A Notion of Social Taste

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    Notes on slide 1

    Want to talk a bit about my work studying social software and how do we establish a design methedology for social software

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    A Notion of Social Taste - Presentation Transcript

    1. Xianhang Zhang
      • The biggest influence on the design process is whether the software you are building is social in nature or not.
      • And we as a design community have not yet come to realize this.
      • The primary goal with non-social software is to get something done
      • We are primarily concerned with issues of usability and efficiency
      I want to make an attractive image I want to produce a good report
      • The primary goal of social software is to convince someone of something
      I’m a cool guy who does cool things with my cool friends
      • The primary goal of social software is to convince someone of something
      I want you to know I just graduated
      • The primary goal of social software is to convince someone of something
      ? ? ? ? ? ? ? ? ? ? ? ? ? ?
      • Traditional HCI is concerned with the relationship between the person and the computer:
      Interaction
      • Social software must view the machine as a conduit for communication
      Communication If you’re only focusing on the Interaction Design, you’re only solving a minor part of the problem Interaction Interaction
      • Social software is a conduit for conducting social relationships
      • But it is not the only conduit
      • Every conduit has a set of policies
      • For social software, the policies are enforced by code
      • But other policies exist as well, enforced in other ways
      • Social software must be studied in the context of use
      • Testing Social Design early is very difficult
      • Bringing users into a lab doesn’t work
      • Healthy policy can only come about through good design
      • Social software is “alive”
      • The slate can’t be wiped clean and restarted
      • If you make a mistake, you’ll have to live with it
      • There is a wide disparity in technical skills which makes interface design very tricky
      • Luckily, there is a much narrower disparity in social intelligence
      • There is potential for cognitively complex social tools if this intelligence is leveraged correctly
      • Social Design
        • Theory of Mind
        • Implicatures
        • Structure of Spaces
        • Dunbar’s Number
        • Self Presentation
        • Social Capital
      • Maxim of Quality
        • Do not say what you believe to be false.
        • Do not say that for which you lack adequate evidence.
      • Maxim of Quantity
        • Make your contribution as informative as is required for the current purposes of the exchange.
        • Do not make your contribution more informative than is required.
      • Maxim of Relation
        • Be relevant.
      • Maxim of Manner
        • Avoid obscurity of expression.
        • Avoid ambiguity.
        • Be brief.
        • Be orderly.
      • We generally tend to follow these maxims
      • Resolving conflicts with implicatures
      • “ She has a great personality”
      • What we could have said but didn’t is important to interpreting meaning
      • Receiving a friend request from someone you don’t consider a friend can be highly awkward
      • Reject? Accept? Ignore?
      • Some solutions I’ve seen:
        • Ignore the request for over a year
        • Declare you’ve “forgotten your password” and create a brand new profile (MySpace)
      • Is this a problem that can be fixed with design?
    2. Click Add as Friend Reject Ignore
      • Rejecting a friend request is awkward because it requires an action
      • If I reject, I know that you can see that I rejected you
      • I know that you’ll try and figure out why I would reject you (implicature)
      • I know you know that I know a rejection is an implicature
    3. Click Add as Friend Ignore Reject Click Add as Friend Click Add as Friend A friend request has been sent to John Fox.
      • I know that you can’t know whether I’ve rejected you
      • I know that if you try and find out, you risk sending me another friend request
      • I know getting another friend request would be an implicature
      • I know you know me getting a friend request would be an implicature
      • Therefore, I feel safe rejecting the friend request
      • We behave according to our Theory of Mind models
      • We can use Theory of Mind to predict the social implications of our design
      • Social Design is not modular and decomposable
      • Features affect the implications of other features
      • Cognitive limits on size of social groupings
      • Derived from empirical correlations of neo-cortex size in animals
      • Limit is ~12 people
      • Limit is ~150 people
      • Other limits exist at higher scales
      • We behave differently at different scales
      • Social mechanisms are not scalable
      • Different social mechanisms are most effective at different scales
      • Multiple scales can reside in the same software (cliques)
      • Designing for multiple scales is a difficult problem
      • 1920: Modernist Urban Planning
        • “ the elimination of disorder, congestion and the small scale, replacing them instead with preplanned and widely spaced freeways and tower blocks set within gardens.”
        • Abstract, “ideal” notions of the usage of space
      • 1960: New Urbanism
        • Reaction against the hubris of modernism
        • Designers were studying how people actually use space
      • What insights can we borrow?
        • Spaces need to be watched and maintained
        • Use signals & decorations to convey the purpose of a space
        • Highlight, not hide pathological behaviors
      • What techniques can we borrow?
        • Study actual use, not imagined use
        • Decompose complex structures into patterns
      • Project on rethinking privacy and access control
      • Access is granted based on the ability to answer a question
      • eg: “What is my favorite place to go rock climbing”
      • Previous privacy settings were always at a per user basis, but this is not how people behave
      • Currently in development, preliminary beta due Sept
      • We have multiple facets of our personality
      • Which facets are expressed depends on the audience and the context
      • Mixing facets causes tension and anxiety
      • Origins in 1970’s Sociological theory
      • One of the major non-economic forms of capital
      • Analogous to “reputation” in online communities
      • Largely tacit
    4. Reputation Systems
      • Google’s social networking site.
      • Incredibly popular in Brazil and India
      • Why?
      • Social Capital can be an enormously powerful social tool
      • Not just reputation systems
      • Huge implications for Enterprise 2.0
      • Social Design has been sadly ignored by the HCI community
      • We need to establish it as a separate discipline from Interaction Design
      • Social Design is hard in many ways
      • We can get a big head start by borrowing theories from other fields
      • Empirical validation will be tricky
      • Developing a field of Social Design is an urgent priority, this is too important to wait!

    + ShalmaneseShalmanese, 2 years ago

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