Using Second Life to Collaborate and Connect
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Using Second Life to Collaborate and Connect

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  • Key points: NOT a technology session: focus on process
  • Key points: NOT a technology session: focus on process

Using Second Life to Collaborate and Connect Presentation Transcript

  • 1. Using Second Life to Collaborate and Connect May 13, 2010 Audio is only available by calling this number: Conference Call: 866-740-1260; Access Code: 6339392 Sponsored by
  • 2. Using ReadyTalk
    • Chat & raise hand
    • Mute = *6, Unmute = *7
    • If you lose your internet connection, reconnect using the link emailed to you.
    • If you lose your phone connection, re-dial the phone number and re-join.
    • ReadyTalk support: 800-843-9166
  • 3. You are being recorded…
    • Streaming into Second Life
    • This seminar will be available on the TechSoup website along with past webinar presentations:
      • www.techsoup.org/go/webinars
    • You will receive a link to this presentation, material and links.
    • After the webinar, you can ask follow-up questions in the Virtual Community Forum:
      • http://bit.ly/SLWeb
    • Twitter hashtags: #techsoup
  • 4. Using Second Life to Collaborate and Connect Sponsored by Presenters: Susan Tenby, Renne Brock-Richmond, Jessica Dally
  • 5. Today’s Speakers Facilitating: Kami Griffiths, TechSoup Assisting with chat questions: Becky Wiegand & Megan Keane, TechSoup Evonne Heyning & Layal Rabat in Second Life Renne Brock-Richmond Susan Tenby Jessica Dally
  • 6. Agenda
    • Overview of Second Life
    • Benefits
    • Integrate with social media tools
    • Get started
    • Examples
    • Technical requirements
    • Nonprofit Commons
    • Future plans
    • Q&A
  • 7. Nonprofit Commons in Second Life
    • NonprofitCommons in Second Life
  • 8. Virtual Work for Real World Missions
    • Our goal is to create a learning community of practice for nonprofits to explore and learn about the virtual world, and to investigate the many ways in which nonprofits can utilize this unique environment.
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  • 47. Second Life Stats
    • Second Life
    • 40% of all logins are US. 60% are International
    • Total monthly user hours: 39,666,304
    • Totally monthly logged in Residents (as of 1/31/2010): 1,067,114
    • Total monthly user hours: 39,666,304
    • Nonprofit Commons in Second Life
    • 18,967 unique visitors to Aloft and Plush averaging 60 – 90 mins respectively per visit.
    • 44% of visitors to Aloft are non-US residents with 25% of them coming from Australia.
    • Visitors are averaging around 2000 per month to the nonprofit commons blog and are coming from 70 different countries.
    • Virtual Haiti raised $7000 US Dollars for Haiti relief in Second Life
  • 48. Supporting Real Life issues in a virtual world
  • 49. Cross Platform Events-Webinars
  • 50. Community Voice Mail
  • 51. RoSa Documentation Centre: Library and Archives on Feminism, Equal Opportunities and Women's Studies
  • 52. Sierra Club
  • 53. Technical Requirements
    • Basic account is free
    • Costs virtually nothing to build a location in Second Life
    • Free office space to social benefit organizations on Nonprofit Commons
    • Can be bandwidth intensive
  • 54. System Requirements
    • DSL or Cable internet connection
    • Newer computer
    • Mac OS X 10.4.11 or better
    • Windows XP, or Vista
    • modern 32-bit Linux environment
    • http:// secondlife.com /support/system-requirements/
  • 55. Nonprofit Commons Offers
    • Free virtual office space to social benefit organizations
    • Nonprofit advisory services, workshops, and weekly nonprofit networking sessions
    • Educational and fundraising events
    • Learning Guides and Mentorship for New members
  • 56. Wide International Reach
    • Weekly meetings bring 40 avatars on average from around the globe
    • Last year, nearly 19,000 unique avatar visitors to Nonprofit Commons from 30 different countries, spending an average of 60-90 minutes per visit
    • 389 Google Group members
  • 57. Looking Forward...
  • 58. Serious and Social Gaming
    • Bridge gaming and virtual worlds to create mission-centric, social impact games.
    • NPC Games Google Group
    • NYC Brainstorming MeetUp May 23rd
  • 59. Growing the EcoCommons
  • 60. Partnering for Health (Commons)
    • Partnering with health organizations to further health-sector specific programs
  • 61. More Mixed Reality Events
    • Multi-platform events
    • Audio/video streaming
    • Many ways to participate
    • Weekly webinar broadcasts into Second Life
    • Streaming Monthly Online Community MeetUps
  • 62. Key Links
    • NonprofitCommons.org http://www.nonprofitcommons.org
    • Nonprofits in Second Life Wiki http://npsl.wiki.techsoup.org/
    • Email: [email_address]
    • Twitter: @ npsl
  • 63. Questions? Submit your questions using the chat box.
  • 64. Continue the Discussion…
    • Additional questions can be answered by posting in the Virtual Community Forum:
      • http://bit.ly/SLWeb
  • 65. Get the Most Out of TechSoup
    • At TechSoup, you’ll find a range of technology services to help your nonprofit:
      • Read helpful articles in our Learning Center
      • Request donated software , hardware, and online services
      • Join our community forums to learn from your colleagues
      • Browse upcoming events and conferences
  • 66. Upcoming Webinars
    • Make it Easy to Give: Taking Online Donations
      • Thursday, May 20, 11a.m. Pacific time
  • 67. Thank you to our Webinar Sponsor! ReadyTalk offers dedicated product demos for TechSoup organizations 4 times per week. For more information: pages.readytalk.com/techsoup.html
  • 68. Thank you! Please complete the post event survey! Kami Griffiths, kami@techsoup.org, 415-633-9392