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Design process

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This is a quick overview of my design process which I can hardly call my own, because most of it is based on the work done by various experts in the field. I have compiled this to make it easier for …

This is a quick overview of my design process which I can hardly call my own, because most of it is based on the work done by various experts in the field. I have compiled this to make it easier for anyone to get a quick overview of an end to end research to development lifecycle.

Published in: Design, Technology

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  • 1. 01 Research and understand 02 Explore and converge 03 Test and refine Sudeep Dasgupta Design Leader at eBay Confidential and proprietary Information. 01 RESEARCH & UNDERSTAND Empathy Research User Data 02 EXPLORE AND CONVERGE 2 1 3 DESIGN CONVERGENCE 03 TEST & REFINE Results Conceptsketches Explore options Refine Design Method
  • 2. Analyze the task Empathy Research User Data • Understand business requirement and strategic goals • Improvement of existing product or feature Research Planning • Organize and define research objectives. • Implement research methods most suitable for the task • Engage researchers to identify user profiles and personas Type of research • Use the appropriate research methods • Qualitative research: Customer pulse session, visits (ethnographic studies) Talk to users to identify user needs and the situations they are in. • Data Analytics and Data trends Use Data analytics tools and work with data experts to identify user trends and pain points. Competitive landscape • Review best practices : what are the most common user practices for performing a particular task and what are the opportunities to improve • Understand the implications of change. How deep rooted are the current practices and what will be the resistance to change Confidential and proprietary Information.Sudeep Dasgupta Design Leader at eBay user needs assessment and evaluation Research and understand
  • 3. Actionable ideas Learnings from research have to be understood and processed carefully to identify opportunities and challenges. Which become the starting point for the next step. Which is usually sketching out ideas based on user stories.! ! Identify:! • Pain points! • Needs! • Opportunities ! • Challenges! • Quick wins! Some key themes and Opportunities :! ! •! Lots of missed opportunities when search sessions remain unfinished ! ! ◦! Explore ways to remind users of their abandoned searches, items viewed! ! •! SRP work lost between sessions! ! ◦! Save progress and resume the exact search! ! ◦! Save refinements! ! ◦! Indicate which items have been viewed  ! ! •! Data is collected throughout the day from multiple sources - Photos, notes, browser searches, SMS, email, Facebook msgs, items on other sites/apps, etc.! ! ◦! How can we support this behavior and help users keep track of their info?! ! •! Increased mobile use on weekends ! ! ◦! How can we optimize for this pattern? Confidential and proprietary Information.Sudeep Dasgupta Design Leader at eBay Sample of actionable ideas Actionable ideas
  • 4. First define what is the user goal.! Create the user story for reaching the goal. ! Create a series of narrative use-cases for the product that illustrate every step in the user’s journey. ! ! Move past the visual details to make better decisions on what really matters-how their product finally works.! ! At this stage generating ideas is important. It is not just brainstorming. All the designers in the team work on the solutions independently and sketch them out on paper or a whiteboard. ! Identify smaller pieces of the user interaction flow and tackle them with a fresh perspective. ! Later combine the pieces into an end to end journey and see if the pieces fit together. ! Confidential and proprietary Information.Sudeep Dasgupta Design Leader at eBay User stories
  • 5. Sketching the user stories helps in creating wireframes that are transformed into relatively high fidelity mocks or interactive Keynote presentation.! We prefer to create high-fidelity mockups rather than testing wireframes to create an experience that would seem “real” to users.! While designing we keep a note of some key heuristic details! Confidential and proprietary Information.Sudeep Dasgupta Design Leader at eBay Reduce the cognitive load on the user! A. Leverage users' existing knowledge! B. Provide enough information to guide users, not too much to confuse them.! C. Use progressive disclosure to provide more information.! ! Aesthetic and minimalist design! A. Simplify UI elements.! B. Display relevant information only.! ! Affordance! Information organized for ease of use.! Rely on recognition, not recall. Sketches to prototype
  • 6. Rather than testing wireframes, we prefer to create high-fidelity mockups in order to create an experience that would seem “real” to users. Sometimes it is easy to create a clickable prototype with some transition effects in Keynote. While this makes the process more labor intensive, it does result in rich, insightful feedback.! ! Confidential and proprietary Information. 02 EXPLORE AND CONVERGE 2 1 3 DESIGN CONVERGENCE 03 TEST & REFINE Results Conceptsketches explore options Refine We’ve found RITE study to be a powerful but ! low-risk way to test, validate, and improve our designs, while engaging and building consensus among stakeholders.! This method is similar to typical usability testing in that participants are asked to complete tasks using a think-aloud protocol. The major difference is that, instead of waiting until the end of the study to gather the findings and suggest improvements, the team iterates on the design as soon as issues are discovered by one or two participants. In this way, designers can quickly test and get feedback on new solutions and ideas. We usually recruit six participants online who come into our usability lab for one- hour sessions over the course of three days. Usually half of our participants are new to eBay and rest are either tenured users or newly registered. The observers of the sessions include designers, content Prototype Test strategists, engineers, and product managers, most attending the sessions in- person (we use our Adobe Connect web conferencing tool to include those who cannot be there in person). Sudeep Dasgupta Design Leader at eBay Rapid iterative testing and evaluation (RITE)
  • 7. Iterations Because we use the RITE method, we allocate some time after each session for the product team to discuss any changes that need to be made before the next participant begins.! ! Usually we include a day for iterations between the first and second day. ! ! Overall, go through two rounds of iterations (one round per day). ! ! Our changes to the design are not complete overhauls. Instead they include alterations like language rewrites, adding notifications, and reorganizing settings. Confidential and proprietary Information.Sudeep Dasgupta Design Leader at eBay
  • 8. Sudeep Dasgupta Design Leader at eBay Confidential and proprietary Information. User testing Data Analytics User testing results can be corroborated with data analytics to find definitive behavioral trends. Matching these results can be crucial in finding UX issues as well as measuring the success of design improvements. After the new designs are finalized, the changes are implemented and call to action triggers (CTAs) are tagged for analytics measurement.! ! We have a robust experimental platform that allows us to conduct A/B testing where a small percentage of the traffic is diverted to the new design.! ! Conversion metrics! Engagement metrics! Bounce Rate & Exit rate! Average time on page and site! Site speed! If the KPIs are +ve we start adding additional traffic and keep a close watch on the metrics. Analytics
  • 9. With an emphasis on listening, user empathy, whole-brain thinking, collaboration, and experimentation, the design thinking process offers a complementary approach to analytical decision thinking. ! This process always opens up new paths to innovation. Research: Rite study method (Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero Microsoft), Informance (Informed performance):Brenda Lauren (California College of the Arts Graduate Program of Design), Design thinking: Tom & David Kelly(IDEO), Design sprint: Jake Knapp (Google Ventures), Sketching and story telling: Bill Buxton (Microsoft), Affordance and heuristics : Don Norman and several others. References: Confidential and proprietary Information.Sudeep Dasgupta Design Leader at eBay Conclusion