Popcorn Panic

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Power point presentation for Popcorn Panic

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  • 1. Developed for Microsoft At UC Santa Cruz
  • 2. The Team Alexander Buc, abuc@ucsc.edu  Lead Front-End Developer Ethan Shimooka, sshimook@ucsc.edu  Lead Art and Design Developer Taylor Owen-Milner, towenmil@ucsc.edu  Lead Back-End Developer
  • 3. Project Summary  Single player twitch arcade game for the Microsoft Surface RT  Created in 10 weeks by 2 devs and 1 artist  A game designed around popping kernels and gathering popcorn using the swipe mechanic
  • 4. What is Popcorn Panic?  Swipe kernels against the edge of the pot to pop them, then swipe the bag in to collect the popcorn  Kernels and popcorn burn if left too long
  • 5. Not Juicy Enough?  Screen Shake  We added power-ups:  Chocolate Kernel  Freeze Kernel  Kettle Kernel
  • 6. Core Gameplay Loop  Swipe kernels to pop them  Swipe the bag to collect
  • 7. Only 3 lives before......
  • 8. Audience  Anyone ages 3+  Made for arcade gamers  “Fun game, it was super addicting!”  “Sounds fit the scene perfectly.”  “The game play was very quick and a lot of fun.”
  • 9. Art  Old Art  New Art
  • 10. Kernel Popping
  • 11. Power-Up Art
  • 12. Now for the History of Popcorn Panic
  • 13. Before....  We used to be Kernel Panik, but we liked Popcorn Panic better  Used to be just tap to pop kernels and that's it  However, we were told it was too simple so we juiced it up.
  • 14. Design Accomplishments
  • 15. Finalized Art
  • 16. Design Accomplishments  Core Mechanic Change  From tap to swipe  Added juiciness  Multiple UI fixes  Decision of which core mechanic to use
  • 17. Technical Accomplishments  Large difficulty in source control for Construct 2  Porting to the surface
  • 18. If there was more time....  In-app purchases for skins  Global High Score for all players  Ads  Always more polishing
  • 19. Trailer Watch here!
  • 20. Q/A