Harnessing the Power of Virtual Worlds for Learning

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    2 Favorites

    Harnessing the Power of Virtual Worlds for Learning - Presentation Transcript

    1. HARNESSING THE POWER of VIRTUAL WORLDS for LEARNING
    2. Kristen Cromer Dir. Of Design, Tandem Learning
      • Past lives:
        • CBT developer, ID, UX Designer, IA, PM
      • Currently:
        • Leading efforts with Tandem clients to incorporate VW, social media, new technologies to address learning needs
    3. Koreen Olbrish CEO, Tandem Learning
      • Past lives:
        • Teacher, ID, PM, Account Manager
      • Currently:
        • Leading the Tandem team in developing strategic relationships with clients and leaders in learning, immersive learning and virtual worlds
    4. Common Questions
      • What is a Virtual World?
      • How can VWs be used for learning?
      • What are the benefits of using VWs for learning?
      • How can I use VWs to address my organization’s learning goals?
    5. What is a Virtual World?
      • Common elements:
        • Immersive environment with series of locations
        • Avatars
        • Interaction/communication with other players
        • Interaction/communication with NPCs
        • Interaction with other world components
    6. What is a Virtual World?
      • Some VWs also have:
        • Gaming components
        • Economy
        • User-generated content
        • Social media tools
        • Collaboration tools
    7. Show Me
      • Second Life (Linden Labs)
      • ProtoSphere (ProtonMedia)
      • VENUEGEN (The Venue Network)
      • Virtual Territory (Tandem Learning)
    8.  
    9.  
    10.  
    11.  
    12. Challenges We’ve Heard
      • Too game-like
      • Too expensive
      • Too hard to use
      • Can it connect with my LMS
    13. When are VWs Appropriate?
      • When:
        • Experience and practice within context is important
        • Higher order skills
        • Social learning
        • Geography
    14. VWs for Learning Examples
      • Role play
      • Scenarios
      • Preceptorships
      • Coaching
      • Virtual hands-on experience
      • Meetings/presentations
    15. Benefits of VWs for Learning
      • Geography
      • Economics
      • Experience
      • Engaging
      • Social learning
      • Reusability
    16. How do I get started?
      • AS ALWAYS, technology should not drive solution
      • Determine learning need first
      • User analysis
      • Determine how to mold a virtual world to suit your needs
    17. Questions ?
    18. Contact Info
      • Kristen
        • [email_address]
        • Twitter: KristenCromer
      • Koreen
        • [email_address]
        • Twitter: KoreenOlbrish
    SlideShare Zeitgeist 2009

    + Tandem LearningTandem Learning Nominate

    custom

    578 views, 2 favs, 0 embeds more stats

    Master Class presentation from E-Learning Guild Ann more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 578
      • 578 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 2
    • Downloads 0
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories