3 D Visual Avis Project

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a Super high resolution 60HZ 3D visualization project

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  • Objective: To modify the Perfect Warehouse’s Advanced Graphic System and tailor its functions for the automotive industry for displaying very high detail Automotive data bases at 60/Hz that can be wearable by the end user to view automotive industry products through an advanced display system.
  • 3 D Visual Avis Project

    1. 1. Advanced Visual Imaging System (AVIS) Proof of Concept - Overview Objective : To modify the (Perfect Warehouse’s) Advanced Graphic System and tailor its functions for the automotive industry for displaying very high detail Automotive data bases at 60/Hz that can be wearable by the end user. Ultimate Goal: Built-in to Windscreen/Windshield Solution Vehicles Co. (Shawn P. Boike) Copyright January 2006 The Perfect Warehouse, Inc. Objective : To Improve Today’s Automotive Industries Graphic Systems for Engineering Simulation, Futurist Instrument Clusters and The Showroom of with Very High Detail Visual Definition of: 20/20 at 60/Hz.
    2. 2. Advanced Visual Imaging System (AVIS) Proof of Concept - Overview <ul><li>AGENDA </li></ul><ul><li>Current Market Analysis </li></ul><ul><li>Problem Statement-Current Limits </li></ul><ul><li>AVIS Advanced Technology </li></ul><ul><ul><li>Applications (CAVE, Instrument Cluster, Showrooms) </li></ul></ul><ul><li>Advantages & Technology Improvements </li></ul><ul><li>Cost (Budget Price Estimate “BPE”) & Integrated Schedule (IS) </li></ul><ul><li>Risk to Payoff Estimate </li></ul><ul><li>Ultimate Future Application </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    3. 3. Current Simulator Systems (CAVE, ICE Lab…) Development Time & Costs (ROM) <ul><li>Auto Industry (CAVE Type) </li></ul><ul><ul><li>Time: </li></ul></ul><ul><ul><li>Costs: </li></ul></ul><ul><li>Aerospace Industry Simulators Avg. </li></ul><ul><ul><li>Time: </li></ul></ul><ul><ul><li>Costs: </li></ul></ul><ul><li>Future Combat Systems (ICE Lab Type) </li></ul><ul><ul><li>Time: </li></ul></ul><ul><ul><li>Costs: </li></ul></ul><ul><li>NASCAR- Simulators </li></ul><ul><ul><li>Time: </li></ul></ul><ul><ul><li>Costs: </li></ul></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    4. 4. Current Instrument Clusters Time & Costs (ROM) <ul><li>Auto Industry IP Clusters </li></ul><ul><ul><li>Time: </li></ul></ul><ul><ul><li>Costs: </li></ul></ul><ul><li>Aerospace Industry Glass Cockpit </li></ul><ul><ul><li>Time: </li></ul></ul><ul><ul><li>Costs: </li></ul></ul><ul><li>Future Combat Systems Glass Cockpit </li></ul><ul><ul><li>Time: </li></ul></ul><ul><ul><li>Costs: </li></ul></ul><ul><li>COTS (Auto Store Off-The-Shelf): </li></ul><ul><ul><li>Time: </li></ul></ul><ul><ul><li>Costs: </li></ul></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    5. 5. DATA BASES for Automotive Industry <ul><li>The data bases that this system will run will consist of </li></ul><ul><ul><li>In house NURBS CGI renderings and CAD / CAM drawings of vehicles converted to run on IG through the use of newly developed cross compilers </li></ul></ul><ul><ul><li>Other off the shelf models we have in stock </li></ul></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    6. 6. Examples of: Off-the-shelf data base models approx 60,000 textured polygons each total polygon count over 240,000. ( Limitation is: maxes out cots real time capacity of 160,000 at 1/60 th of a second update rate). <ul><li>HUMMER </li></ul><ul><li>CORVETTE </li></ul><ul><li>SABB </li></ul><ul><li>CADILLAC </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    7. 7. OFF THE SHELF – HUMMER 60,000 TEXTURED POLYGONS Copyright January 2006 The Perfect Warehouse, Inc.
    8. 8. OFF THE SHELF - CORVETTE 60,000 TEXTURED POLYGONS Copyright January 2006 The Perfect Warehouse, Inc.
    9. 9. OFF THE SHELF - SAAB 60,000 TEXTURED POLYGONS Copyright January 2006 The Perfect Warehouse, Inc.
