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Games Today
Engaging Your Audience Through Games
Don Geyer

 Games Business, Education and Research for 12 years

 CEO – ThreeGates LLC Visby, Sweden
 CEO – Digital UFO LLC Nanjing, China
 Game Research University of Uppsala

 Creative Producer – Aethereus
ThreeGates LLC
Visby, Sweden

25 Employees
The Current Game Market – Week 47 Units Sold Sweden


        SPELTOPPEN: VECKA 47-2011


        01Call of Duty: Modern Warfare 3 (PS3)
        02Call of Duty: Modern Warfare 3 (360)
        03Legend of Zelda: The Skyward Sword (Wii)
        04The Elder Scrolls V: Skyrim (360)
        05The Elder Scrolls V: Skyrim (PS3)
        06Battlefield 3 (PC)
        07Call of Duty: Modern Warfare 3 (PC)
        08Assassin's Creed: Revelations (PS3)
        09The Elder Scrolls V: Skyrim (PC)
        10Super Mario 3D Land (3DS)
        11Battlefield 3 (PS3)
        12Assassin's Creed: Revelations (360)
        13Fifa 12 (PS3)
        14Battlefield 3 (360)
        15The Sims 3: Husdjur (PC)
The Current Game Market – Top Swedish Titles
      Battlefield: Bad Company 2 EA DICE                9   000   000   2010   2011
      Battlefield 1942 EA DICE                          3   000   000   2002   2004
      Battlefield: Bad Company EA DICE                  2   320   000   2008   2010
      Minecraft Mojang                                  3   000   000   2010   2011
      Battlefield 2 EA DICE                             2   250   000   2005   2006
      Just Cause 2 Avalanche Studios                    1   500   000   2010   2010
      Battlefield 1943 EA DICE                          1   444   000   2009   2010
      Battlefield 2: Modern Combat EA DICE              1   330   000   2005   2010
      Just Cause Avalanche Studios                      1   300   000   2006   2010
      Mirror’s Edge EA DICE                             1   000   000   2008   2008
      Rallisport Challenge EA DICE                          900   000   2002   2006
      Sno-Cross Championship UDS                            900   000   2000   2010
      The Darkness Starbreeze                               800   000   2007   2010
      World’s Scariest Police Chases UDS                    800   000   2001   2010
      No-Fear Downhill Mountainbiking UDS                   750   000   1999   2010
      Bionic Commando Rearmed Grin                          699   000   2008   2010
      World in Conflict Ubisoft Massive                     650   000   2007   2010
      Terminator Salvation Grin                             620   000   2009   2010
      Krakels ABC: Den galna dammsugaren Pan Vision         608   369   1998   2010
      Krakels ABC: Det magiska äventyret Pan Vision         608   369   1999   2010
      Krakels ABC: Storm över Allemansland Pan Vision       608   369   1998   2010
      Backpacker 2 Aniware                                  600   000   1997   2010
      Magicka Arrowhead                                     600   000   2011   2011
      Bionic Commando Grin                                  550   000   2009   2009
The Current Game Market


     Activision
     Had Q2 Digital Revenues of $386 Million



     Digital products generated $386 million (+16%
     Y/Y) in revenue, accounting for 60% of the
     total in Q2.
The Current Game Market


     Big Publishers

     Activision
     EA
     Ubisoft
     Sony
     Ninetendo
     Capcom
     Disney
     SquareEnix
The Current Game Market


     Triple AAA

     Old Game Publishing Model

     5 – 35 Million USD up front

     Develop game for 2-3 years
The New Game Market



      Venture Capital Investment in the Games Industry
      for 2011 Doubles

      In the first three quarters of 2011, game companies
      have raised $1.33 billion in venture capital

      In 2010, the games industry saw $589 million in
      investment from VCs. in all of 2010.
The New Game Market


      The mobile game market was
      $898 million in 2010,


      and will reach   $1.6 billion by 2015
The New Game Market

    Guess how many copies???
The New Game Market

    500 million copies of Angry Birds Sold
The New Game Market


        Mindcraft

        3 million copies sold
The New Game Market


        Magicka

        600000 copies sold
The New Game Market


        Self Publishing

        Using Digital Distribution Platforms

        Steam – Valve
        Battlenet – Activion Blizzard
        Origin – Electronoc Arts
        PS3 - Sony
        Xbox Live - Microsoft
        Tencent - China
The New Game Market


