Sailboat (Yacht) Racing: A Primer for Ship 378

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Provides the basics of yacht racing to Sea Scouts to enable them to participate in races according to the sailboat racing rules.

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Sailboat (Yacht) Racing: A Primer for Ship 378

  1. 1. Yacht Racing Primer for Ship 378
  2. 2. Topics • • • • • • Why Race? Race Course Set Up Parts of a Race Regatta Organization The Rules Handling Rule Infractions
  3. 3. Why Race? • It’s Fun – More time on the water • Teaches Sailing Quickly – Boat handling in stressful situations – Makes cruising safer • Fellowship (Social) – 4th S of Sea Scouting • Any other reason that makes sense to you
  4. 4. Objective • First to finish while complying with the rules • Impossible to win without abiding by and accepting . . . – Safety – Sportsmanship – Tactics . . . As defined by The Rules
  5. 5. Racing • Usually 2-3 laps around a course • Intent is for race to last 60-90 minutes • If the race committee chooses to shorten race – Pre-arranged visual signal
  6. 6. Race Course: Triangle
  7. 7. Race Course: Windward - Leeward
  8. 8. Parts of Race • Starting – 5 minutes before racing begins • Racing – 4 minutes before the race begins until finishing • Finishing – Crossing the finish line with any part of the boat – Clearing the area
  9. 9. Finish • A boat finishes when any part of its crew or equipment legally crosses the finish line and clears away from the line – Crew & equipment in normal operating position – Line must be crossed in the correct direction
  10. 10. Starting Sequence • 5-Minutes (Warning) – Engines off • 4-Minutes (Preparatory) – Racing rules fully in effect • 1-Minute (62-67 Seconds to go) – Final line-up for start • Start (Go) – Permission to cross the starting line
  11. 11. 5-Minutes (Warning) • Propulsion Rule goes into effect – Engines must be off – No propulsion allowed besides • Wind • Waves • Current
  12. 12. Rules Go Into Effect Instantly • Propulsion Example • As soon as the Warning signal (5-minutes) is applied, the engine must already be off. – Killing the motor as the signal is applied is too late • Immediate disqualification (DSQ)
  13. 13. Rules Go Into Effect Instantly • Preparatory Example • If any part of your boat (equipment and crew) touches a starting mark, a foul has been committed – Imaginary starting line – Committee boat – Marker
  14. 14. Start Signaling
  15. 15. Warning (5-Minutes) • Any Solid-Color flag (Usually) • One sound signal when raised
  16. 16. Preparatory (4-Minutes) • P – Flag up • One sound signal when raised
  17. 17. Preparatory (1-Minute) • P – Flag down • One sound signal when lowered
  18. 18. Start • Any Solid-Color flag (Usually) • One sound signal when lowered
  19. 19. First Race • Goal: Finish within the time limit • Actions – Stay out of the way – Watch experienced racers – Learn & understand the rules – Experiencing racing environment – Learn the lingo – Have fun!
  20. 20. Organization • Regatta Committee – Club’s committee responsible for racing program • Race Committee – Club’s committee responsible for a race • Boats – Race Participants • Observes / Judges – Referee / witness, on-water safety/rescue staff
  21. 21. Organization • Protest Committee – Judges whose decision impacts race outcome • “The Rules” – International Sailing Federation (ISF) regulations
  22. 22. Acronyms • OCS: Over Course Side – Over starting line • DNF: Did not finish • DSQ: Disqualified
  23. 23. Terms • Passing / Rounding a Mark – Going past a mark on the correct side without hitting it • ColRegs – Collision Regulations (Rules of the Road) • Damage – Anything a prudent skipper would repair
  24. 24. Terms • Tack: Port / Starboard – The side opposite where the boom is carried • Leeward Boat – The boat on the leeward side of another boat – Leeward is determined by the side the boom is actually carried on (not by the wind) • Windward Boat – Opposite of Leeward Boat
  25. 25. “The Rules” • Primary Purpose – Allow close quarters maneuvering wo colliding • Primary Effect – Defines tactics • Things you can legally do to gain advantage • The racing rules are an extension of the ColRegs
  26. 26. Hierarchy of Rules • Collision Regulations – Avoid boats restricted in their ability to maneuver • Boats on Different Tack: Windward vs Leeward – Boat on port tack keep clear • Boats on Same Tack: Windward vs Leeward – Windward boat keep clear • When Boats Meet (on collision course) – Follow rules above
  27. 27. Hierarchy of Rules • Overtaking – Port tack boat keeps clear of starboard tack boat – Applies to racers only – ColRegs apply when non-racers are on the course • Obstructions: Different Tack – Port tack boat keeps clear • Obstruction: Same Tack – Allow Room
  28. 28. Hierarchy of Rules • When Passing Marks – Above rules apply – Allow room for any boat within 2-3 boat lengths when your boat is within 2-3 boat lengths of the mark • Does not apply at the windward mark
  29. 29. The Rules: Key Points • Primary purpose is to avoid collisions • All collisions are avoidable • Good sportsmanship, good seamanship, and safety must prevail • Assumes boats skippered by competent crews • Other boats must be allowed adequate time to respond to your rightful actions • Other boats not required to anticipate action
  30. 30. Rules Enforcement • Rules enforcement is by the honor system – No referee – Self-monitoring • If you think you’ve committed a foul, take the appropriate penalty • If you’ve done something to be disqualified, disqualify yourself
  31. 31. Penalty Turn • Goal – Cause an offending boat to lose time and position • Accomplishment – Sail in a 360º circle with a least one tack and one jibe out of the way of other boats
  32. 32. Common Disqualifying Actions • “Guilty” boat involved in a collision • Failing to assist vessels in distress • Failure to assist your own MOB crew member
  33. 33. Common 1-Turn Penalty Infractions • Touching a mark – Doesn’t apply when the actions of another boat cause the mark to hit your boat • Violate a “When Boats Meet” rule
  34. 34. Common 2-Turn Penalty Infractions • “Innocent” boat involved in a collision • Refusing to give-way at the start of race
  35. 35. Protests • Protest – An assertion by one boat that another boat has committed an infraction of the rules • Shout “Protest” at the offending crew • Raise Protest flag (rectangular red flag)
  36. 36. Protest Committee • Judges decide what would have been done if two competent skippers encountered the same situation • The Race Committee helps with protest procedures – Will not argue the protest

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