Immersive Technologies and theIntegration of Physical and Virtual Worlds           David Wortley FRSA          Serious Gam...
Presentation Topics   Introduction to the Serious Games Institute   Immersive Technologies   Example Serious Games   T...
Introduction to the SGI
Serious Games Institute (SGI) “An international centre of excellence for the application ofimmersive technologies to serio...
SGI Areas of InterestEducation       Health         Environment        Smart BuildingsRelationships     Interface Technolo...
Immersive Technologies
Immersive Technologies  Games                Virtual Worlds         Social NetworksImmersive Technologies engage our heart...
Games
Virtual Worlds
Social Networks
Serious Games
Serious Virtual Worlds
Serious Social Networks
Example Serious Games
Virtual Farmers Market
Technology Trends
Predicting the Future 1961                   2010
Predicting the Future 1949                   2010
Predicting the Future 1949                   2010
Predicting the Future 1949                   2010
Pinnacle of Steam TechnologyThe locomotive is younger than the driver !!
Predicting the Future 1949                   2010
Predicting the Future 1949                   2010
Predicting the Future                              Rate of                                        Predictable ?           ...
Predicting the Future
The Most Disruptive TechnologyDevelopments in History
The Agent for Change is Us
What we demand from technology is      Choice                         Cost      Flexibility                         Hass...
We are driving technology to provide More control over our lives, our world and             our relationships           an...
A Simple Illustration      In-flight EntertainmentYesterday        Today          Tomorrow ?One size                      ...
Changing Relationship with Technology   Personalisation vs one size fits all   Ambient interfaces vs unnatural devices ...
Coffee Break
Virtual vs Physical Spaces
Virtual vs Physical  Spaces
Intelligent Shared Spaces“Virtual spaces have greater intelligence than               physical spaces”
SHASPA – Shared Spaces and theImpact of Immersive Technologies
Shared Spaces       “Passive”        “Active”
The Boundaries betweenPhysical and Virtual Spaces        are Blurring
Personalised Games SpacesEvery user has a personal and persistent experience
Virtual World SpacesShaping a relationship with a “Space”
Social Network Spaces
E-Commerce Spaces
Mobile Spaces        The mobile is becoming an         alter-ego containing our                digital lives
Society & Embedded Technologies
Key Message 1   “Personalised and persistent relationships with technology arebecoming embedded into our way of     life a...
Physical Spaces andRelationships
Physical Spaces and Relationships
Shared Physical Spaces       “Passive”                     “Active”“Physical spaces are lagging behind virtual spaces inth...
Key Message 2“Physical Spaces (and our experience of  them) are important hubs for building    social, economic and knowle...
Embedding personalised,persistent experiences intoshared spaces
The Challenge      “How do I build my social,  economic and knowledge network   and make it accessible anytime,           ...
Building my Network            “I need to connect to the            right people and the right               knowledge any...
Personalised and PersistentExperience
Personalised and PersistentExperience
Digital Identity
Key Message 3     “Personalised, persistent   experiences will be demanded       from physical spaces”
Integrating Physicaland Virtual Places
The Components
Visualisation
3D Visualisation
3D Visualisation
3D Visualisation
Embedded SensorsSensors & 3D visualisations help us   understand and manage our           environment
Ambient Interfaces
Augmented Reality
MMORPG
Social Networking
Mobile Devices          Mobile devices know who         you are and where you are         – they can be the gateway       ...
Artificial Intelligence             Embedded smart agents            can develop a personalised            and persistent ...
Immersive Technologies and GIS
Physical Simulation in a GameTrains Paramedics to deal with casualties of explosions             using realistic simulations
Disaster Simulation
Military Simulation
Augmented Reality
Daden Datascape
Google Earth Integration
Geotagging
Research Opportunities
Research Opportunities      Smart spaces and location aware   applications are emerging technologies which are likely to r...
Research Opportunities
Future Developments
Our Relationship with Shared Spaces   Personalised   Persistent   Ambient   Serendipitous   Understanding   Connecte...
Making it Happen• Infrastructure      • Society Sensors              Identity Wireless             Privacy Networks  ...
Smart SpacesMuseums             Hotels           Hospitals          Schools            Boardrooms
SHASPA Home Energy
Any Questions ?
Immersive Technologies and theIntegration of Physical and Virtual Worlds           David Wortley FRSA          Serious Gam...
David Wortley - Serious Gaming
David Wortley - Serious Gaming
David Wortley - Serious Gaming
David Wortley - Serious Gaming
David Wortley - Serious Gaming
David Wortley - Serious Gaming
David Wortley - Serious Gaming
David Wortley - Serious Gaming
David Wortley - Serious Gaming
David Wortley - Serious Gaming
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David Wortley - Serious Gaming

  1. 1. Immersive Technologies and theIntegration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute
  2. 2. Presentation Topics Introduction to the Serious Games Institute Immersive Technologies Example Serious Games Technology Trends Virtual vs Physical Spaces Immersive Technologies and GIS Research Opportunities Future Developments
  3. 3. Introduction to the SGI
  4. 4. Serious Games Institute (SGI) “An international centre of excellence for the application ofimmersive technologies to serious social and economic issues”
  5. 5. SGI Areas of InterestEducation Health Environment Smart BuildingsRelationships Interface Technology Innovation & Enterprise
  6. 6. Immersive Technologies
  7. 7. Immersive Technologies Games Virtual Worlds Social NetworksImmersive Technologies engage our hearts, minds and wallets
  8. 8. Games
  9. 9. Virtual Worlds
  10. 10. Social Networks
  11. 11. Serious Games
  12. 12. Serious Virtual Worlds
  13. 13. Serious Social Networks
  14. 14. Example Serious Games
  15. 15. Virtual Farmers Market
  16. 16. Technology Trends
  17. 17. Predicting the Future 1961 2010
  18. 18. Predicting the Future 1949 2010
  19. 19. Predicting the Future 1949 2010
  20. 20. Predicting the Future 1949 2010
  21. 21. Pinnacle of Steam TechnologyThe locomotive is younger than the driver !!
