Your SlideShare is downloading. ×

Gamification & Learning

539

Published on

Shows how important games are in learning and problem-solving in academia.

Shows how important games are in learning and problem-solving in academia.

Published in: Education, Technology
1 Comment
2 Likes
Statistics
Notes
  • http://gg.gg/17l8q
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total Views
539
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
25
Comments
1
Likes
2
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. GAMIFICATION & LEARNING Dr. Quiana Bradshaw
  • 2. WHAT IS GAMIFICATION? • Gamification (Funware) is the use of game play mechanics for non-game applications.
  • 3. ELEMENTS OF GAMIFICATION • Aesthetics • People • Game-based • Motivate action • Mechanics • Promote Learning • Game thinking • Solve Problems • Engage
  • 4. AESTHETICS • How the game is perceived to the player how it feels, looks, and tastes.
  • 5. GAME-BASED
  • 6. MECHANICS • Rules or procedures that are used for game play
  • 7. GAME THINKING • Converted activity of story telling or idea during game play.
  • 8. ENGAGE  Involvement to keep someone’s interest high
  • 9. GAMIFICATION GROWING IN POPULARITY
  • 10. GAMIFICATION COMPONENTS • Embedded • Collaborative • Immersive • Game Simulation
  • 11. GAME-BASED LEARNING DESIGN
  • 12. THE ART OF GAME-BASED LEARNING DESIGN • Learning by game play is innovative and stimulates the learner to achieve via game play.
  • 13. DIGITAL-GAME BASED LEARNING • Immersive • New Learning Paradigm • Engaging technologies • Not Intrinsically Motivating • Interactive • Explain Subject Matter Expertise • 21st Century Revolution
  • 14. WHAT SKILLS DO GAMES INSPIRE? • Collaboration • Discovery • Creation • Exploration • Problem—Solving • Spatial Reasoning • Empathy
  • 15. GAME GENRES • Adventure • Puzzle • Mystery • Action
  • 16. GAME-BASED ADVENTURES
  • 17. GAME-BASED PUZZLES
  • 18. GAME-BASED MYSTERIES
  • 19. GAME-BASED ACTION
  • 20. REFERENCES • Digitec Interactive (2013). Games & Simulations. Retrieved January 8, 2014 from http://www.digitecinteractive.com/game-based-learning-simulations/ • Knapp, K (2012). Gamification of Learning & Instruction: Game-Based Methods and Strategies for Training and Education. Retrieved January 8, 2014 from http://books.google.com/books?id=GLr81qqtELcC&printsec=frontcover#v=onepage&q&f=false • MindShift Website (2013). Beyond Minecraft: Games that Inspire Building & Exploration. Retrieved January 8, 2014 from http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-andexploration/ • Novak, J (2012). Game Development Essentials, 3rd ED, Clifton Park, New York: Delmar Cengage Learning, Inc. • Prensky, M. (2001). The Digital-Game Based Learning Revolution. Retrieved January 8, 2014 from http://www.marcprensky.com/writing/Prensky%20-%20Ch1-Digital%20Game-Based%20Learning.pdf

×