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HTML5 - Emerging Platform for Games

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Bengkel Gamelan 4 kali ini di organizer oleh Hinocyber membahas tentang HTML 5: Emerging Platform for Games.

Bengkel Gamelan 4 kali ini di organizer oleh Hinocyber membahas tentang HTML 5: Emerging Platform for Games.

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  • 1. HTML5: an Emerging Platform for Games Agastyo Satriaji Idam Hinocyber April 3, 2014 1
  • 2. Who am I? •  Agastyo Satriaji Idam is: – Co-Founder, – Game Designer, – Sidekick Programmer, and – Business Side of Hinocyber 2
  • 3. Hinocyber Games Founders: Yogie Aditya Siswandi (Founder), Agastyo Satriaji Idam (Co-Founder) Focus: PC + Web + Mobile | Multiplayer Games Tech: Starling, Unity Age: 1 year Crews: 4 people Location: Yogyakarta Status: Early Stage Title: Kitaria Defense Online (released), Kitaria Heroes: Force Bender (in-dev), & Renegade Death (in-dev) Award: 8th Place Winner of International Epic Flash Game Contest 2013 by Whipflash & EpicGameAds (KDO) 3
  • 4. Agenda 1.  HTML5 as Emerging Game Platform 2.  HTML5 Game Engines 3.  Market of HTML5 Games 7
  • 5. HTML5 AS EMERGING GAME PLATFORM The New Kid on The Block 8
  • 6. Intro •  First version of HTML5 is published in 22 January 2008 by Ian Hickson •  In January 2013, HTML5 adoption has reached 1 billion (1.000.000.000) uses •  Today, one of the most popular use of HTML5 is for game development 9
  • 7. What starts the hype? 1.  The “fall” of Flash 2.  Disney acquisition on Rocket Pack 3.  Growing popularity of Casual Games 10
  • 8. The Emerging Platform 11 “New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too)” - Steve Jobs, 2010 - Taken from Steve Jobs thoughts on Flash: http://www.apple.com/hotnews/thoughts-on-flash/
  • 9. The 5 Whys 1.  HTML5’s super powers 2.  More browsers support HTML5 3.  Social sharing is easy 4.  Easier to maintain 5.  Growing demands for HTML5 Games 12
  • 10. HTML5’s Super Powers •  Multiple platform supports through browser play •  No download, no installation, just instant play •  Can transform into native through packaging 13
  • 11. Browsers Support for HTML5 •  Desktop Browsers: About 74% of browsers in the market support HTML5 14 94% Ready 88% Ready 75% Ready 56% Ready Source: Infragistics
  • 12. Browsers Support for HTML5 •  Mobile Browsers Most HTML5-ready browsers scored by W3C: 15 Source: Infragistics Google Chrome : 369/500   Opera Mobile 12 : 367/500   Firefox 14 : 311/500   Stock Android Browser : 281/500   Maxthon Android Web Browser 2.6 : 280/500   Safari (iOS) : 324/500  
  • 13. Social Sharing is Easy Non-HTML5 Game 16 Get  Invite   Go  to  App   Store   Download   (wait)   Run  Game   Patch   (wait)   Play  
  • 14. Social Sharing is Easy HTML5 Game 17 Get  Invite   Play  
  • 15. Easier to Maintain •  Single code base for all platforms •  Dynamic real-time updates •  A/B testing is easier to perform •  Easier synchronization across platforms 18
  • 16. Growing Demands These guys are asking for it: •  Game portals •  Browser marketplace (Google, Firefox, Microsoft) •  Mobile platforms (Tizen, Firefox OS) •  Brands & carriers •  The players??? 19
  • 17. HTML5 GAME ENGINES The Weapons 20
  • 18. Free Engines 21
  • 19. Paid Engines 22
  • 20. Packaging 23
  • 21. Unity •  Unity 5 –  Renderer: WebGL –  ????? •  Unity + Frost.io –  Renderer: WebGL, Canvas, DOM/CSS3 –  Multiplayer SDK 24
  • 22. MARKET OF HTML5 GAMES Monetization, Channels, & Games 25
  • 23. Monetization 1.  License Fee 2.  Advertisements 3.  Freemium 4.  Subscription 5.  Going Native 26
  • 24. Distribution Channels 27 Game Portals App Stores Brands Social Network
  • 25. Popular HTML5 Games 28
  • 26. Successful HTML5 Games 29
  • 27. Summary Game Engines • Phaser • ImpactJS • Construct2 • KiwiJS • Tresensa Packaging • CocoonJS • PhoneGap • Intel XDK • Apache Cordova • Tresensa Distribution • Spillgames • Clay.io • Softgames • Booster Media • Tresensa 30
  • 28. THAT’S ALL FOLKS! Agastyo Satriaji Idam satriaji.idam@yahoo.com @satriajidam 31 www.hinocyber.com

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