Multiple West Coast Offense Manual

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  • + SmittyWerbenmanjensen SmittyWerbenmanjensen 2 years ago
    Jenkins is merely carrying on the legacy of SID GILLMAN. The TRUE genius of the NFL. And unlike the OTHER twit on this forum, I at least let you download this slideshow.
  • + guest6cef82 guest6cef82 2 years ago
    This Ron Jenkins is a brilliant Coach. Very talented and all of his material is great.
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Multiple West Coast Offense Manual - Presentation Transcript

  1. www.TopGunQBacademy.com
  2. Multiple West Coast Offense
  3. There is a Major Difference in Terminology between the Bill Walsh Offense the Old BYU Offense and the Multiple West Coast Offense A Comparison in Terminology
    • In Walsh’s offense , the basic offense is built on series for play-calls. NOTE: a “3” can be added to the passing series number denoting that it is a 3-step drop.
    • A)TEENS :  ALL  RUNS.  B) 20'S : ALL PASSES WITH SPLIT FLOW PROTECTION. C) 30'S : ALL RUNS. D) 40'S : ALL RUNS.   E)  50'S : ALL PASSES (SLIDE PROTECTION). F) 60'S : ALL RUNS.  G) 70'S : ALL PASSES. H) 80'S : OPEN: THIS SERIES IS SELDOM USED: ONLY FOR SPECIAL PLAYS. J) 90 'S : ALL RUNS. 2-3 JET PROTECTION : THIS IS OUR #1 PASS PROTECTION. THIS IS A SIX MAN SLIDE
  4. Walsh Offense
    • The formation is called by color (Red left / right, Orange Left / Right)
    • Motion is called by letter, then by motion (Blue Right, F Short (Flanker short motion)
    • The protection is called by number (322 Scat)
    • The primary receiver’s route is called, every one else has to memorize their route 72 (protection) X shallow cross (Primary receiver’s route)
      • This can get very difficult when you switch up formations and the complimentary receivers now have to switch their routes.
      • NOTE: This may be why Notre Dame (under Willingham) and UCLA had a difficult time early on learning and installing their respective West Coast Systems.
    • A comparison in terminology
    • Walsh’s Offense
    • and the
    • Multiple West Coast Offense
  5. Finding the Winning Edge p. 502 Walsh Offense Terminology : "Spread Right Eagle Right 2-Jet E Drive Z Post" Multiple WCO Terminology: "Hum Trunk Right 928 Dig - Stop Queen"
    • In the Edwards BYU / Chow USC Offense
    • The basic offense is built on series numbers for pass protections.
    • In the USC basic dropback passing game, they have nine passes.
      • They call it the 60 Series. They have a pass for each of the 60 numbers.
        • Example: 65. The linemen know it is the basic 60 cup protection. The 5 is the pass pattern. Everyone has to remember the pass routes. They have nine basic pass patterns.
    2001 C.O.T.Y Clinic Manual p. 58
  6. Chow / USC Pass System
    • Used colors for formations, (now USC uses names a lot Dual, Flank etc.)
    • A) 40-series: The T.E. and both backs stay in for protection
    • B) 50 series : Quick Protection C) 60 series : Backs check release opposite sides & can be called “HOT” 66 Will / 66 Sam  D) 70 series : Weakside attack - both backs weak flow – T.E. and FB check before releasing. E) 80 series : Strongside attack – stongside back releases immediately
  7. Chow / USC Pass System
    • The formation is called by color (Red left / right, Orange Left / Right)
    • Motion is called by ‘Tag” (Red Right Zip)
    • The protection is called by a series number (60 - both backs check release)
    • The primary receiver’s route is called, every one else has to memorize their route 66 Y Bench Sam
      • The protection is 60, the wide receivers both run 6 routes (curls) the Tight in now runs a “Bench” route instead of his normal 66 route, and the F has a free release and is “hot” if the Sam Backer Blitzes.
  8. Chow / USC Pass System
    • Although not extremely varied, it is fairy simple to learn and memorize. However, if you were going to vary formations and patterns, it would get complicated because of all the memorization involved in the offense.
