Solid platform game play</li></ul>Challenge<br /><ul><li> Avoid various obstacles and enemies.
Complete each level using least gravity changes possible.</li></li></ul><li>Design Outline<br />Theme – Bold, Bright colour palette.<br />50 Levels - Forest, Ice, Fire, Rock, Castles, Desert, Volcanic, Bosses<br />Star System – Less gravity changes per level, more stars earned.<br />Reward System– Hidden items and amount of stars unlocks new content. <br />Enemies – Different enemies killed in different ways to utilize mechanics. <br />Game Play – Light hearted fun for casual players with intricate and tactical puzzles to ensure replayability.<br />Walking on ceilings and walls help produce a fresh and unique experience for the platform genre and the player.<br />Story – A world of peace is disrupted by an evil and greedy magician.<br />Sound – Upbeat, simple and catchy SFX to help capture the essence of each area.<br />
Unique Selling Points<br />Interesting, addictive and unique game play involving gravity to solve levels<br />Visually appealing art work<br />Communication with the players through a forum and other media devices<br />Free 5 level demo available to download<br />Updates including new levels and features every few months (free of charge)<br />Linked to Social Network to upload high scores and achievements<br />
Team Size and Organisation<br />Matthew Teague<br /><ul><li> Game Design
Milestones<br />Week 5 - Initial Design Process Complete<br />Week 7 – All character and enemy models complete. A basic prototype demo to show mechanics working<br />Week 10 – All initial backdrop and menu screens complete<br />Week 14 – All levels created with mechanics (Alpha)<br />Week 27 – Game programmed entering quality assurance stage (Beta)<br />Week 32 – Game certified Gold<br />
The End<br />Thank you for listening!<br />Any Questions?<br />