    10. 10. OFF THE SHELF - CADILLAC 60,000 TEXTURED POLYGONS Copyright January 2006 The Perfect Warehouse, Inc.
    11. 11. 4 – 10 MODELS NEEDED ON SHOW ROOM FLOOR <ul><li>These Models Look Good When Viewed From This Distance </li></ul><ul><li>You Need About 10 Times The Polygons For 20/20 Vision Close Up </li></ul><ul><li>Therefore 600,000 Polygons Each </li></ul><ul><ul><li>2,400,000 Polygons Needed For 4 Models </li></ul></ul><ul><ul><li>Current Off The Shelf (COTS) Needs To Be 15 Times Faster Than It Is Now To Produce 4 Models </li></ul></ul><ul><ul><li>6,000,000 Polygons Will Render 10 Cars In A Show Room Floor At 20/20 Vision – COTS Limitation Lacks Capability By 37.5 Times </li></ul></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    12. 12. IG Primitive Capabilities <ul><li>Host Interrupts to IG controls the IG primitives </li></ul><ul><li>200,000 Moving Models can be controlled </li></ul><ul><li>USB 2.0 interface to host computer, interrupt driven </li></ul><ul><li>Texture Map control </li></ul><ul><li>Points and Polygons control </li></ul><ul><li>Translucency </li></ul><ul><li>Light points </li></ul><ul><li>Light sources </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    13. 13. RECOMMENDED SYSTEM APPROACH Copyright January 2006 The Perfect Warehouse, Inc.
    14. 14. Simple Requirements (Chg Title) <ul><li>To have a wearable Eye Mounted System for the user to view the resulting data base with the same detail as the human eye can focus with 20/20 vision in a “CAVE” type of environment </li></ul><ul><li>To update the entire display at 60 Hz including generation of the 3D graphics images from source input to the virtual displayed image </li></ul><ul><li>To track the user’s eye and head movements in 3D Space as large as a warehouse or as small as a driver compartment. </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    15. 15. To Be: Short Film to demonstrate the true requirements of real time “Cave” <ul><li>DEALERSHIP SHOW ROOM </li></ul><ul><ul><li>4 cars to </li></ul></ul><ul><ul><li>10 cars </li></ul></ul><ul><li>WALK AROUND WITH CAMERA </li></ul><ul><li>OPEN UP DOORS OF CARS </li></ul><ul><li>SIT IN CAR </li></ul><ul><li>TURN ON CAR FUNCTIONS </li></ul><ul><li>ZOOM INTO DIFFERENT DETAILS OF CAR </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    16. 16. What needs to be built or modified <ul><li>Need to satisfy the requirements of last 2 slides </li></ul><ul><li>Image Generation System capable of rendering images in real time </li></ul><ul><li>Display System capable of projecting image of cars to meet 20/20 vision </li></ul><ul><li>Data base set of 4 to 10 cars in a show room </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    17. 17. The existing Image Generator and Display System with Tracker System (IGDST System) consists of 5 major modules: <ul><li>Advanced Image Generator </li></ul><ul><li>Advanced Display System </li></ul><ul><li>Advanced Tracker </li></ul><ul><li>Cross Compilers </li></ul><ul><li>Data Bases </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    18. 18. IGDST System <ul><li>Image Generator </li></ul><ul><ul><li>Entire System Can be worn on body </li></ul></ul><ul><ul><li>Up to 80,000,000 textured polygons at 60/hz </li></ul></ul><ul><ul><ul><li>6 – 20 million textured polygons for 4x6 inch unit </li></ul></ul></ul><ul><ul><ul><li>24 – 80 million textured polygons for 9 inch unit </li></ul></ul></ul><ul><li>Display System </li></ul><ul><ul><li>Display resolution produces 20/20 vision </li></ul></ul><ul><ul><li>Full 360 degrees field of view </li></ul></ul><ul><ul><li>Operations in very small to very large areas </li></ul></ul><ul><li>Tracker System </li></ul><ul><ul><li>360 deg in yaw </li></ul></ul><ul><ul><li>180 deg in pitch </li></ul></ul><ul><li>Cross Compilers to Data Sets </li></ul><ul><li>Data Bases </li></ul><ul><ul><li>Level of Detail for real time rendering </li></ul></ul><ul><ul><li>Conversion of Nurbs and CAD/CAM Data Sets </li></ul></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    19. 