    • A comparison in terminology
    • Norm Chow’s Basic Offense
    • and the
    • Multiple West Coast Offense
  9. MWCO Terminology: "Split Right 414 Flat -V Max" USC Offense Terminology: "Red Right 66 Y-Bench Fred” 2001 C.O.T.Y Clinic Manual p. 63
  10. Multiple West Coast Offense
    • Derived from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick)
    • Passing offense: Single-side receiver across – backs routes are called – protection is called
    • Run game is set up with Series Number based on number of backs and position of backs – helps the line with line-calls and blocking schemes
    • Formations are called with descriptive one-syllable names for easy learning and repeating
    • Everyone is told what to do in the play call (no memorizing)
    • Each ‘motion’ receiver / back is given a ‘tag’ call to go in motion – we motion into the called formation
  11. Overview
    • Introduction
    • Philosophy of the system
    • Play-calling Philosophy
    • How the run game is set up
    • How the passing game is set up
    • Basic drop back pass protection
    • Incorporating two separate sets of progressions
    • The formations system
    • How motions are called
    • How shifts are called
    • How the play-calls are made
    • Practice / Installation Philosophy
    • How the call sheet is set up and used
  12. Introduction
    • As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches
    • This system allows you to spend quality time teaching fundamentals, because you don’t have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players
    • Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless
  13. Introduction (cont)
    • Easy to understand and easy for players and coaches to learn
    • Simple to install in a short period of time
    • Allows a team to make adjustments at anytime during a game
    • Extremely flexible
    • Note of Interest – It turns out that this is very close variation of Sid Gilman’s system. Joe Gibbs (New Redskins Head Coach) runs a similar system – Extremely flexible for shifts, motions and multiple formations!
  14. Philosophy of the System
    • Use a system where a coach can teach efficiently with high quality instruction – teaching becomes a priority
    • Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield
      • We also have to go into any given season being able to beat the bump & run defender consistently – we use our own innovative techniques
    • Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included)
    • Have the capability to make immediate adjustments during a game
    • Create an offense that is hard to prepare for because it is so multifaceted
    • Use multiple formations and a multitude of plays
    • Take what the defense gives us most all of the time
    • Spend quality time teaching individual technique every practice
  15. Play Calling Philosophy
    • Make sure the players are fundamentally sound
    • Spread the ball around to many players
    • Call plays that get the players in a position to succeed – if they make big plays, it’s a plus
    • Put the ball where the defense is vulnerable
    • Only audible when absolutely necessary
    • Do everything we can to put the defense on their heels
    • Keep the ball from the defense if necessary (a ball-control offense)
    • Push the ball downfield and score points (if you decide you have to get into a shootout)
  16. How the Run System Is Set Up
    • Basic line splits
    • The hole numbering
    • NOTE : The Guard’s and Tackle’s hands are even with the Center’s shoelaces.
  17. HOLE NUMBERING 12” 12” 12” 2 4 6 8 3 5 7 9 10 THE RUNNING GAME 12” 12” 12” BASIC LINE SPLITS QB QB
  18. How the Run System Is Set Up
    • The master calls
    • The line calls
    • NOTE: The run game is very similar to Alex Gibbs Tight-zone / Wide-zone concepts, with isolation / power plays and draws added to the mix.
  19. Run System Calls
    • Blocking Scheme Master Calls
      • 14 / 15 “Zone”
      • 16 / 17 “Stretch”
      • 34 / 35 “Base”
      • 20 / 21 “Lead”
      • 28 / 29“Toss”
      • 41 / 50 “Trap”
      • 2 / 3 “Lead”
  20. How the Run System Is Set Up
    • The backs numbering
      • Single-back numbering (Teen series)
        • There is NO lead blocker on the playside
      • Two-back numbering (20 series)
        • There is a lead blocker on the playside
      • The back lines up at 7 ½ yards behind the LOS
  21. 16 Stretch Does NOT have a lead blocker to the play-side
  22. 26 Stretch Does have a lead blocker to the play-side
  23. How the Run System Is Set Up
    • Single – Fullback type plays
    • 40 series
      • Back lines up on the weak-side
    • 30 series
      • Back lines up on the weak-side
    • 50 series
      • Back lines up on the Strong-side
  24.  
  25.  
