3.2 Presentation - Games & LearningPresentation Transcript
Games and Learning
in the classroom is more than just
making a lesson “more fun.” It goes much
farther beyond that.
provide interactive learning
than simply playing,
games challenge a student
to create and explore the
material they are learning.
Adding movement to a lesson plans adds much value.
It allows the student to interact with the information they are
learning, as well as the tools, materials, other learners, and
Three significant areas of
instruction benefit from
+ added games into the
Games allow the student to immerse themselves
in that particular learning environment.
past years, they have added worlds outside of
the visible window,
have utilized isometric views
(also known as 2 1/2 D), gone
from a 3rd person view to a
1st person view.
perspectives allow learners to
see the material in a problemsbased or projects-based learning
These “quests” provide:
framework for students
Back story for the learning
Spatial vs. Linear stories
Roles for learners to play that relate back to
*Plausibility is key for these narratives, especially as
the students get older.
Meier is quoted as saying that
games are a “series of interesting
choices” and this is true for the
Having a voice and being able to
choose things is a great motivator
for students, as it engages their
critical thinking and gives them
some sense of investment.
Students are much more involved
than just sitting and reading from
There is a fine line between humor and
derogatory comments within the gaming culture.
Games are embedded with entertainment and
must be cautious of their use in the classroom.
Parameters must be clear as to not confuse
students with play game time versus educational
There is a significant impact on relationship
dynamics when games are introduced in a
classroom - both positive and negative.
Specific areas of concern are:
Resistance to play
Too much insight
• These have the look and feel of
a game, but are actually
centered on content standards.
• Examples of great MUVEs
• River City
• Quest Atlantis
• Virtual Assessment Project
(shows how games work
and the value they bring to