New Technologies

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A presentation I gave on new technologies and game based learning while I worked for The Design and Technology Association.

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  • CALL ‘SETTING THE SCENE’ and use sky background
  • Mention scapeghost as only simialr in genre to fallout 3
  • Gilligans Island The show followed the comic adventures of seven castaways as they attempted to survive and ultimately escape from a previously uninhabited island where they were shipwrecked.
  • LITTLE SISTERS MSN LIST - ADD AS TITLE
  • Top comments are from the byron report
  • 1minute 30 leeroy runs in. talking over Ventrillo. Video also shows complicated nature of the game interface
  • Site frequently goes down because its over subscribed
  • Pupil-participants’ interest and motivation though noticeable were short-lived. The ease of interfacing with peripherals like digital camera via USB port or Bluetooth technology to facilitate design images manipulation in real time. My favorite new technology Hold up and show Flip camera. Make a five second video to distribute around work later
  • Emissions from Wi-FI networks is a lot lower than mobile phones. It is believed that a classroom containing 1 router and 20 laptops have the same emissions as a single mobile phone Quote one = “Children are much more sensitive than adults to a number of other dangers, such as pollutants like lead and UV radiation, so if there should be a problem with mobiles, then it may be a bigger problem for children.” Quote two = "We are not talking about problems caused by heating. Our brains and nervous systems work by using electrical signals. I believe these signals are being interfered with by exposure to this wi-fi radiation.”
  • Technology will become so complicated only the top companies of the time will be able to proceed forwards with it.
  • byron review - only a low percentage of people play in extent of 30 hours or more per week. It is not clear whether this is because of addictive content or lack of other activities to undertake.
  • MY most important – Teachers - Access a wide variety of learning materials that they can customise for the exact needs of their pupils. Pupils - work at their own pace and with a wider choice of learning styles, through a more personalised curriculum. Parent - support children in any learning which takes place outside school.
  • Andy Cooper - “The impact on society has been stunning in extending our ability to develop ideas in practical manifestations, which enable us to produce food, travel, communicate, manufacture, heal and amuse ourselves in ways which would have been hard to predict at the beginning of the twentieth century. So can we learn from the past 100 years and devise a curriculum, which will better prepare teachers and youngsters who may be living in the next century?” Gobion Rowland - “Games make use of sub-conscious learning techniques, engaging the player with the game world – it’s a natural and fun way of learning” Teacher education is very important also – Need the CPD to go alongside this technology or it will be the children teaching the teachers! Also say – ‘I hope you all havent felt… as a boy I’ve focused on games to much… games play massive part in these ‘news techs’
  • New Technologies

    1. 1. New Technologies
    2. 2. UNDERSTANDING GENERATION Y
    3. 4. Fallout 3- America’s First Choice in Post Nuclear Simulation. <ul><li>The game is set in 2277. </li></ul><ul><li>The world ended in 2077 after a nuclear between China and America. </li></ul><ul><li>The richest people retreated into deep underground vaults where it is forbidden to </li></ul><ul><li>return to the surface. </li></ul><ul><li>The antagonist emerges from the vault age 19 to look for his father who disappeared under mysterious circumstances. </li></ul><ul><li>The game is a multiple choice RPG style adventure. </li></ul>
    4. 6. LOGICAL PROCESS <ul><li>Talk to Lucas Simms and other people in the town of Megaton re; your father- he tells you to talk to Moriarty </li></ul><ul><li>in the bar </li></ul><ul><li>1. Talk to Moriarty – use your SPEECH skill, or offer 500 caps to skip this part, </li></ul><ul><li>or tell him DAD spoke of him all the time or go to Springvale and kill/extort convince Silver. </li></ul><ul><li>2. Buy supplies from Caterside Supply, the Clinic and Gob at Moriartys </li></ul><ul><li>and initiate several Level ups by doing sidequests. </li></ul><ul><li>3. Head South East to the Galaxy News Radio building in the ruins of old DC </li></ul><ul><li> Optional- help Bryan Wilkes survive the fire ants </li></ul><ul><li> 4. Head into Farrogot underground station. </li></ul><ul><li> Continue throught the station taking care of Molerats and Feral Ghouls. </li></ul><ul><li> Enter Friendship underground station, deal with ghouls and super mutants. </li></ul><ul><li>5. Meet up with the Brotherhood of Steel. </li></ul><ul><li> Help in the battle with the Behemouth outside the Galaxy News Radio building. </li></ul><ul><li>6. Press the intercom button to gain entrance to the GNR building and talk to Three Dog </li></ul><ul><li>Use your SPEECH skill, or help him fix the GNR disc </li></ul><ul><li>7. Head to the Museum of Technology to find the broadcast dish. </li></ul><ul><li>8. Head to the Washington monument to place the dish. </li></ul><ul><li>9. Return to Three dog. </li></ul><ul><li>  </li></ul>
    5. 10. <ul><li>LOST Conundrums </li></ul><ul><li>Are they alive or dead / is it a hallucination? </li></ul><ul><li>Who is Ben and the ‘others’ and how did they get on </li></ul><ul><li>the island? </li></ul><ul><li>What do the numbers mean 4 8 15 16 23 42? </li></ul><ul><li>Where is the island? </li></ul><ul><li>What is the radio signal being transmitted? </li></ul><ul><li>Why does the island cure people’s ailments and disabilities? </li></ul><ul><li>Why can’t the women on the island survive childbirth? </li></ul><ul><li>What is the time traveling element? </li></ul>
    6. 11. Desmond’s underground bunker
    7. 13. GEORGE <ul><li>Year 8 at Finham Park School, Coventry </li></ul><ul><li>13 going on 30 </li></ul><ul><li>Keen sportsman </li></ul><ul><li>Keen gamer </li></ul><ul><li>More a ‘jock’ than a ‘gamer’ </li></ul>
