Mobile Augmented Reality: Nokia

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    Mobile Augmented Reality: Nokia - Presentation Transcript

    1. Mobile Augmented Reality Kari Pulli Research Fellow Nokia Research Center Palo Alto 26 August, 2009 Kari Pulli | NRC © 2008 1
    2. Imagine a world where anything can be considered interactive interactive… Weather Hotel Information Shopping Restaurant reviews & menus Call a taxi 26 August, 2009 Kari Pulli | NRC © 2008 2
    3. MARA Sensors · GPS · compass · accelerometers Camera · used to give context over which icons are overlaid Robust, building-level accuracy 0:45 – 1:40 26 August, 2009 Kari Pulli | NRC © 2008 3
    4. Mobile Augmented Reality 26 August, 2009 Kari Pulli | NRC © 2008 4
    5. Image Space A user-created mirror world • reflecting th physical world fl ti the h i l ld • intuitive spatial browsing experience p Representation • Sparse representation of the world Nokia Image Space and Augmented Reality at Mobile World Congress 2009 based on geo-registered images, audio and video • 3D reconstruction or models of Introduced in Nokia buildings, etc., based on freely- Beta Labs in P6/09 taken images 26 August, 2009 Kari Pulli | NRC © 2008 5
    6. Intuitive Navigation Meaningful navigation through the physical world by following image story-paths – y g g yp user generated interactions You wonder which part of the city to explore next. Turn your device to see spatially interlinked images taken by others to experience alternative routes through the city. © 2008 Nokia 6 V1-Filename.ppt /
    7. MAR: Using images to find out what you’re pointing at From an image… …to information 26 August, 2009 Kari Pulli | NRC © 2008 7
    8. System Overview GPS Server 0:30-1:40 G. Takacs, V. Chandrasekhar, N. Gelfand, Y. Xiong, W-C Chen, T. Bismpigiannis, R. Grzeszczuk, K. Pulli, B. Girod Outdoor Augmented Reality on Mobile Phone using Loxel-Based Visual Feature Organization 26 August, 2009 Kari Pulli | NRC © 2008 8 ACM International Conference on Multimedia Information Retrieval (MIR'08)
    9. Landmark-based navigation 9
    10. Good landmarks Image count is an indicator of landmark popularity Require good visibility f R i d i ibilit from current l t location ti Prefer landmarks that are straight ahead 10
    11. Augment images Use known locations to estimate camera direction Draw an arrow i th i D in the image Generate relative text directions Keep walking straight, toward West Gate H. Hile, R. Grzeszczuk A. Liu, R. Vedantham, J. Kosecka, G. Borriello Landmark-based Pedestrian navigation with Enhanced Spatial Reasoning 11 Pervasive 2009.
    12. Goal: Bring AR to outdoor environment Location-based context information  Need: Large-scale scene recognition  Must use scale-invariant features with strong descriptors for matching Target mobile devices  Need: Efficient real-time tracking on the mobile platform  Cannot detect and match scale-invariant features for every frame! Duy-Nguyen Ta, Natasha Gelfand, Wei-Chao Chen, Kari Pulli 12 SURFTrac: Efficient Tracking and Continuous Object Recognition using Local Feature Descriptors IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'09)
    13. Matching and Tracking with an Image Database 13
    14. Nokia Point & Find: Point, Browse, Get What You Want Now! 26 August, 2009 Kari Pulli | NRC © 2008 14
    15. Product Vision: Nokia Point & Find Bridges The Physical World With The Digital World Physical World Digital World 15 Future release 15 © 2008 Nokia
    16. Point of sale example: point at products in store and g get details, p promos, videos, more Shopping in a Instant Results: store...  Detailed product info Point phone  Video demo at a product (camera)  Virtual tour  Special offers (coupon or rebate)  Accessories  Send message to friend about product p 16 16 © 2008 Nokia
    17. Interaction metaphors Previous projects use the “Hand-held Magic Lens” metaphor · camera on th “f side” of the d i grabs i the “far id ” f th device b image · device adds annotations · display on the “near side of the device near side” What about data goggles? · that’s what Augmented / Mixed Reality used to be all about · is that feasible? 26 August, 2009 Kari Pulli | NRC © 2008 17
    18. Prototype – Near-Eye-Display Display Make it thin with and optics diffractive optics Output Gratings Stacked EPE (2x) Output Gratings Input Grating 26 August, 2009 Kari Pulli | NRC © 2008 18
    19. Prototype – Near-Eye Gaze Tracking Display and optics Camera Output Output Gratings Stacked EPE (3x) Gratings Input Grating 26 August, 2009 Kari Pulli | NRC © 2008 19
    20. Prototype 26 August, 2009 Kari Pulli | NRC © 2008 20
    21. Interaction via gaze – Possible applications 0:00 – 0:25 • Pointing • Eye typing E t i • Image / video p panning / zooming g g • User monitoring • … 26 August, 2009 Kari Pulli | NRC © 2008 21
    22. Summary Blended realities – Why? · access i f information visually, on l ti i ll location ti Main metaphor · magic lens: annotate view of real world Devices · hand-held camera phone NOW · data glasses FUTURE 26 August, 2009 Kari Pulli | NRC © 2008 22
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