Your SlideShare is downloading. ×
VIRTUAL REALITY
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Introducing the official SlideShare app

Stunning, full-screen experience for iPhone and Android

Text the download link to your phone

Standard text messaging rates apply

VIRTUAL REALITY

1,862
views

Published on

Published in: Technology

1 Comment
3 Likes
Statistics
Notes
No Downloads
Views
Total Views
1,862
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
167
Comments
1
Likes
3
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. HISTORY
  • 2. DEFINITION  BASIC DEFINITION OF VR  HOW VIRTUAL REALITY WORKS ?  TYPES OF VIRTUAL REALITY * IMMERSIVE VIRTUAL REALITY * NON-IMMERSIVE VIRTUAL REALITY
  • 3. RELATED TERMS WITH VR * ARTIFICIAL REALITY * AUGMENTED REALITY
  • 4. COMPUTER SIMULATION  DEFINITION  LEARNING OUTCOMES * CONCEPTUAL CHANGE * SKILL DEVELOPMENT * CONTENT AREA KNOKLEDGE  APPLICATION
  • 5. VIRTUAL REALITY MODELING LANGUAGE  WHAT IS VRML?  TYPES OF VRML * VRML 1.0 * VRML 2.0  CURRENT SOFTWARE FOR VIRTUAL REALITY * QUICKTIME VR PLUG-INS * METAFLASH 3D * MINOLTA 3D
  • 6. VIRTUAL REALITY DEVICES  INPUT DEVICES  OUTPUT DEVICES
  • 7. INPUT DEVICES  TRACKERS  JOYSTICKS  MICE  WANDS
  • 8. OUTPUT DEVICES * HEAD MOUNTED DISPLAY
  • 9. OUTPUT DEVICES (cont…) * THE IMMERSE DESK
  • 10. OUTPUT DEVICES (cont…) * THE POWER WALL
  • 11. OUTPUT DEVICES (cont…) * THE CAVE AUTOMATIC VIRTUAL ENVIRONMENT
  • 12. OUTPUT DEVICES (cont…) * DATA GLOVES * DATA SUIT
  • 13. VIRTUAL REALITY APPLICATION • VIRTUAL REALITY IN MILITARY • VIRTUAL REALITY IN MEDICAL • VIRTUAL REALITY IN GAMES • VIRTUAL REALITY IN MOVIES
  • 14. VIRTUAL REALITY APPLICATION (cont….)  VIRTUAL REALITY IN MILITARY
  • 15. VIRTUAL REALITY APPLICATION (cont….)  VIRTUAL REALITY IN MEDICAL
  • 16. VIRTUAL REALITY APPLICATION (cont….)  VRTUAL REALITY IN GAMES
  • 17. VIRTUAL REALITY APPLICATION (cont….)  VIRTUAL REALITY IN MOVIES Brainstorm Video drome Lawnmower Man Strange Days Until the End of the World Johnny Mnemonic The Matrix Star Wars Terminator Jurassic Park
  • 18. Positive uses of VR Dangers of VR  Training  Disengagement with real  Risk-free experience    Experiencing things you wouldn’t normally be able to experience  Entertainment; fun, artistic expression  Telepresence applications     world VR replacing reality People preferring VR to reality Addiction Difficulty of distinguishing between virtual and real, ‘false realities represented in VR Psychological damage; identity problems Possible impacts on real body
  • 19. CHALLENGES & FUTURE POSSIBILTIES CHALLENGES FUTURE POSSIBILITES Virtual reality has been heavily criticized for being an inefficient method for navigating Non-geographical information. Another obstacle is the headaches due to eye strain. RSI can also Result from repeated use of the handset gloves. film have explored a range of futuristic VR technologies and the experiential opportunities they may offer.  Virtual experience and virtual identities via memory implants .  Recording and sharing experiences.  Games scenarios.  Use of VR for deception and control  Science fiction literature and
  • 20. CONCLUSION  Though the disadvantages of Virtual reality can disturb the human’s perception ability, it’s advantages in different fields makes it user friendly.  The sole objective of virtual reality is to give the user an environment as realistic as possible and a thrilling sensory experience.  The technology of virtual reality is advancing rapidly and it won't be long before it becomes a most exciting source of entertainment in our homes.
  • 21. 1. "Virtual Reality in medical"- http://nii.nist.gov/pubs/vr-medicine.html 2. “Virtual reality definition”- http://en.wikipedia.org/wiki/Virtual_reality 3 “Virtual reality in military” -http://tech.irt.org/articles/js194/index.html 4. http://www.evl.uic.edu/research/index.html 5. www.toodoc.com 6. “Virtual reality challenges” -http://en.wikipedia.org/wiki/Virtual_reality#Challenges 7. “Virtual reality types” - http://en.wikipedia.org/wiki/Virtual_reality#VR types 8. “Virtual reality history” - Rheingold, H. (1992). Virtual reality. Mandarin, London 9. “Virtual environment” http://www.webopedia.com/TERM/v/virtual_reality.html 10. Robertson, G. G.; Card, S. K.; McKinley, J. D. Three views of virtual reality: Non immersive virtual reality. Computer (IEEE). 1993 February; 26 (2): 81-83. 11. Beier, K. "UM-VRL: Virtual Realit: A Short Introduction." September 29, 2001 http://www-vrl.umich.edu/intro/index.html October 30, 2001 "test: evl: research: overview" http://www.evl.uic.edu/research/index.html October 30 12. http://www.luth.se/depts/arb/ind_design/kurser/ard013/Virtual_reality.PDF