GAMIFICATION &
LEARNING
Dr. Quiana Bradshaw
WHAT IS GAMIFICATION?
• Gamification (Funware) is the use of game play mechanics for non-game
applications.
ELEMENTS OF GAMIFICATION
• Aesthetics

• People

• Game-based

• Motivate action

• Mechanics

• Promote Learning

• Game ...
AESTHETICS
• How the game is perceived to the player how it feels, looks, and tastes.
GAME-BASED
MECHANICS
• Rules or procedures that are used for game play
GAME THINKING
• Converted activity of story telling or idea during game play.
ENGAGE
 Involvement to keep someone’s interest high
GAMIFICATION GROWING IN
POPULARITY
GAMIFICATION COMPONENTS
• Embedded
• Collaborative
• Immersive
• Game Simulation
GAME-BASED LEARNING DESIGN
THE ART OF GAME-BASED
LEARNING DESIGN
• Learning by game play is innovative and stimulates the learner to achieve
via game...
DIGITAL-GAME BASED LEARNING
• Immersive

• New Learning Paradigm

• Engaging technologies

• Not Intrinsically Motivating
...
WHAT SKILLS DO GAMES INSPIRE?
• Collaboration
• Discovery
• Creation
• Exploration

• Problem—Solving
• Spatial Reasoning
...
GAME GENRES
• Adventure
• Puzzle
• Mystery
• Action
GAME-BASED ADVENTURES
GAME-BASED PUZZLES
GAME-BASED MYSTERIES
GAME-BASED ACTION
REFERENCES
• Digitec Interactive (2013). Games & Simulations. Retrieved January 8, 2014 from
http://www.digitecinteractive...
Upcoming SlideShare
Loading in...5
×

Gamification & Learning

596

Published on

Shows how important games are in learning and problem-solving in academia.

Published in: Education, Technology
1 Comment
2 Likes
Statistics
Notes
  • http://gg.gg/17l8q
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total Views
596
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
27
Comments
1
Likes
2
Embeds 0
No embeds

No notes for slide

Gamification & Learning

  1. 1. GAMIFICATION & LEARNING Dr. Quiana Bradshaw
  2. 2. WHAT IS GAMIFICATION? • Gamification (Funware) is the use of game play mechanics for non-game applications.
  3. 3. ELEMENTS OF GAMIFICATION • Aesthetics • People • Game-based • Motivate action • Mechanics • Promote Learning • Game thinking • Solve Problems • Engage
  4. 4. AESTHETICS • How the game is perceived to the player how it feels, looks, and tastes.
  5. 5. GAME-BASED
  6. 6. MECHANICS • Rules or procedures that are used for game play
  7. 7. GAME THINKING • Converted activity of story telling or idea during game play.
  8. 8. ENGAGE  Involvement to keep someone’s interest high
  9. 9. GAMIFICATION GROWING IN POPULARITY
  10. 10. GAMIFICATION COMPONENTS • Embedded • Collaborative • Immersive • Game Simulation
  11. 11. GAME-BASED LEARNING DESIGN
  12. 12. THE ART OF GAME-BASED LEARNING DESIGN • Learning by game play is innovative and stimulates the learner to achieve via game play.
  13. 13. DIGITAL-GAME BASED LEARNING • Immersive • New Learning Paradigm • Engaging technologies • Not Intrinsically Motivating • Interactive • Explain Subject Matter Expertise • 21st Century Revolution
  14. 14. WHAT SKILLS DO GAMES INSPIRE? • Collaboration • Discovery • Creation • Exploration • Problem—Solving • Spatial Reasoning • Empathy
  15. 15. GAME GENRES • Adventure • Puzzle • Mystery • Action
  16. 16. GAME-BASED ADVENTURES
  17. 17. GAME-BASED PUZZLES
  18. 18. GAME-BASED MYSTERIES
  19. 19. GAME-BASED ACTION
  20. 20. REFERENCES • Digitec Interactive (2013). Games & Simulations. Retrieved January 8, 2014 from http://www.digitecinteractive.com/game-based-learning-simulations/ • Knapp, K (2012). Gamification of Learning & Instruction: Game-Based Methods and Strategies for Training and Education. Retrieved January 8, 2014 from http://books.google.com/books?id=GLr81qqtELcC&printsec=frontcover#v=onepage&q&f=false • MindShift Website (2013). Beyond Minecraft: Games that Inspire Building & Exploration. Retrieved January 8, 2014 from http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-andexploration/ • Novak, J (2012). Game Development Essentials, 3rd ED, Clifton Park, New York: Delmar Cengage Learning, Inc. • Prensky, M. (2001). The Digital-Game Based Learning Revolution. Retrieved January 8, 2014 from http://www.marcprensky.com/writing/Prensky%20-%20Ch1-Digital%20Game-Based%20Learning.pdf
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×