Developed for Microsoft
At UC Santa Cruz
The Team
Alexander Buc, abuc@ucsc.edu
 Lead Front-End Developer
Ethan Shimooka, sshimook@ucsc.edu
 Lead Art and Design D...
Project Summary
 Single player twitch arcade game for the
Microsoft Surface RT
 Created in 10 weeks by 2 devs and 1 arti...
What is Popcorn Panic?
 Swipe kernels against the edge of the pot
to pop them, then swipe the bag in to
collect the popco...
Not Juicy Enough?
 Screen Shake
 We added power-ups:
 Chocolate Kernel
 Freeze Kernel
 Kettle Kernel
Core Gameplay Loop
 Swipe kernels to pop
them
 Swipe the bag to
collect
Only 3 lives before......
Audience
 Anyone ages 3+
 Made for arcade
gamers
 “Fun game, it was
super addicting!”
 “Sounds fit the scene
perfectly...
Art
 Old Art
 New Art
Kernel Popping
Power-Up Art
Now for the History of Popcorn Panic
Before....
 We used to be Kernel
Panik, but we liked
Popcorn Panic better
 Used to be just tap to
pop kernels and
that's...
Design Accomplishments
Finalized Art
Design Accomplishments
 Core Mechanic Change
 From tap to swipe
 Added juiciness
 Multiple UI fixes
 Decision of whic...
Technical Accomplishments
 Large difficulty in source control for Construct 2
 Porting to the surface
If there was more time....
 In-app purchases for skins
 Global High Score for all players
 Ads
 Always more polishing
Trailer
Watch here!
Q/A
Popcorn Panic
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Popcorn Panic

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Popcorn Panic

  1. 1. Developed for Microsoft At UC Santa Cruz
  2. 2. The Team Alexander Buc, abuc@ucsc.edu  Lead Front-End Developer Ethan Shimooka, sshimook@ucsc.edu  Lead Art and Design Developer Taylor Owen-Milner, towenmil@ucsc.edu  Lead Back-End Developer
  3. 3. Project Summary  Single player twitch arcade game for the Microsoft Surface RT  Created in 10 weeks by 2 devs and 1 artist  A game designed around popping kernels and gathering popcorn using the swipe mechanic
  4. 4. What is Popcorn Panic?  Swipe kernels against the edge of the pot to pop them, then swipe the bag in to collect the popcorn  Kernels and popcorn burn if left too long
  5. 5. Not Juicy Enough?  Screen Shake  We added power-ups:  Chocolate Kernel  Freeze Kernel  Kettle Kernel
  6. 6. Core Gameplay Loop  Swipe kernels to pop them  Swipe the bag to collect
  7. 7. Only 3 lives before......
  8. 8. Audience  Anyone ages 3+  Made for arcade gamers  “Fun game, it was super addicting!”  “Sounds fit the scene perfectly.”  “The game play was very quick and a lot of fun.”
  9. 9. Art  Old Art  New Art
  10. 10. Kernel Popping
  11. 11. Power-Up Art
  12. 12. Now for the History of Popcorn Panic
  13. 13. Before....  We used to be Kernel Panik, but we liked Popcorn Panic better  Used to be just tap to pop kernels and that's it  However, we were told it was too simple so we juiced it up.
  14. 14. Design Accomplishments
  15. 15. Finalized Art
  16. 16. Design Accomplishments  Core Mechanic Change  From tap to swipe  Added juiciness  Multiple UI fixes  Decision of which core mechanic to use
  17. 17. Technical Accomplishments  Large difficulty in source control for Construct 2  Porting to the surface
  18. 18. If there was more time....  In-app purchases for skins  Global High Score for all players  Ads  Always more polishing
  19. 19. Trailer Watch here!
  20. 20. Q/A
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