Manoj Navalkar at training centralQuite a structured insight and very useful research source for possibilities in the Financial Literacy and Awareness area. Thank you. regards,1 year ago
Financial Literacy Games & AppsPresentation Transcript
image: WastedButReady
games + apps
digital tools to build financial literacy
a presentation by
Sidneyeve Matrix
Agenda Part 1 of this presentation considers browser-
based games on the market with a financial
literacy theme.
Part 2 looks at some mobile apps suitable for
branding by financial services companies.
image: Holtsman
1. Objective
Identify some models for themed & branded games or mobile
apps appropriate for the financial services sector, while:
addressing financial literacy,
driving brand engagement &
attracting media coverage.
image: Robert S. Donovan
Canadian Task Force on Financial Literacy:
suggests that finance industries consider how
"digital communications and technology including
social media channels, smartphone apps, video, and online games
can increase accessibility of information about finance for Canadians."
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Consider the cultural context.
ubiquity of gaming
It's cross generational.
Average age 35
95% of population
8 out of 10 parents play with kids
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Considering cultural context.
social & casual gaming trend
1 in 5 online users.
22M players/month
Older demographic.
And more women than men.
Considering cultural context.
mobile gaming trend
50% in 18-34 demo
28% in 35-54 demo
15% are teens
mostly iPhone but includes
all platforms (Android/BB)
and now... iPad.
iPhone
image: Steve Kay
iPhone/iPodTouch most popular
51% iPhone users have >5 games installed
225K apps available iPhone
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iPad = work + play
>80% business users say it's their new mobile work solution.
4 out of 10 iPad owners say it's their preferred gaming device.
image: Paul Mayne
40% of iPhone moms download games for their kids
a digital pacifier.
Part 1
Financial themed games.
seeking to make money management fun.
enterprise solutions
packaged with curriculum
enterprise
Money U
2008 launch
4,000 students
online course
designed for higher ed
enterprise
Stock Market Game
first launched 1977
grades 4-12
teams invest
virtual $100K
comes with
curriculum support
ongoing user testing
& market research
related games on the market.
browser-based
simulation games
designed for kids and adults
credit & money management
borrowing and budgeting
renting vs. mortgage
or, not really game but a virtual savings site
designed for parents + kids
or Disney's virtual board game
designed for parents + kids
(pay-to-play social gaming)
Goal: "to reach 20 million people
by 2013 with our financial literacy
programs."
Browser based
Free
Adults and kids
in sync with
"Practical Money Skills
for Life" program
co-promotion
bundled with lesson plans
launched in 30 countries
Cross-platform, from web to social media
because gaming is social.
53,000 app downloads
Part 2
Mobile apps & games.
diversions & utilities to increase financial literacy
mobile banking apps: financial literacy
Visa out in front again.
This nifty branded info-rich app helps
consumers make financial decisions.
utility app
games for kids: educational cobranded
Parents magazine cobranded this game.
Could the financial services follow suit?
What kind of games are most suitable?
math games for kids:
would developers license a white label app?
make the ask.
apps for students:
budget tracking
apps for students:
tip calculator
apps for shopping: make a list!
Simple app to help avoid spontaneous spending
especially at holiday time.
Apps to help protect against
financial fraud and identity theft.
Because keeping credit healthy is part of financial literacy.
apps for students: work tracker
when time-is-money
and by the way, if you build it, or brand it,
when should you launch for maximum media impact?
Launch Dates
key windows
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1. April is...
Financial Literacy Month.
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2. April 26-30
Financial Literacy Week.
3. November 2-6
Credit Education Week.
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4. Fall 2012
Canadian Federal Financial Literacy Task Force
Curriculum Launch
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5. August 2011
Back to school/starting college.
Key touchpoints for financial services.
Also teachable moments for financial literacy.
6. Spring 2011
Graduation
and job searching.
Key touchpoints.
Teachable moments.
image: grufnik
about the author
Sidneyeve Matrix, PhD.
Queen's National Scholar, Media. Queen's University
Online: MatrixMediaFX.com + SidneyeveMatrix.com
This research was funded by:
Thank you to Dr. Yolande Chan and to Alexandra Macgregor for
research assistance.
Contents of presentation including images have Creative
Commons Attribution‐Noncommercial‐Share Alike 3.0 Licenses.
~Sidneyeve 1 year ago
regards, 1 year ago