19. Image Generator Phased Approach <ul><li>Built upon 30 years of research and development </li></ul><ul><ul><li>Several previous designs </li></ul></ul><ul><ul><li>Low risk </li></ul></ul><ul><li>New System is FPGA Based, old system IC chip based </li></ul><ul><li>Host Computer can be on IG board instead of reverse </li></ul><ul><li>5 Years of Design already accomplished, 2 more years to go before completion. </li></ul><ul><ul><li>Built upon success of working system 9 years ago </li></ul></ul><ul><ul><li>Now at the schematic detailed design stage </li></ul></ul><ul><ul><li>Software compiler at the detailed design stage </li></ul></ul><ul><li>More features then ATI and NVidia </li></ul><ul><ul><li>Need 16 ATI chips to render just the anti-aliasing this system accomplishes </li></ul></ul><ul><ul><li>Do not need to go through the OpenGL or Direct3D architectures to talk to IG Hardware. You can interface directly with the IG from host through an interrupt driven system. </li></ul></ul><ul><ul><li>200,000 moving models processing in 3ms. </li></ul></ul><ul><ul><li>The best ATI and NVidia based systems can only produce 100,000 front facing polygons, this design at its minimum configuration is 600 times faster at 6,000,000 front facing polygons. </li></ul></ul><ul><li>Next 2 years of Image Generator Project </li></ul><ul><ul><li>8 months: Build Prototype 1 – 6 to 20 million polygons on 9”x 9” board </li></ul></ul><ul><ul><li>4 months: Build Prototype 2 – shrink to 4” by 6” board </li></ul></ul><ul><ul><li>12 months: Build Prototype 3 – UP TO 80 million polygons on 9”x9” board </li></ul></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    20. 20. Display System <ul><li>Fast Prototype Already Constructed </li></ul><ul><li>Patent Pending </li></ul><ul><li>Unlimited Field of View for immediate fovea area of interest – 20/20 vision achieved </li></ul><ul><li>Unlimited Field of View for Peripheral Vision </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    21. 21. Cross Compilers For IG <ul><li>Initial Layer to talk to new IG </li></ul><ul><li>Second Layer to talk to OpenGL generated data bases </li></ul><ul><li>Second Layer to talk to Direct 3D generated data bases </li></ul><ul><li>Third Layer to talk directly to Known 3D Formats through Second Layer or directly to Initial Layer </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    22. 22. Tracker System <ul><li>No magnetic limitations </li></ul><ul><li>Line of sight tracking for Head Movement </li></ul><ul><li>Eye Tracking with respect to Head Movement </li></ul><ul><li>Full 360 degrees of tracking in the Yaw </li></ul><ul><li>180 degrees plus tracking in the Pitch </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    23. 23. Final Analysis <ul><li>Schedule </li></ul><ul><li>Funding Profile </li></ul><ul><li>Risks? </li></ul><ul><li>Benefits? </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    24. 24. SCHEDULE <ul><li>2 year plan to complete all tasks. </li></ul><ul><ul><li>Advanced Image Generator </li></ul></ul><ul><ul><li>Advanced Display System </li></ul></ul><ul><ul><li>Advanced Tracker </li></ul></ul><ul><ul><li>Cross Compilers </li></ul></ul><ul><ul><li>Data Bases </li></ul></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    25. 25. SCHEDULE ADVANCED DISPLAY SYSTEM <ul><li>MONO AND STEREO VIEWING </li></ul><ul><li>COMPUTER DISTORTION CORRECTION </li></ul><ul><li>OPTICS </li></ul><ul><ul><li>BEAM SPLITTER </li></ul></ul><ul><ul><li>LENS </li></ul></ul><ul><li>SERVO DEVELOPMENT </li></ul><ul><li>COMFORTABLE HEAD MOUNT </li></ul><ul><li>3 TYPES OF DISPLAY INFORMATION </li></ul><ul><ul><li>OUT THE CAR </li></ul></ul><ul><ul><li>IN THE CAR </li></ul></ul><ul><ul><li>MOVE WITH EYE </li></ul></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    26. 