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Balance in sns using energy
 

Balance in sns using energy

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  • Mr. Minh is the lead game designer of GSS, a 70-persons studio based in Ho Chi Minh City. He had 5 years experience as a Product Manager of many game titles, MMORPGs and Casuals. After that, he joins GSS as a game designer in develop new games and trains others in game design.Many game designers concern about game balancing, especially parameters such as: xp, levels, gold,… In this short presentation, we will review the level model of MMORPG, which is not very suitable for SNS for many reasons: short playing time, free-to-play, XP monetization is limited. And how SNS games solve these problems by adding energy.
  • Anyhow, in this presentation, I only introduce these concepts.
  • Let’s take a look at current games’ leveling curves 30 days to 85 in WoW 280 days to 85 in CityVille 4,000 days to max in CityVille
  • Every games have their goals: Kill the last boss (MMORPG) Fullset (MMORPG) Match 3 gems (Bejelwed) Kill opponents (FPS) Build the biggest home (The Sims Social) Build the crowdest city (SimCity Social) Top Level?
  • Let’s take a look at current games’ leveling curves 500 days to 99 in CityVille 7,000 days to 99 in CastleVille
  • Why SIN()? Capped XP easier.
  • Why hyperpola? Leverage gold per minutes.

Balance in sns using energy Balance in sns using energy Presentation Transcript

  • Balance in SNS using Energy
  • Agenda
  • Agenda • Level – MMORPG vs. SNS • Goals – Level vs. Gold • Energy – How does energy help to balance level and gold?
  • Level
  • CityVille vs. WoW 9,165,100 80,308 1,178,673 - 1,000,000 2,000,000 3,000,000 4,000,000 5,000,000 6,000,000 7,000,000 8,000,000 9,000,000 10,000,000 1 21 41 61 81 101 121 141 161 181 TotalXP Level WoW CityVille
  • Level MMORPG • Mastery in months • Epic goal(s) • Level as – Mastery time – Gateways to Mastery (skills, talents, bosses,…) SNS • Mastery in minutes • Daily goal(s) • Level as – Playing time – Gateways to content – Monetization point – Ranking
  • Goals
  • Goals XP/Level Invest Time XP Gold/Value Invest Time GoldDécor
  • Goals XP/Level • Progression • Limited – In monetization • System-related • Steps ranking Gold/Value • Goal • Unlimited – High-end content • Content-related • Granular ranking
  • • CityVille – Level • CastleVille – Castle Points • TheSims Social – House Value
  • CityVille vs. CastleVille 2,153,900 143,322 - 500,000 1,000,000 1,500,000 2,000,000 2,500,000 1 11 21 31 41 51 61 71 81 91 TotalXP Level CastleVille CityVille
  • Energy
  • Energy • 1 day = 1440 minutes = 288 energies – 1 energy = 5 minutes • 1 energy = 1 XP – Control playing time • 1 energy = xx Gold – Control gold source – More monetization potential
  • Time vs. Level 72 504 0 50 100 150 200 250 300 350 400 0 200 400 600 800 1,000 1,200 1,400 1 11 21 31 41 51 61 71 81 Daysintotal XPperLevel Level XP per Level Days
  • Time vs. Gold 10.00 3.00 1.00 0.4550 90 180 650 0 100 200 300 400 500 600 700 0 2 4 6 8 10 12 Gold Gold/Minute Minutes hyperbol gold per minute gold
