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Supporting crisis simulations with the ARLearn toolkit for mobilee serious games.
 

Supporting crisis simulations with the ARLearn toolkit for mobilee serious games.

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    Supporting crisis simulations with the ARLearn toolkit for mobilee serious games. Supporting crisis simulations with the ARLearn toolkit for mobilee serious games. Presentation Transcript

    • Supporting crisis simulations with the ARLearn toolkit for mobilee serious games. Stefaan Ternier1, Atish Gonsalves2, Fred de Vries1 & Marcus Specht1 1Open University of the Netherlands 2UNHCR 1Monday, October 22, 12
    • Introduction • Transfer of factual knowledge • simulation <> learning from a textbook • different roles (e.g. team leader, experts) • work together • train • real-world simulation <> mobile game 2Monday, October 22, 12
    • Introduction • ARLearn toolkit • UNHCR pilot • demo 3Monday, October 22, 12
    • ARLearn toolkit Serious gaming Fieldtrip system Augmented Reality mobile app Virtual reality Notification framework Rich media 4Monday, October 22, 12
    • Augmented reality: first trial with game 5Monday, October 22, 12
    • AR: sound 6Monday, October 22, 12
    • ARLearn toolkit Serious gaming Fieldtrip system Augmented Reality mobile app Virtual reality Notification framework Rich media 7Monday, October 22, 12
    • Fieldtrip system 8Monday, October 22, 12
    • ARLearn toolkit Serious gaming Fieldtrip system Augmented Reality mobile app Virtual reality Notification framework Rich media 9Monday, October 22, 12
    • Serious games • Scoring • Progress • Team play Run • Roles Teams Players Stefaan Game Marcus Welcome message Assignment 1 Answers Feedback Actions Assignment 2 Run 2 .... 10Monday, October 22, 12
    • Lifecycle of a media item Invisible dependsOn visible disappearOn Invisible 11Monday, October 22, 12
    • ARLearn data model 12Monday, October 22, 12
    • ARLearn dependency model 13Monday, October 22, 12
    • ARLearn toolkit Serious gaming Fieldtrip system Augmented Reality mobile app Virtual reality Notification framework Rich media 14Monday, October 22, 12
    • Virtual reality: streetview 15Monday, October 22, 12
    • Hostage Simulation: Real World Training for critical situations 16Monday, October 22, 12
    • Roles / teams Head of Office - Security Officer - Staff Welfare a role is performed by a small group with smartphone. advance organizer for real drill take decissions / collaborate 17Monday, October 22, 12
    • 18Monday, October 22, 12
    • 19Monday, October 22, 12
    • Challenges? 20Monday, October 22, 12
    • Design reusable mobile game patterns • Fieldtrip scavenger game pattern • go to location, assignment • go to next location, assigment • ... • Decision making game • Hide & seek 21Monday, October 22, 12
    • Design UNHCR mobile game • Death of a staff member • Staff injured in mine strike 22Monday, October 22, 12
    • Lessons Learned • SIM cards are make your life difficult • Design the platform so that the entire game can continue when no network connection is available • Do positioning in a smart way. • GPS is not always accurate, battery comsuming • scanning a tag, to check-in on location • Make game independent of the game facilitator • Interventions to be made by the facilitator do not scale. 23Monday, October 22, 12
    • 24Monday, October 22, 12