26. SCHEDULE ADVANCED TRACKER <ul><li>HEAD TRACKER </li></ul><ul><li>EYE TRACKER </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    27. 27. SCHEDULE ADVANCED IMAGE GENERATOR <ul><li>SHOW PAST 5 YEARS </li></ul><ul><li>SHOW NEXT 2 YEARS </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    28. 28. SCHEDULE CROSS COMPILERS <ul><li>NURBS CONVERSION </li></ul><ul><li>CAD/CAM CONVERSION </li></ul><ul><li>COMPILER TO NEW IG </li></ul><ul><li>COMPILER TO OPENGL </li></ul><ul><li>COMPILER TO DIRECT 3D (OPTIONAL) </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    29. 29. SCHEDULE DATA BASE <ul><li>FIRST – COMPILE TO NEW IG FORMATS </li></ul><ul><ul><li>CAD/CAM DATA </li></ul></ul><ul><ul><li>NURBS DATA </li></ul></ul><ul><li>SECOND - CONSTRUCT HIGHER LEVEL OF DETAIL TO MEET 20/20 VISION OF NEW DISPLAY SYSTEM (AVERAGE 10 TIMES MORE DATA REQUIRED) </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    30. 30. FUNDING PROFILE = APPROX $4,174,000 <ul><li>MANPOWER = 9 people * $100/hr average* 2080*2 years = $3.744 million </li></ul><ul><ul><li>2.5 Hardware people for 2 years </li></ul></ul><ul><ul><li>6 Software people for 2 years </li></ul></ul><ul><ul><li>0.5 Managers for 2 years </li></ul></ul><ul><li>EQUIPMENT = TOTAL $400K </li></ul><ul><ul><li>IG HARDWARE </li></ul></ul><ul><ul><ul><li>PARTS = $100K </li></ul></ul></ul><ul><ul><ul><li>BOARD PROTOTYPES = $100K </li></ul></ul></ul><ul><ul><li>DISPLAY SYSTEM </li></ul></ul><ul><ul><ul><li>PARTS = $50K </li></ul></ul></ul><ul><ul><ul><li>MECHANICAL ENGINEERING = $100K </li></ul></ul></ul><ul><ul><li>COMPUTERS = $30K </li></ul></ul><ul><ul><li>SOFTWARE APPLICATIONS = $20K </li></ul></ul><ul><li>TRAVEL = APPROX $30K </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    31. 31. RISKS? <ul><li>Last 2 years of development runs in parallel with system, but we are in the detailed schematic design stage and we have built 3 previous IG systems in the past 30 years. </li></ul><ul><li>So risks are at a minimum </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    32. 32. BENEFITS <ul><li>Auto Industry can have influence on the next 2 years of processing </li></ul><ul><li>6 to 20 million polygons wearable system at 1/60 th second update rate </li></ul><ul><li>One 9 inch board system capable of producing up to 80,000,000 polygons </li></ul><ul><li>Anti-aliased system </li></ul><ul><ul><li>6,000 by 4,000 resolution processing of display </li></ul></ul><ul><ul><li>1,500 by 1,000 in final pixel domain after Anti-aliased </li></ul></ul><ul><li>600 to 2,000 times faster than any COTS system on the market today </li></ul><ul><li>Full control of Image Generator </li></ul><ul><ul><li>Do not have to process through OpenGL or Direct 3D </li></ul></ul><ul><ul><li>Do not have to plug into PCI slot (limited bandwidth) </li></ul></ul>Copyright January 2006 The Perfect Warehouse, Inc.
    33. 33. POTENTIAL APPLICATIONS <ul><li>CAVE APPLICATION </li></ul><ul><li>CUT-A-WAYS SHOWING THE DETAILS INSIDE </li></ul><ul><li>MANY DISPLAYS IN AUTO - DIFFERENT CONFIGURATIONS ARE FLEXIBLE/MOVEABLE </li></ul><ul><li>UNLIMITED INTERACTIVE WITHOUT THE USE OF SPECIAL HARDWARE BUTTONS OR TOUCH SCREENS </li></ul><ul><li>BETTER SITUATIONAL AWARENESS </li></ul><ul><ul><li>CAMERAS CAN PROJECT BLIND SPOTS </li></ul></ul><ul><ul><li>UNLIMITED USE OF REAR VIEW MIRRORS </li></ul></ul><ul><li>PATH WAYS IN THE STREET </li></ul><ul><li>COLLISION AVOIDANCE WITH HEAD UP DISPLAY SHOWING WHERE POTENTIAL ACCIDENTS COULD OCCUR </li></ul><ul><li>WARNING SYSTEM THAT IS 3D VISUAL </li></ul>Copyright January 2006 The Perfect Warehouse, Inc.

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