  • 50 90 120 140 160 180 200 250 300 400 450 500 550 650 Tools 00:05 00:15 00:30 01:00 02:00 03:00 04:00 06:00 08:00 12:00 14:00 16:00 18:00 24:00 1 14,400 8,640 5,760 3,360 1,920 1,440 1,200 1,000 900 800 771 750 733 650 2 14,400 17,280 11,520 6,720 3,840 2,880 2,400 2,000 1,800 1,600 1,543 1,500 1,467 1,300 3 14,400 25,920 17,280 10,080 5,760 4,320 3,600 3,000 2,700 2,400 2,314 2,250 2,200 1,950 4 14,400 25,920 23,040 13,440 7,680 5,760 4,800 4,000 3,600 3,200 3,086 3,000 2,933 2,600 5 14,400 25,920 28,800 16,800 9,600 7,200 6,000 5,000 4,500 4,000 3,857 3,750 3,667 3,250 6 14,400 25,920 34,560 20,160 11,520 8,640 7,200 6,000 5,400 4,800 4,629 4,500 4,400 3,900 7 14,400 25,920 34,560 23,520 13,440 10,080 8,400 7,000 6,300 5,600 5,400 5,250 5,133 4,550 8 14,400 25,920 34,560 26,880 15,360 11,520 9,600 8,000 7,200 6,400 6,171 6,000 5,867 5,200 9 14,400 25,920 34,560 30,240 17,280 12,960 10,800 9,000 8,100 7,200 6,943 6,750 6,600 5,850 10 14,400 25,920 34,560 33,600 19,200 14,400 12,000 10,000 9,000 8,000 7,714 7,500 7,333 6,500 11 14,400 25,920 34,560 36,960 21,120 15,840 13,200 11,000 9,900 8,800 8,486 8,250 8,067 7,150 12 14,400 25,920 34,560 40,320 23,040 17,280 14,400 12,000 10,800 9,600 9,257 9,000 8,800 7,800 13 14,400 25,920 34,560 40,320 24,960 18,720 15,600 13,000 11,700 10,400 10,029 9,750 9,533 8,450 14 14,400 25,920 34,560 40,320 26,880 20,160 16,800 14,000 12,600 11,200 10,800 10,500 10,267 9,100 15 14,400 25,920 34,560 40,320 28,800 21,600 18,000 15,000 13,500 12,000 11,571 11,250 11,000 9,750 16 14,400 25,920 34,560 40,320 30,720 23,040 19,200 16,000 14,400 12,800 12,343 12,000 11,733 10,400 17 14,400 25,920 34,560 40,320 32,640 24,480 20,400 17,000 15,300 13,600 13,114 12,750 12,467 11,050 18 14,400 25,920 34,560 40,320 34,560 25,920 21,600 18,000 16,200 14,400 13,886 13,500 13,200 11,700 19 14,400 25,920 34,560 40,320 36,480 27,360 22,800 19,000 17,100 15,200 14,657 14,250 13,933 12,350 20 14,400 25,920 34,560 40,320 38,400 28,800 24,000 20,000 18,000 16,000 15,429 15,000 14,667 13,000 21 14,400 25,920 34,560 40,320 40,320 30,240 25,200 21,000 18,900 16,800 16,200 15,750 15,400 13,650 22 14,400 25,920 34,560 40,320 42,240 31,680 26,400 22,000 19,800 17,600 16,971 16,500 16,133 14,300 23 14,400 25,920 34,560 40,320 44,160 33,120 27,600 23,000 20,700 18,400 17,743 17,250 16,867 14,950 24 14,400 25,920 34,560 40,320 46,080 34,560 28,800 24,000 21,600 19,200 18,514 18,000 17,600 15,600 25 14,400 25,920 34,560 40,320 46,080 36,000 30,000 25,000 22,500 20,000 19,286 18,750 18,333 16,250 26 14,400 25,920 34,560 40,320 46,080 37,440 31,200 26,000 23,400 20,800 20,057 19,500 19,067 16,900 27 14,400 25,920 34,560 40,320 46,080 38,880 32,400 27,000 24,300 21,600 20,829 20,250 19,800 17,550 28 14,400 25,920 34,560 40,320 46,080 40,320 33,600 28,000 25,200 22,400 21,600 21,000 20,533 18,200 29 14,400 25,920 34,560 40,320 46,080 41,760 34,800 29,000 26,100 23,200 22,371 21,750 21,267 18,850 30 14,400 25,920 34,560 40,320 46,080 43,200 36,000 30,000 27,000 24,000 23,143 22,500 22,000 19,500
  • Takeaways
  • Takeaways • Levels in SNS are a gateway to new content. • Gold/value ranking is a new trend. • Monetization on Gold has more potential. • Energy is currently an elegant solution for balancing level/gold.