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Badge-Empowered
Learning
Facilitated by: Sarah Blattner
Summer Sandbox 2013
RealSchool
Nice to meet you…
Sarah Blattner
Founder & Executive Director
@tamritzlearning
#jedbadges
sarah@tamritz.org
“If we teach today as we
taught yesterday,
we rob our children of tomorrow.”
-John Dewey
How do youth interact
with digital media?
“Hanging
Out”
“Messing
Around”
“Geeking
Out”
Principles
Interest-powered
Peer-supported
Academically
oriented
Badges in Our Lives
Digital Badge Learning
Badges = visual representations of
a skill or achievement
http://openbadges.org
A Badge is Better than an A+
Game Design : Learning Design
Image by domnit
Leonid Domnitser
Game Design : Learning Design
Magnifying Glass designed by
Gwenaelle georget from the Noun Project
?
Image by Rebecca Siegel
Grongar photo stream
Design
Evaluate
Prototype
Game Design : Learning Design
Photo by Vlad Genie
Image by skyler817
Case Study:
Novel, 1984 by George Orwell
Begin with an essential question or a
“driving question” that frames the learning...
Case Study:
Novel, 1984 by George Orwell
Google Doc:
http://bit.ly/1a6dGgR
What comes up?
Tamritz is proudly incubated by
and generously supported by
Badge-Empowered Learning With TAMRITZ at Summer Sandbox 2013
Badge-Empowered Learning With TAMRITZ at Summer Sandbox 2013
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Badge-Empowered Learning With TAMRITZ at Summer Sandbox 2013

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Slidedeck from a session at the RealSchool Summer Sandbox, 2013, featuring background information on digital badge learning and a case study for badge learning design

Published in: Education, Design
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Transcript of "Badge-Empowered Learning With TAMRITZ at Summer Sandbox 2013"

  1. 1. Badge-Empowered Learning Facilitated by: Sarah Blattner Summer Sandbox 2013 RealSchool
  2. 2. Nice to meet you… Sarah Blattner Founder & Executive Director @tamritzlearning #jedbadges sarah@tamritz.org
  3. 3. “If we teach today as we taught yesterday, we rob our children of tomorrow.” -John Dewey
  4. 4. How do youth interact with digital media? “Hanging Out” “Messing Around” “Geeking Out”
  5. 5. Principles Interest-powered Peer-supported Academically oriented
  6. 6. Badges in Our Lives
  7. 7. Digital Badge Learning Badges = visual representations of a skill or achievement
  8. 8. http://openbadges.org
  9. 9. A Badge is Better than an A+
  10. 10. Game Design : Learning Design Image by domnit Leonid Domnitser
  11. 11. Game Design : Learning Design Magnifying Glass designed by Gwenaelle georget from the Noun Project ?
  12. 12. Image by Rebecca Siegel Grongar photo stream Design Evaluate Prototype
  13. 13. Game Design : Learning Design Photo by Vlad Genie
  14. 14. Image by skyler817
  15. 15. Case Study: Novel, 1984 by George Orwell Begin with an essential question or a “driving question” that frames the learning: • Provocative • Open ended • Goes to heart of discipline or topic • Challenging • Can arise from real-world dilemmas • Grounded in academic outcomes From the Online Resource for PBL at http://www.pbl- online.org/driving_question/dqexplore/dqexplore1.html
  16. 16. Case Study: Novel, 1984 by George Orwell Google Doc: http://bit.ly/1a6dGgR
  17. 17. What comes up?
  18. 18. Tamritz is proudly incubated by and generously supported by

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