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SL7B

SL7B

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  • 1. Exhibit Prototyping for the Real World Second Life 7th Birthday (SL7B) June 27, 2010
  • 2. Funded in 2007 by the Gordon and Betty Moore Foundation
  • 3. Goals: Apply the benefit of new collaboration tools and communities to the museum industry. Construction of physical exhibits from virtual prototypes. Why museums: Museums have a unique position of being social institutions by definition. Mix of "pro" and volunteer.
  • 4. "What if, in your office, you, as an intellectual worker were supplied with a computer display - backed up by a [an extended network of people] that was available to you all day, and was instantly responsive to your questions or requests... How much value could you derive from that?" Adapted from: - Doug Engelbart's "Mother of all Demos" December 9, 1968
  • 5. Museum partners as of 2010
  • 6. 1-3 active topics with 20-60 active exhibit "projects" at any given time. Monetary awards for successful designs range from $200. - $5,000.
  • 7. Prototyping workshop creates exhibits for a virtual museum.
  • 8. Exhibits are virtual but made for real world.
  • 9. "a true, mixed reality workplace" Doug Engelbart in 1968: "We try to do our daily work on here"
  • 10. Desingers can start with a "blank"
  • 11. Stand alone exhibits about WATER Properties of water States of water Water cycle Water conservation Water as renewable energy source Art pieces related to water Through July 29, 2010
  • 12. Places of Invention The project explores several questions, including: *What social, psychological, and spatial elements spark creativity? *How do these elements give rise to places where invention thrives? *How does collaboration affect innovation?
  • 13. Places of Invention Examples: * New England in the 1850s (sewing machine manufacture) * Hollywood, CA, in the 1910-1920s (early film production) * Bronx, NY, in the 1970s (the birth of the hip hop movement) * Silicon Valley, CA, in the 1970s (early personal computing) * Fort Collins, CO present day (clean energy technology
  • 14. Places of Invention What is it about a particular place that excites a creative mind and makes it a “place of invention?”
  • 15. Open collaborative design process: Inviting designers, thinkers, builders, scripters, educators, students to... 1. Design an interactive space: How can Museum visitors build a miniature place of invention within an exhibition?
  • 16. Open collaborative design process: Inviting designers, thinkers, builders, scripters, educators, students to... 2. Design a collaborative activity: How can Museum visitors practice the collaborative skills modeled by known innovators?
  • 17. Open collaborative design process: Inviting designers, thinkers, builders, scripters, educators, students to... 3. Model your idea of a place of invention. Use a virtual environment, computer-based design tools, or manual design tools to model your own place of innovation— actual or imagined.
  • 18. Places of Invention Does Geography (still) Matter? What gets a place of invention started and what keeps it going? What, if anything, makes a place designed for and devoted to invention different from other creative spaces?
  • 19. Places of Invention How do creative people shape the spaces in which they work?
  • 20. Places of Invention What aspects of your environment affect your own creative process?
  • 21. Places of Invention * Physical qualities * Intangible qualities Through June 30, 2010 Reviews by Lemeson team August 2010.
  • 22. Places of Invention * Share your insight. * Use your Second Life skills to impact the real world.
  • 23. Places of Invention Entries consist of: Title - Basic Idea - Text Description 4 or more Images/sketches/screenshots
  • 24. Places of Invention * Prototype and test your concept. * Go beyond the hypothetical. * Results may be featured in real interactives and exhibits.
  • 25. Start at: www.TheTechVirtual.org