    8. 15. My 12 year old sister’s MSN friends list
    9. 16. The Byron Report – Dr Tanya Byron In September 2007 Gordon Brown asked Dr Tanya Byron to conduct an independent review into the risks to children from exposure to potentially harmful or inappropriate material on the internet and in video games. Some of the figures involved: <ul><li>47% of boys aged 7-10 use the internet to play video games </li></ul><ul><li>(For the youngest children games is what the internet is all about.) </li></ul><ul><li>34% of boys aged 11-16 have online access via a games console. </li></ul><ul><li>Sales of video games for the under 12 age group represent nearly three quarters of the total UK games market. </li></ul><ul><li>87% of 5-16 year olds have a games console at home. </li></ul>
    10. 17. “ I like meeting my friends online and chatting. I like getting my skills up. I learned to read on Runescape [a massive multi player online game …] I learned maths through working out the money and I learned map-reading.” The Byron Report’s Call for Evidence The Byron Report -
    11. 18. Violent Content “ I quite like my son playing this game. It connects him with friends from different villages. There’s lots of camaraderie between them.” (Mum, rural community, Leicestershire) “ I think it’s awful. I would not let my son go on these games. It’s horrifying what they think is OK. They can behave in a completely different and totally unacceptable way. They think it’s OK because it’s virtual but I’m not so sure. It can’t be good to go around being so aggressive.” (Mum, rural community, Leicestershire) Columbine High School Shootings – April 1999 January 7 th 2009, Virginia. A boy of 6 misses school bus so steals his fathers car to get to school. The boy told police he learned to drive from games like GTA and Monster Truck Jam. <ul><li>1996 </li></ul><ul><li>Eric Harris first created a private website to host Doom levels. </li></ul><ul><li>Harris also begins a blog on the site. </li></ul><ul><li>1997 </li></ul><ul><li>Blog included violent threats. </li></ul><ul><li>Instructions for creating pipe bombs. </li></ul><ul><li>Hit-lists list’ of names. </li></ul>
    12. 19. Constance Steinkuehler… … . is an educational researcher studying MMOG’s and Virtual Worlds at the University of Wisconsin. Her main interest is what young adults learn from online play. <ul><li>Recently she looked into players of World of Warcraft - the most popular MMORPG of all time. In WOW, players work together to complete quests and defeat enemies. </li></ul><ul><li>From her studies she discovered players were ‘formulating theories about how the gameworld worked, and then testing their hypothesis.’ </li></ul><ul><li>She likened this to the players practicing ‘ the scientific method .’ </li></ul><ul><li>86% of a random selection of players on the online forums were problem solving. </li></ul>
    13. 20. Leeroy Jenkins
    14. 21. EXAMPLES OF NEW TECHNOLOGIES AND ITS USES
    15. 22. iPhoto 09
    16. 23. Use the Internet to get off the Internet! – Meetup.com
    17. 24. Meetup.com
    18. 25. Twitter – Realtime micro blogging
    19. 26. Little Big Planet – Playstation 3 <ul><li>The game revolves around small avatars, known as Sackboys or Sackgirls. </li></ul><ul><li>Customisable nature , building entirely new objects and levels , and share and play them online as part of the LittleBigPlanet community. </li></ul>“ Let's hope either the law or companies catch up with the culture and realise that Web 2.0 and Game 3.0 are here to stay. Folks have always extended the culture of the media they love. IP holders should appreciate it, rather than try to silence it. ” Roger Altizer – www.about.com
    20. 27. Teaching Bots
    21. 28. Apple’s App Store <ul><li>Steve Demeter, a 30-year-old programmer, built an iPhone game called Trism in his spare time, working nights and weekends. By the end of September he’d earned $250,000 in just two months. </li></ul><ul><li>This is owed to the free download and ease of use of Apple’s SDK (COCOA). </li></ul>Climate Change – Red Redemption Climate Change is a web-based flash game sponsored by the Government to raise awareness and engage young people in the issues and available choices. “ Games are excellent at using simple mechanics to model and communicate understanding about complex issues. The players can take their own time to explore the issues and, if the game is designed well, they can come to their own conclusions rather than be force fed an opinion.” Gobion Rowlands – Red Redemption Soul Control Funded by the DCSF, Soul Control is an anti-knife crime game that aims to show the realistic consequences of criminal behavior. <ul><li>Disadvantaged young adults contributed to the game. </li></ul><ul><li>They learned industry-standard skills in game design, music and film production. </li></ul>
    22. 29. Nintendo DS
    23. 30. Tab Sketch Tablet PC Sketchbook Pro + Use of Sketchbook Pro with Tablet PC (Tab Sketch) as a Design Thinking Tool in the Teaching and Learning of D&T Education and International Research Conference 2007 – Research paper
    24. 31. DISADVANTAGES
    25. 32. Wireless Health Risks <ul><li>Because wireless is a relatively new technology there are no long term studies into the effects of the technology. </li></ul><ul><li>For the most part, national studies have detected no consequences from the </li></ul><ul><li>use of mobile phones for a period of up to 10 years. </li></ul>Professor Lawrie Challis , head of the committee on mobile phone safety research, calls for pupils to be monitored amid mounting public concern over emissions from wi-fi networks. “ Children are much more sensitive than adults to a number of other dangers, such as pollutants like lead and UV radiation, so if there should be a problem with mobiles, then it may be a bigger problem for children.” Alasdair Philips - Director of consumer group Powerwatch, believes &quot;We are not talking about problems caused by heating. Our brains and nervous systems work by using electrical signals. I believe these signals are being interfered with by exposure to this wi-fi radiation.”