        Steam – 30 million users
        2 million – 8 million concurrent users

      http://store.steampowered.com/stats/



        Tencent – 800 million users
The New Game Market


      Free To Play Model
The New Game Market


      World of Tanks

      Wargaming.net
The New Game Market


      Free to Play Model
      People Download the Game for Free

      On average 3% of the players monetize

      On average they play for 9 months

      On average they spend 48.00 USD per month
The New Game Market


      Independent Games




      Over 300 entries for 2012
      http://www.igf.com/
The New Game Market


      Independent Game Awards

      Seumas McNally Grand Prize:
      Minecraft, by Mojang

      Excellence in Visual Arts:
      BIT.TRIP RUNNER, by Gaijin Games

      Excellence in Audio:
      Amnesia: The Dark Descent, by Frictional Games

      Excellence in Design:
      Amnesia: The Dark Descent, by Frictional Games

      Best Mobile Game:
      Minecraft, by Mojang
The New Game Market


      Buzz Lighyear Ride
The New Game Market


      Added Interaction System
The New Game Market


      Not just Interaction – But a Reward System
The New Game Market


       Not just Interaction – But a Reward System
          Also a High Score Comparison System
The New Game Market


      Take a Normal Activity - ZZZZZZZZ
The New Game Market


      Take a Normal Activity –
      Add Competition
The New Game Market


      Take a Normal Activity –
      Add Competition

      Threshhold
      of Entrance

      Too Scarry
The New Game Market


      Take a Normal Activity –
      Add Competition

      Threshhold
      of Entrance

      Ok to try
The New Game Market


      Classic Success Example
The New Game Market


      Aethereus at GamesCom Germany
Aethereus
Project Goals



Project Goals

Self Publish on Digital Distribution Platforms

  Move to F2P Model in Asia and S.America in 6 months
Project Goals



How do you make a game?

 Design Document
 Target Group
 Build you Team
 Get Funding
 Viable Financial Model
Project Goals



Communicating the Game

 Feature Sheet
 Game Treatment or GDD summary
 USP whats fun and differnet
Physics Based Game Play



Ragdoll


  Realistic Physics whenever possible
  Let the Game Engine do the work
  Fun (vid)
The End

Coop

 Procedurally generated expedition system
 Customizable City-State Nexus - home base




                                      Don Geyer
                                      don@threegates.se
                                      www.aethereusgame.com

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Game industry Three Gates Intensivdagarna 2011