  22. 22. Predicting the Future 1949 2010
  23. 23. Predicting the Future 1949 2010
  24. 24. Predicting the Future Rate of Predictable ? Change ?Price / Performance(Faster, cheaper, Smaller) Use / Application(How, What, Where, When)
  25. 25. Predicting the Future
  26. 26. The Most Disruptive TechnologyDevelopments in History
  27. 27. The Agent for Change is Us
  28. 28. What we demand from technology is  Choice Cost  Flexibility Hassle  Control  Personalisation Bureaucracy  Experience  Discovery  Variety  Engagement
  29. 29. We are driving technology to provide More control over our lives, our world and our relationships and we are prepared to pay for it !!
  30. 30. A Simple Illustration In-flight EntertainmentYesterday Today Tomorrow ?One size Intelligent fits all entertainment
  31. 31. Changing Relationship with Technology Personalisation vs one size fits all Ambient interfaces vs unnatural devices Persistent history vs blank pages Facilitated new discovery vs delivery of existing Understanding vs Memorisation Connected vs isolated Motivating and challenging vs boring & repetitive Creative expression vs standard responses
  32. 32. Coffee Break
  33. 33. Virtual vs Physical Spaces
  34. 34. Virtual vs Physical Spaces
  35. 35. Intelligent Shared Spaces“Virtual spaces have greater intelligence than physical spaces”
  36. 36. SHASPA – Shared Spaces and theImpact of Immersive Technologies
  37. 37. Shared Spaces “Passive” “Active”
  38. 38. The Boundaries betweenPhysical and Virtual Spaces are Blurring
  39. 39. Personalised Games SpacesEvery user has a personal and persistent experience
  40. 40. Virtual World SpacesShaping a relationship with a “Space”
  41. 41. Social Network Spaces
  42. 42. E-Commerce Spaces
  43. 43. Mobile Spaces The mobile is becoming an alter-ego containing our digital lives
  44. 44. Society & Embedded Technologies
  45. 45. Key Message 1 “Personalised and persistent relationships with technology arebecoming embedded into our way of life across all generations”
  46. 46. Physical Spaces andRelationships
  47. 47. Physical Spaces and Relationships
  48. 48. Shared Physical Spaces “Passive” “Active”“Physical spaces are lagging behind virtual spaces inthe ability to respond intelligently to the individual”
  49. 49. Key Message 2“Physical Spaces (and our experience of them) are important hubs for building social, economic and knowledge networks, yet they lack the intelligence for personalised, persistent relationships”
  50. 50. Embedding personalised,persistent experiences intoshared spaces
  51. 51. The Challenge “How do I build my social, economic and knowledge network and make it accessible anytime, anywhere”
  52. 52. Building my Network “I need to connect to the right people and the right knowledge anytime, anywhere”
  53. 53. Personalised and PersistentExperience
  54. 54. Personalised and PersistentExperience
  55. 55. Digital Identity
  56. 56. Key Message 3 “Personalised, persistent experiences will be demanded from physical spaces”
  57. 57. Integrating Physicaland Virtual Places
  58. 58. The Components
  59. 59. Visualisation
  60. 60. 3D Visualisation
  61. 61. 3D Visualisation
  62. 62. 3D Visualisation
  63. 63. Embedded SensorsSensors & 3D visualisations help us understand and manage our environment
  64. 64. Ambient Interfaces
  65. 65. Augmented Reality
  66. 66. MMORPG
  67. 67. Social Networking
  68. 68. Mobile Devices Mobile devices know who you are and where you are – they can be the gateway to a personalised relationship with physical spaces
  69. 69. Artificial Intelligence Embedded smart agents can develop a personalised and persistent relationship between you and a virtual or physical space.
  70. 70. Immersive Technologies and GIS
  71. 71. Physical Simulation in a GameTrains Paramedics to deal with casualties of explosions using realistic simulations
  72. 72. Disaster Simulation
  73. 73. Military Simulation
  74. 74. Augmented Reality
  75. 75. Daden Datascape
  76. 76. Google Earth Integration
  77. 77. Geotagging
  78. 78. Research Opportunities
  79. 79. Research Opportunities Smart spaces and location aware applications are emerging technologies which are likely to require multi-disciplinary applied research focused on the convergence of immersive and GIS technologies, wireless sensors, datavisualisation, simulation and mobile devices.
  80. 80. Research Opportunities
  81. 81. Future Developments
  82. 82. Our Relationship with Shared Spaces Personalised Persistent Ambient Serendipitous Understanding Connected Encouraging Creative
  83. 83. Making it Happen• Infrastructure • Society Sensors  Identity Wireless  Privacy Networks  Choice Mobile  Incentives Interface Devices  Security 3D Environment  Sustainability
  84. 84. Smart SpacesMuseums Hotels Hospitals Schools Boardrooms
  85. 85. SHASPA Home Energy
  86. 86. Any Questions ?
  87. 87. Immersive Technologies and theIntegration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute

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