Beyond Difference: Reconfiguring Education for the User-Led Age

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  • + Snurb Axel Bruns 3 years ago
    This paper was presented at the ICE3 conference on the shores of Loch Lomond, Scotland, on 23 March 2007. For more information (and the complete paper), see http://snurb.info/node/721.

    The work presented here is a preview of a chapter from my forthcoming book Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage, to be published by Peter Lang (New York) in early 2008. See http://snurb.info/node/475 for more details.
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Beyond Difference: Reconfiguring Education for the User-Led Age - Presentation Transcript

  1. Beyond Difference: Reconfiguring Education for the User-Led Age Dr Axel Bruns Media & Communication Creative Industries Faculty Queensland University of Technology Brisbane, Australia a.bruns@qut.edu.au – http://snurb.info/
  2. Key Questions
    • How does education:
      • prepare graduates to become expert users of the information available from user-led content creation environments?
      • prepare graduates to be expert participants in user-led content creation environments?
  3. Produsage
      • open source software development
      • online publishing
        • blogs
        • open news – e.g. Slashdot , Indymedia , OhmyNews
      • knowledge management
        • wikis – e.g. Wikipedia
        • social bookmarking – e.g. del.icio.us , digg
        • geotagging – e.g. Google Earth , Frappr
      • multi-user gaming
        • e.g. The Sims , Everquest , Second Life , Spore
      • media sharing and creative practice
        • e.g. Flickr , ccMixter , YouTube , Jumpcut , Current.tv
      • reviews and viral marketing
        • e.g. Epinions , IgoUgo
      • automatic aggregation
        • Google , Amazon , Technorati
    – User-led content creation is emerging in various domains:
  4. Produsage
    • Beyond production:
      • ‘ anyone can edit’ – users become producers of content
      • content is no longer a distinct product – it is a temporary artefact of an ongoing process, and is continuously evolving
      • usage and production are increasingly, inextricably intertwined
      • strict distinctions between producers, distributors, and consumers no longer apply
      • a new “ Generation C ” of content produsers?
    • this is produsage
  5. Common Characteristics
    • Shared across these environments:
      • Community-Based – the community as a whole, if sufficiently large and varied, can contribute more than a closed team of producers, however qualified
      • Fluid Roles – produsers participate as is appropriate to their personal skills, interests, and knowledges; this changes as the produsage project proceeds
      • Unfinished Artefacts – content artefacts in produsage projects are continually under development, and therefore always unfinished; their development follows evolutionary, iterative, palimpsestic paths
      • Common Property, Individual Merit – contributors permit (non-commercial) community use and adaptation of their intellectual property, and are rewarded by the status capital gained through this process
  6. Implications
    • Challenges to traditional paradigms:
      • new business models, new industry sectors
      • new sources of information, new repositories of knowledge
      • new forms, new understanding of content
      • new forms of collaborative work (scientific, intellectual, artistic)
      • new approaches to intellectual property
      • new measures of personal standing and success
    • Or rediscovery of even older models:
      • open academic collaboration and sharing of knowledge
      • reputation and social status as non-monetary currency
      • commons-based intellectual property models
  7. Graduates and/as Generation C?
    • Generation C ( Trendwatching.com ):
      • Content, Creativity, Casual Collapse, Control, Celebrity – Cash
    • Graduates need to be able to
      • understand this environment, and
      • be able to be part of it (if they so choose)
    • Examples:
      • software engineers: work as open source developers
      • journalists: collaborate with citizen journalism produsers
      • knowledge workers: operate effectively in wikified environments
      • artists: collaborate widely but protect reputation and IP
  8. The C4C
    • Four crucial graduate capacities:
      • Creative: engage in collaborative creative produsage work (and understand reasons for wanting to do so) – economic, social, individual
      • Collaborative: evaluate when, where, and with whom to collaborate (and when not to do so), and understand potential positive and negative consequences – especially for intellectual property and personal reputation
  9. The C4C
    • Four crucial graduate capacities:
      • Critical: evaluate quality of content and skills of collaborators, assess own capabilities, identify best sites of / venues for produsage – and be able to express and share such critique constructively
      • Communicative: understand the communicative models of produsage environments, and work effectively within them – also participate successfully in communication about the shared collaborative effort: metacollaboration
  10. Implementing the C4C
    • The C4C framework is a mission statement:
      • outlines the core capacities
      • describes the underlying motivations for pursuing them
      • situates this in an overall framework of produsage
    • How do we implement this framework in everyday learning and teaching practice?
      • Model produsage environments (safe sandbox)
      • Transition education itself from production to produsage – learners as co-creators of education
      • Engage with (educational) produsage communities outside of the academy – accommodate transient learners, partner with Wikiversity and other emerging projects?
    • Here’s where we are …
    • (Todd Richmond, in Rheingold, 2006 )
    • … but where are we going next?
    The Future?

+ Axel BrunsAxel Bruns, 3 years ago

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