  26. 30 Series 30 Draw
  27. 40 Series 40 Draw
  28. 50 Series 50 Draw
  29. How the Run System Is Set Up
    • Quarterback movement
  30. Single – Digit QB series – “Zero Draw” / “1 Draw”
  31. Single – Digit QB series “2 Lead Draw”
  32. Play-side Line Calls
  33. Play-side Line Calls
  34. Play-side Line Calls
  35. Backside Line Calls
  36. How the Passing System Is Set Up
    • Receiver routes are called single-side receiver across
  37. PASS PLAY CALLING SYSTEM SPLIT RIGHT 628
  38. SLOT RIGHT 628
  39. The Wide Receiver Route Tree
  40. 9 5 3 1 7 DRAG (non quick 2) SMASH 0 2 4 8 BENCH (MOTOR DOWN) DART 6 (Square-in) 6 (Dig) 8 Skinny DRIVE SPOT SLICE STAB QB
  41. Tight-end Inside Receiver Route Tree
  42. 9 5 0 7 1 6 4 8 2 3 STICK SHAKE STAB DRIVE TIGHT-END / INSIDE RECEIVER PASS ROUTES QB
  43. Running Back’s Route Tree
  44. CALLED PASS ROUTES FOR RUNNING BACKS WHEEL STOP FLAT CORNER "V" CREASE POST SWING "M" CUT SNEAK SHOOT STAB UP QB
  45. Quarterback Drops
  46. Drops from Under Center
  47. Drops from Under Center Examples
  48. Drops from Shotgun
  49. Drops from Shotgun Examples
  50. Special Situation Throwing from a balanced four or five-wide receiver set
  51. Special Situation: Throwing From a Balanced Four or Five-receiver Set
    • When we get into a balanced, four or five-receiver set such as Dallas, Houston, or our Island Package, and we are running “mirrored routes”, we will call the routes as if they are a strong-side route combination call (the inside receiver’s route will be called first, followed by the outside receiver’s route).
    • An example of this type of play-call would be “Dallas Right, 39 F Stab Jack”. The protection call (Jack) will alert the linemen that the play called is a pass play, and not a thirty-series run play.
  52. “ Dallas Right, 39 F Stab Jack” 3 9 3 9 Stab Jack Protection X Y QB F H Z
  53. Tagging Mirrored Routes
    • When we are in a balanced set running mirrored routes and we want to change one of the receiver’s routes in the pattern, we “tag” it.
  54. “ Dallas Right, 39 H Post - F Stab Jack” 3 9 Post 9 Stab Jack Protection X Y QB F H Z
  55. Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.)
    • Another example would be “Maui Right, Rub - Dart, F Juke Gone”. The protection call “Gone” tells the line to block away from the call side “Right”.
  56. “ Maui Right, Rub - Dart, F Juke Gone” Rub Dart Rub Dart Juke Gone Protection X F QB Y H Z
  57. Switch Passes (with Mirrored Routes)
    • We’ll call Dallas Right Switch Left (or Right) Quick 22
      • The “left-side” receivers will run the ‘switch’ quick-2’s, and the other side receivers will run the regular quick-2 routes.
  58. Example: Dallas Right, Switch Left, Quick 22, Jack
  59. Switch Passes (with Complimentary Routes) Perhaps when going no-huddle
    • We’ll call
    • “ Dallas Right Switch Right 88-Dig, Queen”
      • Now the “right-side” receivers will run the ‘Switch’ 8-routes, and the other side receivers will run the regular Square-in / Dig routes.
    • You’re going to do this in no-huddle type situations when you don’t want to “flip” the formation.
  60. Example: Dallas Right, Switch Right, 88 Dig, Queen
  61. Switch Passes (on both sides)
    • We’ll call
    • “ Dallas Right Switch Spot – 7 F Choice Jack”
      • Both sides will run “Switch” releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes.
      • We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.
  62. Example: Dallas Right, Switch, Spot – 7 F Choice Jack
  63. Horse Passes (H and Y Switch)
    • We’ll call
    • “ Press Right Horse 826 H Chase Jack”
      • Everyone does their route called except not the H and the Y are “Switching”.
  64. Example: Press Right Horse 826 H Chase Jack
  65. Haze Passes (H and Z Switch)
    • We’ll call
    • “ Press Right Haze 863 H Shoot Queen
      • Everyone does their route called except not the H and the Z are “Switching”.
  66. Example: Press Right Haze 862 H Chase Jack
  67. Seam Releases
    • We’ll call
    • “ Dbl. Stack Right Seam 787 H Dig Jack
      • Seam tells the X and the Z to run Seam Releases.
      • Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.
  68. Example: Dbl. Stack Right Seam 787 H Dig Jack
  69. Burst Releases
    • We’ll call
    • “ Dbl. Stack Right Burst 45 F Choice Jack
      • Seam tells the X and the Z to run Burst Releases.
      • Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.
  70. Example: Dbl. Stack Right Burst 45 F Choice Jack
  71. Play-action System
    • Names of animals / reptiles will be used to tell the offense what “action” is to be performed in the play-action passing game.
      • FOX 2 / 3 = Lead (ISO) action
      • COUGAR = Counter action with Waggle action by the quarterback
      • ZEBRA = Outside Zone action with boot action by the quarterback
      • SPRINT = Move the pocket
      • NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake
  72. Example: Near Right Fox 2 - 628
  73. Example: Far Right Fox 3 – 786 Chow
  74. Example: Far Right Cougar 6 – 528 F Flat
  75. Example: Far Right Zebra 6 – 526 F Flat
  76. Example: Near Right Sprint Right Option
  77. Pass Protection
  78. Pass Protections Turn back – 6 man protection that can get all 5 receivers out Jack Turn back – 5 man protection that can get all 5 receivers out (Queen with built-in HOT routes) Gone Turn back – 6 man protection that can get all 5 receivers out Queen Turn back – 6 / 7 man protection that can get 6 / 7 into the pattern OH Man – 7 man protection that can get all 5 receivers out Max Man – 7 man protections scheme Stay Man – 8 man protection scheme Max – Oh
  79. Pass Pro Line Calls 5 – man turn back protection – backside tackle starts the slide to wash down everything and the back is responsible for the backside now Loco / Recon 4 – man turn back protection 4 on 5 – back single reads Laser / R i fle 4 – man turn back protection 4 on 4 – back double reads Lion / Ram 3 – man turn back protection 3 on 4 – back single reads L i z / R i p 3 – man turn back protection 3 on 3 – back double reads Lou / Roc Man Base / Solo
  80. Basic pass protection “Jack” and “Queen” calls – if we want to get both backs out and still employ a six-man protection scheme.
  81. Direction of release by the backs
    • The pass protection calls tell the backs which side the release from
    • This allows for a great deal of diversity in the offense
    • Examples
      • Near 839 H – V Queen : The back behind the QB will release to the Strongside due to the protection call
      • Near 639 F – V Jack : The back behind the QB will release to the Quickside due to the protection call
  82. Example: Near Right 839 H – V Queen
  83. Example: Near Right 639 F – V Jack
  84. Jack
    • A “Jack” call free releases the Back on the Strong-side.
      • The other back will check release to the “Quick-side.”
    • The Center, Strong-side Guard, and Tackle will block to the strong-side.
    • The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side.
  85.  
  86. Queen
    • A “Queen” call free releases the Back on the Quick-side.
      • The other back will check release to the “Strong-side.”
    • The Center, Quick-side Guard, and Tackle will block to the Quick-side.
    • The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strong-side.
  87.  
  88. Other protections “Gone” gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side. “Gone” is just “Queen” Protection for the linemen
  89.  
  90.  
  91.  
  92. Pass Protection Line Call Examples
    • Roc (Lou)
    • Rip (Liz)
    • Ram (Lion)
    • Rifle (Laser)
    • Recon (Loco)
    • Base
  93. Roc Call Line has a 3 on 3 scheme – the back double-reads and then goes Rip Call Line has a 3 on 4 scheme – the back checks one man and then goes
  94. Ram Call Line has a 4 on 4 scheme – the back double-reads and then goes Rifle Call Line has a 4 on 5 scheme – the back checks one man and then goes
  95. Recon Call Line has a 5 on 6 scheme – the back takes what’s left off the edge Base Call Line has a 1 on 1 scheme – the backs also have a 1 on 1 scheme
  96. Pass Play Examples
    • SPLIT RIGHT 414 F- V QUEEN
    • FLANK RIGHT 17 – F CHOICE JACK
    • HULA RIGHT DRIFT – 6 F SMASH GONE
  97. SPLIT RIGHT 414 F "V" QUEEN
  98. FLANK RIGHT 17 F CHOICE (UP) JACK
  99. HULA RIGHT DRIFT – 6 F SMASH GONE
  100. Incorporating Two Separate Sets of Progressions
    • Similar to having two separate pass plays in one play-call
      • The QB comes to the line and decides which two - three progression read to go with
    • Examples:
      • Split Right 414 Swing / “V” Queen
      • Gun Far Right Trick 680 Corner / Cut Gone
      • NOTE: HOT routes are built into each pattern
        • Designated by Darkened Circle
  101. SPLIT RIGHT 414 F - "V" QUEEN
  102. GUN FAR RIGHT TRICK 680 CORNER / CUT GONE
  103. The Formation System
    • When counting both right and left formations, we have over 100 distinct formations that we can run plays from.
