on the active viewport pops-up the quad menus 14
  15. 15. Spinners Control for numeric fields Editable step of increase Right click on the spinner resets the value Supports click and drag value editing 15
  16. 16. Working With Files
  17. 17. Scene File Own proprietary format for scene files  .MAX The “secret” of Autodesk about MAX format File -> New (Ctrl + N)  Keep Objects and Links  Keep Objects only  New All (Default) 17
  18. 18. Project Folder The project folder is not set by default Setting the project folder  Version control  Managing scene resources  Managing exported resources  Automatic backup 18
  19. 19. Creating Objects Basic Primitives
  20. 20. Creating Objects Primitive Objects Create Panel  Categories of objects  Geometry  Sub-categories  Standard Primitive  Compound Objects  Etc. 20
  21. 21. Renaming Objects Renaming options dialog (Tools->Rename Obj)  Renaming Groups of object  Base Name  Prefix  Suffix  Number Name = Prefix + Base Name + Suffix + Number 21
  22. 22. Creating Primitives Demo Creating basic primitives  Sphere  Box  Cylinder  Etc. Editing primitive parameters  Size  Resolution 22
  23. 23. Keyword Entry Rollout Create primitives  entering precise values  Create multiple objects  No effect on the current object 23
  24. 24. Modifying Objects Parameters Parameters rollout  Different parameters for each primitive object Affects the current object The rollout disappears after deselecting the object 24
  25. 25. Transforming Objects Translation  Select and move (W) Rotation  Select and rotate (E) Scaling  Select and uniform scale (R) 25
  26. 26. Transform Gizmos Viewport Icons  Direct transformation  Axes selection 26
  27. 27. Transform Type-In Dialog Specify precise values for  Moving  Scaling  Rotation Values  Absolute  Relative 27
  28. 28. Editable ObjectsDealing With Editable Objects
  29. 29. Modifying Objects Modifying Editable Objects
  30. 30. Modifier Tab Primitives  Edit Parameters Editable objects  Edit geometry 30
  31. 31. Editable Objects Editable Objects  Editable Poly  Editable Mesh  Editable Spline  Editable Patch Conversation  Destructive  Non destructive 31
  32. 32. Sub-Objects Subset of objects Mesh Sub-object levels  Vertex  Edge  Face  Polygon  Element 32
  33. 33. 3D Studio Max Software курсове и уроци по програмиране, уеб дизайн – безплатно BG Coder - онлайн състезателна система - online judge курсове и уроци по програмиране – Телерик академия форум програмиране, форум уеб дизайн уроци по програмиране и уеб дизайн за ученици ASP.NET курс - уеб програмиране, бази данни, C#, .NET, ASP.NET http://academy.telerik.com/ програмиране за деца – безплатни курсове и уроци ASP.NET MVC курс – HTML, SQL, C#, .NET, ASP.NET MVC безплатен SEO курс - оптимизация за търсачки алго академия – състезателно програмиране, състезаниякурсове и уроци по програмиране, книги – безплатно от Наков курс мобилни приложения с iPhone, Android, WP7, PhoneGap уроци по уеб дизайн, HTML, CSS, JavaScript, Photoshop Дончо Минков - сайт за програмиране free C# book, безплатна книга C#, книга Java, книга C# Николай Костов - блог за програмиране безплатен курс "Качествен програмен код" безплатен курс "Разработка на софтуер в cloud среда" C# курс, програмиране, безплатно
  34. 34. Free Trainings @ Telerik Academy 3D Graphics and Game Development academy.telerik.com/.../3d-game-development- opengl Telerik Software Academy  academy.telerik.com Telerik Academy @ Facebook  facebook.com/TelerikAcademy Telerik Software Academy Forums  forums.academy.telerik.com
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