Monkigras Talk - Dante on Deciding What to Build
Upcoming SlideShare
Loading in...5
×
 

Monkigras Talk - Dante on Deciding What to Build

on

  • 3,920 views

 

Statistics

Views

Total Views
3,920
Views on SlideShare
3,565
Embed Views
355

Actions

Likes
6
Downloads
13
Comments
1

10 Embeds 355

https://twitter.com 202
http://lanyrd.com 121
http://eventifier.co 24
http://feeds.feedburner.com 2
http://www.instacurate.com 1
https://web.tweetdeck.com 1
http://twitter.com 1
http://tweetedtimes.com 1
http://kred.com 1
http://bottlenose.com 1
More...

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
  • Im making over $7k a month working part time. I kept hearing other people tell me how much money they can make online so I decided to look into it. Well, it was all true and has totally changed my life. This is what I do, fly38. ℂom
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Monkigras Talk - Dante on Deciding What to Build Monkigras Talk - Dante on Deciding What to Build Presentation Transcript

  • @shanley
  • DecidingWhat to Build
  • Deceit and trickeryThree-headed reptile/beast/humany thingDemons whipped by demons whipping humansLake of boiling pitchVarious diseasesFraud
  • ROADMAPS
  • Anything with both atimeline andfeatures.
  • The answer can’t be“I don’t know.”
  • But that’s the onlyanswer that isn’t alie.
  • Erosion of trustbetween engineeringand the rest of thebusiness
  • Death march to meetrelease dates
  • Marketingdependency onproduct releases
  • Premature decisionmaking
  • Huge waste ofeveryone’s times
  • Inconstancy
  • Inconstancy:A Sphere of Heaven
  • Get rid of roadmaps
  • Explain theirconsequences toeveryone
  • Make a documentcalled “what we areworking are” andgive everyone editaccess
  • Change thedocument whenthings change
  • Each person isresponsible for theexpectations theyset
  • Two teamsThey fight each otherEndlesslyWhile carrying heavy weightsUnresponsiveGreed
  • You and your teamaren’t going toaccomplish what youthink you are
  • You will do morethings poorly
  • You will completeless things
  • You will do easythings instead ofimportant things
  • The Wise
  • Take what you thinkyou can doDivide by 4
  • Take the time youthink you’ll do it inTimes by 2
  • Make a list of what isimportantMake a list of whatyou’re doingCompare
  • Start with theimportant stuff
  • You will never do thethings that aren’timportant
  • Gigantic wormVast vile slush produced by ceaseless foulIcy rain on top of everythingSightless and heedless of neighborsGluttony
  • We have so manytools!
  • Look we even builtour own tool!
  • We have to use lotsof tools becausenothing is perfect forus
  • We have to use lotsof tools becausesubtle featuredifferencesprofoundly affect theway we work
  • We have to keepswitching tools untilwe find somethingthat works
  • The Contemplatives
  • The tools aren’t theproblemYou are
  • Get rid of all yourtools
  • BUT WHAT ABOUTOUR BUGTRACKINGSYSTEMIMPLEMENTEDACROSS 3DIFFERENT TOOLS
  • Let the fear takeyouDelete it all
  • Not that bad, actuallyGreen fieldsThere’s even a castle“Inactive” sinsCan’t attain better worldLimbo
  • The state of beingsomewhere OK butyou can’t getanywhere better
  • Technical debt
  • Justice
  • Let’s get really realabout culture
  • I literally don’t carewhat kind of furnitureyou have
  • Culture is aboutwhat is moreimportant than otherthings
  • Culture picksbetween alternategood things
  • Culture picks badthings
  • Technical debt is acultural problem
  • FeaturesTechnical Debt
  • THE STUFFUNDERNEATH THEAPI
  • Expose internalghettos
  • Spread the painaround
  • Acknowledgetechnical debt
  • Swamp-like river StyxWrathful fight each otherSullen lie beneath the waterThere’s also a marshAnger
  • People haveopinions
  • Not every opinionmakes it
  • Resentment anddistrust
  • Loss of faith in theproduct
  • Earthly Love
  • Create a culturewhere it’s safe to talkabout the product
  • Not everythingcounts as a featurerequest
  • Answer “why”
  • Talk more abouttradeoffs
  • Feedback loop
  • Team exercises
  • Extend trust topeople in yourcompany who aren’tengineers ordevelopers
  • For eachhell, amatchingheaven.
  • Be honestwith eachother