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OUTLINE OF WORKSHOPS CONDUCTED ON MONDAY NIGHTS, SBU, FALL 2013

OUTLINE OF WORKSHOPS CONDUCTED ON MONDAY NIGHTS, SBU, FALL 2013

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Workshop in video mapping and interactive performance.a. copy Workshop in video mapping and interactive performance.a. copy Document Transcript

  • workshop in video mapping and interactive performance dopamine farming PHILLIP.BALDWIN@GMAIL.COM Wednesday, November 13, 13 1
  • VIDEO MAPPING and PERFORMANCE INTERACTIVITY SKILLS, WORKSHOP, AND PORTFOLIO SESSION/A mashup -Most people act like they are going to live forever. I act like I am going to die every day- N. Kazantzakis, 'Zorba the Greek'. IDEA – the concept or artistic impetus behind the work: This project incorporates the use of video mapping to change scene and spectacle within scenography. Using the program VPT (and the open trial of Resolume arena, and Mad Mapper) I will show the participants how to video map select geometries within the workshop setting. We will also use the Kinect, and the Leap as devices to use for the stage. These select geometries of the space are projected upon by a series of high lumen projectors within the program VPT. With 3000 lumen projectors closer to the action and triggered by the 'Kinect' using the 'Human VJ' program, and a larger projector with a 40' throw the Gozzi's 'Green Bird' changes scenes at the drop of a hat with fluid transitions. PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it: within the workshop we will accomplish: dopamine farming PHILLIP.BALDWIN@GMAIL.COM -this workshop will be open to media artists, tech theater students, game designers, studio artists, film makers, computer Wednesday, November 13, 13 coders, select actors, and dancer/ 2
  • movement people. -using stock video footage to project on the stage and actors. -use the interactive video mapping program VPT. -download a month's free copy of Max/MSP/Jitter and work with preset interactive programs for the stage. -integrate interactivity with aural, visual, and spatial interactive interfaces and projector/audio outputs. -sum up a beginning portfolio for video mapping, interactive performance, and coding for the arts and sciences. select scene changes, opening scenes, and stunning high lumen video images are projected upon minimalist stage elements that are moved by the actors on the set. In the downstage areas and the 'tube' (a projectable spandex element) brought to the workshop) will allow the actors to move the action downstage of the proscenium line. DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely: the work of the artists will be coordinated to exhibit the work. The source 'content' of the show is prepared to hit the 'target' of the stage scenography in a combination of plastic and temporal space. The scenes will be decided on by the artistic team. The workshop participant with dopamine farming 'take away' a beginning portfolio in current and future PHILLIP.BALDWIN@GMAIL.COM performance technology and continue the new dialog between the arts Wednesday, November 13, 13and technology. These are very 3 View slide
  • between the arts and technology. These are very marketable skills for performance and the arts, IT placement, technology, marketing, display and event professions, and a general mashup with the industries of the new mobile computing. With the current technologies a type of 'becoming' is developed through the use of fluid projectable media. Inspired by the youthful gaming culture of online games, the new media and digital culture, a type of picture is achieved that will be responsive to the 'millennial' notion of a telematic/digital culture. These are skill that will get you jobs in the tech sector. In this mash up live action and music all elements are combined with the digital event to the extent of human user interface in select scenes. CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context: the skill and artistry of video mapping is growing. This workshop is the stage's response to digital culture that has transformed spectacle in exhibition, events, scenography, IT, Game design, Immersive environments, and public arts. The current inexpensive code technologies are now used to 'fuse' our insular experiences of the 'micro spaces' (our stories) to of the tablet and smart phone to a larger experience of a dopamine farming public event and space. 4 PHILLIP.BALDWIN@GMAIL.COM The stage has long been know to create shared Wednesday, November 13, 13 View slide
  • The stage has long been know to create shared experiences that are rapidly disappearing in the new telematic culture. Why is there so much ADHD in our current culture of lectures and listening? Can the young sit through a theater production anymore? Do older artists need to 'get their attention' using the new means of storytelling? Perhaps the narratives spaces of the theater can join the micro interfaces of the new mobile computing. This is our attempt to add a mashup of older and newer forms of communications and story telling. What is the difference between artist and audience? It is ironic that the greater the population of our cities and our earth surface becomes the more we place protocols between people. Why not use the simple codes and protocols to project upon the spectacle space of theater and performance? Why place these elements and somatic and psychic prostheses in a room so that an ‘audience’ can move about and interface with the story? This workshop speaks to many of these very stimulating imperatives. dopamine farming PHILLIP.BALDWIN@GMAIL.COM Wednesday, November 13, 13 5
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