History Of Learning In Virtual Worlds

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This is an extract of a presentation I have given several times this year. It covers the history of learning of virtual worlds. This is important because learning complex skills is something that has always taken place in Virtual Worlds, the process by which this is done is often not known by educators.

Key Points:

3D Virtual Worlds have existed for a long time and have traditionally been used for computer games – they are not new.
Wolfenstien 3D was probably the first popular 3D game [1]
MMOs allow multiple players from allover the world to collaborate in 3D worlds in real time[2]
Computer games require the player to master complex skills to complete them
These skills are all learned by playing the game.
Many people have learned English from computer games.
They did this the same way they learned any other skill in the game.

In short Learning in Virtual worlds, including Language Learning, was taking place long before any educator had considered the medium.

To find out how this is done, play a computer game :D

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History Of Learning In Virtual Worlds

  1. 1. The perfect place to practice Teaching in Virtual Worlds Learning
  2. 2. History Wolfenstein 3D - 1992
  3. 3. 10 years later - DAOC <ul><li>Multiplayer </li></ul><ul><li>Online </li></ul><ul><li>Team Challenges </li></ul>
  4. 4. DAOC interface
  5. 5. “ Isn’t half the fun of English language MMOs that you learn the language too?” “ Play MMORPGs (Massive Multi Online RolePlaying Games). That was how I learned English” “ While playing these games, I would read a lot of English sentences, and after some time I gained a little ‘grammar intuition’ “ “ Well I for one have learned a great deal of new words and terms to add to my vocabulary. One of these terms is women’s suffrage – a term apparently American college women don’t know. BTW – I learned this particular term from Civilization 2 which is awesome
  6. 6. 100,000,000 + users
  7. 8. How does it work?
  8. 9. Results

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