• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
[RESOURCES] Are you Ready to MUVE? An Introduction to Virtual Worlds

[RESOURCES] Are you Ready to MUVE? An Introduction to Virtual Worlds



Resource list for presentation given by Catherine Parsons, Pine Plains CSD, during THV's 2011 Summer Institute, Place & The Digital Native: Using Technology & Social Media to Teach the Hudson Valley

Resource list for presentation given by Catherine Parsons, Pine Plains CSD, during THV's 2011 Summer Institute, Place & The Digital Native: Using Technology & Social Media to Teach the Hudson Valley



Total Views
Views on SlideShare
Embed Views



0 Embeds 0

No embeds


Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

    [RESOURCES] Are you Ready to MUVE? An Introduction to Virtual Worlds [RESOURCES] Are you Ready to MUVE? An Introduction to Virtual Worlds Document Transcript

    • CVA – 2011 catherine.victoria@me.comTHV2011Are you ready to MUVE? Introduction to Virtual Environments and GamingConnecting to learners means connecting to the tools of their everyday world. Therefore,Virtual Worlds and video games, now ubiquitous among two full generations, must beconsidered when examining curriculum and instruction. In this session, participants willdeconstruct the learning and design concepts behind virtual worlds and video games,examine how these concepts align with research-based classroom practice, and exploreways in which virtual worlds and gaming should be incorporated into the definition ofwhat it means to be literate in society today.Contact Information:Catherine V. Addor ParsonsAssistant Superintendent of Curriculum, Instruction and Pupil Personnel ServicesPine Plains Central School Districthttp://www.ppcsd.orgc.parsons@ppcsd.org518.398.7181 x114catherine.victoria@me.comhttp://www.catherinevictoria.net845.418.6760aim: catvparaSLaka Victoria Gloucesterhttp://www.victoriagloucester.netvictoria.gloucester@gmail.comskype: victoria.gloucestertwitter: vgloucesteriWoWaka VyktoreaRealm: Sisters of Elune,Alliance Guild: Cognitive Dissonancehttp://cognitivedissonance.guildportal.comcogdis@me.comtwitter: cogdisguildYoutube Videos:Spoonfull of Sugar http://www.youtube.com/watch?v=i5IW9wK_HNgPiano Stairs http://www.youtube.com/watch?v=2lXh2n0aPywBuilding Airplanes in the Sky http://www.youtube.com/watch?v=eaal1v-vLYQBrains http://www.youtube.com/watch?v=BjMiDZIY1bMPage 1 of 1
    • CVA – 2011 catherine.victoria@me.comLine Rider: Jagged Peak Adventure http://www.youtube.com/watch?v=bcu8ZdJ2dQoGame Salad http://www.youtube.com/watch?v=W9cHfhx9z9MArne Duncan on Digital Nation:http://www.pbs.org/wgbh/pages/frontline/digitalnation/learning/games-that-teach/video-gaming-in-school.html?playJane McGonigal: TED – Gaming can make a better world.http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.htmlM MORPG Examples: • Lord of the Rings Online http://www.lotro.com/ • EvE http://play.eveonline.com/en/home.aspx • World of Warcraft http://www.worldofwarcraft.com/index.xmlVirtual World Examples:Second Lifeo http://www.secondlife.com/Toon Towno http://toontown.go.com/Whyvilleo http://www.whyville.netWizard 101o https://www.wizard101.com/startWebkinzo http://www.webkinz.com/us_en/Club Penguino http://www.clubpenguin.com/Active Worldso http://www.activeworlds.com/Quest Atlantiso http://atlantis.crlt.indiana.edu/Research and Resources:Game Researcho http://www.game-research.comThe Pew Research Center for the People and the Presso http://pewresearch.org/Millenials• http://pewresearch.org/millennials/Lucas Gillispie: Thesiso http://edurealms.com/?p=38Page 2 of 2
    • CVA – 2011 catherine.victoria@me.comThe Joan Ganz Cooney Center at Sesame Street Workshopo http://www.joanganzcooneycenter.org/Institute for the Futureo http://www.iftf.org/Hot Milky Drinko http://hotmilkydrink.typepad.com/MIT Center for Collective Intelligenceo http://cci.mit.edu/Games for Changeo http://www.gamesforchange.org/Byron Reviewo http://www.dcsf.gov.uk/byronreview/Institute of Playo http://www.instituteofplay.com/GLS (Conference): Gaming, Learning and Societyo http://www.glsconference.org/2011Edutopia Review on Play Researcho http://www.edutopia.org/students-design-school-playgrounds-researchHarvard Business Reviewo http://www.edutopia.org/students-design-school-playgrounds-researchChristian Renaud’s Blogo http://www.christianrenaud.com/weblog/2009/10/why-video-games-make- me-a-better-ceo.htmlGamesFreedom Fighters ‘56o http://www.freedomfighter56.com/Picture the Impossibleo http://picturetheimpossible.com/Tabula Digitao http://www.dimensionu.com/dimU/Home/DimUContent.aspx?MainNav= AboutUsLeapfrog School Houseo http://www.leapfrogschoolhouse.com/do/home;jsessionid=03FD994D77590FAFDB788FE25C7DD308Evokeo http://www.urgentevoke.com/The Peace Doveso http://nobelprize.org/educational_games/peace/nuclear_weapons/The Survival Gameo http://science.discovery.com/interactives/literacy/darwin/darwin.htmlPower UpPage 3 of 3
