What I've Learned in the 21st Century - Steve Krug

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What I've Learned in the 21st Century - Steve Krug - Presentation Transcript

  1. What I Have Learned So Far in the 21st Century Steve Krug Voices That Matter: Web Design Conference San Francisco April 29, 2009
  2. © 2001 Steve Krug http://www.thinkgeek.com/tshirts-apparel/unisex/popculture/9f70/?cpg=ab
  3. It’s been nine years
    • … since I first wrote DMMT
    • As this timeline shows:
    © 2001 Steve Krug
  4. © 2001 Steve Krug
  5. People often ask me…
    • OK. People sometimes ask me…
    • OK. In nine years, two people have asked me…
    • “ Things have changed since you wrote your book. What have you learned in the meantime?”
    • Thought I’d try to figure it out
    • OK. Things I’ve learned in the 21 st century:
    © 2001 Steve Krug
  6. #1
    • Filling out college financial aid forms is as much work (and as much fun) as doing your taxes
    © 2001 Steve Krug
  7. © 2001 Steve Krug
  8. #2
    • Even a small amount of Zoloft ® can make life seem much more manageable
    © 2001 Steve Krug
  9. #3
    • “ Economy class syndrome” is not an urban myth
    • Always get up and walk around on long flights
    © 2001 Steve Krug
  10. © 2001 Steve Krug Our family vacation in Paris, April 2006
  11. © 2001 Steve Krug
  12. © 2001 Steve Krug
  13. © 2001 Steve Krug
  14. © 2001 Steve Krug Detail view of my left lung
  15. Public service announcement
    • Two tips
    • Get up and walk once an hour on long flights
      • Almost impossible to do nowadays
      • If you stand up, flight attendants glare at you
      • What works: walk standing in place in the airplane bathroom
    • If you feel sick on a Friday, don’t wait until Monday to call your HMO
    © 2001 Steve Krug
  16. © 2001 Steve Krug TMI! WTMI!! TMI! No mas!
  17. #4
    • Wikipedia actually works
    • My candidate for “Most valuable social app”
    • I was a late adopter
      • Google made me do it
      • I didn’t use it until Google began returning Wikipedia pages as first result for my queries
    • Would not have believed a wiki approach could work
      • 14%-17% of all people are either plain evil or at least “bad actors”
      • Evil often trumps good
    © 2001 Steve Krug
    • The Kubla Khan can butt in line; The biggest brute can take what's mine; When heavyweights break wind, that's fine; No matter what a judge might say, The drunken driver has the right of way. Excerpted from: The Drunken Driver Has the Right Of Way by Ethan Coen (of the Coen Brothers)
    © 2001 Steve Krug
  18. © 2001 Steve Krug
  19. #5
    • Mindmapping is my most valuable tool
    • Much better than just outlining, for reasons that remain a mystery
      • Probably the combination of visual and verbal
      • Plus super-easy re-arranging/juggling of thoughts
    © 2001 Steve Krug
  20. © 2001 Steve Krug
  21. © 2001 Steve Krug
  22. Oh, wait…
    • You probably wanted to know what I’ve learned about usability
    • Warning: I’ve only learned a few things
      • I’m a slow learner
      • Remember: I only had three “laws” in DMMT
      • I couldn’t find much to add to the Second Edition
        • Jakob Nielsen’s great explanation: Usability is much more about human nature than technology. Technology changes quickly; human nature very slowly.
      • None of them start with “Don’t make me…”
    © 2001 Steve Krug
  23. #1
    • Even in the age of The Internets, it’s possible to do something public (like write a book) and not get flamed on a regular basis
    • I was braced for incoming fire; almost none appeared
    • My son is still outraged by one review:
    © 2001 Steve Krug
  24. © 2001 Steve Krug
  25. #2
    • User testing really does always work
    • I thought this was true before, but now I really know it is
    • I’ve done a lot of live demo tests
      • Take a URL from someone in the audience
      • Grab a volunteer as test participant
      • Make up a task
      • Do a 15 minute test
    • Out of 20 in three years, I’ve had only one where the site “owner” wasn’t blown away
    • All you have to do is do it; it just works
    © 2001 Steve Krug
  26. #3
    • If people need to notice something, you have to be “louder” than you’d like
    • On the Web, users miss most design subtleties most of the time
    • Designers love subtle visual effects
      • Things like hairline rules and tiny, low-contrast type are hallmarks of sophisticated design
      • They work in print
      • Best in show; not so good in the field
    • Amazon has taken this to heart
      • Spot the two things on the following page that Amazon needs to be sure you notice:
    © 2001 Steve Krug
  27.  
  28.  
  29. © 2001 Steve Krug Original site
  30. © 2001 Steve Krug My redesign to ensure that people see the navigation bar
  31. #4
    • Written reports for usability tests are largely a waste of time
      • Unless you’re doing quantitative testing
    • I don't do them anymore
    • Do a live presentation of results instead
      • I use/love GoToMeeting
      • Stakeholder questions/qualms/quibbles can be asked and answered in real time
      • No endless follow-up email threads
      • No 1-2 week lag time between test and report
      • I recommend debriefing the same day as testing
    © 2001 Steve Krug
  32. #5
    • Focus (relentlessly, ruthlessly) on the most important problems
    • Nobody has time or resources to fix all/most/more than a few usability problems
    • It’s very easy to find more problems than you can fix
    • It’s tempting to make the easier fixes
      • The harder-to-fix, more serious problems often linger
    © 2001 Steve Krug
  33. #5
    • I recommend only tackling 3-5 most important problems observed in each round of testing
    • Can work on more only after those are fixed
    • The profoundly-low-hanging-fruit exception: You can take on additional “quick fixes” only if they
      • … can be fixed by one person
      • … in less than 15 minutes
      • … without getting anyone else’s approval
      • E.g., fix a typo, or change the name of a button
    © 2001 Steve Krug
  34. #6
    • When fixing usability problems (as in life), do the least you can do
    • Temptation is to overhaul things; do a redesign
    • Instead, make the smallest change you think might fix the observed problem
      • Tweak, don’t redesign
      • Don’t break anything while you do it
      • Test the changes (“Tweak, but verify”)
      • If first tweak doesn’t fix the problem, consider trying a stronger version of the tweak before redesigning/rethinking/reinventing
    © 2001 Steve Krug
  35. #7
    • Stats are finally worth something
    • Used to be that expensive web analytics projects produced accuracy of ±50%
    • Free Google Analytics is a game changer
    • Free a/b testing (Google Web Optimizer) will hold my feet to the fire (thankfully)
    • We experts can't just mouth off with impunity any more
    © 2001 Steve Krug
  36. Thanks for all the fish
    • Feedback, gripes go to
      • [email_address]
    • Shameless Self-promotion Department
      • Join Lou Rosenfeld and I in London for our day-long workshops May 20-21
      • http://events.etre.com/events/2009/etre-get-together/
    © 2001 Steve Krug
  37. © 2009 Steve Krug

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