Exploring Sketch Flow

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Exploring Sketch Flow

  1. 1. Exploring SketchFlow<br />Frank La Vigne<br />frank@franksworld.com<br />Cap Area.NET Silverlight SIG<br />
  2. 2. Philosophy<br />Great book<br />Reads a lot like a story<br />Written by Bill Buxton<br />Given out at MIX09<br />
  3. 3. Bill Who?<br />
  4. 4. End Product<br />
  5. 5. First Sketch<br />
  6. 6. Design is Destructive?<br />
  7. 7. Design Process<br />Great Design Great Products!<br />Design process is important<br />Sketching and prototyping<br />Explore a multitude of ideas<br /> Rapidly, timely, inexpensively <br />
  8. 8. Therefore<br />a great design left behind a lot of rejected ideas.<br />
  9. 9. Lower the Cost of an Idea<br />
  10. 10. SketchFlow Enables Recycling<br />Layout<br />Controls<br />Animations<br />Components<br />
  11. 11. SketchFlow is<br /> a Tool for sketching & prototyping interactive applications<br /> part of Expression Blend<br />
  12. 12. SketchFlow Goals<br />Quickly experiment with dynamic UX<br />Fast, plentiful, disposable, inexpensive<br />Communicate design intent<br />Collect and evaluate feedback<br />Provide immediate business value:<br />Deliver compelling proposals to clients<br />Quickly and cost effectively<br />
  13. 13. SketchFlow<br />An Overview: Demo<br />
  14. 14. Summary<br />Fast and easy prototyping<br />Evolve from storyboards to rich prototypes<br />Present and collect feedback<br />Make prototypes real with navigation, data, behaviors<br />Significantly lower cost <br />for design exploration<br />
  15. 15. Credits<br />Some content “recycled” from http://videos.visitmix.com/MIX09/C01F<br />

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