VIRTUAL REALITY

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VIRTUAL REALITY

  1. 1. HISTORY
  2. 2. DEFINITION  BASIC DEFINITION OF VR  HOW VIRTUAL REALITY WORKS ?  TYPES OF VIRTUAL REALITY * IMMERSIVE VIRTUAL REALITY * NON-IMMERSIVE VIRTUAL REALITY
  3. 3. RELATED TERMS WITH VR * ARTIFICIAL REALITY * AUGMENTED REALITY
  4. 4. COMPUTER SIMULATION  DEFINITION  LEARNING OUTCOMES * CONCEPTUAL CHANGE * SKILL DEVELOPMENT * CONTENT AREA KNOKLEDGE  APPLICATION
  5. 5. VIRTUAL REALITY MODELING LANGUAGE  WHAT IS VRML?  TYPES OF VRML * VRML 1.0 * VRML 2.0  CURRENT SOFTWARE FOR VIRTUAL REALITY * QUICKTIME VR PLUG-INS * METAFLASH 3D * MINOLTA 3D
  6. 6. VIRTUAL REALITY DEVICES  INPUT DEVICES  OUTPUT DEVICES
  7. 7. INPUT DEVICES  TRACKERS  JOYSTICKS  MICE  WANDS
  8. 8. OUTPUT DEVICES * HEAD MOUNTED DISPLAY
  9. 9. OUTPUT DEVICES (cont…) * THE IMMERSE DESK
  10. 10. OUTPUT DEVICES (cont…) * THE POWER WALL
  11. 11. OUTPUT DEVICES (cont…) * THE CAVE AUTOMATIC VIRTUAL ENVIRONMENT
  12. 12. OUTPUT DEVICES (cont…) * DATA GLOVES * DATA SUIT
  13. 13. VIRTUAL REALITY APPLICATION • VIRTUAL REALITY IN MILITARY • VIRTUAL REALITY IN MEDICAL • VIRTUAL REALITY IN GAMES • VIRTUAL REALITY IN MOVIES
  14. 14. VIRTUAL REALITY APPLICATION (cont….)  VIRTUAL REALITY IN MILITARY
  15. 15. VIRTUAL REALITY APPLICATION (cont….)  VIRTUAL REALITY IN MEDICAL
  16. 16. VIRTUAL REALITY APPLICATION (cont….)  VRTUAL REALITY IN GAMES
  17. 17. VIRTUAL REALITY APPLICATION (cont….)  VIRTUAL REALITY IN MOVIES Brainstorm Video drome Lawnmower Man Strange Days Until the End of the World Johnny Mnemonic The Matrix Star Wars Terminator Jurassic Park
  18. 18. Positive uses of VR Dangers of VR  Training  Disengagement with real  Risk-free experience    Experiencing things you wouldn’t normally be able to experience  Entertainment; fun, artistic expression  Telepresence applications     world VR replacing reality People preferring VR to reality Addiction Difficulty of distinguishing between virtual and real, ‘false realities represented in VR Psychological damage; identity problems Possible impacts on real body
  19. 19. CHALLENGES & FUTURE POSSIBILTIES CHALLENGES FUTURE POSSIBILITES Virtual reality has been heavily criticized for being an inefficient method for navigating Non-geographical information. Another obstacle is the headaches due to eye strain. RSI can also Result from repeated use of the handset gloves. film have explored a range of futuristic VR technologies and the experiential opportunities they may offer.  Virtual experience and virtual identities via memory implants .  Recording and sharing experiences.  Games scenarios.  Use of VR for deception and control  Science fiction literature and
  20. 20. CONCLUSION  Though the disadvantages of Virtual reality can disturb the human’s perception ability, it’s advantages in different fields makes it user friendly.  The sole objective of virtual reality is to give the user an environment as realistic as possible and a thrilling sensory experience.  The technology of virtual reality is advancing rapidly and it won't be long before it becomes a most exciting source of entertainment in our homes.
  21. 21. 1. "Virtual Reality in medical"- http://nii.nist.gov/pubs/vr-medicine.html 2. “Virtual reality definition”- http://en.wikipedia.org/wiki/Virtual_reality 3 “Virtual reality in military” -http://tech.irt.org/articles/js194/index.html 4. http://www.evl.uic.edu/research/index.html 5. www.toodoc.com 6. “Virtual reality challenges” -http://en.wikipedia.org/wiki/Virtual_reality#Challenges 7. “Virtual reality types” - http://en.wikipedia.org/wiki/Virtual_reality#VR types 8. “Virtual reality history” - Rheingold, H. (1992). Virtual reality. Mandarin, London 9. “Virtual environment” http://www.webopedia.com/TERM/v/virtual_reality.html 10. Robertson, G. G.; Card, S. K.; McKinley, J. D. Three views of virtual reality: Non immersive virtual reality. Computer (IEEE). 1993 February; 26 (2): 81-83. 11. Beier, K. "UM-VRL: Virtual Realit: A Short Introduction." September 29, 2001 http://www-vrl.umich.edu/intro/index.html October 30, 2001 "test: evl: research: overview" http://www.evl.uic.edu/research/index.html October 30 12. http://www.luth.se/depts/arb/ind_design/kurser/ard013/Virtual_reality.PDF

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