Introduction to SL for Graphic Design students

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presented SL to undergrads in Communications department in Graphic Design class.

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  • Introduction to SL for Graphic Design students

    1. 1. Christine Crawford Michael Crawford Instructional Design and Technology
    2. 2. What is a Virtual World - A virtual world is a computer-based simulated environment intended for its users to inhabit, interact and create via avatars International Space Flight Museum
    3. 3. What is Second Life? <ul><li>A 3-D virtual world </li></ul><ul><li>Free and available to everyone </li></ul><ul><li>Created in 2003 by Linden Lab </li></ul><ul><li>Over 18 million residents </li></ul><ul><ul><li>53% male, 47% female </li></ul></ul><ul><li>200 + countries </li></ul><ul><li>250 + universities </li></ul><ul><li>In-world economy L$260 = US$1 (as of March ‘08) </li></ul>
    4. 4. Second Life is unique… <ul><li>Distributed simulation - Most virtual worlds are located on one server and are limited in size </li></ul><ul><li>SL is divided over a network of machines. Every time a new machine is added to the network, hundreds of virtual acres are created. </li></ul><ul><li>Advanced compression – allows data to be compressed into thousands of objects per second into continuous streams to the resident’s machine </li></ul>Collaborative, immersive, open-ended
    5. 5. Acronyms and expressions <ul><li>SL = Second Life </li></ul><ul><li>RL = Real Life </li></ul><ul><li>In-world = inside the virtual world of SL </li></ul><ul><li>TP = teleport </li></ul><ul><li>Bling = objects that sparkle in-world (they can cause lag) </li></ul><ul><li>Prim = Primitive shape or object – Most basic shape which can be further manipulated to build in-world </li></ul>
    6. 6. - a character that represents you in the virtual world <ul><li>Can look just like you </li></ul><ul><li>Or look nothing like you </li></ul>Avatar
    7. 7. Avatars are customizable
    8. 8. Is Second Life a Game? <ul><li>Goals and objectives in games are dictated by the game designers. </li></ul><ul><li>What you set out to accomplish, when and how you level up are all predetermined by the writers. </li></ul><ul><li>In SL, the players ARE the writers. </li></ul>
    9. 9. Trends toward Virtual Worlds <ul><li>In-coming students will have already been introduced to the virtual worlds: </li></ul><ul><ul><li>Webkinz </li></ul></ul><ul><ul><li>Disney Online Studios </li></ul></ul><ul><ul><ul><li>Club Penguin </li></ul></ul></ul><ul><ul><ul><li>Pirates of the Caribbean Online </li></ul></ul></ul><ul><ul><ul><li>Fairies Pixie Hollow </li></ul></ul></ul><ul><ul><ul><li>Cars </li></ul></ul></ul><ul><ul><li>Teen Grid </li></ul></ul><ul><li>Disney plans to spend $5 million to $10 million a piece to develop as many as 10 virtual worlds built around familiar Disney characters and franchises </li></ul><ul><li>Corporations like IBM, Cisco and SUN use SL to interview, train, and socialize their employees </li></ul>
    10. 10. Gartner Report 2007 <ul><li>Gartner Says 80 Percent of Active Internet Users (and Fortune 500 enterprises)Will Have A &quot;Second Life&quot; in the Virtual World by the End of 2011 </li></ul>
    11. 11. eMarketer <ul><li>estimates that 24% of the 34.3 million child and teen Internet users in the US will use virtual worlds on at least a monthly basis in 2007. By 2011, 53% of them will be going virtual . </li></ul>
    12. 12. Networking/Collaboration <ul><li>Dr. Bob Vernon, Chair, Indiana Univ, School of Social Work </li></ul><ul><li>Dr. Lisa Dawley, Chair, Boise State Univ Educational Tech </li></ul><ul><li>Several professional instructional designers </li></ul><ul><li>Employee of Sun Microsystems </li></ul><ul><li>Graduate library student from U of A </li></ul><ul><li>Chinese male living in Australia, using a female avatar </li></ul><ul><li>Builder of Northern Illinois University (Glidden) </li></ul><ul><li>Member of SL Development board and shop owner </li></ul><ul><li>CEO and other important figures of NMC </li></ul><ul><li>Several Harvard students </li></ul>
    13. 13. Second Life at UND <ul><li>UND leased a small parcel of land from the New Media Consortium </li></ul><ul><li>T&L - Space created for Special Ed Law class group discussion and collaboration </li></ul><ul><li>IT– graphic design students interviewing residents in-world (COP) </li></ul><ul><li>Geography– Dissertation on sense of place </li></ul><ul><li>Communications – grad student teaching undergrads in graphic design </li></ul><ul><li>Communications – Master’s thesis on mentoring </li></ul><ul><li>IDT – grad student writing grant proposal for the NRC </li></ul>
    14. 14. Sandboxes- Places to build
    15. 15. Role Play-Culturized Texturing
    16. 16. Business Ops
    17. 17. Places to visit <ul><li>Demonstrate </li></ul><ul><li>Experience </li></ul><ul><li>Berkman </li></ul><ul><li>Avilion </li></ul><ul><li>Steam Forge </li></ul><ul><li>UND (t-shirt) </li></ul><ul><li>Greenies </li></ul>
    18. 18. References http://en.wikipedia.org http://lindenlab.com/about www.youtube.com Special thanks to friends in-world for the help!

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