      • But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations .
    • This gives us the ability to take advantage of specific match-ups.
    • EXAMPLE:
      • We can move our X receiver to the F position, and have one of our best receivers coming out of the backfield matched up with a linebacker.
      • We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback.
    • We will script the first 15-plays with 15 different formations / (motions)
    • We can tell what formations they have not had time to prepared for, and then attack them with those formations
    • Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents
    Scripting Our Formations
  104. Personnel Groups & Formations (TRADE) FOB FIB HANG HUG DEUCE SMOOSH TWIN DUAL 3-STACK POWER I SLOT BUNCH DBL. STACK DANCE WING TRIPS PRESS WEAK WEAK TRUNK CRUSH STRONG STRONG TREX TAMPA STONE FAR FAR TRICK BOSTON BAJA NEAR NEAR STACK GROOVE TREY DENVER BALI SPLIT SPLIT FLEX FLANK STUD HOUSTON FIJI I I SPREAD QUAD ACE DALLAS MAUI Tank (23) Regular (21) Spread (20) Flank (12) Posse (11) City (10) Island (Zero)
  105. The Formation System
    • Two backs
      • Split, I, near/far, strong/weak
  106. SPLIT LEFT SPLIT RIGHT
  107. SPLIT RIGHT NOTE : If you don’t hear a backfield call when you normally would, line up in “Split backs” WING RIGHT
  108. I RIGHT I LEFT
  109. NEAR RIGHT FAR RIGHT
  110. STRONG RIGHT WEAK RIGHT
  111. The Formation System
    • Tight-end “flex” type formations
      • Flex and Spread
  112. FLEX RIGHT SPREAD RIGHT
  113. The Formation System
    • T – Formations (One-back)
      • Trey, Trex, Trick, Trunk
  114. TREY RIGHT TREX RIGHT (Y is Flexed)
  115. TRICK RIGHT TRUNK RIGHT
  116. The Formation System
    • Bunch Type Formations
      • Crush, Press
  117. CRUSH RIGHT PRESS RIGHT
  118. The Formation System
    • Stack Type Formations
      • Stack, Double Stack, 3 – Stack
  119. STACK RIGHT DOUBLE-STACK RIGHT 3 – STACK RIGHT
  120. The Formation System
    • Moving backs within the formation
  121. FAR RIGHT TREY NEAR RIGHT TREY
  122. WEAK RIGHT TREY STRONG RIGHT TREY
  123. The Formation System
    • Two backs
      • Split, I, near/far, strong/weak
    • Single backs
      • Regular, ace, near/far, strong/weak
    • Special formations
      • Close, flex, open (trick) and under
  124. Shifting
    • Shifting is a tactic used to either confuse the opposition, or force them to run a “base” defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.
  125. Shifting (Cont.) 2
    • We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be “Tank, Trey Right”. In this case, the term “Tank” would tell the players to line up in a “Tank Left” formation, and then shift to a “Trey Right” formation when the QB yells “Go”.
  126. Tank, Trey Right X Y QB F H Z X Y QB F H Z
  127. Shifting (Cont.) 3
    • Another example would be in the play-call “Dance – Maui Right”. In this case, the eligible receivers will line up in a “Dance Left” formation, and then sprint to a “Maui Right” formation when the QB yells “Go”.
  128. Dance, Maui Right X F QB Y H Z X F QB Y H Z
  129. Motions HOP FLOAT JAZZ ZAP ESCAPE Start in backfield and go out HACK FLIP JEL ZIG EASY Start 1-way, then come back HIP FLEW JAM ZIP ENTER Go into formation HUM FLY JET ZOOM EXIT Go across formation H F Y Z X Position
  130. How to Call Motions
    • Every eligible receiver has a specific “tag”call.
    • The “tag” occurs at the beginning of the play call to alert the specific player.
    • We motion to the called formation.
  131. Z Receiver Motion
    • ZOOM: “Z” goes in motion across the formation.
    • ZIP: “Z” goes in short motion into the formation.
  132. Zoom, Far Right Zip, Split Right
  133. X Receiver Motion
    • EXIT: “X” goes in motion across the formation.