  • 1. Games Today Engaging Your Audience Through Games
  • 2. Don Geyer Games Business, Education and Research for 12 years CEO – ThreeGates LLC Visby, Sweden CEO – Digital UFO LLC Nanjing, China Game Research University of Uppsala Creative Producer – Aethereus
  • 4. The Current Game Market – Week 47 Units Sold Sweden SPELTOPPEN: VECKA 47-2011 01Call of Duty: Modern Warfare 3 (PS3) 02Call of Duty: Modern Warfare 3 (360) 03Legend of Zelda: The Skyward Sword (Wii) 04The Elder Scrolls V: Skyrim (360) 05The Elder Scrolls V: Skyrim (PS3) 06Battlefield 3 (PC) 07Call of Duty: Modern Warfare 3 (PC) 08Assassin's Creed: Revelations (PS3) 09The Elder Scrolls V: Skyrim (PC) 10Super Mario 3D Land (3DS) 11Battlefield 3 (PS3) 12Assassin's Creed: Revelations (360) 13Fifa 12 (PS3) 14Battlefield 3 (360) 15The Sims 3: Husdjur (PC)
  • 5. The Current Game Market – Top Swedish Titles Battlefield: Bad Company 2 EA DICE 9 000 000 2010 2011 Battlefield 1942 EA DICE 3 000 000 2002 2004 Battlefield: Bad Company EA DICE 2 320 000 2008 2010 Minecraft Mojang 3 000 000 2010 2011 Battlefield 2 EA DICE 2 250 000 2005 2006 Just Cause 2 Avalanche Studios 1 500 000 2010 2010 Battlefield 1943 EA DICE 1 444 000 2009 2010 Battlefield 2: Modern Combat EA DICE 1 330 000 2005 2010 Just Cause Avalanche Studios 1 300 000 2006 2010 Mirror’s Edge EA DICE 1 000 000 2008 2008 Rallisport Challenge EA DICE 900 000 2002 2006 Sno-Cross Championship UDS 900 000 2000 2010 The Darkness Starbreeze 800 000 2007 2010 World’s Scariest Police Chases UDS 800 000 2001 2010 No-Fear Downhill Mountainbiking UDS 750 000 1999 2010 Bionic Commando Rearmed Grin 699 000 2008 2010 World in Conflict Ubisoft Massive 650 000 2007 2010 Terminator Salvation Grin 620 000 2009 2010 Krakels ABC: Den galna dammsugaren Pan Vision 608 369 1998 2010 Krakels ABC: Det magiska äventyret Pan Vision 608 369 1999 2010 Krakels ABC: Storm över Allemansland Pan Vision 608 369 1998 2010 Backpacker 2 Aniware 600 000 1997 2010 Magicka Arrowhead 600 000 2011 2011 Bionic Commando Grin 550 000 2009 2009
  • 6. The Current Game Market Activision Had Q2 Digital Revenues of $386 Million Digital products generated $386 million (+16% Y/Y) in revenue, accounting for 60% of the total in Q2.
  • 7. The Current Game Market Big Publishers Activision EA Ubisoft Sony Ninetendo Capcom Disney SquareEnix
  • 8. The Current Game Market Triple AAA Old Game Publishing Model 5 – 35 Million USD up front Develop game for 2-3 years
  • 9. The New Game Market Venture Capital Investment in the Games Industry for 2011 Doubles In the first three quarters of 2011, game companies have raised $1.33 billion in venture capital In 2010, the games industry saw $589 million in investment from VCs. in all of 2010.
  • 10. The New Game Market The mobile game market was $898 million in 2010, and will reach $1.6 billion by 2015
  • 11. The New Game Market Guess how many copies???
  • 12. The New Game Market 500 million copies of Angry Birds Sold
  • 13. The New Game Market Mindcraft 3 million copies sold
  • 14. The New Game Market Magicka 600000 copies sold
  • 15. The New Game Market Self Publishing Using Digital Distribution Platforms Steam – Valve Battlenet – Activion Blizzard Origin – Electronoc Arts PS3 - Sony Xbox Live - Microsoft Tencent - China
  • 16. The New Game Market Steam – 30 million users 2 million – 8 million concurrent users http://store.steampowered.com/stats/ Tencent – 800 million users
  • 17. The New Game Market Free To Play Model
  • 18. The New Game Market World of Tanks Wargaming.net
  • 19. The New Game Market Free to Play Model People Download the Game for Free On average 3% of the players monetize On average they play for 9 months On average they spend 48.00 USD per month
  • 20. The New Game Market Independent Games Over 300 entries for 2012 http://www.igf.com/
  • 21. The New Game Market Independent Game Awards Seumas McNally Grand Prize: Minecraft, by Mojang Excellence in Visual Arts: BIT.TRIP RUNNER, by Gaijin Games Excellence in Audio: Amnesia: The Dark Descent, by Frictional Games Excellence in Design: Amnesia: The Dark Descent, by Frictional Games Best Mobile Game: Minecraft, by Mojang
  • 22. The New Game Market Buzz Lighyear Ride
  • 23. The New Game Market Added Interaction System
  • 24. The New Game Market Not just Interaction – But a Reward System
  • 25. The New Game Market Not just Interaction – But a Reward System Also a High Score Comparison System
  • 26. The New Game Market Take a Normal Activity - ZZZZZZZZ
  • 27. The New Game Market Take a Normal Activity – Add Competition
  • 28. The New Game Market Take a Normal Activity – Add Competition Threshhold of Entrance Too Scarry
  • 29. The New Game Market Take a Normal Activity – Add Competition Threshhold of Entrance Ok to try
  • 30. The New Game Market Classic Success Example
  • 31. The New Game Market Aethereus at GamesCom Germany
  • 33. Project Goals Project Goals Self Publish on Digital Distribution Platforms Move to F2P Model in Asia and S.America in 6 months
  • 34. Project Goals How do you make a game? Design Document Target Group Build you Team Get Funding Viable Financial Model
  • 35. Project Goals Communicating the Game Feature Sheet Game Treatment or GDD summary USP whats fun and differnet
  • 36. Physics Based Game Play Ragdoll Realistic Physics whenever possible Let the Game Engine do the work Fun (vid)
  • 37. The End Coop Procedurally generated expedition system Customizable City-State Nexus - home base Don Geyer don@threegates.se www.aethereusgame.com