Gamestorming UX London

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Gamestorming and Graphic Facilitation 1/2 day workshop slides from UX London 2011.

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  • if many bussiness richtype owners of an finance branche partnering etuds,but don't know the casual meanings of their own spector limits,than tey are just human,without specific orders,but they lett themself going underneed the branches vendor + developtings artributes procuctions vallues lefting aside's.....or being quietly tailskrinking dog,with traumatic failstand in mind and having no emotions to spend the non translated speech like common people do.....or they stay like a dumpbelt type irrelative behind in their expertive nonsense.........to relay on managerswith masking prognoses,is to going trending on false behavior standard......like they allways did,and do.....longterms factory is just an keep aside's excuse,on nobel clearing springfoundational creeps agencies and pandomiekmanagements on capita hunkin'' regiments>nvm+f.bank
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  • do we learn about this sort of casses firms relation ships and many struggling point of vieuws....in our pc related on the facts of democratic confusement feedings>is buildt up by hirings lawyers with long toungued and empty headed...+ many dumploye's of recruitements who's doing the finishing kind of work for many downward employe
    s,without any parrameter numbers?
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  • greece harazing has a stinking loads in the finance securitems.....
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  • love this.

    just relax, yeah?
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  • Awesome! I've discovered a major item that I have a passion for.
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Gamestorming UX London

  1. 1. #gamestorming<br />
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  9. 9. © concept by Dan Roam<br />
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  15. 15. austinkleon.com<br />
  16. 16. PERSONAL ASSESSMENT<br />1= I do this very well.<br />2 = I do this slowly or <br /> hesitantly, but I can do <br /> this.<br />3 = I’m not yet able<br />to do this.<br />
  17. 17. PERSONAL ASSESSMENT<br />(continued)<br /><ul><li>Draw basic lines and shapes.
  18. 18. See objects clearly in your mind’s eye.
  19. 19. Draw representational objects.
  20. 20. Write legibly.
  21. 21. Support text with imagery.</li></li></ul><li>austinkleon.com<br />
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  24. 24. PRACTICE!<br />
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  26. 26. GRAPHIC JAM<br />(at your tables)<br /><ul><li>Coffee cup
  27. 27. The London Eye
  28. 28. Idiotic customer
  29. 29. Navigation
  30. 30. Experience</li></li></ul><li>GRAPHIC JAM<br />(standing at a wall space)<br /><ul><li>To lose
  31. 31. Project
  32. 32. Irrelevant
  33. 33. Cupcake
  34. 34. To mother
  35. 35. Water buffalo
  36. 36. Complexities
  37. 37. Mistake
  38. 38. Completion
  39. 39. Design</li></li></ul><li>THE 6FUNDAMENTALS<br />9<br />
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  48. 48. PRACTICE!<br />
  49. 49. That is Visual Language in a nutshell...<br />...now let’s apply that to meetings.<br />
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  51. 51. drawn by Dave Gray<br />
  52. 52. drawn by Dave Gray<br />
  53. 53. drawn by Dave Gray<br />
  54. 54. drawn by Dave Gray<br />
  55. 55. drawn by Dave Gray<br />
  56. 56. drawn by Dave Gray<br />
  57. 57. We just need structure.<br />
  58. 58. A collection of game structures that make meetings work.<br />
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  62. 62. To design an effective meeting...<br />
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  64. 64. drawn by Dave Gray<br />
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  67. 67. PRACTICE!<br />
  68. 68. 3.12.3BRAINSTORM<br />(OPENING & EXPLORING)<br />Topic: The vacation of the FUTURE <br />
  69. 69. PRESENTATIONS<br />
  70. 70. THE ANTI-PROBLEM<br />(EXPLORING another angle)<br />Topic: How to make sure the vacation of the FUTURE goes horribly wrong<br />

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