Gamification & Learning
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Gamification & Learning

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Shows how important games are in learning and problem-solving in academia.

Shows how important games are in learning and problem-solving in academia.

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    Gamification & Learning Gamification & Learning Presentation Transcript

    • GAMIFICATION & LEARNING Dr. Quiana Bradshaw
    • WHAT IS GAMIFICATION? • Gamification (Funware) is the use of game play mechanics for non-game applications.
    • ELEMENTS OF GAMIFICATION • Aesthetics • People • Game-based • Motivate action • Mechanics • Promote Learning • Game thinking • Solve Problems • Engage
    • AESTHETICS • How the game is perceived to the player how it feels, looks, and tastes.
    • GAME-BASED
    • MECHANICS • Rules or procedures that are used for game play
    • GAME THINKING • Converted activity of story telling or idea during game play.
    • ENGAGE  Involvement to keep someone’s interest high
    • GAMIFICATION GROWING IN POPULARITY
    • GAMIFICATION COMPONENTS • Embedded • Collaborative • Immersive • Game Simulation
    • GAME-BASED LEARNING DESIGN
    • THE ART OF GAME-BASED LEARNING DESIGN • Learning by game play is innovative and stimulates the learner to achieve via game play.
    • DIGITAL-GAME BASED LEARNING • Immersive • New Learning Paradigm • Engaging technologies • Not Intrinsically Motivating • Interactive • Explain Subject Matter Expertise • 21st Century Revolution
    • WHAT SKILLS DO GAMES INSPIRE? • Collaboration • Discovery • Creation • Exploration • Problem—Solving • Spatial Reasoning • Empathy
    • GAME GENRES • Adventure • Puzzle • Mystery • Action
    • GAME-BASED ADVENTURES
    • GAME-BASED PUZZLES
    • GAME-BASED MYSTERIES
    • GAME-BASED ACTION
    • REFERENCES • Digitec Interactive (2013). Games & Simulations. Retrieved January 8, 2014 from http://www.digitecinteractive.com/game-based-learning-simulations/ • Knapp, K (2012). Gamification of Learning & Instruction: Game-Based Methods and Strategies for Training and Education. Retrieved January 8, 2014 from http://books.google.com/books?id=GLr81qqtELcC&printsec=frontcover#v=onepage&q&f=false • MindShift Website (2013). Beyond Minecraft: Games that Inspire Building & Exploration. Retrieved January 8, 2014 from http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-andexploration/ • Novak, J (2012). Game Development Essentials, 3rd ED, Clifton Park, New York: Delmar Cengage Learning, Inc. • Prensky, M. (2001). The Digital-Game Based Learning Revolution. Retrieved January 8, 2014 from http://www.marcprensky.com/writing/Prensky%20-%20Ch1-Digital%20Game-Based%20Learning.pdf