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Gamester Corporate Presentation

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Official corporate presentation of social gaming company Gamester. For more information please visit http://www.gamester.com.tr or send an e-mail to info@gamester.com.tr

Official corporate presentation of social gaming company Gamester. For more information please visit http://www.gamester.com.tr or send an e-mail to info@gamester.com.tr

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  • Transcript

    • 1. interactions full of entertainment
    • 2. WHAT IS “SOCIAL GAME” ?
    • 3. WHAT IS “SOCIAL GAME” ? simple gameplay allowing game play in short time periods ability to get results easily
    • 4. WHAT IS “SOCIAL GAME” ? social games depend on shared experiences of friends
    • 5. WHAT IS “SOCIAL GAME” ? title also refers to distribution channel; “social networks”
    • 6. image by pete kim on flickr social interaction made social networking sites popular and grow instantly.
    • 7. image by .dr4gon on flickr “if Facebook were a country, it would be the 8th most populated in the world”. - Mark Zuckerberg, January 7, 2009
    • 8. new technologies TRANSFORMING industries, changing CONSUMPTION habits.
    • 9. image by galessa's plastics on flickr our focus should be not on emerging technologies but on emerging cultural practices. Henry Jenkins, Convergence Culture
    • 10. image by 1773 on flickr without a doubt, music industry is changing the way it works because of emerging technologies.
    • 11. image from gaming trends pres. game industry is also experiencing 16 | 57 this change...
    • 12. image from duck hunt players want next-generation experiences instead of next- generation hardware.
    • 13. image by nod young on flickr then, what motivates players ?
    • 14. biggest motivations 12 3
    • 15. our focus should be not on emerging technologies interaction with friends but on emerging cultural practices. Henry Jenkins, Convergence Culture playing with real-world friends and meeting with new friends adds a new dimension to the game and multiply the experience. image by pete kim on flickr
    • 16. gaining social status is at the top of the hierarchy of needs it’s important to feel a sense of acceptance and belonging.
    • 17. SHARING experience playing with/against friends increase the emotional value of upgrade playing.
    • 18. rise of social games huge growth in terms of number of players, social games, investment in a short time period.
    • 19. by march 2010 top social game stats for
    • 20. our business is designing new age digital entertainment models.
    • 21. image by marcus nielsen on flickr creates social interactions with full of entertainment.
    • 22. design game ing s for b est SOCIA IN TERA C L TION RE EC YIEN AR LE P XP E
    • 23. our vision is to offer cross-platform entertainment with maximizing the social interaction and player experience. online/mobile/console/...
    • 24. our first title
    • 25. Follow Us http://www.gamester.com.tr http://www.twitter.com/Social_Gamester http://www.friendfeed.com/SocialGamester http://www.facebook.com/pages/Gamester/343551159927 THA NKS