    26. 33. The New Dark Age? Physicist Jonathon Hueber believes that because technology is becoming so complex, innovation will have ceased around 2024 and we will be in his ‘dark age’. Jonathon Huebner A Possible Declining Trend for Worldwide Innovation, Technological Forecasting and Social Change , October 2005
    27. 34. Addictive Behaviors Research published in 1998 “ The brain’s hormonal response to winning a tank battle game is equivalent in potency to an injection of amphetamines.”
    28. 35. “ My little brother, you cannot take his [console] from his hands a lot of the time, he will find it difficult to go to sleep because he’s away from it.” The Byron Report Addictive Behaviors Europe’s Video Game Detox Clinic <ul><li>July 2006 – first opening of Clinic in Amsterdam </li></ul><ul><ul><li>4 to 8 week program </li></ul></ul><ul><ul><li>Therapy </li></ul></ul><ul><ul><li>Attempts to build on patients other interests </li></ul></ul><ul><ul><li>Patients ages range from 13 - 45 </li></ul></ul>&quot;We have kids who don't know how to communicate with people face-to-face because they've spent the last three years talking to somebody in Korea through a computer, their social network has completely disappeared.&quot; Keith Bakker , Clinic Director
    29. 36. Practical Benefits of the Learning Platform – BECTA <ul><li>Create and share teaching materials which can be accessed online, printed out or used with an interactive whiteboard. </li></ul><ul><li>Access a wide variety of learning materials that they can customise for the exact needs of their pupils. </li></ul><ul><li>Increase their ICT competence and confidence. </li></ul>For Teachers <ul><li>Access learning materials created by their teachers and others, outside lesson time and from locations such as the library and home. </li></ul><ul><li>Work at their own pace and with a wider choice of learning styles, through a more personalised curriculum. </li></ul><ul><li>Communicate by email and participate in live discussions and forums with other students and teachers. </li></ul>For Pupils For Parents <ul><li>Play a greater part in children's learning, where they have access to the learning platform from home. </li></ul><ul><li>Support children in any learning which takes place outside school. </li></ul><ul><li>Communicate effectively with teachers, school administrators and others supporting their child’s learning. </li></ul><ul><li>Become active partners with the school. </li></ul>
    30. 37. To access the learning platform… <ul><li>RM Asus miniBook - £154 </li></ul><ul><li>7&quot;, 8.9&quot; or 10&quot; TFT screen. </li></ul><ul><li>512MB memory or 1GB memory. </li></ul><ul><li>From 2GB to 40GB Solid-State or 80GB mechanical hard drive. </li></ul><ul><li>Integrated IEEE 802.11b/g or a/g/n (depending on model) wireless. </li></ul><ul><li>Integrated LAN, webcam, mic and speakers. </li></ul><ul><li>Option of wireless 3G dongle. </li></ul>Samsung Q1 Ultra - £429 <ul><li>Intel® stealy processor technology 600MHz). </li></ul><ul><li>7” wvga 1024 x 600. </li></ul><ul><li>40GB. </li></ul><ul><li>Intel® 945GMS supporting 128MB. </li></ul><ul><li>Wireless 802.11b/g wireless. </li></ul><ul><li>10/100Mbps fast ethernet. </li></ul><ul><li>Intergrated stereo speakers. </li></ul><ul><li>1 External VGA Port. </li></ul>
    31. 38. “ The impact on society has been stunning in extending our ability to develop ideas in practical manifestations, which enable us to produce food, travel, communicate, manufacture, heal and amuse ourselves in ways which would have been hard to predict at the beginning of the twentieth century. So can we learn from the past 100 years and devise a curriculum, which will better prepare teachers and youngsters who may be living in the next century?” Products with Electronics: Designing and Making the Future Part 2 Andy Cooper, Nottingham Trent University “ Games make use of sub-conscious learning techniques, engaging the player with the game world – it’s a natural and fun way of learning” Gobion Rowland, Red Redemption
    32. 39. Thanks for listening

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