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Ogdc 2013 how to distribute content touser for social and mobile game
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Ogdc 2013 how to distribute content touser for social and mobile game

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  • Mỗi game sửdụng 1 hoặcvài server choriêng content của game đó:
  • Cost: mỗi product dùng game srvvà static content srvriêng, chi phícao.Performance: tạicácthờiđiểm peak time ( event, phiênbảnmới.. ) user tăngcaodẫntớiservkhônghanldekịp, chậm.User ex: ảnhhưởngtớiviệcthamgia game của user.
  • Add more server ?Increase cost: server, trafficCannot share resource with multiple product.
  • Why CDN: we want deliver content to client faster. Reduce cost. CDN is proven by top internet company as Google, MS …Short name of Content Delivery NetworkDistribute data from multiple node to client so that maximize bandwidth and avoid bottleneck.
  • Advantage:Centralize data.Increase content loading speed.Share resource with multiple product.Reduce cost.
  • Transcript

    • 1. Presented by: Giang Vi Minh - Senior System Engineer/SO6
    • 2. Problem Our Solution Summary
    • 3. Old Model
    • 4. Problem High cost Low Performance Bad user’s experience Old Model
    • 5. If we add more server …. How To Resolve?
    • 6. Our First Solution Move all static content to Static Farm System
    • 7. Static Content Farm Model
    • 8. All server place in same Data center Client’s request is load balance with multiple servers. Sharing resource for all products Static Content Farm Model
    • 9. Static Content Farm Model Total traffic
    • 10. Next Proven Solution
    • 11. Model
    • 12. Advantage Reduce cost Increase content loading speed. Share resource with multiple product
    • 13. Server place at multiple ISP’s Data Centers Client’s request is handled by nearest server. We apply this model for current production system.
    • 14. Total Traffic Result
    • 15. Service Time Result
    • 16. SUMMARY 1. Using game logic and static content in same system will cause some performance and cost problems. 2. Apply CDN to enhance game’s performance and user’s experience.