UNSW, Intro to Interactive Media Arts 2012, Research


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UNSW, Intro to Interactive Media Arts 2012, Research

  1. 1. VOLUMEby United Visual ArtistsIntro to Interactive Media ArtsAssessment Task 1by Yulia Besplemennova 3406397
  2. 2. Successful both in thedesign practices with cli-ents’ commisions and ownartworks and installationsExplore the spatial and tem-poral relationships betweensite, work and audienceWork in the public spacesLong-lasting collaborationswith the musical collectivesbrought the sound to all the UVAinstallations, adding the syn- Established in 2003, United Visual Artistsesthetic experience of the are an art and design practice based inenvironments London. UVA produce work at the inter- section of sculpture, architecture, live per- formance, moving image and digital instal- lation.
  3. 3. Audience influences the in-stallation but the reaction isnot direct, artwork has it’s own“behaviour”Both subjective and intersub-jective. Collective actions in-fluence the environment,bringing shared experience“When engaging with thework there is a prevailingsense of there being an inter- http://vimeo.com/15260133dependent relationship be-tween individual presence and London/Hong Kong/Taiwan/ Melbourne/St Petersburgthe emergent quality of the 2010system” consists of a field of 48 luminous, sound-emittingThey create a special “atmo- VOLUME columns that respond to movement. Visitors weavesphere” inviting people to ex- a path through the sculpture, creating their own unique journey in light and music.plore the built relationship with The result of a collaboration with Massive Attack, Volume won theD&ADthe environment and each Yellow Pencilother. in 2007 for Outstanding Achievement in the Digital Installation category.
  4. 4. Monolith, John Madejski Triptych was designed Volume, London’s V&A Origin, part of The Cre- garden at the V&A for the Nuit Blanche art museum in 2006, Hong ators Project, New York, museum in 2006 event in Paris, 2007 Kong, Taiwan, St. Pe- 2011 tersburg and Melbourne
  5. 5. Mark Rothko’s James Turrell’s Jim Campbell’s colour studies light studies “Public Art”Roots of UVA’s works could be found in the studies of other modern artist both “traditional” and“digital”. Installations’ minimalistic appearance actually hides advanced hardware technology andcomplex interactive software
  6. 6. Mobile Interactions
  7. 7. Brings people to “play” to-getherExplores the social landscapeof the environmentExpands the virtual and digitaldimensions to the real physi-cal environment http://vimeo.com/38413062As part of a commission for the audiovisual festival CROMAfest, Mexico-based interactive agency Hotpixelcreated a digital sculpture by visualizing tweets with the hashtag #CROMAfest. When users send a tweet,their avatar tumbles into view on the screen, which in turn generates a unique sound. The users can then fur-ther interact with the sculpture by changing the background color of the piece, which is done by tweetinghashtag then a color
  8. 8. http://vimeo.com/21046519 http://vimeo.com/1976994 Peptone at Place des Arts Boom Bench Nuit Blanche Montréal, February 26 2011 by Michael Schoner of NL Architects, Produced by Departement Netherlands Brings people to “play” together Expands the virtual and digital dimensions to the real physical environment
  9. 9. References:1. “Anxious Atmospheres, and the Transdisciplinary Practice of United Visual Artists” Vince Dziekan, The Fibreculture Journal, issue 18 2011: Trans2. “The code breakers: United Visual Artists see the beauty in binary. Their fusion of art and science creates some genuinely unique work.” Creative Review [0262- 1037] Sinclair, Mark yr:2004 vol:24 iss:3 pg:503. “PROFILE: United Visual Artists.” Design week [0950-3676] yr:2008 pg:134. www.uva.co.uk5. http://www.creativeapplications.net/6. http://thecreatorsproject.com/7. http://vimeo.com/