Unit3 3d

1,793 views

Published on

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
1,793
On SlideShare
0
From Embeds
0
Number of Embeds
35
Actions
Shares
0
Downloads
145
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Unit3 3d

  1. 1. Supriya H. Madane
  2. 2. 3D Transformation Supriya H. Madane Slide 2
  3. 3. Types of 3D reference system according to co-ordiante axes. Left handed System Right handed System 3D Transformation Supriya H. Madane Slide 3
  4. 4. 1) Left handed System3D Transformation Supriya H. Madane Slide 4
  5. 5. 2) Right handed System3D Transformation Supriya H. Madane Slide 5
  6. 6. 3D Transformation Supriya H. Madane Slide 6
  7. 7. Translation 3D Transformation Rotation3D Transformation Supriya H. Madane Slide 7
  8. 8. Translation in 3D! Remembering 2D transformations -> 3x3 matrices, take a wild guess what happens to 3D transformations. 1 0 tx x tx T tx , t y 0 1 ty T=(tx, ty, tz) y ty 0 0 1 1 0 0 tx x tx 0 1 0 ty T tx , t y , tz y ty 0 0 1 tz z tz 0 0 0 1 3D Transformation Supriya H. Madane Slide 8
  9. 9. Scaling, 3D Style sx 0 0 S=(sx, sy, sz) sx 0 xS sx , s y * 0 sy 0 0 sy y 0 0 1 sx 0 0 0 sx 0 0 x 0 sy 0 0S sx , s y , sz 0 sy 0 * y 0 0 sz 0 0 0 sz z 0 0 0 1 3D Transformation Supriya H. Madane 9
  10. 10. Rotations about the Z axis R=(0,0,1, ) cos sin 0 cos sin R sin cos 0 sin cos 0 0 1 cos sin 0 0 sin cos 0 0 R (0,0,1, ) 0 0 1 0 0 0 0 13D Transformation Supriya H. Madane 10
  11. 11. Rotations about the X axisLet’s look at the other axis rotations R=(1,0,0, ) 1 0 0 0 0 cos sin 0 R (1,0,0, ) 0 sin cos 0 0 0 0 1 3D Transformation Supriya H. Madane 11
  12. 12. Rotations about the Y axis R=(0,1,0, ) cos 0 sin 0 0 1 0 0 R (0,1,0, ) sin 0 cos 0 0 0 0 13D Transformation Supriya H. Madane 12
  13. 13. Viewing in 3D 3D Transformation Supriya H. Madane Slide 13
  14. 14.  Man-made objects often have “cube-like” shape. These objects have 3 principal axes. From www.loc.gov/ jefftour/cutaway.html 3D Transformation Supriya H. Madane Slide 14
  15. 15. Display device (a screen) is • How do we map 3D objects to 2D space? 2D… 2D to 2D is • 2D window to world.. and a viewport on the 2D surface. straight • Clip what wont be shown in the 2D window, and forward… map the remainder to the viewport. 3D to 2D is • Solution : Transform 3D objects on more to a 2D plane using projectionscomplicated… 3D Transformation Supriya H. Madane Slide 15
  16. 16. Rays converge on eye position Rays parallel to view plane Perspective Parallel Orthographic Oblique Elevations Axonometric Cavalier Cabinet Top Left Right Isometric Dimetric Trimetric
  17. 17.  In 3D…  View volume in the world  Projection onto the 2D projection plane  A viewport to the view surface Process…  1… clip against the view volume,  2… project to 2D plane, or window,  3… map to viewport. 3D Transformation Supriya H. Madane Slide 17
  18. 18.  Conceptual Model of the 3D viewing process3D Transformation Supriya H. Madane 18
  19. 19.  2 types of projections  perspective and parallel. Key factor is the center of projection.  if distance to center of projection is finite : perspective  if infinite : parallel 3D Transformation Supriya H. Madane Slide 19
  20. 20.  Perspective:  visual effect is similar to human visual system...  has perspective foreshortening  size of object varies inversely with distance from the center of projection.  angles only remain intact for faces parallel to projection plane. Parallel:  less realistic view because of no foreshortening  however, parallel lines remain parallel.  angles only remain intact for faces parallel to projection plane. 3D Transformation Supriya H. Madane Slide
  21. 21.  Any parallel lines not parallel to the projection plane, converge at a vanishing point.  There are an infinite number of these, 1 for each of the infinite amount of directions line can be oriented. If a set of lines are parallel to one of the three principle axes, the vanishing point is called an axis vanishing point.  There are at most 3 such points, corresponding to the number of axes cut by the projection plane. 3D Transformation Supriya H. Madane Slide 21
  22. 22. One point, two point, three point perspective One point perspective: One principal axis intersects view plane 3D Transformation Supriya H. Madane Slide
  23. 23. One point, two point, three point perspective Two point perspective: two principal axes intersect view plane 3D Transformation Supriya H. Madane 23
  24. 24. One point, two point, three point perspective 3D Transformation Supriya Three principal axes intersect view plane Three point perspective: H. Madane 24
  25. 25. View Plane Three point Two point3D Transformation Supriya H. Madane One point 25
  26. 26.  2 principle types:  orthographic and oblique. Orthographic :  direction of projection = normal to the projection plane. Oblique :  direction of projection != normal to the projection plane. 3D Transformation Supriya H. Madane Slide
  27. 27.  Orthographic (or orthogonal) projections:  front elevation, top-elevation and side-elevation.  all have projection plane perpendicular to a principle axes. Useful because angle and distance measurements can be made... However, As only one face of an object is shown, it can be hard to create a mental image of the object, even when several view are available. 3D Transformation Supriya H. Madane Slide
  28. 28.  Orthogonal projections:3D Transformation Supriya H. Madane 28
  29. 29. 3D Transformation Supriya H. Madane Slide
  30. 30. 3D Transformation Supriya H. Madane 30
  31. 31. 3D Transformation Supriya H. Madane 31

×