    • ENTER: “X” goes in short motion into the formation.
  134. Exit, Bunch Right Enter, Bunch Right
  135. (Y) Tight-end Motion
    • JET: “Y” goes in motion across the formation.
    • JAM: “Y” goes in short motion into the formation.
  136. Jet, Near Right Jam, Near Right
  137. H Back Motion
    • HUM: “H” goes in motion across the formation.
    • HIP: “H” goes in short motion into the formation.
  138. Hop, Crush Right Hip, Flank Right
  139. F Back Motion
    • FLY: “F” goes in motion across the formation.
    • FLEW: “F” goes in short motion into the formation.
  140. Fly, Near Right Flew, Far Right
  141. How the Play Is Called
    • Shift (possible)
    • Motion (possible)
    • Formation
    • Play-call
      • Blocking (master call in run game)
      • Pass pattern (in passing game)
      • Protection (in passing game)
    • Snap count
      • Red (on one), white (on two), blue (on three)
  142. What the Call Would Sound Like If It Were a Run Play
    • Fly – near right – 24 slam – on white, on white – ready break.
      • “ Fly” would be the motion.
      • “ Near right” would be the formation we want to end up in.
      • “ 24 slam” tells the HB (2) to go through the 4 hole and the blocking scheme is slam.
      • Vs a 50 front, the probable line call would be “Den”.
      • “ On white” tells everyone the snap count is on two.
        • If a player forgot the snap count at the line of scrimmage, he would say “check – check” and he would be told “white”.
  143. FLY NEAR RIGHT 24 SLAM X Y QB F H Z
  144. What the Call Would Sound Like If It Were a Pass Play
    • Zoom – split left – 414 swing / v - queen, on blue, on blue – ready break.
      • Zoom tells the Z receiver to go in motion across the formation.
      • Split left means we want to end up in a split left formation.
      • 414 tells the single receiver (X) to run a curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route.
  145. What the Call Would Sound Like If It Were a Pass Play
      • F - V” tells the F back to run a “V” route.
      • Because the H did not hear a route called for him, he will automatically run a Swing route.
      • Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern.
      • “ On blue” tells everyone the snap count is on three.
        • If we wanted to audible to a different play, blue is the live color since we called the count on blue.
  146. ZOOM SPLIT RIGHT 414 F - "V" QUEEN
  147. Practice / Installation Philosophy
    • Teach incrementally rather than solely using a holistic approach.
      • Teach each player individual mechanics and techniques.
        • QB – Drops, WR – Routes, RB – Paths and Routes, Line – Run block / Pass protections .
    • Once each player knows exactly what to do, bring groups together – then the entire offense together.
    • This saves a great deal of time down the road and leads to better execution of the offense.
      • Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses.
  148. Practice / Installation Philosophy
    • This is the foundation of this offense.
    • Once each player knows exactly where to be and what to do based on what he is told in the play-call, the play will be executed as it was intended every time.
      • Using only the holistic approach (just running plays and coaching “on the run”) will lead to individual player breakdowns, and the offense will never be precise.
        • For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass.
        • This will cut down drastically on the productivity of the offense.
  149. The Call-sheet (Side One)
    • No huddle offense
      • Kill the clock
      • Last three plays
    • Base plays
      • Run game
      • Quick passes
      • Base passes
    • Play action
    • Screens and Draws
    • Four minute offense
    • Check list for Time-outs
  150.  
  151. The Call-sheet (Side Two)
    • Special coverage section
    • Protections
    • Red zone offense
      • Red zone field position
      • Two point plays
      • Two-point chart
    • Personnel groups
    • Openers
    • Situation offense
      • Open field situations
      • Long yardage
    • Backed up plays
    • Rhythm plays
      • Just for the quarterback
    • Situation offense
  152.  
  153. How the Call-sheet Works
    • How the call sheet works
      • The importance of the hash marks
      • Area for motions
      • Play-calls
      • Formations
      • Protections
  154.  
  155. A Working Version of the Call Sheet Example #1
  156.  
  157.  
  158. A Working Version of the Call Sheet Example #2
  159.  
  160.  
  161. No Huddle Wrist Band
  162.  
  163. The Multiple West Coast Offense www.TopGunQBacademy.com
  164.  

+ SmittyWerbenmanjensenSmittyWerbenmanjensen, 2 years ago

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Simplified West Coast Offense terminology.

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