    • CVA – 2011 catherine.victoria@me.como http://www.powerupthegame.orgWorld Without Oilo http://www.worldwithoutoil.org/Argument Warso http://www.ourcourts.org/play-games/argument-warsPBS Kids Go! o http://pbskids.org/go/PBS Kids o http://pbskids.org/Sesame Street o http://www.sesamestreet.org/Fantasy Scotus o http://www.fantasyscotus.netGlobal Warming Interactive o http://www.globalwarminginteractive.com/Line Rider o http://www.linerider.com/Chore Wars o http://www.chorewars.com/Finger Lakes Community College: Tolken/LoTR Onlineo http://www.flcc.edu/Zon o http://enterzon.com/play/Quest to Learn o http://q2l.org/Econ 201: UNC o http://web.uncg.edu/dcl/econ201/Ramapo Islands in Teen Second Life o http://ramapoislands.edublogs.org/WoW in School o http://wowinschool.pbworks.com/Extending Gameso Alice • http://www.alice.org/o Scratch • http://scratch.mit.edu/o Turtle Art • http://wiki.laptop.org/go/Turtle_Arto Game Salad • http://gamesalad.com/Games for Changeo http://www.gamesforchange.org/Hurricane Katrinahttp://tempestincrescentcity.ning.com/gameAyiti: the Cost of Life• http://www.costlife.org/Machinima Resource:o http://en.wikipedia.org/wiki/Machinima Cognitive Dissonanceo http://cognitivedissonance.guildportal.com Best Practices in Education: Second Lifeo http://slbestpractices2007.wikispaces.com/References:Dewey, J. (1910). How we think. Retrieved fromhttp://books.google.com/books?id=WF0AAAAAMAAJ&dq=how+we+think+dewey+19Page 4 of 4
    • CVA – 2011 catherine.victoria@me.com10.Dewey, J. (1997 - Original Work published 1959). Experience and education. New York:Touchstone Books.Dickey, M. (2005). Brave New (Interactive) Worlds: A review of the design affordancesand constraints of two 3D virtual worlds as interactive learning environments. InteractiveLearning Environments, 13(1), p. 121 - 137. Retrieved from EbscoHost.Friedman, M., Harwell, D.H., & Schnepel, K. C. (2006). Effective instruction: Ahandbook of evidence-based strategies. Columbia, SC: The Institute for Evidence-BasedDecision-Making in Education.Gee, J. (2003). What video games have to teach us about learning and literacy. NY,Palgrave Macmillan.Gee, J. (2007). Good vide games + good learning: Collected essays on video games,learning, and literacy. New York, NY: Peter Lang Publishing, Inc.Gillespie, F. (1998). Instructional design for the new technologies. New Directions forTeaching and Learning, 76, p. 39 - 52.Glasser, W. (1990). The quality school: Managing students without coercion. New York,NY: Perennnial Library.Howard, A. (2004). American studies and the new technologies: New paradigms forteaching and learning. Rethinking History, 8(20), p. 277 - 291.Jasko, S. (1997). Education and assessment: How do we measure a game? Education,118(1), 18-21. Retrieved from ProQuest Education Journals database. (Document ID:21746439).Kolb, D. (1984). Experiential learning: Experience as the source of learning anddevelopment. New Jersey: Prentice-Hall.Kolb, D., Rubin, I., & Osland, J. (1991). Organizational behavior: An experientialapproach (5th edition) Englewood Cliffs, N J: Prentice-Hall.Malone, T., & Lepper, M. (1987). Making learning fun: A taxonomy of intrinsicmotivations for learning. In R.E. Snow and M. J. Farr (Eds). APtitude, learning andinstruction III: Cognitive and affective process analyses. Hillsdale, NJ: Eribaum.Pai, Y., & Adler, S. A. (2001). Cultural foundations of education (3rd ed.). Upper SaddlePage 5 of 5
    • CVA – 2011 catherine.victoria@me.comRiver, NJ: Merrill/Prentice-Hall.Papert, S. & Caperton, G. (1999). Vision for education: The Caperton-Papert platform.91st annual National Governors Association. St. Louis, Missouri. Retrieved fromhttp://www.papert.org/articles/Vision_for_education.html.Prensky, M. (2007). Simulation nation. Edutopia. Retrieved March 26, 2007.Powers, W. (1998). Making sense of behavior: The meaning of control. New Canaan, CT:Benchmark Publications.Sanborn, R., Sanotos, A., Montgomery, A., & Caruthers, J. (2005). Four scenarios for thefuture of education. The Futurist, 38(7), p 26 - 30.Sullo, B. (2007). Activating the desire to learn. VA: Association for Supervision andCurriculum Development.Page 6 of 6