A Notion of Social Taste - Presentation Transcript
Xianhang Zhang
The biggest influence on the design process is whether the software you are building is social in nature or not.
And we as a design community have not yet come to realize this.
The primary goal with non-social software is to get something done
We are primarily concerned with issues of usability and efficiency
I want to make an attractive image I want to produce a good report
The primary goal of social software is to convince someone of something
I’m a cool guy who does cool things with my cool friends
The primary goal of social software is to convince someone of something
I want you to know I just graduated
The primary goal of social software is to convince someone of something
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Traditional HCI is concerned with the relationship between the person and the computer:
Interaction
Social software must view the machine as a conduit for communication
Communication If you’re only focusing on the Interaction Design, you’re only solving a minor part of the problem Interaction Interaction
Social software is a conduit for conducting social relationships
But it is not the only conduit
Every conduit has a set of policies
For social software, the policies are enforced by code
But other policies exist as well, enforced in other ways
Social software must be studied in the context of use
Testing Social Design early is very difficult
Bringing users into a lab doesn’t work
Healthy policy can only come about through good design
Social software is “alive”
The slate can’t be wiped clean and restarted
If you make a mistake, you’ll have to live with it
There is a wide disparity in technical skills which makes interface design very tricky
Luckily, there is a much narrower disparity in social intelligence
There is potential for cognitively complex social tools if this intelligence is leveraged correctly
Social Design
Theory of Mind
Implicatures
Structure of Spaces
Dunbar’s Number
Self Presentation
Social Capital
Maxim of Quality
Do not say what you believe to be false.
Do not say that for which you lack adequate evidence.
Maxim of Quantity
Make your contribution as informative as is required for the current purposes of the exchange.
Do not make your contribution more informative than is required.
Maxim of Relation
Be relevant.
Maxim of Manner
Avoid obscurity of expression.
Avoid ambiguity.
Be brief.
Be orderly.
We generally tend to follow these maxims
Resolving conflicts with implicatures
“ She has a great personality”
What we could have said but didn’t is important to interpreting meaning
Receiving a friend request from someone you don’t consider a friend can be highly awkward
Reject? Accept? Ignore?
Some solutions I’ve seen:
Ignore the request for over a year
Declare you’ve “forgotten your password” and create a brand new profile (MySpace)
Is this a problem that can be fixed with design?
Click Add as Friend Reject Ignore
Rejecting a friend request is awkward because it requires an action
If I reject, I know that you can see that I rejected you
I know that you’ll try and figure out why I would reject you (implicature)
I know you know that I know a rejection is an implicature
Click Add as Friend Ignore Reject Click Add as Friend Click Add as Friend A friend request has been sent to John Fox.
I know that you can’t know whether I’ve rejected you
I know that if you try and find out, you risk sending me another friend request
I know getting another friend request would be an implicature
I know you know me getting a friend request would be an implicature
Therefore, I feel safe rejecting the friend request
We behave according to our Theory of Mind models
We can use Theory of Mind to predict the social implications of our design
Social Design is not modular and decomposable
Features affect the implications of other features
Cognitive limits on size of social groupings
Derived from empirical correlations of neo-cortex size in animals
Limit is ~12 people
Limit is ~150 people
Other limits exist at higher scales
We behave differently at different scales
Social mechanisms are not scalable
Different social mechanisms are most effective at different scales
Multiple scales can reside in the same software (cliques)
Designing for multiple scales is a difficult problem
1920: Modernist Urban Planning
“ the elimination of disorder, congestion and the small scale, replacing them instead with preplanned and widely spaced freeways and tower blocks set within gardens.”
Abstract, “ideal” notions of the usage of space
1960: New Urbanism
Reaction against the hubris of modernism
Designers were studying how people actually use space
What insights can we borrow?
Spaces need to be watched and maintained
Use signals & decorations to convey the purpose of a space
Highlight, not hide pathological behaviors
What techniques can we borrow?
Study actual use, not imagined use
Decompose complex structures into patterns
Project on rethinking privacy and access control
Access is granted based on the ability to answer a question
eg: “What is my favorite place to go rock climbing”
Previous privacy settings were always at a per user basis, but this is not how people behave
Currently in development, preliminary beta due Sept
We have multiple facets of our personality
Which facets are expressed depends on the audience and the context
Mixing facets causes tension and anxiety
Origins in 1970’s Sociological theory
One of the major non-economic forms of capital
Analogous to “reputation” in online communities
Largely tacit
Reputation Systems
Google’s social networking site.
Incredibly popular in Brazil and India
Why?
Social Capital can be an enormously powerful social tool
Not just reputation systems
Huge implications for Enterprise 2.0
Social Design has been sadly ignored by the HCI community
We need to establish it as a separate discipline from Interaction Design
Social Design is hard in many ways
We can get a big head start by borrowing theories from other fields
Empirical validation will be tricky
Developing a field of Social Design is an urgent priority, this is too important to wait!
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