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Creative spaces design_final Creative spaces design_final Presentation Transcript

  • ICT Solutions for Meetings
    • Text – levet 1
      • Text – level 2
        • Text – level 3
    Ghodrat Moghadampour, PhD Michael Aro Victor Abedi-Lartey VAMK, University of Applied Sciences Vaasa, Finland
  • Outline
    • How a creative space can be completed with ICT tools?
      • ICT Tools
    • How a creative space can be translated to virtual spaces?
      • Virtual environments
        • SecondLife
  • Creative Spaces
    • Creative spaces require careful design.
    • Many factors should be taken into account in order to prepare them so that they promote activity.
    • The general atmosphere, furnishings, decoration and available facilities all affect the nature of the creative space.
    • Creative activity requires easy and fast access to available information.
  • Creative Spaces
    • There are many ways to access needed information and some of them might require a lot of time and effort.
    • Provided that the infrastructure is ready, ICT tools offer a fast and easy way to access needed information.
    • The information can be obtained through search in Internet or by accessing experts, who are not present in the same place. ICT
  • Creative Spaces
    • tools provide a quick and comfortable gateway to access the huge source of information available on Internet and make it possible to meet other people virtually just in time.
    • ICT tools and virtual environments also provide interesting technology for designing different types of environments and testing ideas.
  • Videoconferencing
    • “ Video conferencing is a live connection between people in separate locations for the purpose of communication, usually involving audio and often text as well as video.”
  • Telepresence
    • “ A virtual meeting experience unlike any other, telepresence creates the illusion that remote participants are in the same room together.”
  • Audio conferencing
    • “ Audio conferencing is an audio communications session among three or more people who are geographically dispersed.”
  • Conferencing Components
    • Cameras (to capture and send video from your local endpoint)
    • Video displays (to display video received from remote endpoints)
    • Microphones (to capture and send audio from your local endpoint)
    • Speakers (to play audio received from remote endpoints)
    • Softwares
  • In Addition, Two Additional Requirements:
    • Codec - "compressor/de-compressor“ - makes the audio/video data "small enough" to be practical for sending over expensive network connections. A codec takes analog signals, compresses and digitizes them, and transmits the signals over digital phone lines.
    • The Supporting System and the Network Connection
  • H.323
    • Standard for interoperability in audio, video and data transmissions as well as Internet phone and voice-over-IP (VoIP)
    • Originally defined for multimedia communications and perfectly fits the videoconferencing application
    • It has mechanisms for audio and video call setup as well as capability exchange setup
  • SIP
    • Similar in many ways to H.323. It can be used to setup audio and video calls.
    • A generic protocol that can setup any kind of session, not just audio and video, for example, SIP can be used for instant messaging, data transfer and so on.
    • Dual-Stack Endpoints
    • Multiprotocol Conference Servers
    • Signalling gateway
  • Polycom
    • Polycom is one of the market leaders in endpoint voice and video communications.
  • Polycom Videoconferencing Units
    • Large conference room units:
      • Polycom VSX 8000 Series
    • Medium conference room units:
      • Polycom VSX 7000s System
    • Personal units:
      • Polycom® VVX™ 1500 Series
  • Polycom Audio conferencing Units
    • Large conference room units:
      • Polycom SoundStation IP 7000
    • Medium conference room units:
      • Polycom SoundStation IP 6000
    • Small conference units:
      • Polycom VoiceStation 500
  • Show Me The Money
    • Medium / Large Room Systems
      • Polycom VSX 8000 - $8,000 –$10,000
    • Small Room Systems
      • Polycom VSX 7000s - $4,000 - $6,000
    • Desktop Systems
      • Polycom® VVX™ 1500 - $600 - $1,000
  • Show Me The Money
    • Large Room Systems
      • SoundStation IP 7000 - $900 –$1,200
    • Medium Room Systems
      • SoundStation IP 6000 - $400 - $900
    • Small Meeting Spaces
      • VoiceStation 500 - $200 - $300
  • Cisco
    • Cisco is one of the market leaders in unified communications.
  • Cisco Telepresence Units
    • Large Team Meetings:
      • Cisco Telepresence System 3000
    • Small Team Meetings:
      • Cisco Telepresence System 1000
  • Show Me The Money
    • Large Team Meetings
      • Cisco Telepresence System 3000
      • $300,000
    • Small Team Meetings
      • Cisco Telepresence System 1000
      • $80,000
  • Point-to-point Conferences
    • Point-to-point – A conference solution that connects two locations.
    • Each site sees and hears the other sites at all times
  • Multipoint Conferences
    • Point-to-multipoint – A conference solution that connects to more than two sites through the use of a multi-point control unit, or MCU.
    • Participants at all sites can hear one another at all times and see the site that is currently speaking.
      • Voice activated switching
    • Multi-point conferencing can be effective although the scheduling, technical, and logistical dimensions of MCU conferences can be imposing.
  • Web Conferencing
    • Hosting meetings on a web browser
    • Dimdim:
    • Google Wave, Open meeting
    • Bigbluebutton, MEETECHO
    • Cisco WebEx, Adobe Acrobat Connect Pro
    • GoToMeeting, GoToWebinar, GoToTraining
    • Mikogo, LogMeIn, Glance:
  • Streaming
    • Youtube
    • Vimeo
    • Metacafe
    • Livestream :
    • Ustream:
  • Virtual World Conferencing
    • “ Virtual world is a 3D immersive virtual meeting platform where colleagues meet, collaborate, share and present information.”
    • Second Life
    • OpenSimulator
    • VenueGen
    • Blue Mars
    • 3D Explorer
  • Second Life in Youtube
  • OpenSimulator
    • “ OpenSimulator, often referred to as OpenSim is an open source server platform for hosting virtual worlds.”
  • VenueGen
    • “ VenueGen is a browser-based 3D business meeting platform.”
  • Blue Mars
    • “ Blue Mars is a 3D world and gaming platform.”
  • 3D Explorer
    • “ 3D Explorer is a Web3D platform that allows users to browse virtual spaces and interact with people right from within their Web browser.”
  • Augmented Reality Solutions for Architecture, Interior Design and Video conferencing
    • Augmented reality (AR) mixes virtual objects with view of real world.”
    • AR-Architecture: Augmenting a virtual building in the view of a real location
    • AR-interiors: Augmenting virtual furniture in digital camera images taken of the room to be furnished
    • AR-conferencing: Teleconference between real people and avatars as well as collaboration with virtual objects on conference table
  • More Mixed Reality Events
    • Multi-platform events
    • Audio/video streaming
    • Many ways to participate
    • Weekly webinar broadcasts into Second Life
    • Streaming Monthly Online Community MeetUps
  • Various Uses:
    • Presentations
    • Virtual meetings
    • Videoconference-based learning
    • JIT (just in time) events
    • Recruitment/search committees
    • General meetings
    • Project coordination
    • Informal work sessions
    • Question and answer sessions
  • Benefits of conferencing
    • Can improve work quality
    • Increase productivity
    • Reduce costs
    • Improves communication
    • Groups can meet more frequently
    • Critical meetings can be convened in less time
  • Thank You! Demonstration