Harnessing the Power of Virtual Worlds for Learning

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Master Class presentation from E-Learning Guild Annual Gathering 2009, Orlando

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  • Harnessing the Power of Virtual Worlds for Learning

    1. 1. HARNESSING THE POWER of VIRTUAL WORLDS for LEARNING
    2. 2. Kristen Cromer Dir. Of Design, Tandem Learning <ul><li>Past lives: </li></ul><ul><ul><li>CBT developer, ID, UX Designer, IA, PM </li></ul></ul><ul><li>Currently: </li></ul><ul><ul><li>Leading efforts with Tandem clients to incorporate VW, social media, new technologies to address learning needs </li></ul></ul>
    3. 3. Koreen Olbrish CEO, Tandem Learning <ul><li>Past lives: </li></ul><ul><ul><li>Teacher, ID, PM, Account Manager </li></ul></ul><ul><li>Currently: </li></ul><ul><ul><li>Leading the Tandem team in developing strategic relationships with clients and leaders in learning, immersive learning and virtual worlds </li></ul></ul>
    4. 4. Common Questions <ul><li>What is a Virtual World? </li></ul><ul><li>How can VWs be used for learning? </li></ul><ul><li>What are the benefits of using VWs for learning? </li></ul><ul><li>How can I use VWs to address my organization’s learning goals? </li></ul>
    5. 5. What is a Virtual World? <ul><li>Common elements: </li></ul><ul><ul><li>Immersive environment with series of locations </li></ul></ul><ul><ul><li>Avatars </li></ul></ul><ul><ul><li>Interaction/communication with other players </li></ul></ul><ul><ul><li>Interaction/communication with NPCs </li></ul></ul><ul><ul><li>Interaction with other world components </li></ul></ul>
    6. 6. What is a Virtual World? <ul><li>Some VWs also have: </li></ul><ul><ul><li>Gaming components </li></ul></ul><ul><ul><li>Economy </li></ul></ul><ul><ul><li>User-generated content </li></ul></ul><ul><ul><li>Social media tools </li></ul></ul><ul><ul><li>Collaboration tools </li></ul></ul>
    7. 7. Show Me <ul><li>Second Life (Linden Labs) </li></ul><ul><li>ProtoSphere (ProtonMedia) </li></ul><ul><li>VENUEGEN (The Venue Network) </li></ul><ul><li>Virtual Territory (Tandem Learning) </li></ul>
    8. 12. Challenges We’ve Heard <ul><li>Too game-like </li></ul><ul><li>Too expensive </li></ul><ul><li>Too hard to use </li></ul><ul><li>Can it connect with my LMS </li></ul>
    9. 13. When are VWs Appropriate? <ul><li>When: </li></ul><ul><ul><li>Experience and practice within context is important </li></ul></ul><ul><ul><li>Higher order skills </li></ul></ul><ul><ul><li>Social learning </li></ul></ul><ul><ul><li>Geography </li></ul></ul>
    10. 14. VWs for Learning Examples <ul><li>Role play </li></ul><ul><li>Scenarios </li></ul><ul><li>Preceptorships </li></ul><ul><li>Coaching </li></ul><ul><li>Virtual hands-on experience </li></ul><ul><li>Meetings/presentations </li></ul>
    11. 15. Benefits of VWs for Learning <ul><li>Geography </li></ul><ul><li>Economics </li></ul><ul><li>Experience </li></ul><ul><li>Engaging </li></ul><ul><li>Social learning </li></ul><ul><li>Reusability </li></ul>
    12. 16. How do I get started? <ul><li>AS ALWAYS, technology should not drive solution </li></ul><ul><li>Determine learning need first </li></ul><ul><li>User analysis </li></ul><ul><li>Determine how to mold a virtual world to suit your needs </li></ul>
    13. 17. Questions ?
    14. 18. Contact Info <ul><li>Kristen </li></ul><ul><ul><li>[email_address] </li></ul></ul><ul><ul><li>Twitter: KristenCromer </li></ul></ul><ul><li>Koreen </li></ul><ul><ul><li>[email_address] </li></ul></ul><ul><ul><li>Twitter: KoreenOlbrish </li></ul></ul>

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